Posts Tagged ‘michael huber’

Maya Tutorial with Cogswell Faculty, Michael Huber

Tuesday, April 2nd, 2013

Maya tutorial by Michael Huber

If you thought that the lava pouring out of volcanoes or flying through the air in the form of rocks in games and film, just magically appears, well think again. It is magic but takes a lot of work and know-how to make it happen – and look believable.

In case you missed this great tutorial on YouTube, here is Cogswell’s own Michael Huber explaining how to use a lava shader in Maya. Having worked in the special effects industry since 1994, he has a bag full of tips and tricks to share with everyone interested in exploring the power of Maya.

Do you have a project planned where you can use this technique?

Private Screening Went Swimmingly

Wednesday, October 26th, 2011

Hey everyone! Sorry my reply came so late. It’s been a busy week and I have some great things in store for you in the coming days.

What I wanted to tell you today was how great the private screening of Worlds Apart went. The night started out with a meet and greet with some snacks. As soon as Chuck (our Chancellor) took the stage you could tell that everyone was clinging to their seats with anticipation. After Chuck spoke, he invited a couple more people up to say a few words, one of which was the Director of Worlds Apart, Michael Huber. Mike talked about the process of making the film a bit and then had a few of the project leads come up and talk about their experiences on working on the film.

After the talking was done, Michael Huber introduced the film and the lights faded down. I wont say too much about the film because I’m really not supposed to, but I will say that what I saw was amazing and I couldn’t believe it was student work.

The impression that I got from around the room was that everyone’s reaction was similar to mine, astounded. After the film was finished Chuck opened the floor to questions and everyone stuck around to talk to the crew.

It was a very magical night overall and I am sure this film will take the festivals one by one.

-Zombie

Cogswell Faculty Spotlight – Michael Huber, Digital Art & Animation

Monday, November 16th, 2009

HuberProfile

Michael Huber

Assistant Professor Michael Z. Huber is a computer graphics animator and effects supervisor, based in the San Francisco Bay Area. Born in the Arizona desert and raised in the Silicon Valley, he is the product of an engineer father and an artist/actress mother. It seems only fitting that his line of work involves the marriage of art and technology on a daily basis.
Michael’s interest in animation began while attending film school in San Francisco, where he studied stop motion animation, cinematography and film production. He eventually transferred to San Jose State University, where a new program called CADRE (Computers in Animation, Design, Research and Engineering) was introduced, which was one of the first places to study computer animation. He furthered his own education by investing in animation software, called HASH, and continued to teach himself enough computer animation to start a freelance animation company, called Gravity 3D.

Having been in the visual effects industry since 1994, Michael’s freelance projects for commercials and videos eventually led to major motion picture and video game projects. He has worked on over fifteen feature length films and has been fortunate enough to work for directors such as Wolfgang Peterson, Luc Besson, Ridley Scott, Roland Emmerich, Michael Bay, and Steven Spielberg.

What classes do you currently teach?

Currently I am teaching advanced classes in computer character animation {part of the Digital Art & Animation program). Also I head up the Project X production group. In Project X we create short films for film competitions.

Do you have a favorite class to teach? If so, why?

I enjoy teaching period. When I see someone grow or that light bulb turn on over someone’s head that is very gratifying. But if I had to pick one I would say the Project X, as it’s really the most creative environment for the students to grow in.

Have you worked for non-academic companies in the past? Which ones? How did that experience make you a better teacher?

Yes, I have been all over the map as far as entertainment is concerned. I have worked for video game, visual effects, and broadcast companies alike. To name a few I worked at Electronic Arts as a Lead Artist, Disney Feature Animation as an animator and Art Director, and Digital Domain as a Technical Director. And that is just a few of them. And yes the more experience you have outside of academia the more of a holistic approach you will be able to bring the to the teaching table, it’s pretty simple.

What made you decide that you wanted to teach?

Not what you would expect. I had a death in the family and it made me realize that I wasn’t doing what I really wanted to do. Furthermore the industry is so fast paced that I had to slow down or I would be in for some serious health problems for myself. Teaching seemed like a way to slow down. Ironically it’s just as difficult. I think any job can have its challenges if you care about it.

What projects have you worked on in the past? What was your role in the project?

Well going backwards I have worked on Tiger Woods PGA tour 2005, 2006, and the 2007 versions, also The Godfather video game as Lead Lighter. For films I played a large role on the Roland Emerichs version of Godzilla as Senior Animator. Also the last two Matrix Films, Black Hawk Down, Armageddon, Poseidon, Titanic, Blade two and three, Minority Report, and there are several others. It’s funny but the work has been so fast paced and hectic that I can’t remember half of the films I have worked on sometimes.

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The Offering Premieres for Cogswell Community

Wednesday, September 30th, 2009

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On Thursday, October 1 at 12:30 pm in the Dragon’s Den, we will premiere the Cogswell-produced short animated film: The Offering. This animated short film was produced on campus by Cogswell students! The film has never been played before an audience, so the Cogswell community, including a few VIPs, will have the privilege of being the very first audience

Assistant Professor Michael Huber and the Special Project/Senior Project students worked tirelessly for three semesters to produce this studio-quality short film. They were supported by a massive collaborative effort from faculty, staff, visiting artists, industry professionals and alumni. This film is sure to attract the attention of studios and inspire prospective students everywhere.

Please pass the word: lunch and drinks will be provided. Come and see the premiere of this ambitious and artfully constructed film. Come celebrate the immense efforts of your friends and fellow Cogswell students.

This is a campus only event, so only current students, faculty, staff, and a few VIPs will be admitted. There will be a formal public premier at a later date.

-Michael Martin, Dean of the College

Short Animated Film “The Offering” Trailer Now Online

Friday, September 11th, 2009

The_Offering

If you have been following Cogswell news, you know that we are close to premiering the Cogswell student-produced short animated film The Offering.

Project X is a one-of-a-kind, project-based class – unparalleled in its scope and study as it incorporates every component of animation film production for the big and small screen. This class, under the direction of Animation faculty member and long-time professional animator Michael Huber, is only available at Cogswell Polytechnical College. Project X has no competition with regard to the quality of instruction it provides or the standards it sets for animation production value. Student participants have the opportunity to integrate all the disciplines of CG production including animation, modeling, texturing, effects, rigging, lighting, rendering, compositing and production management.

Take a look at the trailer, and keep an eye out for more updates on where and when to see The Offering.

To learn more about the multi-discipline project-based curriculum at Cogswell College, visit our website or better yet, arrange a tour of our campus and see where you can begin your career in video games.

-Michael Martin, Dean of the College