Posts Tagged ‘Game Development’

Cogswell Game Development Club Hosts Another Successful Game Night

Wednesday, July 29th, 2009


On a warm July evening, the Cogswell Game Development Club held another of their famous Game Nights – a late night of console gaming. Current students, incoming fall freshmen and Spanish students all took part in games such as F-Zero (projected onto the front 15’ wall), Rock Band, Dance Dance Revolution, Halo 3 and Gears of War.

There was also a designated table for students to set up their laptops to work on homework or personal art projects and still enjoy the camaraderie. Student Andrew Severns barbecued up delicious burgers and hot dogs and later in the evening DJ’ed. About 40 people attended and a good time was had by all.

Game Development Club President Brody Brooks said about the evening: “Homework can get pretty stressful sometimes, so it’s always great to kick back with friends and relieve some of it. Game Night was, as always, a great release.”

~ Rachael Reisdorf, Design Coordinator

Soccer Mom is Featured Student Game

Wednesday, June 24th, 2009

soccor_mom_160x120Soccer Mom is the featured student video game on Game Career Guide this week.  After a year and a half, it is still the second most downloaded student game on the site. The students may have graduated, but their good work is still as popular as ever.

Cogswell Alum Sean Velasco Interviewed in IGN

Wednesday, June 17th, 2009


Cogswell College alumus, Sean Velasco stopped by the IGN studio for an interview prior to the E3Expo. Sean currently works for WayForward Technologies in Los Angeles along with fellow alumni Steven Foote and Austin Ivansmith.

In the interview Sean says, “I was playing A Boy and His Blob one day and thought, man, this is such a great premise and we could execute so excellently on it with all of WayForward’s proprietary animation, with all of our awesome 2D platformer experience.”   

Since the company already had a good relationship with Majesco who owned the rights to the game, the team threw together a pitch about their concept for A Boy and His Blob. Sean also discussed the game design decisions, including the use of 2D rather than 3D art.

Check out the full interview at

-Jennifer Daily, Admissions Counselor

Alum Tobiah Marks Recalls His Time at Summer Camp

Monday, June 15th, 2009

Tobiah Marks just completed a dual degree in Digital Arts Engineering and Software Engineering.  As Tobiah recalls his involvement at Cogswell College, he remembers the start of it all: Being in high-school and attending Cogswell summer camps.  Here is his story:


How many summers did you participate in camp?

Three I believe . . .


What courses did you take at Cogswell’s summer camp?

Digipen Game Design (made a game in a week) and Maya 3D Modeling.


What was it like to be part of the summer camp experience?

Great. It was a lot of fun.


What did you learn?

Basic game programming and a lot about 3D Modeling which I hadn’t done before.


Did the camp have any influence on your major in college?

Not so much influenced but it encouraged what I was already thinking I wanted to do with my life.


Did the camp influence your decision to apply to Cogswell and enroll as a student?

VERY much so. Getting to know the staff and the students of Cogswell really helped me pick this school vs. others. The people here liked what I liked and were doing what I wanted to do.


What are the advantages of going to summer camp at Cogswell?

I was able to get to know the college. Plus, I was able to do the things I thought I wanted to do and see if I really liked it – and it’s just plain fun.