As you listen to the sound of wind in the trees, the gentle burble of a nearby stream or the chirp of birds, you might physically be sitting in your living room but mentally you are far away. In this beautifully written article in Gamasutra by Sound Designer Damian Kastbauer, you are given the opportunity to take a look at his vision of the future of interactive audio experiences.
Sound has the ability to put us in a specific time and place associated with that sound. In the article he says, “I remain lost in thought as the sound of rushing water catches my memory. My mind is transported to a sunny day from my past. A reunion has brought family members together…”
The piece is an introduction to his Oxford Handbook of Interactive Audio (due 2014) in which he imagines the ability to synthesize the long-ago sounds of earth circa 2012 and the technology it took to get to this point. “It was during this time in simulation technology that our industry was just beginning to iron out inconsistencies inherent within the burgeoning field of procedural audio, synthesis, and the advanced manipulation of dynamic sound: baby steps toward the expansive fully realized simulation I’m testing today.”
Can you think of a time that sound has taken you to a different time and place?