Posts Tagged ‘VR’

Virtual Reality Sculpting

Tuesday, December 30th, 2014

Screenshot taken from:

Have you ever thought about sculpting using Virtual Reality technology? A new app called VRClay shows us how to do just that by allowing us to create 3D sculptures in VR. Using the Oculus Rift headset and a motion controller such as the Razer Hydra, we will be able to sculpt 3D figures using motions such as push, pull, drag and buildup. While the traditional method of using computer screens would still be ideal, a VR workspace would give us the ability to walk around and inspect the physical manifestation of our work. There is still no release date for the Oculus Rift, so it looks like we will have to wait a while before we can try this app.

Peter Gazallo

This Software Will Let Anyone Create Virtual Reality Games

Tuesday, July 1st, 2014

While the frontiers of virtual reality are expanding due to increased interest in the Oculus Rift headset, creating games and virtual reality experiences has generally been limited to those who can program.

Sixense, a company known for its motion controllers that excel in virtual environments, wants to lower the barrier of entry to VR creation to anyone with a little design know-how with its upcoming software development kit. The SixenseVR SDK will integrate into Unity and Unreal Engine, two of the most popular game engines, giving creators a toolset that already supports most gaming platforms.

“The main reason this is important is because quite often developers such as designers and artist have great game concepts but are not proficient in programming and are often dependent on others to see their ideas come to life,” said Sixense Creative Director Danny Woodall. “Giving them the ability to prototype and flush out their ideas without the aid of someone else is very powerful. Unreal 4 has a similar vision and uses a system called blueprints to allow developers to use a node based visual scripting system.”

Read the full article here.

Developers – do you support this technology? Weigh in below!