Posts Tagged ‘Student Life’

Finals Week at Cogswell College

Wednesday, December 10th, 2014

Sketch by Daniela Panigada Cook found at: dpc-design.com/2012/05/04/sad-pencil-is-it-over-yet/

The last week of school is upon us and as such, many students find themselves with work piling on top of work and increasing levels of stress. With five classes this semester and a job to stay on top of, I have no shortage of tasks to complete and deadlines to meet. Luckily, I’ve already completed one class for the semester… no class next week for Drawing For Animation! For me, this means one last project in Perspective and Rendering (Daytime/Night time building), a last essay in Ethics class, a group performance in Acting for Animation, and one last project in Video Editing, the Experimental.

To say it was an easy semester would be a lie; this semester was, by far, the most challenging for me so far. With 2 project classes – both with heavy workloads – I had my work cut out for me. But I’ve managed to stay afloat! That’s not to say I didn’t enjoy this semester however. It’s been one of the most gratifying few months of my scholarly career yet.

Walking through the halls of the school I see evidence of finals taking their tolls on the students. People scrambling to finish last projects, a spike in coffee intake, and more than a handful of people napping all around the campus. I’ve already pulled one or two all-nighters, but I’m sure I’m not the only one. Finals week is almost here, and while I had a great semester overall, I can’t wait for Winter Break!

Juan Rubio
DAA 3D Animation Student

Fond Memories from Casino Night 2013

Tuesday, October 22nd, 2013

In case you missed last Friday’s event – well, here’s a sampling of the fun you didn’t have. Great food, amazing costumes, a few hot hands at the craps table – and best of all – the chance to share an evening with some of the most intriguing people you will ever meet!

The Gangs all Here Again!

Wednesday, August 28th, 2013

While the temperature outside doesn’t feel like Fall, it’s definitely Fall here at Cogswell. We’d like to say welcome back to all our new and returning students. It’s so great to see the classrooms and halls filled again after the two week break!

Students Do More Than Study

Monday, November 26th, 2012

Student Life At Cogswell College

Some of the photos in the event collage above are:

  • Casino Night (masquerade theme)
  • Learning about inking comics with Mick Gray
  • Halloween party
  • Cogscon (our own comic and art convention)
  • Playing games such as Cards Against Humanity, Dungeons and Dragons, Magic the Gathering and more
  • Trampolines at Sky High
  • Summerfest
  • Cogswell’s band, Dragonhearts
  • Filling the lounge with balloons as part of a creativity class
  • Relaxing and playing video games
  • BBQing
  • Game Night

While learning is an important part of life at Cogswell so is having fun, making memories and building relationships with your fellow students.

Innovation Spotlight: Hacker Dojo

Monday, April 11th, 2011

Here in the Valley of Innovation, we have become accustomed to collaboration. We hear that the biggest behemoths in an industry have partnered for a revolutionary project and we shrug. It was bound to happen, right? We forget that people are collaborating on such a scale that is often missed by the headlines, yet creative companies are being formed as a result of it. That’s why this week’s Innovation Spotlight is featuring Hacker Dojo.

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“Oh don’t worry. I can put that off till tonight!”

Friday, April 8th, 2011

This isn't even half of the work on my table just to the right...

The one leading killer of time for college students today is the deadly disease “Procrastinitis” that has a victim number that reaches millions. It’s a very evil virus that affects its victim by subjugating their time from doing a task that is very important to their future and putting it off until the very last minute amount of time it would take to complete said task. For years, doctors have tried to find a cure for this disease by means of medical sciences, therapy, and even introducing subjects to environments where the virus is at its weakest, but all attempts have failed. I’m reporting this news to you all today because I am a fighter of “Procrastinitis” and have been ever since I started junior high school.  This horrible disease has been the downfall of many of my school projects and even some events that I planned out weeks in advance, which is why I want to inform everyone I can about how it is affecting people like us everyda- OK I’m going to stop now!

Come on guys, take a joke. All silliness aside, there really is a problem some of us college students have with procrastination. Being a student at a digital arts college that demands my full attention to every single detail of my projects does not make the reality of having procrastination issues any easier. Every day I have a project that needs to be done whether it would be mine or someone else’s and if it doesn’t get done on time, all hell breaks loose… or at least I get scolded by my professors. Don’t get me wrong, I love to do all these projects and give my best on each one…but sometimes my video games call out to me under that thick layer of dust that has accumulated over them in the last 3 months. There is just a part of me that loves to both work on all of my art projects and enjoy other people’s art projects…but never enough time to do both and keep a routine sleep schedule. How does one fight this?

Honestly, it’s all depending on the person and how much they can control their desires and needs. It tears a hole in my chest every time I choose to work on homework for a design class that was due 2 days ago when there’s a new update to one of my games that has been on my calendar for 5 weeks, but I know that if I don’t get it done I’ll be in some deep trouble and my grade will drop. So I just tell myself I’ll grind through the work late at night and spend the morning playing the game which ends me up with 2 hours of accumulative sleep for the day and the droopier eyes than an old beagle…and those eyes can droop for days! Really it’s just best for people, whether they be in college, high school, or even at a job to just assess what they really can get done and be happy with their work. I mean even though I was very tired that morning, I was happy and was pleased with my work. Although I can tell every single person who passed me in the halls did a double take when they made eye contact. Word of advice for anyone who plans to use my previous experience as an example: expect people to give you the weirdest looks when you pass them in the halls. But it’s not all bad since you’ll be so spaced out you won’t even notice. Cheers everyone!

-Davain M.

Cogswell student hones in on psychology and games.

Wednesday, February 9th, 2011

Here is a guest blog from a Cogswell Digital Art and Animation student, Davain.

Hey everyone. First post of my blogging career. Kind of important isn’t it? Well I hope that I can deliver great topics to discuss and bias/unbiased views on said topics. As well as exceptional grammar since if I can’t even form a coherent sentence, what were all my 12 Language Arts classes for?

Ok, so today’s topic: psychology and games… well psychology and video games to be more exact. In this blog we will discuss the connections between psychological studies and how they are used by both publishing and developing companies in the video game industry. It’s a really big topic that I think about daily since video game development is something I want to do as a profession. It’s pretty big people. So where to begin? Let’s start off with some psychological terms that we are going to be referencing during this thing so you guys don’t get too confused: conditioned and unconditioned response, essentially training someone to do something or even not to do something; subliminal messaging, a hidden message or picture in plain sight, but is de-emphasized in order to trick the subject into thinking about whatever it is your trying to show or tell them without letting them know consciously, but subconsciously; fight or flight reflexes, either you do it, or you walk the other way…there is no in-between;  and I know this isn’t an official term, but I also want to talk about how video games use recognizable situations within their storytelling in order for the player to connect much more with the story and feel much more immersed in the game playing experience.

Let’s start off with conditioned and unconditioned reponses in video games. This is beyond overused because it’s what ALL games use in order to function at a level of enjoyment. You buy a new game, all shiny and new and you start playing. What’s always at the beginning of almost every game that is made nowadays? A tutorial or some level designed to show you the controls of the game and what rhythm you will be using them. You don’t always have to go through these tutorials, but for this blogs purposes let’s stick with the assumption that every person who plays a game goes through it. The game at this point is telling you how to play it and what commands you can give it to grant you success in its progression and if you plan on finishing any game these days, you’ll want to listen. But not all video games nowadays do the traditional tutorial level. Most tutorial levels in the past had you go through a level that wasn’t even a part of the actual storyline. It would put you in a room where you are free to try out the controls and not be punished for doing them wrong.

These days, it’s a mix of styles. Sometimes you get games that do the traditional style, and sometimes you get games that immerse you into the story and give you control commands while you play. On rare occasion, you may get no information at all and be expected to get to a certain part of the game before they tell you how to really perform the complex actions it is capable of. All are effective in telling the player how the game works in its own way, but sometimes the player gets bored or becomes uninterested because the controls are obvious to them or they have already played a previous installment and the controls are already conditioned in their heads. Some might want to skip the tutorial all together and just jump head first into the game, but can’t because the game requires you to go through a long tedious tutorial level. There are many different scenarios that come with tutorials in games, but all these different styles all are trying to do one thing: train your mind to perform the games actions with little to no effort. The developers want to train you, in a very small amount of time, how to perform actions that are new and have you execute them so you can get to the next level…or stage, world, plane of existence, etc. By having an intuitive demonstration of the games controls you will be using throughout the game, you give the player their own conditioning period where they may or may not choose to use certain methods to progress and have them feel like they can understand instructions faster than they originally thought. It’s one of the most important part of a video game and one of the main conditioning tools developers use to teach people how to play. Without it, we’d all go through trial and error for hours on end until we got it right. I don’t know about you, but I like to know how to play my games.

Phew…there’s a LOT to cover within each of these topics and I didn’t even get to touch into unconditioned responses. I’d love to continue onto fight or flight and subliminal messaging, but I think I’m hitting my limit for this blog alone. Check back next week for the continuation of this topic. Hopefully I can put this into much more concise sentences.

See ya guys.

-Davain

Welcome back from the president of the Game Development Club!

Monday, January 24th, 2011

The first week of school is always one simple thing: Crazy! No matter if you are a freshmen nervous about starting new classes and meeting people, thinking that your lack of skill will turn people away from you (which it won’t by the way! We will help you) or whether you are a junior or senior nearing the end and wondering on earth you will get a job after school, the first week of school is always the craziest and loudest usually.  I am indifferent whether or not I like the first week of school but that doesn’t really matter and as much as I love getting sleep when I want it and need it and having no homework or tests to worry about, getting back into the mayhem of school at this point in my life is something that I am just use to, it also helps that I am the President of  Cogswell’s Game Development Club here on campus and this semester along with another we got an idea for a game that we want to make and get others involved with, which is the whole point of the club really. This ironically does add to the overall stress and fatigue of the semester, but whatever call me crazy!  You kind of have to be to really dig this school, and that’s what I love about it!  This thing called normalcy is overrated here and if you are a nerd looking to be involved in crazy schemes that will make you giggle with glee at the thought of making a video game or a short film or awesome music this is the place for you.

Classes I am always a little apprehensive about cause I don’t know if I will like them or not, example is that I took lighting and layout last semester, which teaches you how to create and use lighting and effects in a 3D program to make them look realistic.  I was hopeful for the class but after it was over I really didn’t care for it, lighting just isn’t my thing but it’s fine and I learned a new skill and that will help me out in the future.  This semester I got four classes and all of them are pretty cool for the exception of math, which hates me for some reason I just can’t figure out, despite that I am looking forward to learning new things about rigging and level design along with figuring out what “x” is and how economics work.  This semester will be a big I feel cause of the project(s) I am involved with along with classes school events and parties and welcoming the new students.  Just the average life of a Cogswellian Dragon!

-Nick

Cogswell Holiday Break

Friday, December 17th, 2010

Happy Holidays from Cogswell!  We wish everyone a safe and delightful holiday season, whichever holiday you are celebrating, be it Hanukkah, Kwanzaa, or Christmas!

Take note, the campus will be closed from Friday, December 24 until Sunday, January 2, 2011.

-Rachel

Finals almost over for Cogswell students!

Thursday, December 16th, 2010

The LAST week of the semester is officially halfway over!  Cogswell students are pushing through, I for one, am one of those souls. Fortunately, I finished with finals  on Wednesday, but I fell victim to whatever cold/flu bug is making its rounds days before.  It seems the most common form of Cogswell student during the last days of the semester is someone who is stressed and sick, yet still soldiering on to conquer all that finals are serving up.  There is a light at the end of the semester tunnel, a long and glorious winter break where no student has any worries or academic obligations until January.

Can you hear it?  Listen closely and you can hear the sweet sounds of victory as each Cogswell Digital Art and Animation student turns in their last sketch, illustration, 3d model, or animation final.  Cogswell Digital Audio students are completing their last sight-singing test, final mix of a song, or last moment to show their music theory prowess.  Cogswell Engineering students are writing the last algorithms to their codes and debugging the heck out of it.  Cogswell Entrepreneurship students are laying down the groundwork to begin their student ventures in the spring.  Busy bees they are, and it will all be worth it once grades are posted and those who have persevered find that they did not do it in vain.

Most classes are finished by Friday, but Saturday is the very last day of the semester and a couple of classes are going to be held, but it is definitely freedom after that.  Meanwhile, for those finished by Friday, the ASB is sponsoring a movie night!  Cogswell students will be able to see Tron: Legacy for free on Friday night!  To qualify, though, one had to put their John Hancock on the list outside of the Cogswell ASB office.

-Rachel