Posts Tagged ‘Digital Audio’

Sound Design: An Ear for Detail

Thursday, March 27th, 2014

Crash, Bang, Boom, – Snap, Crackle, Pop – Slam, Bam, Shazam – Not only are these onomatopoetic, but also harmonic gold to sound designers and editors alike. Sounds often make or break video content, and knowing what works takes more than just a keen ear for detail. Sound designers combine the art and science of sound to create the perfect fit for television, film, and video game content.

Editor vs. Designer

Recently, the lines between a sound director and that of a sound editor have been blurred. The major difference being that a sound director is a glorified editor of sorts. A sound editor is responsible for the existing sound – i.e. editing of the dialogue syncing, and removal of extraneous background noise.

On larger budget productions a sound designer is brought in to not only oversee the work of the sound editors, but is also responsible for crafting new sounds – i.e. laser gun fights, cars exploding, tornado wind storms, etc.  Sound designers are also responsible for creating the overall emotional atmosphere of the scene. What sound additions/subtractions would create more tension, suspense, or comedy?

Job Description

Sound designers tend to work long hours with strict deadlines. Depending on a production’s budget, sound designers may start their work months in advance of filming. There is a large level of strategy and organization required in order to conceptualize the production in its entirety. A sound designer must forecast and plan out what sounds he or she will have to create, verses what can be shot organically.

A vast technical knowledge is required in order to digitally create, mix, edit, and distort sound. Sound effects are then layered into the production along with dialogue and music. On the flip side, a vast creative knowledge is also required for designers to fashion new sounds where one had not yet existed. Designers get innovative, and use everyday objects to create new sounds – i.e. crunching cellophane to imitate a fire crackling, or flexing a large sheet of aluminum to replicate thunder.

Sound design is a highly competitive area, and jobs are based on experience. Education is vital to develop an ear for detail. Interested in a career in sound editing or design? Check out Cogswell’s Digital Audio Technology program to develop and fine tune your skills!

Ready for Fusion?

Wednesday, November 17th, 2010

Although it is taking place next semester, now is the time for Cogswellians to prepare for the annual student-produced FUSION AWARDS!  This isn’t just any award show.  This is a chance for students to put their work up against that of their peers, and gauge their skills.  Categories span from traditional art in 2D and sculpture to student produced PC games and audio production and composition.  The contest of sorts is open to all levels of undergraduates, so freshman should be prepared to bring out their best and compare with the upperclassmen.  Although, with fellow student voting, as well as faculty, sometimes the junior or senior doesn’t always win.  With that said, I would like to emphasize that everyone has a chance and getting a coveted dragon egg to display upon their mantle.

The event is sponsored by Cogswell’s Associated Student Body (ASB), and is organized by a student committee comprised of members of the ASB’s Executive Board.  This special committee collects work, sets up the voting system, counts votes, and promotes and produces the award ceremony.

Important dates to keep in mind:

-2011 Fusion Awards submission period begins January 28, 2011

-Voting takes place February 7-11, 2011

-2011 Fusion Awards Ceremony takes place on February 25, 2011

Since submissions begin shortly after the return from winter break, Cogswell students are urged to start thinking about what they will be submitting now so they have the break to finesse their entries.  This is one of the biggest events of the year!  It will definitely be a treat to see what all of these creative minds have been working on.

Digital Audio Workstation Workshop Coming to Cogswell

Wednesday, April 28th, 2010

Audio-BoardPlease join us for a free workshop entitled: “Digital Audio Workstation Workflows and Power-User Perspectives” in May.

The focus of this workshop is DAW efficiency and best practices. Stefan Sozomenu graduated from Cogswell’s Electrical Engineering program in 2003 with a specialization in Audio Engineering. Stefan has more than 10 years experience in the software development industry. He was worked for Digidesign, Line 6, Group Logic Inc and is currently a Senior Design Engineer and Software Test at Dolby Laboratories.

If you are interested in the event, please contact Tim Duncan at tduncan@cogswell.edu.