Posts Tagged ‘vfx’

Pixar’s Renderman now available for free!

Wednesday, April 1st, 2015

Image from cganimationblog.com

For those not already aware of it, Pixar’s Renderman is now available for free for non-commercial use! What is Renderman, you ask? Renderman is a rendering plug-in that Pixar developed for use with 3D animation and modeling programs. It’s an alternative rendering method to the default options already available in programs such as Maya. As previously mentioned, use of the software is 100% free, with no limitations, feature cuts, or even watermarks to worry about. As long as whatever you produce with it is not for profit, anything is free game.

The latest version of the software, version 19, brings multiple improvements to the fray. One of which is a brand new rendering paradigm Pixar calls RIS. RIS is a highly optimized mode for rendering global illumination. It’s made specifically for ray tracing scenes with heavy geometry, hair, volumes, and radiance – with incredible efficiency in one pass. What does this all mean? Renderman can render your objects and scenes much quicker and more efficiently than many other options currently available today. In fact, it’s currently the most flexible and powerful option for VFX and cinematic imagery available to the public. More information and technical details can be found at the following link: http://rendermansite.pixar.com/view/latest-tech

I highly recommend that anyone interested in 3D animation, VFX, or 3D modeling check this out. It’s not often that the public gains free access to internally developed software from professional studios, much less a fully featured and limitless version of that same software. Pixar offers multiple tutorial videos to those new to Renderman, so users can get to know the workflow and learn to use it to its full potential. The plug-in is currently compatible with Autodesk Maya versions 2013.5, 2014, and 2015 as well as The Foundry’s Katana versions 1.5, 1.6, and 2.0. Support for Houdini and Cinema 4D is currently underway. Potentially compatible programs in the future include Modo, 3DS Max, Blender and more.

Download Renderman at the following link: http://renderman.pixar.com/view/non-commercial-renderman

Juan Rubio

Special Effects Are More Then Blowing Things Up

Monday, September 16th, 2013

Much of the time special effects teams spend working on a film is on the task of creating the environment the viewer expects to see – but that environment either wasn’t available where the filming took place or for some other reason was just not practical to capture with a camera. Enter the deft hand of the special effects artists.

This fascinating article by Ian Failes in fxguide.com offers a tantalizing peek behind the scenes of several films from 2011. The first behind the scenes look is from the film, “Tinker Tailor Soldier Spy.” Fredrik Nord, Visual Effects Supervisor at The Chimney Pot in Stockholm, and his team created the MI:6 ‘Circus’ archive set in Softimage, complete with textured bookshelves, stairs, beams and pipes. Check out the videos and before and after photos of some of the scenes the artists created.

The article also covers the work of special effects in: “The Twilight Saga: Breaking Dawn Part 1,” “Machine Gun Preacher,” “Jack and Jill,” “Young Adult,” and “Dolphin Tale.”