Classes start on May 20.
Hip Hop: America’s Narrative Platform (HUM 199 C) is an exploration of the historical context of hip hop culture as the first interactive media platform in America. Walk through history from the slave narratives to the beginnings of Hip Hop and finally into its maturity. Along the way you will explore the Blues, ‘yardie’ culture and Chicano protest murals.
“As a digital media campus, we constantly discuss and learn about platforms. The first platform I learned was the elements of the hip hop culture so I wanted to share it with Cogswell students as a way to increase innovation using a culture the students already acknowledge and love.” -Bret Sweet, Faculty
“I want to take the Hip Hop class because it is a chance for me to learn or begin to grasp everything surrounding the hip hop movement and all its forms.” -Troy Sinclair, Student
Game Animation (DAA 499) focuses on game specific animations such as Prototypes, In-Game cycles, Paired Animations and Combat. You will use the Unity Game Engine to dig deeper into the animation pipeline, tools and associated physics. Learn to speed up your animation workflow and capture character personality and aesthetics according to direction given and delve into basic techniques like idles, hits, attacks, chain attacks and reacts.
“As a Video Game Animator working across different Genres, I feel the need for students to learn about the Game pipeline before they get out of school. The Game Animation class is designed to give students the unique opportunity to test their skills, as in an internship at a Video Game company. Students will create assets (animations) and test them in a Game engine. By working with strict directions and time constraints, they will understand the technicalities that are necessary in a Game pipeline.” -Jonali Bhattacharyya, Faculty
“Animation for film is wonderful, but learning to animate for games involves a whole other world of techniques that animators need to employ to be successful. I wanted to take Game Animation, not only to better myself as an animator, but to expand my skill-set, learn to pose characters that need to look good from all angles of viewing and perform specific actions with a limited frame count. At the end of the semester, I look forward to making some really cool character actions that can be used in games!” -Robert Mariazeta, Student
“Games boast interesting and inventive characters and enemies, so the challenge of understanding how to animate how each acts and reacts intrigues me. I’m also intrigued by game animation because it is so different from animation for film and television. There needs to be several animations to accommodate the large variety of commands a player can have over a character. I am looking forward to game animation because it will open new opportunities for me as I prepare to look for jobs and internships.” -Amanda Martinez, Student
Audio Theater (DAT 498) If you have ever wanted to tell a story using only sound, here is your chance. During Cogswell’s summer term immerse yourself in the production and recording of short dramas and narratives using only audio tools. Along with your classmates you will be given the opportunity to develop your skills in script creation, voice acting, sound effects, background music and dialog editing. An exciting medium in itself, it is also an effective test bed for developing soundtrack skills for animation and video games.
“Audio theater is a perfect test bed for learning all types of sound track skills (dialog recording and editing, foley, sound effects and theme and background music) without the overhead of developing a visual track. Whereas a 3 – 4 minute animation might take 1 – 2 years to develop, a 3 – 4 minute audio theater piece of comparable narrative quality can be done in a month. And it must be done correctly, because there are no visuals to distract from production errors and poor quality audio content. Audio theater can be even more vivid and immersive than film or animation because everything takes place in the listener’s mind. Orson Welles’ radio performance of H. G. Wells’ “The War of the Worlds” caused major panic when it premiered. Listeners who tuned in after the start did not understand that it was fiction.” -Timothy Duncan, Faculty
“When I heard ‘War of the Worlds’ for the first time, I was amazed by the way the piece impacted people. They really got caught up in the story. I thought this is how I want to present stories like the classic radio decades of the 1950s to 1980s. I can see this class becoming the Project X of the Audio Department.” -Nick Connors, Student
International Political Relations (SSC 399) brings you up close and personal with world’s political scene and how it affects your life. Anyone who has paid any attention to current world affairs, knows that the world is changing. The class seeks to answer such questions as; how do other nations operate, why do they make the decisions they do and what responses are available to states and the international community. The class will focus on five general areas: politics and society, the linkage between society and government, policy decisions, defense and security and international law.
“The world today is interconnected in ways that human history could not have imagined even 50 years ago. Right this minute, a student could live video conference with a friend in Moscow, close a web business deal in Buenos Aires and transfer source code and funds instantly, and that same student could fly to Beijing and arrive in less than 14 hours. Our growing closeness as ‘citizens of the world’ makes it vital that we understand the world beyond our borders because as technology advances the concept of borders becomes less and less of a significant distinction – what happens abroad, happens here.” -Michael D. Lee, Faculty