Posts Tagged ‘game art’

Video Gaming and Healthcare Industries Collaborate to Deliver Dual-Effect Treatment

Thursday, July 17th, 2014

Do you suffer from anxiety, depression, foggy memory, or lack of focus? Your doctor may soon prescribe video games as a form of mental therapy.  In his recent article “Will Doctors Soon Prescribe Videogames?” Adam Bluestein reveals that brain-training games are quickly being welcomed as a means of therapy by both the neuroscience as well as pharmaceutical companies. The game featured in the attached video is called Neuroracer, “a specifically designed driving game… [for] age-related cognitive decline in senior citizens, improving memory, attention, and the ability to multitask.” says Bluestein.

However gaming-based health solutions aren’t limited to the senior market. Another Neuroracer platform game called EVO is being developed, by game maker Alkili Interactive Labs, for adolescent to middle age adult tablet users. “The game is currently being deployed in about a half dozen clinical trials, testing its effectiveness for improving function in kids with ADHD (in collaboration with Shire) and autism, treating depression (with the National Institutes of Health), and detecting early signs of Alzheimer’s disease (with Pfizer).” Says Bluestein.

Pharmaceutical companies are partnering with game developers to market drug-software “eFormulations”. “Imagine picking up your medication and finding a software code on the package that directs you to a complementary game,” Bluestein said. This will be particularly helpful in aiding general anxiety disorder. Benzodiazepine is the standard prescription, which usually requires a component of deep breathing and meditation. The games are designed to put the patient at ease and in a state of serenity needed to react with the medication.

Cogswell offers programs in Game Design and Development combining both engineering and art for games and various forms of interactive technology.  The possibilities of merging game design with the healthcare industry open up lots of potential directions for future designers.

Where do you see the partnership between the two industries leading? What other industries do you think may merge with game design in the future? Let us know in the comments!

Source: Fast Company

The Best Game Art of 2013

Wednesday, August 21st, 2013

Kotaku announced the winners of the “Into the Pixel” 2013 Collection. You can learn a lot from studying the best so here is the sampling. Some are 2D, some are 3D but each has something the judges thought was exceptional.

What games would you add to this list? What games would you delete from the list?

The Art of Incredipede

Wednesday, June 5th, 2013

In this talk from GDC 2013, Colin Northway and Thomas Shahan share how they developed the art for Incredipede. Colin handled the game design side of the game while Thomas focused on the art. The duo walks you through the process they went through to develop the image for their game.

The concept started with a simple drawing, then gravitated toward a 17th century-influenced, mythic artwork style and finally found the look they felt best represented the gameplay. At Cogswell College we have classes devoted to developing the artistic concept that best suits your project.

Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a dire quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey – anything you can imagine.

Have you ever struggled coming up with the right concept art for a project?