Company name, your job title, a brief description of your job responsibilities and how long you have worked there.
Hi I’m Greg Reisdorf. I’ve worked at EA for 4 and a half years and I design levels at Visceral Games. Currently I’m working on Dante’s Inferno.
Can you give an example of what you might do on a ‘typical’ day?
On a typical day I usually go through a process of coming up with an idea for an area in a level, implementing the idea, testing it to see if I like it and then making changes accordingly. Once I like the area I show it to my lead.
Can you give an example of something that surprised you about your job when you first started?
When I first started, I was surprised that there is no concrete way for making a game. The industry is still new, so the process for making each game is always different. There’s a lot of creative problem solving both on the design side and also how the design comes to fruition.
Describe your piece of the production cycle. How does what you do move the project forward?