Posts Tagged ‘halo 4’

Alumnus, Will Christiansen, Talks About Halo 4

Thursday, April 18th, 2013

Ever wonder what it would be like to be a team member on a AAA Title game? Cogswell College alumnus, Will Christiansen, talks about his experience and shares examples of his work on Halo 4 in this edition of inside 343 Industries.

“Sitting and working right at the crossroads between design, functionality and how our worlds come to life is what the primary role is for a Gameplay Animator at 343,” said Christiansen.

According to Will, there is always something new and different to challenge him in his work. Take a few minutes to check out his hand-keyed animations in his Halo 4 demo reels.

Halo 4 Animator Talks About His Job

Friday, December 7th, 2012

Halo 4 Soldier ImageThe following is an interview with Cogswell College alumnus, Pat Gillette (2006), who earned a BA in Digital Art & Animation and is currently an Animator for 343 Industries (a division of Microsoft)

Q.  Company name, your job title, a brief description of your job responsibilities and how long you have worked there.

A.  I started at 343 Industries in March, 2011 as a gameplay animator. I’m responsible for creating in-game character animations and vignette’s utilizing key frame and motion capture pipelines. In other words, make stuff look good any way I can.

Q.  Can you give an example of what you might do on a ‘typical’ day?

A.  During production on Halo 4, I’d start my day between 8 and 9, do the usual email checking and try to remember what I was working on the day before. Then I’d get to start animating any number of characters doing any number of things, although most of those things are violent. I was also the ‘character owner’ for a number of characters and so I’d usually spend some part of the day reviewing other people’s work and giving feedback. The goal was to improve the overall animation but also to maintain a consistent look and feel for the characters across multiple animators. Throw in a lunch/workout break, some bug fixing, problem solving, goofing off, writing tutorials, playtesting, occasional meetings and more animating and you have a ‘typical’ day that ends somewhere between 5 and midnight.

Q.  Can you give an example of something that surprised you about your job when you first started?

You mean besides the fact that people pay me to do this job? I think it’s surprising how much you learn day to day on the job – and that’s also one of the most exciting parts!

Q.  What projects have you worked on in the past?

A.  The list starts pretty sad, but it gets better so hang in there. Drumroll Please!
Leapfrog’s ClickStart Educational Software
Leapfrog’s My First PC

Disney Pixar’s Finding Nemo: Sea of Keys

Create and Learn

Disney Pixar’s Toy Story

Godzilla Unleashed Double Smash (Nintendo DS)

Spiderman Vs. the Masked Menace (TV Plug and Play)

Tomb Raider: Underworld (Nintendo DS)

Red Faction: Beast (Wii, Cancelled)

Tales of Monkey Island: Chapters 1,2,3. (Wii, PC)

Halo: Reach (XBox 360}

Penguins of Madagascar: Dr. Blowhole Returns Again (Wii, PS3, XBox 360 Kinect)

Halo 4 (XBox 360)

Q.  What do you find most rewarding about your job?

A.  Seeing people get excited about the work you’re doing is pretty great. We often get to display our work on a big screen in front of the whole company and when you get a studio-wide reaction to an animation you’ve worked on it’s a pretty wonderful feeling. Combine that with the millions of people who willingly pay money to play something you helped create is amazing.

Q.  What advice would you give students preparing for a career like yours?

A.  Work really, really hard. Ask lots of questions and REALLY listen to the answers. Teachers tend to know some stuff that might be good to pick up. Be nice to people. College is equal parts learning and networking, so take advantage of both while you are there.

Q.  What qualities does someone need to have to be successful in this field?

A.  You need to be intrinsically motivated to keep getting better. It’s not that hard to get too comfortable with your abilities or your job and soon you’ll find yourself at the same quality level you were when you left college, and guess what, other people are working harder than you to get better, and they’ll succeed if you don’t do something about it. Unfortunately, most jobs would like you to get better but they don’t really help you do it, so it’s up to you to do it on your own time.

It also helps to be a people person, or at least be nice. You want people to like you, so that when job opportunities come up, your old co-workers remember you fondly, would want to work with you again and recommend you for positions at their company. I can proudly say I have never started a job where I didn’t know someone there before me who gave me a strong recommendation. This ‘learning and networking’ thing is a recurring theme.

Q.  How did Cogswell helped prepare you for this career?

A.  Cogswell gave me the opportunity to develop the foundational skills and the connections to start my career in animation.

Halo 4 Box Art Released

Tuesday, May 15th, 2012

Hello everyone!

I know that I just posted about Halo 4 in my last entry, but… THEY JUST RELEASED THE BOX ART! This is pretty exciting as 343 Industries haven’t followed the trend that Bungie has set forth with nearly every other Halo release where they have leaked tons more game-play and video previews. This time around 343 has kept the details pretty under-wraps in terms of video footage and releasing very little art. However, a little beauty came flying across my desk today and I had to share it with you guys. Oh and….. little bonus, did you know that two Cogswell alumnus work for 343 Industries? Their names are, Will Christiansen and Pat Gillette, and I would like to give them a big salute and thank you for bringing us this beautiful game, we are all eagerly awaiting its release. Thanks guys!

Halo 4 Box Art

Halo 4 Music

Wednesday, May 9th, 2012

Hey Everyone!

I was browsing some digital audio articles today and came across a behind the scenes video for the music of Halo 4. In it they talk about how melding the digital and analog sounds and how creating something different really takes a fresh look at the scene. This is very much what the audio students here at Cogswell do, I have seen them work on projects like Worlds Apart and Genre Electronica and it really reflects what the professionals are trying to hard to do: Create Something New but still familiar. In addition to that, there is the eternal struggle of keeping both sides of a project just as high quality as the other, without a compelling soundtrack, a really pretty visual can fall flat. Anyway, I really enjoyed the video and I thought you guys might like it as well. Hope it inspires you to go out and make more amazing music and sound.