Posts Tagged ‘Digital Art & Animation’

From Rocket Scientist to Animator

Wednesday, February 26th, 2014

So how do you go from being an engineering student to an animator? According to Cogswell student, Robert Mariazeta, you identify and then follow your dream. Since coming to Cogswell, Robert started the Animation Club, is working in Studio E and was one of the 5 Cogswell students selected by Disney to attend their 2013 Inspire Day.

In this short video, Robert talks about the journey that brought him to Cogswell to major in animation, his love of the field and why he thinks it’s important to be a ‘T’ shaped worker.

Visit Cogswell’s website to learn more about our Digital Art & Animation degree program.

Cogswell CUC Exchange Student Wins In UCLA Festival of New Creative Work

Sunday, July 17th, 2011

The CUC exchange student program has brought many young talents to Cogswell, all of which have increased their artistic talents while enrolled at the school. So it brings joy to our hearts to hear that one of the first to be apart of the program Henry Zhang has won Best 2D Animation in the 2011 UCLA Festival of New Creative Work.

We all wish him the best here at Cogswell and we hope that his position in the MFA program gives him opportunites that will show the best of his artistic abilities.

Rock on Henry!

You guys can check out the video here:

[Be Quiet] Animation by Henry Zhang

Source: Michael Martin, Dean of Cogswell

Latest Project X Film, Worlds Apart, Official Selection at LA Shorts Fest

Saturday, July 16th, 2011

Academy Award qualifying film festival, LA Shorts Fest, has invited Worlds Apart to be an official selection for its upcoming July 21 to July 29, 2011 event. This prestigious festival boasts an outstanding past record of 37 Academy Award-nominated films, including 12 Oscar winners. This will be the festival’s 15th season.

“After reviewing the many films submitted, we found your short represents the caliber of work we want participating in our festival,” said Drea Garcia in the official invitation email.

Worlds Apart, produced under the umbrella of the Project X class, is the culmination of eighteen months of collaboration between Cogswell College students, faculty and industry advisors under the leadership of Animation Professor, Michael Zachary Huber. One of the secrets of Project X is that it does not run like a regular class but rather a working film production company – using teams of skilled artists, engineers and sound designers.

“The hours are grueling, aesthetics standards are very demanding and we treat the artists like professionals and not students,” said Michael Huber, Director of the Project X course. “This total immersion creates an environment conducive to quality, camaraderie and the highest production value. We believe it is the best way to learn.”

The festival will host all screenings at the historic Laemmle Sunset 5 Theaters located at the start of the famous Sunset Strip at the corner of Sunset Blvd. and Crescent Heights.

All of us at Cogswell are incredibly proud of the Project X team! We hope all the film festivals the movie screens at gets high praise and high ranking awards!

Cogswell Trailer Now Available to Watch on YouTube

Friday, October 1st, 2010


Cogswell alumnus, Michael McConnell (2009), who works on campus with board member Michael Novak for their company Tertia, recently created a trailer for Cogswell to show to high school students.  The video is fast-paced and in one word, epic.  Thanks to Michael for lending his endless amount of talent! 

See the trailer here:

Cogswell Alumna Lectures in India

Friday, July 23rd, 2010


2009 Digital Arts and Animation graduate Lilly Vogelesang, now a technical consultant for Toon Boom Animation Inc, presented a lecture and demonstration on using storyboard software to streamline and simplify the storytelling process to a crowd of student filmmakers at SRM Sivaji Ganesan Film Institute in Chennai, India.

“It saves a lot of time and money for the producers. The trick is to get into the practice of storyboarding and rehearse each scene,” said Vogelesang.

The event was covered by The Hindu newspaper.

Michael Martin, Dean of the College

Cogswell Faculty Spotlight – Albert Chen, Digital Art & Animation

Friday, December 18th, 2009

albertchenAlbert Chen

Albert Chen is the Assistant Professor of Game Design and Development and joined Cogswell’s full-time faculty in 2007. He heads the Game Art concentration under Digital Arts and Animation (DAA) program and Digital Arts and Engineering (DAE) under the Engineering program. He is also the Associate Director for Cogswell’s Engineering Simulation and Animation Laboratory (ESAL), and the recipient of the Boeing Performance Excellence Award in 2008. His goal is to provide the mentoring and support students need to excel at Cogswell and in the video game and digital media industries. Mr. Chen was a professional game developer for over twelve years with credits in nearly two dozen game titles. His roles included Game Designer at EA, Game Design Director and Senior Level Designer at Factor 5, Level Layout Manager at 3DO, and Mission Designer, 3D Art Technician, International Lead Tester and QA Tester at LucasArts. He has a Bachelor of Arts degree in International Relations from the University of California at Davis.

What classes do you currently teach?

Game 3: Introduction to game development and production, Content and creativity development, Entertainment Design and 3D Modeling portfolio

Do you have a favorite class to teach? If so, why?

Content and creativity development is currently my favorite because it’s purely focused on thinking outside the box and teamwork which results in some very cool student projects.

Have you worked for non-academic companies in the past? Which ones? How did that experience make you a better teacher?

I was a professional game developer for over 12 years prior to joining Cogswell. I have worked at Lucasarts, The 3DO Company, Factor 5 and EA. My past experience in mentoring junior designers has helped me develop my teaching style. I call it “Tough love”.

What made you decide that you wanted to teach?

When I was a game developer, I enjoyed working with and mentoring new designers. At Cogswell, I saw an opportunity to constantly get that kind of interaction with students.

What projects have you worked on in the past? What was your role in the project?

I was 3D Art Technician for Star Wars: Masters of Teras Kasi and Grim Fandango where I processed raw mo-cap data and fixed technical problems in digital art and animation.

As Level Layout Manager for Sarge’s Heroes 2 PS1, I managed a design team that developed and shipped a game in 7 months.

I was a level designer for Star Wars: Roque Squadron 2 – Rogue Leader (which launched with the Nintendo Gamecube) and Star Wars: Rogue Squadron 3 – Rebel Strike. My levels were used for the pre-sell disks and shown at trade shows like E3.

As Game Design Director and Designer on Lair, I was responsible for building and managing a design team.

What projects (personal or professional) are you currently working on?