In this in-depth interview in Designing Sound, sound designer, Raymond Usher, talks about the changes in the game projects he has seen during his career. He started out working exclusively on AAA titles but now has seen a shift toward the majority of his work coming from studios doing small mobile and Facebook games. He estimates that his company, Euphonious, handles 20 to 30 projects a year.
In the article Usher shares his thoughts on industry trends such as the rise in use of audio middleware like Fmod and Wwise, the types of projects that large game studios with in-house audio departments continue to outsource and research into the effect audio has on gameplay.
What other game audio trends to you see in the industry?