Posts Tagged ‘Global Game Jam’

GLOBAL GAME JAM 2012!!!

Tuesday, January 10th, 2012

Global Game Jam @ Cogswell College

Hey hey now!

I have cool news for anyone and everyone who would like to be involved in game design!

Cogswell College is going to be hosting the 2012 Global Game Jam!!! <— (notice I put 3 “!” to emphasize how exciting this is)

It will start at 6:00PM on Jan 27th and go all the way to 3:00PM on Jan 29th, that’s right a whole weekend of designing games you crazy people!

If you want more info about the schedule and prices, go to the link below.

http://www.cogswellalumni.com/ggj2012/

SEE YOU THERE!!!!

-Zombie

My first video game soundtrack

Wednesday, June 15th, 2011

Back in January, I attended Global Game Jam 2011 which was hosted at Cogswell College. The event divided participants into teams that would each go on to create their own game in under 48 hours. My team (made up entirely of Cogswell freshmen and one senior) produced a game about a planet-devouring cat called I Can Has Your Planet? While I helped plan some of the overall game design aspects, my primary role was creating and delivering audio assets.

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Alumni’s Company Publishes His Global Game Jam Game

Friday, March 19th, 2010

sumo_title_clickDuring the Global Game Jam here at Cogswell, one team decided to create their game for the iPhone.  After 2 intense days of creating the game, the team published the game Sumo Stealth through team member and alumni Tobiah Mark’s company Yobonja.  We caught up with Tobiah to ask him about his experience both with the design and the publishing.

Your name, your position on the team and other members of the team?

Tobiah Marks – Design/Voice of Skunky

Other team members:

George Lam – Programming

Seth Robles -  Art

Madison Parker – Art

To read the team’s blog during the Global Game Jam, click here.

What is the name of the game and what is the game play like?

The name of the game is Sumo Stealth (available for free on the Apple App Store: http://itunes.apple.com/us/app/sumo-stealth/id353642050?mt=8). The game only has a simple one button control scheme, tap the screen to change disguise. The story is that a sumo wrestler is trapped in a shopping mall full of roaming gangs of Punks and Monks, and he must sneak past them by disguising himself as one or the other. The game speeds up and gets harder over time, and goes on until you’re caught in the wrong disguise. Your score is the number of seconds you lasted before being caught.

What was your inspiration for the game?

SumosarusGoing in we all wanted to make a simple game, focusing in on one or two gameplay elements and just trying to make that fun. The idea we came up with was a player trying to sneak past groups of Monks and Punks. We boiled the whole idea down to its simplest form where all you do is change your character’s disguise. After we told the idea to the rest of the Game Jam groups, somebody mentioned the Gamma4 competition going on at the same time looking for one-button game submissions. This had been going on for a while, but the deadline happened to be that same Sunday night Game Jam was done. So we ran with the idea and made it a one-button game so we could also submit to it.

In case you’re wondering “Why Punks and Monks? Why do they hate each other?” Well, at the Global Game Jam 2010 at Cogswell College, one of the requirements for the game is that the game must contain a Monk, a Punk, or a Skunk. So we decided to go with Monks vs. Punks. Why make it a sumo wrestler? Because it’s funny. We named him Skunky though, just so we can say we hit all three.

At what point did you decide to make an iPhone game?  When did you decide to submit it to the App store?

Within the first 15 minutes of starting work on the game, we decided to make it for the iPhone.  One of the first things we thought after setting up was “This game would make a cool iPhone app”. Well, George had a copy of Unity iPhone, and Yobonja (my company) has a developer account, so everything just worked out too nicely not to do it.

What was the most rewarding part of making the game?

The team. We had a great team, and we all had similar visions of what we wanted out of the game. It was great to just have everything click and fall into place without any last-minute drama or design arguments or struggle to complete the game on time.

What was the most challenging?

I’m not sure. I’m still impressed that Madison made a whole 3D mall full of assets in 2 days, or that George had the whole game working in prototype form late Friday night, etc. But I’d say probably turning Seth’s awesome drawings into a animated character, and trying to set to look correct in Unity since none of us were animators.

Tell us a little bit about your newest game, Snack Time for Caterpillar?

My company, Yobonja, just released Snack Time for Caterpillar. It’s an iPhone game where you move around a cute little caterpillar on a leaf trying to eat as much food as possible while trying to avoid dragonflies that come to bother you. You control the caterpillar by tilting your iPhone/iPod touch/iPad then once you’ve built up enough energy by eating you can engage monster mode and turn into a dragonfly eating machine!  The game has social features like global highscores, awards, and facebook/twitter integration powered by AGON Online.  It is available now for free on the iTunes app store.  http://apps.yobonja.com/snacktime

Caterpillar

Global Game Jam 2010 Recap

Wednesday, February 17th, 2010

Fifty intrepid game developers met at Cogswell College as part of the Global Game Jam to challenge themselves and their creativity in a flurry of game-making activity. The event took place from 5:00 p.m. on January 29 to 3:00 p.m. on January 31.

With such a small time frame – 48 hours – the games created tend to be innovative and experimental. This was definitely the case at Cogswell!

The group split up into eleven teams and produced 13 playable games. Teams throughout the world had to incorporate the theme of “deception” in their game. Games within the Pacific time zone were instructed to include the elements of “a Monk, a Punk, or a Skunk” in their game design.

Cogswell had one of the largest participation rates in the United States and produced the most playable games. When you add the other Bay Area locations – UC Santa Cruz and National University – our region had a whopping 82 jammers that produced an amazing 22 playable games!

(Based on an unofficial survey – USC had 52 jammers and produced 9 playable games, Digipen had 31 jammers and produced 10 playable games while Rochester Institute of Technology had 34 jammers and produced 6 playable games.)

By Sunday afternoon everyone was exhausted but felt rewarded by the results of their efforts.

Check out the games created at Cogswell and vote for your favorite!

-Bonnie Phelps, Dean of Institutional Advancement

Register NOW for the Global Game Jam at Cogswell!

Monday, January 25th, 2010

group

There’s still time to register for the Global Game Jam at Cogswell College!  Please go to http://cogswellalumni.com/ggj2010/

Don’t delay!  Spots are filling up QUICK!

Cogswell Hosting 2nd Annual Silicon Valley Global Game Jam

Wednesday, January 13th, 2010

ggj_logoDon’t miss this chance to join other San Francisco/Silicon Valley game enthusiasts for the second annual Global Game Jam weekend by registering now.

Cogswell Polytechnical College, conveniently located in Sunnyvale, will once again host this exciting event for the Bay Area.

DATES: Friday, January 29, at 5:00 p.m. to Sunday, January 31, at 3:00 p.m.

COST:
$10 Students (with college email address)
$20 Cogswell Alumni
$20 Early Bird Registrants (before or on January 15, 2010)
$40 Regular registration (January 16 – 28, 2010)

Space is limited to 50 participants. Get all the details about the event and register now.

-Bonnie Phelps, Dean of Institutional Advancement

Cogswell Hosting Silicon Valley Global Game Jam

Monday, December 7th, 2009
GGJgroup

Brainstorming during Game Jam 2009 at Cogswell

Have you ever wanted to be part of something really big? Now’s your chance! Join other San Francisco/Silicon Valley game enthusiasts for the second annual Global Game Jam weekend.

Following last year’s hugely successful inaugural event, organizers are expecting Game Jam 2010 to be even more spectacular. So far more than 100 locations in 31 different countries will host events – and the numbers are growing every day.

Cogswell Polytechnical College is pleased to host this exciting event in the Bay Area. The Global Game Jam begins at 5:00 p.m. on Friday, January 29 and ends at 3:00p.m. on Sunday, January 31.

Game Jams foster innovation and experimentation – it’s all about making games and in the GGJ you’re part of a global experiment in creativity. A game jam is not for the faint of heart though. Expect two days of hard work, experimentation, little sleep, new friends, great ideas, laughs, technical issues and the time of your life.

What could be better than the chance to challenge your creativity and technical expertise in a collaborative marathon? Not much if you love to make games!

Learn more about the event and reserve your space now.

Space limitation: 50 participants, so make sure to register early.

-Bonnie Phelps, Dean of Institutional Advancement

GGJgroup2

A group in the Game Jam 2009 works on their game.