Posts Tagged ‘Robert Mariazeta’

From Rocket Scientist to Animator

Wednesday, February 26th, 2014

So how do you go from being an engineering student to an animator? According to Cogswell student, Robert Mariazeta, you identify and then follow your dream. Since coming to Cogswell, Robert started the Animation Club, is working in Studio E and was one of the 5 Cogswell students selected by Disney to attend their 2013 Inspire Day.

In this short video, Robert talks about the journey that brought him to Cogswell to major in animation, his love of the field and why he thinks it’s important to be a ‘T’ shaped worker.

Visit Cogswell’s website to learn more about our Digital Art & Animation degree program.

Cogswell Students Selected for Disney Animation Inspire Day

Wednesday, October 2nd, 2013

L. to R., Robert Mariazeta, Steven Chitwood, Alondra Paco, Colton Fetters and Michael Sardi

On Wednesday, October 3, Disney Animation Studios in Burbank, California is hosting its 5th Annual Disney Animation Inspire Day and five talented Cogswell College students will be among the select few invited to participate. The students taking part in the day-long event are: Steven Chitwood, Colton Fetters, Robert Mariazeta, Michael Sardi and Alondra Paco. The group includes two technical artists and three animators.

For the first time Inspire Day attendees were chosen through an online application process that required them to submit an application, resume, demo reel and letter of recommendation from their faculty. If they had a website, the application asked for links to that as well. Since the application period fell during Cogswell’s break between the summer and fall terms, students who applied had to scramble to get everything in on time.

“For me it was pretty last minute,” said Michael Sardi, “but I had some good 3D work from the Animation in Game class and the Intro to Animation class, some clay models from Sculpture class and some 2D work from an animation project that Robert and I are working on so was able to put my reel together.”

Alondra Paco and Robert Mariazeta faced the same issue. Alondra had a rough reel ready but had to come into campus during the break so she could access Premier Pro in our computer labs.

Steven Chitwood and Colton Fetters had both worked on the most recent film from Cogswell’s Project X animation studio class so were able to populate their demo reels half with material from the film and half with projects they had worked on in various classes. As the two technical artists, Colton focused on compositing and lighting skills while Steven focused on visual effects work.

The group is taking an early morning flight to Burbank tomorrow morning so they will be at Disney by 9:00AM.  During the day students will get a behind-the-scenes look at how Disney films are made, have their demo reel critiqued by industry professionals and a lucky few may be invited to apply for either an internship or job.

They fly back home later that evening and though we know they will be tired – we’re sure that the Disney experience will inspire them! Good luck and we can’t wait to hear how your day went.

These Summer Classes Will Put the ‘Wow’ in Your Education

Thursday, May 16th, 2013

Classes start on May 20.

Hip Hop: America’s Narrative Platform (HUM 199 C) is an exploration of the historical context of hip hop culture as the first interactive media platform in America. Walk through history from the slave narratives to the beginnings of Hip Hop and finally into its maturity. Along the way you will explore the Blues, ‘yardie’ culture and Chicano protest murals.

“As a digital media campus, we constantly discuss and learn about platforms. The first platform I learned was the elements of the hip hop culture so I wanted to share it with Cogswell students as a way to increase innovation using a culture the students already acknowledge and love.”  -Bret Sweet, Faculty

“I want to take the Hip Hop class because it is a chance for me to learn or begin to grasp everything surrounding the hip hop movement and all its forms.”  -Troy Sinclair, Student

Game Animation (DAA 499) focuses on game specific animations such as Prototypes, In-Game cycles, Paired Animations and Combat. You will use the Unity Game Engine to dig deeper into the animation pipeline, tools and associated physics. Learn to speed up your animation workflow and capture character personality and aesthetics according to direction given and delve into basic techniques like idles, hits, attacks, chain attacks and reacts.

“As a Video Game Animator working across different Genres, I feel the need for students to learn about the Game pipeline before they get out of school. The Game Animation class is designed to give students the unique opportunity to test their skills, as in an internship at a Video Game company. Students will create assets (animations) and test them in a Game engine. By working with strict directions and time constraints, they will understand the technicalities that are necessary in a Game pipeline.”  -Jonali Bhattacharyya, Faculty

“Animation for film is wonderful, but learning to animate for games involves a whole other world of techniques that animators need to employ to be successful. I wanted to take Game Animation, not only to better myself as an animator, but to expand my skill-set, learn to pose characters that need to look good from all angles of viewing and perform specific actions with a limited frame count. At the end of the semester, I look forward to making some really cool character actions that can be used in games!”  -Robert Mariazeta, Student

“Games boast interesting and inventive characters and enemies, so the challenge of understanding how to animate how each acts and reacts intrigues me.  I’m also intrigued by game animation because it is so different from animation for film and television.  There needs to be several animations to accommodate the large variety of commands a player can have over a character. I am looking forward to game animation because it will open new opportunities for me as I prepare to look for jobs and internships.”  -Amanda Martinez, Student

Audio Theater (DAT 498) If you have ever wanted to tell a story using only sound, here is your chance. During Cogswell’s summer term immerse yourself in the production and recording of short dramas and narratives using only audio tools. Along with your classmates you will be given the opportunity to develop your skills in script creation, voice acting, sound effects, background music and dialog editing. An exciting medium in itself, it is also an effective test bed for developing soundtrack skills for animation and video games.

“Audio theater is a perfect test bed for learning all types of sound track skills (dialog recording and editing, foley, sound effects and theme and background music) without the overhead of developing a visual track. Whereas a 3 – 4 minute animation might take 1 – 2 years to develop, a 3 – 4 minute audio theater piece of comparable narrative quality can be done in a month. And it must be done correctly, because there are no visuals to distract from production errors and poor quality audio content. Audio theater can be even more vivid and immersive than film or animation because everything takes place in the listener’s mind. Orson Welles’ radio performance of H. G. Wells’ “The War of the Worlds” caused major panic when it premiered.  Listeners who tuned in after the start did not understand that it was fiction.”  -Timothy Duncan, Faculty

“When I heard ‘War of the Worlds’ for the first time, I was amazed by the way the piece impacted people. They really got caught up in the story. I thought this is how I want to present stories like the classic radio decades of the 1950s to 1980s. I can see this class becoming the Project X of the Audio Department.”  -Nick Connors, Student

International Political Relations (SSC 399) brings you up close and personal with world’s political scene and how it affects your life. Anyone who has paid any attention to current world affairs, knows that the world is changing. The class seeks to answer such questions as; how do other nations operate, why do they make the decisions they do and what responses are available to states and the international community. The class will focus on five general areas: politics and society, the linkage between society and government, policy decisions, defense and security and international law.

“The world today is interconnected in ways that human history could not have imagined even 50 years ago. Right this minute, a student could live video conference with a friend in Moscow, close a web business deal in Buenos Aires and transfer source code and funds instantly, and that same student could fly to Beijing and arrive in less than 14 hours. Our growing closeness as ‘citizens of the world’ makes it vital that we understand the world beyond our borders because as technology advances the concept of borders becomes less and less of a significant distinction – what happens abroad, happens here.”  -Michael D. Lee, Faculty