Posts Tagged ‘student’

The Offering is on Vimeo

Monday, February 13th, 2012

The Offering - Short Animated Film

Hey guys,

Just thought I would let you know that the first Project X film, The Offering, is now on Vimeo for everyone to see. This channel is going to be dedicated to the outstanding work of Cogswell students. And on that note, I will now link you to the beautiful piece of art and look forward to seeing many more amazing videos up on this Vimeo channel. See ya later everyone!

https://vimeo.com/36503176

-Zombie

Student Sessions ///001: Davain Martinez

Thursday, November 3rd, 2011

About once a week here on the Cogswell Blog, I want to do a small sit down with a current student and talk to them about what is happening on campus, things that are coming down the pike and how their classes are going. I plan to call these interviews “Student Sessions.”  Today I sat down with one of my friends on campus, Davain Martinez, who is a Game Design sophomore right now. We always have good conversations and here is how today’s went:

Zombie – Hey Davain, thanks for sitting down with me and chatting.

Davain – No problem, I like helping out around the school.

Zombie – So, what I am really curious about right now is what cool stuff is going on around campus. Can you give me any insight?

Davain – Well, we just held our annual Halloween party. It went really well and everyone had a great time. It took us about a month and a half of planning. The Cogswell Women’s Club headed it up and a bunch of other students and clubs backed them up. One of the coolest things we did was a Pumpkin Carving contest which became a Pumpkin Chucking Contest….. yeah, that was a fun one to watch. We had a raffle and tons of treats.

We just finished mid-terms, so all the students (and teachers) are starting to breathe again and it’s a major weight off everyone’s shoulders. This frees up some time to plan for our next giant event. Comic Club is in full swing planning an event called “CogsCon.” It’s basically an on-campus comic convention that will feature mostly student work from the Comic Club as well as other students outside of the club.

Zombie – That all sounds pretty exciting, I will definitely drop by for that. How are classes going? Do you have a favorite class right now?

Davain – Classes are always hectic but they are still good, I’m taking 15 units though. Most are project based, that always brings more work than normal GE classes. My Entrepreneurship class (Building Blocks of Entrepreneurship) is probably one of my favorites right now because it has opened my eyes to the things I look at every day. I now care more about my money and how I spend it. The class has also made me think about how I manage my own personal projects.

Zombie – Sounds like you have a good grasp on what is going on in your academic life right now. Since you are a game design student, what is your favorite current release and what are you also looking forward to in the near future?

Davain – “Uncharted 3” is my current favorite release even though it’s not my favorite series of games, but right now I am hooked. As far as an upcoming release, it would have to be “Minecraft.” It has been out for months, but Mojang’s official release for “Minecraft” is on the 18th of November. I am really excited to say that I was part of the testing during beta and will continue to support the game for years to come.

Zombie – Cool, I still need to check out that game, I have only heard good things. Well Davain, thanks for stopping by buddy. I’m sure I’ll talk to you again soon and our followers will be looking forward to hearing from you again.

Davain – No, thank you, talk to you soon man.

Hope you all enjoyed this Student Session. See you all again soon! Peace!

-Zombie

Game Club Submits New Game to IGF

Wednesday, November 2nd, 2011

Clark & Dagger - Cogswell Game Dev Club

After more than 3 months of development, the Cogswell Game Club has finished another project.

The game is called Clark & Dagger and is about a Spy (Dagger) and a Hacker (Clark). The point of the game is to use each of character’s unique abilities to advance through the levels. The game is geared toward a multiplayer experience, so players will only be able to succeed if they work together.

The club submitted their game to the Independent Games Festival Student Competition to try and earn one of the eight places in the IGF Student Showcase. The eight finalists get to bask in the spotlight at the upcoming Game Developer Conference and thousands of people get to play their game.

The last time a game from the Cogswell Game Club was accepted into the Showcase was in 2003 for a game titled, “The Gates of Temlaha.” The word around campus is that they were accepted that year because of their amazing feat of creating their own 3D engine.

Team Cogswell will be going up against some schools that are featured in the showcase every year but Project Coordinator and Lead Developer, Brody Brooks, is confident their game stands a good chance in the competition this year. Brody proposed the project initially around the time he was starting an internship at NASA and didn’t think he would have time to work on it. The other group members kept coming to him and asking for help and advice and soon Brody became Project Coordinator despite his schedule.

Brody also told us that the genesis of the project was very organic and sort of happened by osmosis. Slowly students around school become interested in the project. Luckily every person who joined was very talented and committed and even though the majority of the team was part-time, they each brought their own perspective and ideas to the project.

Future plans for Clark & Dagger are to round up a bunch of the group members and hold a Level Jam weekend. (Level Jam – when a group of people get together and just try to design a bunch of levels for a game.) After the Level Jam, the group plans to move on to the next project and let “Clark ‘n Dagger”  fade into history – or become the next big seller.

As for Brody, he is starting his own company. He plans to make games for PC and Console systems with all games being downloadable. Brody says that he is aiming for the Indy game market and his demographic is the college crowd.

The guys at Cogswell’s Game Club are always looking for feedback, so download(http://clarkndagger.tumblr.com/) their game and see what you think.

Thanks for reading and hope you enjoyed. Talk to you again soon.

-Zombie