Posts Tagged ‘Game Demo Night’

Global Game Jam at Cogswell, a success!

Friday, February 11th, 2011

In the fast-paced 48 hours that is IGDA Global Game Jam, eight teams shelled out eight playable games!  Cogswell students joined alumni and professionals, notably Namco and Cryptic Studios, to hammer out ideas and see them come to fruition.

The Cogwell College campus was one of six GGJ sites in the state of California.  On a global scale, all of the sites yielded about 1500 games in total.

The games created at Cogswell are available for download.  Just look for “Cogswell.”

Game Demo Night Update Three

Monday, September 28th, 2009
Demo Night 2008

Demo Night 2008


1175 Bordeaux Drive, Sunnyvale

Bioroid Studios

Martin Robaszewski
Martin Robaszewski has been a professional video game developer for over 9 year before releasing Cyborg Mice Arena, his first independent game. He has previously worked on games published by Atari, Ubisoft, Midway, Sega and the US Army.

Terathon Software
Terathon Software LLC was founded in 2001 by software engineer and computer graphics author Eric Lengyel. Terathon began in Cupertino, California, but now calls Roseville (just outside Sacramento) its home. The company’s goal has always been to provide a strong technical platform upon which it would be possible to create great games. To achieve this goal, Terathon continued development of a project that had actually been begun by Eric Lengyel in late 1999, the C4 Engine. At first, the technologies contained in the C4 Engine comprised a set of low-level systems that were licensed on a component by component basis to companies having specific needs. As the technology grew more advanced and the large-scale architecture of the engine took shape, it became clear that C4 should be licensed as a complete game technology solution. The C4 Engine as a whole was first made commercially available in May of 2005 and has enjoyed astonishing popularity ever since.

Eric Lengyel
Eric Lengyel (pronounced LENG · el, with no Y) holds a Masters Degree in Mathematics from Virginia Tech and is the best-selling author of the book Mathematics for 3D Game Programming & Computer Graphics (Charles River Media, 2002). He is also a member of the editorial board for the Journal of Graphics Tools and a major contributor to the successful Game Programming Gems series. Eric previously worked in the advanced technology group at Naughty Dog and is now credited on several PlayStation 3 titles based on technology that he developed there. Long ago (in programmer years) he was the lead programmer for the fifth installment of Sierra Studio’s popular RPG adventure series Quest for Glory. When he’s not engaged in multiplayer deathmatch, Eric can usually be found running somewhere in the mountains surrounding Silicon Valley.

Mixamo gives you the power to create production-quality character animations in a fraction of the time that traditional motion capture and keyframing require. It’s as simple as 1-2-3:

  • Explore: select from a vast collection of high-quality character motions
  • Customize: use your own skeletons and skins, along with our intuitive motion parameter sliders, to create personalized character animations
  • Download: after creating the perfect motion for your needs, download it straight into your art pipeline, seamlessly

Available 24/7, Mixamo makes life easier for 3D character animation professionals. We are a Silicon Valley venture backed company based in San Francisco.

-Bonnie Phelps, Dean of Institutional Advancement

Game Demo Night Update Two

Monday, September 21st, 2009

IGDADemoNight3Don’t miss this great event on Wednesday, September 30, from 7 to 9:30 p.m. at Cogswell College!

Lazy 8 Studios:
Lazy 8 Studios, LLC, was founded in 2008 by Rob Jagnow. While finishing his Ph.D. at MIT, Rob got his start in game development by working on flight simulators for companies in Switzerland and Japan. He worked on a variety of projects with Demiurge Studios, Gearbox, Kaos, EA and WXP before deciding to take a chance on his own in the casual game industry. Puzzle games have always been Rob’s passion and Cogs was brewing in his mind for years before he finally had an opportunity to make the game a reality.

PlaySpan™ is the leader in monetization solutions for over 1,000 online games, virtual worlds, and social networks. PlaySpan’s patent-pending in-game virtual goods commerce and micropayment platform enables game publishers and developers to generate new revenues, acquire new users, and extend the loyalty of existing users. PlaySpan offers global payment solutions through its subsidiary PayByCa$h® with 80 payment methods in 180 countries and ULTIMATE GAME CARD® available for 300 games in over 21,000 retail locations across North America and thousands more in several key markets worldwide. Social network payment solutions are available through Spare Change. Acquired by PlaySpan in April 2009, Spare Change is the first and leading payments platform designed specifically for social networks. Featured on over 700 applications, across Facebook, MySpace and Bebo, Spare Change empowers developers to successfully monetize their applications through micro payments. The Spare Change platform enables users to make safe, convenient, and friendly 1-click purchases through a variety of funding sources.

PlaySpan is headquartered in Silicon Valley with offices in Charlottesville, Virginia, Cincinnati, Ohio, and Mumbai. Investors include Easton Capital, Menlo Ventures, STIC and Novel TMT Ventures.

Karl Mehta
Co-Founder & CEO
Karl Mehta brings over 16 years of experience to PlaySpan in founding and building high-tech businesses in the US and international markets. Prior to co-founding PlaySpan Inc., Karl was part of the founding team at MobileAria Inc. (acquired by Wireless Matrix) and co-founder/ CEO of OmniLabs Inc. Prior to that, he held executive positions at Hughes leading new business and technology development. Karl is Charter member of TiE-Silicon Valley and board member of Ecosystem Ventures.

-Bonnie Phelps, Dean of Institutional Advancement

Game Demo Night Update

Wednesday, September 9th, 2009

More information about the Silicon Valley IGDA Game Demo Night coming September 30 hosted by Cogswell Polytechnical College. Presenters Information:

Cogswell Game Development Club
Game Development Club is the largest club on campus where students work together to create games. Students from every major participate in the club from creating graphics to making music and sound effects for each game. Club participants compete in “Game-of-the-Month” challenges in which they do just that- create a game in a month! At the end of the month, participants see who came up with the best concept and best game-play experience. When you visit campus, make sure to check out their Game Development Club room.

Based in Southern Germany, and with an office in Austin, TX, Trinigy is a privately owned company committed to selling groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 100 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, Nitro Games and more. The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™ and WiiWare™.

Danie Conradie
President & CEO at Trinigy, Inc.
Danie Conradie’s track record in the games industry dates back as far as 1990. He developed South Africa´s first commercial computer game, a jump ‘n’ run called Cyril Cyberpunk, won multiple gold and silver medals at national and international programming competitions, and graduated in computer science with distinction. After working as Head of Tools Development for Vulpine GmbH 3D Technologies, he co-founded Trinigy. Starting as the company´s Director of Development, Danie Conradie relocated to the US in 2007 and is now serving as President & CEO at Trinigy, Inc.

-Bonnie Phelps, Dean of Institutional Advancement

More Speakers for Game Demo Night

Wednesday, September 2nd, 2009


WHEN: Wednesday September 30, 2009 from 7 p.m. to 9:30 p.m. at Cogswell College


Bioroid Studios:
Founder, Martin Robaszewski, will talk about his wild and wooly (you think I kid, look at the costume on his website) experiences at Comic-Con with his series of XBOX Live Indie games about Cyborg Mice. He might even give us a peek at upcoming games in the Cyborg Mice universe.

Lazy 8 Studios:
Founder, Rob Jagnow, will present the gorgeously crafted independent game Cog and the philosophical insights gained. Two people made this game. Watch and weep!!

Terathon’s C4 Game Engine:
Eric Lengyel, Founder and CTO of Terathon Software will offer a brief introduction to the scope of the C4 Engine and its major features, demonstrate some of this year’s new features, their new proprietary integrated physics engine and an early look at the game they’re developing with the engine.

Maximo will speak about their upcoming products for streamlining the 3D motion animation process. Maximo is a local company and enjoys direct developer feedback on their new products so be sure to chat with them after the presentation.

-Bonnie Phelps, Dean of Institutional Advancement

Game Demo Night Speakers

Friday, August 28th, 2009

IGDA Demo Night

Silicon Valley IGDA Game Demo Night gives new and seasoned game developers the chance to explore the latest games and game tools. Company representatives will share their experiences and then after the presentations, the audience will have a chance to talk to presenters and check out the demos.

WHEN: Wednesday September 30, 2009 from 7 p.m. to 9:30 p.m.


Game Demo and Tool Presenters (as of 8-14-09):

Game monetization and microtransaction techniques are one of the hottest topics in game development right now. PlaySpan is a well known leader and pioneer in this area. CEO and Founder, Karl Mehta, and Lex Bayer, General Manager of Social Networking Monetization, will provide a demo of DDO Unlimited as well as an overview of the company’s new Ultimate Payment Wall for social network games. Developers will learn how they can use these platforms to tap into a new distribution mechanism while effectively monetizing their games and apps.

Fresh from Austin GDC, Danie Conradie, President and CEO, will talk about the latest developments in their multi-platform 3D game engine, including all new integrations with, and support for, some of the game industry’s leading technologies. Those who are interested can get more hands-on with the technology after the presentations.

A big thank you to Trinigy for helping make this event possible!

Cogswell Game Development Club:
One of last years most popular Game Demo Night speakers – the Cogswell Game Development Club – is returning for an encore performance. Brody Brooks will speak about the ultra caffeinated “Game in a Day” experience.

Check back soon for an updated list of presenters and speakers’ bios.

-Bonnie Phelps, Dean of Institutional Advancement