Posts Tagged ‘Digital Art’

Cogswell Student’s Artwork Featured On Kotaku!

Wednesday, July 16th, 2014
Matt Bard

Dungeonesque Walls

One of our students, Matt “Bardler” Bard, had his polycount rock formation featured on Kotaku as, “A rather magnificent-looking, somewhat dungeonesque wall from Bardler”

Clicker here for the article!

Awesome job, Matt!

Digital Art is Real Art – Really!

Thursday, April 17th, 2014

There’s an old adage that most people can’t define art, but they know it when they see it. The definition of art was debated long before the digital age. From Greek philosophers to the United States Supreme Court, wise people have tried to define what art is, the process by which it is created, and its meaning to society.

Defined in simple terms by Merriam-Webster, art is “the conscious use of skill and creative imagination especially in the production of aesthetic objects.”

As the process of creating digital art evolves and becomes more commonplace, we see debates in internet forums and hear conversations in museums and coffee shops about whether art created digitally can really be considered art.

Open for interpretation

Many would argue that art cannot be defined. In fact, the legal system has declined to “define” art and has instead left it open to interpretation. It allows for societal norms and does not put limitations on the evolving process by which it is created.

For the most part, fine art has been defined as something created primarily for beauty rather than utility and placed into categories such as painting, sculpture, poetry and music.

What is digital art?

Digital art is any form that utilizes digital technology during production. Fairly broad in definition, we know, but there are as many forms of digital art as traditional art. For the most part, though, a digital artist sits in front of a computer monitor to create, rather than a blank canvas or hunk of unformed clay.

Sometimes the image created is done from scratch; other times the artist is manipulating an existing image into something different and unique. Like other forms, digital art can take on many forms, from illustration to multimedia to interactive.

Commonalities exist between digital and traditional art. As in traditional art, there are very few successful, self-taught artists. The best digital artists study traditional techniques in order to become better artists. There is skill involved. Like a painter, a digital artist has tools available to help him create. But those tools do not create; the artist does! And like a painter, the digital artist must be well-versed in light, color, texture, saturation, and depth. Perhaps most importantly, each artist has to possess a desire to create and express through the medium.

Does digital art meet the definition of art?

Of course it does. At its base, art is merely a form of communication. The artist, through creativity, is attempting to express an idea or evoke an emotion. The same is most certainly true for a digital artist.

Like any other form of art, digital is merely the newest evolution of art. The potential of digital will grow as technology progresses and will be limited only by the artist’s imagination.

Cogswell College’s Bachelor Degree in Digital Art & Animation is designed to prepare students for exciting careers throughout the entertainment, media and art industries. Through extensive coursework, students gain hands-on experience using the latest tools and applications for 3D graphics and animation.

Cogswell’s Project-Based Learning Receives Praise from Visiting Students

Tuesday, April 15th, 2014

On Thursday, April 10th; 20 students from Management Center Innsbruck (MCI), an Entrepreneurial School in Austria, came to visit Cogswell.  Most of the visiting students are studying Art & Entrepreneurship, and were fascinated with Cogswell’s Project-Based Learning classes and studios.

The MCI students were amazed with the work they were able to see, and that it was all “made from scratch”.  From character sketches & 3D models made from clay, to digitally rendered creations brought to life; the MCI students were completely in awe. They also got the opportunity to learn about the process that a piece of art will go through to become part of an animated film or game. Cogswell’s own Digital Audio Technology students then add music to the digital projects to create a completed work of art done entirely by students.

Cogswell’s Project-Based Learning classes are the foundation of the education provided here; they help to create strong, T-shaped individuals that are prepared for careers in a variety of industries.

Cogswell Student Interns as Graphic Designer for Tampa Bay Buccaneers

Tuesday, February 4th, 2014

Aston with his Merceds Benz poster design.

Aston Majors knew he wanted to complete an internship before he left college but had no idea it would lead to such an exciting opportunity. In his wildest dreams he hadn’t imagined interning for the Tampa Bay Buccaneers.

“I found a site called TeamWork Online that all of the major professional sports teams use to recruit staff,” said Majors, “and signed up. I saw on the job board that the Buc’s needed a graphic design intern and applied.”

The Buc’s called, interviewed him, reviewed his work and Aston was on his way to Tampa Bay. Though it was not a paid position, he feels that what he learned on the job will pay big dividends in the future. In fact, his supervisor at the Buc’s asked him to stay in touch and the Banana Republic offered him a graphic design job but Aston said he has to finish school first.

Aston spent the Fall term doing his internship, working full-time with the Marketing Department and tackling a variety of design projects.

“I got to go to meetings and present my work,” said Majors. “It was a great learning experience and I found out I really liked the process. My advice to all students – don’t leave school until you have done an internship. It will make a big difference in your career and you will make a lot of connections.”

Aston will graduate this summer in Digital Art & Animation with a concentration in Entertainment Design.

The Art of Incredipede

Wednesday, June 5th, 2013

In this talk from GDC 2013, Colin Northway and Thomas Shahan share how they developed the art for Incredipede. Colin handled the game design side of the game while Thomas focused on the art. The duo walks you through the process they went through to develop the image for their game.

The concept started with a simple drawing, then gravitated toward a 17th century-influenced, mythic artwork style and finally found the look they felt best represented the gameplay. At Cogswell College we have classes devoted to developing the artistic concept that best suits your project.

Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a dire quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey – anything you can imagine.

Have you ever struggled coming up with the right concept art for a project?

Cruzine for Inspiration

Tuesday, June 4th, 2013

One of the great things about artists is that they learn from each other. It you haven’t visited Cruzine yet, you might want to add it to bookmark it.

Cruzine is a new online magazine aimed at everyone who has true interest and passion for everything, associated with creative arts, web design, graphical arts, typography, coding and other web- and design-related activities. It’s goal is to become synonymous with innovation, versatility and dynamics in the digital field.

Let us know what you think.

Cogs Con 2013 Coming Soon!

Tuesday, March 12th, 2013

It’s time to spend some time in Nerd’s Paradise. Join us at Cogswell College on Saturday, April 27, from 10AM to 6PM for Cogs Con 2013 – a celebration of everything that makes our student body special. Visiting artists, alumni and students will fill the Dragon’s Den with their handiwork and considerable talents. Admission Tickets are $5 online and $10 at the door.

In addition to the displays of art, games and craft items a host of activities are scheduled throughout the day. Check out the exhibitors already confirmed.

Scheduled Activities Include:

Character Design Panel

Special Guest: Bordin will be hosting a panel on character design, how it’s done and his creative process. Depending on how tired his hands are, he may be able to demo his unique art style.

Magic the Gathering Draft:

Cogswell’s Friday Night Magic club will be hosting a draft tournament of the Gatecrash expansion. The tournament is open to EVERYONE will be Single Round Elimination. The entry fee is only $3.00! The prizes may range from a fat-pack, to half a booster box!

DND Delve:

For those who enjoy table-top gaming we will have an experienced Dungeon Master who will be bringing pre-made characters and a quick delve for anyone interested. There will probably be a limit of 5 players.

C4 Lottery Raffle:

Just like last year, Cogswell Comic Creation Club will be having a huge raffle that will be held near the end of the event. Tickets will be cheap 1 for $1 or 12 for $10! We will have a variety of cool prizes so don’t miss out!

Masquerade Event:

Fan of anime and good at imitating your favorite character? Then take part in the Masquerade Event. Just like last year we will be judging you on creativity and skill. Display the craft of Cosplay well and you may just win some amazing prizes.

Concept Art Demo:

Cogswell Seniors Frankie Perez and Kyle Sewnarain will be hosting a live demo of character and environmental concept art! Watch as the use their knowledge of art and design to create fantastic pieces and talk about what it means to work as a concept artist!

DATE:  Saturday, April 27

TIME:  10AM to 6PM

WHERE: Cogswell College, 1175 Bordeaux Dr., Sunnyvale, CA 94089

Tickets $5 online and $10 at the door

Photos from CogsCon 2012