What does it take to become an effective design leader on a game development team? Design consultant, Phil O’Connor, whose credits include Far Cry 3 and Operation Flashpoint 2, talks about what he has learned.
In this article published in Gamasutra, he shares insights gained while working on and then leading teams for the past 16 years. Some areas of design work he talks about include being prepared, not worrying about being wrong, asking for advice and using other people’s input and working with programmers, artists, sound designers and production.
Does this sound like something you have done working on different game development teams at Cogswell College? Let us know.