Posts Tagged ‘Game Developers Event’

Experience at the Game Developer’s Conference

Monday, March 16th, 2015

Image from url: http://www.sonniss.com/wp-content/uploads/edd/2015/03/gdc15_logo.jpg

I went to my first Game Developer’s Conference (GDC) this year, thanks to Cogswell’s ASB. From March 4th-6th, I was on a mission to do as much networking and have as many portfolio reviews as possible. However, there was no way I could be prepared for the level of insanity that this conference offered. I’ve been to animation conferences and other game events before, but this conference was the Godzilla of the gamer spirit. Imagine mega-nerds gathering from every different corner of the world and combining forces for a non-stop celebration of the video game industry —that would be close to capturing the essence of GDC.

When arriving on Wednesday, my first objective was to hit the Career Center. This area houses quite a few game company booths who have job opportunities. Fortunately, a few companies were interested in my portfolio, and I was able to get portfolio reviews with Gree and Glu Mobile. The High Five Casino games representative wasn’t able to do portfolio reviews, but she invited me to come back to speak to their art director.

Afterward the Career Center, I hit the main expo floor with some friends. Some of the biggest companies were there—Microsoft, Xbox, Steam, Windows, Google, and Unity to name a few. Many of them were showing off the newest tech that would be coming out in the next year or so. One display had a man hooked into a virtual reality setup in which he was physically running, turning, and shooting his gun. There were plenty of mo-cap setups as well, where one man was jumping around and playing basketball, with a monitor displaying a 3D character replicating his exact movements. I was particularly excited about a booth from TalentScotland—multiple game companies based in Scotland were being represented and actively looking for overseas workers. Working in Scotland has been an interest of mine, so I was pretty excited to find this booth.

After the conference hall shut down for the day, the real fun began. Companies rented out full bars and clubs just for GDC attendees. On Wednesday, I went to the Polycount Mixer and then to the Epic Games after-party. The events are intended for networking as well as having fun, and I made more contacts there. I also met an awesome group of people from the East coast and another from Denmark and Spain.

One thing I discovered at GDC was how big the gaming industry was in Norway. There was a whole section dedicated to Norwegian indie game developers, and apparently investors throw hundreds of thousands of dollars to those who are willing to make games. In that moment, I considered the possibility of moving to Norway to work as a 2D artist.  Then I remembered I was a California girl and would likely freeze to death in Norway!

I was able to get some very beneficial contacts from GDC, one being with the Director of Engineering from Gree Mobile, based in San Francisco. I will be visiting the studio next week and having dinner with some of their employees, which is a fantastic opportunity. I wouldn’t have had the chance to talk directly to artists in the game industry had it not been for GDC. I would absolutely recommend the conference to anyone who’s looking to get into games. Besides being exposed to some of the best work out there, you are immersed in what the game industry truly feels like. I’m excited at the chance to have some of these people as future coworkers—the workweek would certainly not be a boring one.

Sierra Gaston

COGSWELL COLLEGE TO HOST GLOBAL GAME JAM EVENT AT SILICON VALLEY CAMPUS JANUARY 23-25

Thursday, January 15th, 2015


Sunnyvale, CA, January 13, 2015 — Cogswell College, a leading educational institution offering a unique curriculum fusing Digital Art, Engineering and Entrepreneurship, will serve as one of the international hosts of the 2015 Global Game Jam (GGJ) Event (January 23-25) at its campus in Silicon Valley. Cogswell has been hosting GGJ since 2009, and is one of the original sites to host this unique event in the Bay Area.

To register for the Cogswell-hosted event, please see: http://www.cogswell.edu/ggj2015

The goal behind the annual Global Game Jam (GGJ) is for people from all walks of life to come together and make a video game, or non-digital game like a board game or card game, during one single weekend. Participants rapidly prototype game designs and inject new ideas to help grow the game industry. GGJ asks participants to create a game from beginning to end in a prescribed time (maximum of 48 hours). The brief time span is meant to help encourage creative thinking, always resulting in small but innovative and experimental games.

Regarding the event, Albert Chen, Cogswell’s Assistant Professor, Game Design & Development, said, “The Global Game Jam hosted at Cogswell College exemplifies what Silicon Valley is all about. Within 48 hours, students, alumni, professionals and hobbyists will converge in the spirit of Hewlett & Packard and Jobs & Wozniak, to turn ideas into innovative game prototypes and future game startups. Our students will have another great opportunity by which to learn the value of doing and creating.”

Run by a small international team of volunteers, the annual GGJ is the world’s largest game jam (game creation) event, and takes place around the world at numerous physical locations simultaneously. GGJ is the outgrowth of an idea that in today’s heavily connected world, people can still come together, be creative, share experiences, and express themselves in a multitude of ways by using video games. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. GGJ is condensed into a 48- hour development cycle, and encourages people from diverse backgrounds to participate and contribute to this global spread of game development and creativity.

The structure of each Global Game Jam begins when people gather on a Friday late afternoon, watch a short video keynote with advice from leading game developers, and then receive a “secret theme.” All physical locations that participate in each GGJ event, worldwide, are then challenged to create brand new games based on that same theme. These games are to be completed by the following Sunday afternoon.

ABOUT GLOBAL GAME JAM:

The brainchild of Susan Gold in collaboration with Gorm Lai and Ian Schreiber, the Global Game Jam (GGJ) was founded in 2008, inspired by the many game jams before it, such as the Indie Game Jam, Ludum Dare and Nordic Game Jam. GGJ was a project of the International Game Developer’s Association (IGDA) from 2009-2012. Starting with GGJ 2013, the event has been managed by Global Game Jam, Inc.

The 1st annual Global Game Jam was held in 2009 to much critical acclaim and success. With over 1600 participants in 23 countries, and a theme of “As long as we have each other, we will never run out of problems,” the GGJ produced 370 games. In 2010, the number of participants increased to over 4300 with 900 finished games on the theme of “Deception.” GGJ participants worldwide have continued to dramatically increase in numbers during each subsequent year of this unique event.

GGJ is a volunteer-run organization, built upon the very hard work of its leadership, site organizers, and participants. For more information, please visit: http://globalgamejam.org/about

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that fuses digital arts, audio technology, game design, engineering and entrepreneurship.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4” and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/

Global Game Jam at Cogswell College!

Monday, December 22nd, 2014

Poster Image created by Jose Hernandez

Global Game Jam is a worldwide event in which over 20k “jammers” meet together in various locations around the globe to make games, and once again, we are hosting it at Cogswell! It is an intense 48 hour event in which programmers, artists, designers and audio folks are challenged to come together to build games from scratch. Best of all, every game produced is absolutely free to download once it’s finished. Admission is $40 for the general public, $20 for Cogswell Alumni, and $10 for any Cogswell or college student with a valid college email address. Price includes a pizza dinner Friday night and snacks throughout the weekend.  Don’t miss the chance to be part of something huge as space is limited to 50 participants this year. Register soon!  http://www.cogswell.edu/ggj2015

IGDA (International Game Developers Association) Meeting

Wednesday, November 12th, 2014

Cogswell Presents: IGDA (International Game Developers Association) Meeting
Wednesday, November 12th
7:00 PM – 9:00 PM
Dragon’s Den

The Silicon Valley chapter of the IGDA (International Game Developers Association) will be meeting on-campus at Cogswell on 11/12 in the Dragon’s Den at 7 pm. PlayPhone will demo integration of the Android SDK into a game and discuss why PlayPhone’s carrier gaming network is the essential addition to traditional publishing channels to maximize discovery, engagement and revenue.

More on PlayPhone:

PlayPhone is the world’s premier mobile social gaming network. Our social gaming platform enables mobile carriers to easily offer their customers a leading edge, personalized gaming experience with the most advanced social gaming features available today. PlayPhone reaches more than a billion mobile subscribers worldwide via game stores live on Verizon, Sprint, SingTel, Telkomsel, Vivo, Claro, TIM, Virgin Mobile, Mobily and Boost Mobile ­ with more carriers coming soon. In addition, PlayPhone lets game developers launch games globally and access carrier billing for all game stores plus a complete toolbox of social and monetization features using a single integration SDK. PlayPhone’s Android, Unity and HTML5 SDK is less than 100KB and takes about an hour to integrate into games.

Additional sponsors: Five Leaf Clover, Mary-Margaret Network.
http://www.playphone.com/

Global Game Jam at Cogswell, a success!

Friday, February 11th, 2011

In the fast-paced 48 hours that is IGDA Global Game Jam, eight teams shelled out eight playable games!  Cogswell students joined alumni and professionals, notably Namco and Cryptic Studios, to hammer out ideas and see them come to fruition.

The Cogwell College campus was one of six GGJ sites in the state of California.  On a global scale, all of the sites yielded about 1500 games in total.

The games created at Cogswell are available for download.  Just look for “Cogswell.”

Global Game Jam coming back to Cogswell

Tuesday, November 9th, 2010

Once again, the Global Game Jam event is coming back to Cogswell Polytechnical College.  Previous years have been major successes, with both professionals and students collaborating on fully functional games.  Last year’s game jam yielded 13 games, which was the most of any other jam site in the US!

For those who are unfamiliar with the concept, the Global Game Jam event takes place every year in one weekend all across the globe.  This means that thousands of people are working on games continuously for one weekend, allowing the participants to be a part of a worldwide gaming phenomenon!  Participants form teams and each team creates a game over the 48 hour period.  This means everything from concept to programming to audio recording for aural cues happens before the end of the event, resulting in a finished product that is playable and possibly available for sale soon after.  Many Cogswell students from all majors and backgrounds get involved in this huge game creation frenzy.  No matter what one’s part, each person has something they can take credit for and put in his or her portfolio. From an audio perspective, it provides a great opportunity to work on becoming efficient, because one needs to be when there are multiple teams who desire to have sound effects in their games and a short range of time to get it done!  Space is limited, so if you want to make sure you get into the Global Game Jam, register early!

Speaking of AUDIO and JAMS, if you come by the campus on Mondays between 11:00am and 3:00pm you may hear some beautiful music filtering through the hallways near the studios!  The Audio Producers and Engineers Club (APEC) is holding a weekly jam session where fellow students can bring their instrument of choice and create music in an improv setting.  APEC has been very involved in creating opportunities for Digital Audio Technology students, as well as all other majors, to enrich their aural worlds.  The club has been active in lobbying for equipment requested by students, extended acoustics knowledge in hands-on projects, and holding workshops to further investigate recording techniques.

-Rachel

Game Demo Night Update Three

Monday, September 28th, 2009
Demo Night 2008

Demo Night 2008

GAME DEMO NIGHT IS THIS WEDNESDAY, SEPTEMBER 30TH AT COGSWELL COLLEGE IN THE DRAGON’S DEN!

1175 Bordeaux Drive, Sunnyvale www.cogswell.edu

Bioroid Studios

Martin Robaszewski
Martin Robaszewski has been a professional video game developer for over 9 year before releasing Cyborg Mice Arena, his first independent game. He has previously worked on games published by Atari, Ubisoft, Midway, Sega and the US Army.

Terathon Software
Terathon Software LLC was founded in 2001 by software engineer and computer graphics author Eric Lengyel. Terathon began in Cupertino, California, but now calls Roseville (just outside Sacramento) its home. The company’s goal has always been to provide a strong technical platform upon which it would be possible to create great games. To achieve this goal, Terathon continued development of a project that had actually been begun by Eric Lengyel in late 1999, the C4 Engine. At first, the technologies contained in the C4 Engine comprised a set of low-level systems that were licensed on a component by component basis to companies having specific needs. As the technology grew more advanced and the large-scale architecture of the engine took shape, it became clear that C4 should be licensed as a complete game technology solution. The C4 Engine as a whole was first made commercially available in May of 2005 and has enjoyed astonishing popularity ever since.

Eric Lengyel
Eric Lengyel (pronounced LENG · el, with no Y) holds a Masters Degree in Mathematics from Virginia Tech and is the best-selling author of the book Mathematics for 3D Game Programming & Computer Graphics (Charles River Media, 2002). He is also a member of the editorial board for the Journal of Graphics Tools and a major contributor to the successful Game Programming Gems series. Eric previously worked in the advanced technology group at Naughty Dog and is now credited on several PlayStation 3 titles based on technology that he developed there. Long ago (in programmer years) he was the lead programmer for the fifth installment of Sierra Studio’s popular RPG adventure series Quest for Glory. When he’s not engaged in multiplayer deathmatch, Eric can usually be found running somewhere in the mountains surrounding Silicon Valley.

Mixamo
Mixamo gives you the power to create production-quality character animations in a fraction of the time that traditional motion capture and keyframing require. It’s as simple as 1-2-3:

  • Explore: select from a vast collection of high-quality character motions
  • Customize: use your own skeletons and skins, along with our intuitive motion parameter sliders, to create personalized character animations
  • Download: after creating the perfect motion for your needs, download it straight into your art pipeline, seamlessly

Available 24/7, Mixamo makes life easier for 3D character animation professionals. We are a Silicon Valley venture backed company based in San Francisco.

-Bonnie Phelps, Dean of Institutional Advancement

Game Demo Night Update Two

Monday, September 21st, 2009

IGDADemoNight3Don’t miss this great event on Wednesday, September 30, from 7 to 9:30 p.m. at Cogswell College!

Lazy 8 Studios:
Lazy 8 Studios, LLC, was founded in 2008 by Rob Jagnow. While finishing his Ph.D. at MIT, Rob got his start in game development by working on flight simulators for companies in Switzerland and Japan. He worked on a variety of projects with Demiurge Studios, Gearbox, Kaos, EA and WXP before deciding to take a chance on his own in the casual game industry. Puzzle games have always been Rob’s passion and Cogs was brewing in his mind for years before he finally had an opportunity to make the game a reality.

PlaySpan:
PlaySpan™ is the leader in monetization solutions for over 1,000 online games, virtual worlds, and social networks. PlaySpan’s patent-pending in-game virtual goods commerce and micropayment platform enables game publishers and developers to generate new revenues, acquire new users, and extend the loyalty of existing users. PlaySpan offers global payment solutions through its subsidiary PayByCa$h® with 80 payment methods in 180 countries and ULTIMATE GAME CARD® available for 300 games in over 21,000 retail locations across North America and thousands more in several key markets worldwide. Social network payment solutions are available through Spare Change. Acquired by PlaySpan in April 2009, Spare Change is the first and leading payments platform designed specifically for social networks. Featured on over 700 applications, across Facebook, MySpace and Bebo, Spare Change empowers developers to successfully monetize their applications through micro payments. The Spare Change platform enables users to make safe, convenient, and friendly 1-click purchases through a variety of funding sources.

PlaySpan is headquartered in Silicon Valley with offices in Charlottesville, Virginia, Cincinnati, Ohio, and Mumbai. Investors include Easton Capital, Menlo Ventures, STIC and Novel TMT Ventures.

Karl Mehta
Co-Founder & CEO
Karl Mehta brings over 16 years of experience to PlaySpan in founding and building high-tech businesses in the US and international markets. Prior to co-founding PlaySpan Inc., Karl was part of the founding team at MobileAria Inc. (acquired by Wireless Matrix) and co-founder/ CEO of OmniLabs Inc. Prior to that, he held executive positions at Hughes leading new business and technology development. Karl is Charter member of TiE-Silicon Valley and board member of Ecosystem Ventures.

-Bonnie Phelps, Dean of Institutional Advancement

Game Demo Night Update

Wednesday, September 9th, 2009

More information about the Silicon Valley IGDA Game Demo Night coming September 30 hosted by Cogswell Polytechnical College. Presenters Information:

Cogswell Game Development Club
Game Development Club is the largest club on campus where students work together to create games. Students from every major participate in the club from creating graphics to making music and sound effects for each game. Club participants compete in “Game-of-the-Month” challenges in which they do just that- create a game in a month! At the end of the month, participants see who came up with the best concept and best game-play experience. When you visit campus, make sure to check out their Game Development Club room.

Trinigy
Based in Southern Germany, and with an office in Austin, TX, Trinigy is a privately owned company committed to selling groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 100 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, Nitro Games and more. The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™ and WiiWare™.

Danie Conradie
President & CEO at Trinigy, Inc.
Danie Conradie’s track record in the games industry dates back as far as 1990. He developed South Africa´s first commercial computer game, a jump ‘n’ run called Cyril Cyberpunk, won multiple gold and silver medals at national and international programming competitions, and graduated in computer science with distinction. After working as Head of Tools Development for Vulpine GmbH 3D Technologies, he co-founded Trinigy. Starting as the company´s Director of Development, Danie Conradie relocated to the US in 2007 and is now serving as President & CEO at Trinigy, Inc.

-Bonnie Phelps, Dean of Institutional Advancement

More Speakers for Game Demo Night

Wednesday, September 2nd, 2009

CyberMice

WHEN: Wednesday September 30, 2009 from 7 p.m. to 9:30 p.m. at Cogswell College

COME EARLY TO GET A GOOD SEAT!


Bioroid Studios:
Founder, Martin Robaszewski, will talk about his wild and wooly (you think I kid, look at the costume on his website) experiences at Comic-Con with his series of XBOX Live Indie games about Cyborg Mice. He might even give us a peek at upcoming games in the Cyborg Mice universe.

Lazy 8 Studios:
Founder, Rob Jagnow, will present the gorgeously crafted independent game Cog and the philosophical insights gained. Two people made this game. Watch and weep!!

Terathon’s C4 Game Engine:
Eric Lengyel, Founder and CTO of Terathon Software will offer a brief introduction to the scope of the C4 Engine and its major features, demonstrate some of this year’s new features, their new proprietary integrated physics engine and an early look at the game they’re developing with the engine.

Maximo:
Maximo will speak about their upcoming products for streamlining the 3D motion animation process. Maximo is a local company and enjoys direct developer feedback on their new products so be sure to chat with them after the presentation.

-Bonnie Phelps, Dean of Institutional Advancement