Posts Tagged ‘legend of zelda’

10 Most Influential Games of the 80s

Tuesday, March 25th, 2014

It’s no secret that video games were a great deal different back in the 1980’s; from classics we still see today to the games that didn’t live to see the next decade. Remember the original versions of SimCity (1989), The Legend of Zelda (1987), John Madden Football (1988), and Super Mario Bros. (1985)? What about the always classic Pac-Man (1980) and Tetris (1987)? One component we can all likely agree on, however, is the fact that the ghosts of gaming past have paved the way and made a huge impact on the gaming industry we see today. This Yahoo article gives their picks of the 10 most influential games of the 1980s, but we’ll let you be the judge on which games were the most impactful from that decade.

What would you add to their list? How would you rank the games? Give us your two cents below!

What The Legend of Zelda Teaches About Level Design

Wednesday, January 2nd, 2013

Legend of Zelda imageGamasutra just posted an article by Mike Stout, a veteran video game industry designer. He’s worked on a slew of AAA titles, including the PS3 launch title Resistance: Fall of Man and all of the PlayStation 2 Ratchet and Clank titles. He currently works in the Central Design department at Activision Blizzard, providing design expertise and assistance to their first-party development studios.

Here’s what he had to say about what the Legend of Zelda taught him about video game level design.

Symphony of the Goddesses

Thursday, January 5th, 2012

Symphony of the Goddesses

Hey Peoples!

If you hadn’t read here earlier, we had an alum work on the Legend of Zelda 25th Anniversary Symphony. Well, after the two shows in LA and London, the show took a 3 month hiatus and revised the show for its big 2012 tour. This included taking some movements out, adding some and re-working some of the visuals (this is what my inside source told me at least). I might also add that they re-packaged the show as well and are now calling it The Legend of Zelda: Symphony of the Goddesses. The best part of all this news to me is that IT’S COMING TO SAN FRANCISCO!!! I’m totally going, see you all there!

If you want to get the skinny on the concert go check out this full article at Destructoid.

Also, this is the link the Symphony of the Goddesses’ Official Website.

P.S. Fun Fact – did you know that the Producer and Director of these shows was the Editor on both Project X films? Crazy right!?!?

-Zombie

The Legend of Zelda 25th Anniversary Symphony

Wednesday, October 26th, 2011

Hey everyone, I got the chance this past week to not only go check out a truly breathtaking show but to talk to someone who was responsible for part of its creation. On October 21st in Hollywood, California Nintendo teamed up with Jason Michael Paul Productions to bring adoring fans a concert to commemorate the 25th Anniversary of The Legend of Zelda. The show was announced at this year’s E3 and was eagerly anticipated by any lover of the franchise. I got to the show around 6:00PM and there was already a huge line around the block from the epic Pantages Theatre. I don’t want to go into detail about the show and spoil anything for those of you who will be purchasing tickets for the show when it goes on tour next year but… it was one of the best things I have seen, ever!

Anyway, enough gushing like a hopeless fan and on to the interview I got with the VFX Supervisor of the show; Josh Hodges. He was super accommodating and even gave me some cool The Legend of Zelda 25th Anniversary Symphony swag.

Zombie: Hey Josh, thanks for taking time out of your day here at the show to talk to me, I’m sure you are busy.

Josh: Actually my job is pretty much done, it’s all in the hands of the live show crew now, haha.

Zombie: Well I bet that is a relief for you. So let’s get down to it, what was your job exactly on this production and did you enjoy it?

Josh: My job was to work with the director to visually communicate the feeling of each musical piece by designing an “ambient background” of sorts. I basically made really high quality screen savers that were themed to accommodate each musical piece that game footage and scenes could be laid over. I enjoyed it very, very much. I am a huge Zelda fan and if you told me years ago when I was playing the first Zelda on NES that I would be working on a live performance of selected Zelda pieces of music, I would have told you that you were crazy. I was extremely lucky to have been given that opportunity.

Zombie: You sound like you genuinely love the franchise. Were there any challenges that you came up against?

Josh: Yeah, there were tons. The main one was pretty much same all the way through the project, and that was how to convey the feeling of each musical piece in a single loopable piece. Nintendo is very strict when it comes to making sure you are staying true to their games, as they rightfully should be. So we had to make sure that we were making something high quality while still holding true to the original games. The other big problem was doing this all on my own machine; I have a decent computer but some of the things I rendered got pretty heavy so my poor little computer started screaming a few times. She pulled through in the end so don’t worry (wink).

Zombie: Wow that does sound pretty intense. So, I know that you are a graduate of Cogswell. Is there anything in your experience at Cogswell that helped prepare you for this cool job?

Josh: Haha, yeah, you found me out, I am a Cogswell Dragon. Yes though, Cogswell definitely helped me prepare for this job, especially a class at the college called Project X. The class really pushed me to try my hand at different jobs as well as strengthening skills that I was already confident in. If I hadn’t taken that class, I would not be in the position I am today.

Zombie: That’s awesome; we are totally excited to have known that someone from Cogswell is doing really cool things with what they learned. So, do you have any advice for current students that are at Cogswell right now?

Josh: Ummm yeah, just remember that you get out of school what you put into it. You have to work really hard to get better and never stop trying to learn and improve your work. The trick is to never be satisfied with what you do and to push yourself every day. I still try to learn something new every day too.

Zombie: Cool Josh, well thank you again and have a great show! I am looking forward to it and I’m sure everyone else is too.

Josh: Thank you and hope you enjoy the show, take care.

-Zombie

For anyone who wasn’t at the show I provided a couple links below. I also linked to the Project X page on the Cogswell College website. Go check out the class that Josh was talking about. Talk to you guys again soon!

Descructoid’s Review of The Legend of Zelda 25th Anniversary Symphony: Click Here.

About Project X Productions: Click Here.