Posts Tagged ‘game art’

The Best Game Art of 2013

Wednesday, August 21st, 2013

Kotaku announced the winners of the “Into the Pixel” 2013 Collection. You can learn a lot from studying the best so here is the sampling. Some are 2D, some are 3D but each has something the judges thought was exceptional.

What games would you add to this list? What games would you delete from the list?

The Art of Incredipede

Wednesday, June 5th, 2013

In this talk from GDC 2013, Colin Northway and Thomas Shahan share how they developed the art for Incredipede. Colin handled the game design side of the game while Thomas focused on the art. The duo walks you through the process they went through to develop the image for their game.

The concept started with a simple drawing, then gravitated toward a 17th century-influenced, mythic artwork style and finally found the look they felt best represented the gameplay. At Cogswell College we have classes devoted to developing the artistic concept that best suits your project.

Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a dire quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey – anything you can imagine.

Have you ever struggled coming up with the right concept art for a project?