As the gaming landscape evolves, it’s becoming more common for Indie Game Developers to go beyond industry barriers to get their game to the public. Digital downloads and crowdfunding has made this type of self-publishing seem like a feasible alternative to working for big name publishers.
“The publishing people all watch [a game] and then make passive, aesthetic appraisals of active, functional aspects of a game,” wrote an anonymous developer, providing an attack on major game publishers. “This is because the bulk of execs can’t and don’t want to play or understand how games work.”
The recent success of indie developed games such as Minecraft, Super Meat Boy, and Broken Age have broken through the industry barriers and have given independent game developers hope that they can make a living without exchanging their intellectual property over to the big name publishers.
“Doing independent development via Indie Fund or Kickstarter allows us to be free of the pressure to change our game and to avoid things that seem risky,” Double Fine developer, Tim Shafer, says, “Now, we will rise or fall on our own merits.”
Check out this Mashable article for more on game developers who self-funded a game, and how the Indie Game industry has evolved. There are risks and benefits with working for major publishers and through self-funding. If given the choice, which route would you take?