Posts Tagged ‘Digital Art and Animation’

Two Cogswell graduates have officially checked out.

Monday, December 6th, 2010

Two recent Cogswell graduates have officially left the Sunnyvale campus to join some other graduates in Los Angeles. To be more specific, they are joining fellow Alumni Andrew Jennings, Ryan Rogers, and Joshua Cogswell at Rhythm & Hues, an Academy Award winning visual studio that specializes in animation and visual effects. The two Spring 2010 grads are Jessica DeLacy and Chris Evart., both in the Cogswell’s Digital Art and Animation program.

Pictured (counterclockwise): Chris Evart, Andrew Jennings, Josh Cogswell, Ryan Rogers, Jessica DeLacy

Both were working on the current Project X Film and have nothing but accolades from professors. On behalf of everyone in the online Cogswell world, congratulations to you both! You have the support of the faculty, students, and staff.

Also, stay tuned tomorrow for another installment of Cogswell Insiders!

-Rachel

Cogswell hosting an Open House, December 11!

Thursday, December 2nd, 2010

It’s that time again!  Cogswell College is having an Open House on December 11, from 11:00am to 3:00pm.  If you are looking to have a career in the digital arts, engineering, or entrepreneurship, come check out what Cogswell has to offer firsthand.  Admissions Representatives will be on hand to answer any questions you have and to help you out with the admissions process.  Tours will be provided for those who haven’t visited the campus before, as well as workshops about our different programs:  Digital Art and AnimationDigital Audio Technology, Digital Arts EngineeringSoftware Engineering, Computer Engineering, and Entrepreneurship and Innovation (which had its own exclusive Entrepreneurs Workshop in November in conjunction with the Entrepreneurship Launch Competition.)

Also, do you listen to Pandora?  Yes? If so, have you seen or heard us?  Here’s a screen shot provided from a Cogswell student who happened to be listening:

Keep your eyes and ears open the next time you’re listening to your custom station!

-Rachel

First installment of Cogswell Insiders

Tuesday, November 23rd, 2010

The first blog of the new series of Cogswell student interviews begins, today.  The first student featured is Andrew Severns.  He’s quite the mover and shaker here on campus.  I don’t think there’s anything that he isn’t somewhat involved in, either directly or indirectly.

Q: What is your major/program and student status?

A: My name is Andrew Severns and my major is DAA/DAE in Game Design with a concentration in Level Design. My current student status is Junior.

Q: What student activities are you involved in?  To what extent?

A: The student activities that I’m involved in are Andrew FEST, where I hold office of President, ASB, where I hold the office of Vice President, and Game Development Club.

I inherited Andrew FEST from the previous president, Andrew Jennings, who himself inherited it from an Andrew (or so the story goes). The purpose of Andrew FEST is to basically put on free low key events for the students with the help of ASB like BBQs and game nights with the help of Game Club. Andrew FEST has also put on themed events like Cantina Night, Lounge Night and the very popular Slumber Fort FEST. This helps to bring the Cogswell community together, gives everyone a chance to take a break from projects and have some fun.

Q: What happens if someone isn’t named Andrew and you have to pass it down?

A: Who knows, someone might be bestowed the name of “Andrew.”  It’s really still up in the air, who knows, maybe we’ll call it “Steve FEST” or “Armando FEST,” something that sounds cool.  BUT, the group/individual will still need to hold onto the ideas of Andrew FEST which is “FUN FOR ALL.”

[continuing on]

As Associated Student Body (ASB) Vice President I work with the current President Nathan Hiller in making executive decisions, help in creating, facilitating and budgeting for student activities along with the help of the ASB Executive Board for the student body. Consistent events that ASB helps to organize and run are Casino Night, which acts as a Fall semester kick-off, movie nights, where the whole student body goes to the movies, and Fusion Awards, were students submit their work to be voted on by their peers (not to worry pieces that are to be voted on don’t have names so that way it’s not a popularity contest).

As a member of Game Club we look to take what we have learned in class and apply them in creating our own games with Game Maker and the UNREAL Development Kit. We just concluded projects in Game Maker with some of the newest members for the Fall semester were they created simple side scrolling platformers. I feel everyone learned a lot in the production and creation of a video game and with the help of our faculty advisor and head of the Game Program, Albert Chen, we will continue to learn and grow.

Q: What does the Unreal kit entail, and why that specifically used?

A: It’s a free game engine editor that is one of the main engines used in the [game] industry.  A lot of game companies, from Epic Games to Ubisoft use the engine, and to know and learn that engine will make it easier to land a job.

Q: Is it because you’re familiar with the tools?

A: To a degree there are similarities (in reference to other game engines), unlike how Maya is in relation to other animation software.

Q: What was your impression of Cogswell when you started?  Has it changed?

A: During my tour of Cogswell the impression of the community I got was a place and environment that was nice, friendly and hardworking. It didn’t feel like a bunch of closed individuals but an inviting community.  The current ASB President at the time, Andrew Jennings, was very happy that I was considering Cogswell and helped to affirm those impressions after talking with him. After starting at Cogswell I could ask anyone for help with school work or to just hang out with. Over the course of my stay here at Cogswell I feel these traits have not changed and as a student and representative of the Associated Student Body I have tried to maintain these.

Q: You’re also an RA in student housing, how has that been with the transition from?

I enjoy being an RA and enjoy helping with the transition to home life to college life.  Being involved in so many activities, I find it easier to get them involved with the college and I think helps with transition into the Cogswell Community.

Q: What do you look forward to most in the school year? Projects? Events?

What I look forward to the most in the school year is having fun with my friends, working on projects with them in Game Club and helping to create and run events for them like Andrew FEST and Casino Night. The students really make this school and without them it would not be as enjoyable.

Q: Have you met anyone interesting/networked with people you see yourself working with in the future?

I have been really fortunate to meet a lot of neat people at Cogswell and would love to work with them in the future. I honestly could see myself working with anyone of them.

Q: If so, how have your career plans changed since studying?  Are they still on track with what you wanted when you started?

When I first started Cogswell I wanted to be an overall game designer but after several semesters here I have found that I really enjoy level design, creating the space in which the players will play in while still working closely with the game designer. I started out as DAA [Digital Art and Animation] but to be an effect level designer I need to know scripting languages so now my degree is split between DAA and DAE [Digital Arts and Engineering].

Thanks to Andrew for taking part in the blog!  If you’re interested in becoming a student here at Cogswell and starting your career in Game Design, please contact the Admissions Office to find out more.

Ready for Fusion?

Wednesday, November 17th, 2010

Although it is taking place next semester, now is the time for Cogswellians to prepare for the annual student-produced FUSION AWARDS!  This isn’t just any award show.  This is a chance for students to put their work up against that of their peers, and gauge their skills.  Categories span from traditional art in 2D and sculpture to student produced PC games and audio production and composition.  The contest of sorts is open to all levels of undergraduates, so freshman should be prepared to bring out their best and compare with the upperclassmen.  Although, with fellow student voting, as well as faculty, sometimes the junior or senior doesn’t always win.  With that said, I would like to emphasize that everyone has a chance and getting a coveted dragon egg to display upon their mantle.

The event is sponsored by Cogswell’s Associated Student Body (ASB), and is organized by a student committee comprised of members of the ASB’s Executive Board.  This special committee collects work, sets up the voting system, counts votes, and promotes and produces the award ceremony.

Important dates to keep in mind:

-2011 Fusion Awards submission period begins January 28, 2011

-Voting takes place February 7-11, 2011

-2011 Fusion Awards Ceremony takes place on February 25, 2011

Since submissions begin shortly after the return from winter break, Cogswell students are urged to start thinking about what they will be submitting now so they have the break to finesse their entries.  This is one of the biggest events of the year!  It will definitely be a treat to see what all of these creative minds have been working on.

The insiders tell all… a mini-series of blogs

Tuesday, November 16th, 2010

Cogswell students are an exceptional bunch.  Each one coming from a unique background and collecting at this institution of art, engineering, and innovation.  I have chosen to give these movers and shakers a voice in the online Cogswell community, because I believe they can give you an insight into Cogswell Polytechnical College that no admissions representative, faculty member, or staff member is capable of telling.

Cogswell students are passionate, and I hope that this will come across in the interviews soon to follow.  Each week, one member of the Cogswell student body will be showcased in a Q&A session hosted by me.  Hard hitting questions will be the main event, as I explore and reveal the many psyches that make up the eclectic student body.  Each interview is going to allow readers into the student scene of Cogswell, giving a different perspective and spin on the Cogswell experience for those curious about the student culture here at Cogswell Polytechnical College.

The blog series is comprised of students from all programs: Digital Art and Animation, Digital Arts Engineering, Digital Audio Technology, Entrepreneurship and Innovation, Computer Engineering, and Software Engineering.  For whatever your interest, check back weekly to see if the student exposé matches what degree you may be interested in!

Guests from Massive Black and EA to speak tomorrow

Monday, November 15th, 2010

Tomorrow night, Cogswell is hosting a special event.  We are pleased to have two representatives from the companies Massive Black and Electronic Arts come out and talk about their experiences in the gaming and animation industries. This should be a very informative lecture, as most of Cogswell’s student body has the goal of getting into these industries, and there is a huge amount of interest in learning about what to expect in their future career.  Not only is it beneficial to get an intro of what to expect straight from those who are experiencing it, but it is also prime time to make connections you can utilize.  I heard there will be pizza, so no need to worry about food during the dinner hour.

In other news, the ASB (Associated Student Body) is hosting another Cogswell movie night this Friday.  This week’s offerings?  The newest Harry Potter movie!  As a fan of the series, I’m incredibly excited for this movie night!  I urge students to please sign up ASAP, because spots are limited.  ASB hosts various events throughout the semester and the movie nights are definitely one of the most popular. Depending on the movie, even faculty will get in on the action and join the massive Cogswell mob that inhabits the entrance of various movie theaters.  Unfortunately, we are not seeing the midnight showing, but maybe that’s best for the sake of any Friday morning classes.

-Rachel

Entrepreneurship workshop slated for November 20th!

Wednesday, November 10th, 2010

Calling all entrepreneurs of tomorrow!  Do you want to be your own boss?  Do you want to make your ideas come to life? Are you an innovator?  Cogswell Polytechnical College is holding its first Entrepreneurs Workshop on Saturday November 20th!  We’re looking for high school seniors who want to share their fresh ideas and and make them happen.  Scheduled to take place are team-oriented activities including market simulations, product design simulations,  and a digital scavenger hunt.  During the workshop there will be a panel of successful entrepreneurs ready to reveal their experiences in their own start-up companies, so bring in your questions for success!  Parents are welcome, and lunch will be provided, as well as an opportunity to win prizes with our raffle.

Trish Costello, Director of our Entrepreneurship Program, will also be on hand, facilitating the day’s events and as a resource for info regarding the Entrepreneurship and Innovation program.  The workshop launches an Entrepreneurship competition, where teams of up to four can win the grand prize of a full scholarship to Cogswell!  Admissions information will also be available, and representatives will be on hand to answer any questions you may have.

In addition to the great entrepreneurship opportunity, Cogswell will be hosting an industry talk with Patricia Kallusch, Development Director at Electronic Arts, and Sergio Sykes, a Technical Artist at Massive Black.  The two will speak on their experiences in the game and animation industries.  This is a great networking opportunity to begin ties, or expand on the ones you already have in the game and animation industries!  The event will be held in the Dragon’s Den, November 16 from 6:00pm – 8:00pm.  Dinner will be served during the event.  All Cogswell students are encouraged to attend, as many of the programs offered overlap, and the more connections you make, the better.

-Rachel

The Digital Art & Animation Degree – Spotlight on Animation

Monday, January 4th, 2010

MacGuffinDemand for computer artists in communications and entertainment industries continues to grow. Career opportunities in content creation are exploding in entertainment production, animation, modeling, interactive application design, user interface design, product design, game development, audio and video editing, web design, industrial visualization, and a myriad of other visual communications areas.

Cogswell Polytechnical College offers WASC accredited bachelor degrees that prepare students for the fast paced, creative technologies industries.

At Cogswell, the Digital Arts Department coursework spans many multi-disciplinary activities. It includes traditional drawing, illustration, sculpture, graphic design, 3D modeling, animation, video, sound design, story development, storyboarding, storytelling, and media integration. The programs offer technical and applied courses utilized by companies embracing integrated media and are structured to allow students to refine their work and skills in a focused area of interest. Digital Arts and Animation project classes provide many opportunities for collaborations with other programs at Cogswell, including Digital Audio Technology and Digital Arts Engineering. The Portfolio classes provide a format for bringing together all of the elements of the concept to delivery pipeline as students collaborate on multidisciplinary teams to complete real world projects.

3D Animation

The animation program encompasses character, non-character and experimental animation. Character animation fuses acting, performance and the principles of movement to create believable, genuine, emotive characters. Character design, story structure and strong animation fundamentals are used by students to create a short, animated film project in their senior year. Fundamentals and the development of the “craft” of animation are stressed. Students may produce animations fusing both traditional and computer techniques. Non-character animation focuses on visual effects, abstract animation or the motion of inanimate objects. Students are encouraged to combine media to produce original, creative work and content.

Digital Arts and Animation Curriculum – 123 Credits

(more…)

Ambassador Blog by Julia Campbell, Digital Art & Animation

Wednesday, December 23rd, 2009

juliaHi! I’m Julia Campbell and I’m a senior in the Digital Art and Animation program, with an Entertainment Design concentration. I’m also one of the Cogswell ambassadors.

As an ambassador, I get to talk to prospective students and their families and give tours as well as help out at school events. Occasionally the ambassadors get to go along with Admissions staff to talk at schools. We also do a lot of data entry and packet making – all necessary to keep the school and interested prospies (prospectives) up to date.

I applied for the position because I love the school and feel there’s a lot of potential here. My goal is to try to help find students who will strengthen Cogswell as well as benefit from it. I enjoy meeting new people and talking about the college experience with them, and feel I have a different perspective since I already have a degree from a liberal arts college.

My favorite part is probably meeting the new prospies and getting to hear what they’re interested in – and seeing the portfolios they bring in! – then being able to tell them that their goals are viable and within reach with a college like Cogswell.

I found Cogswell when I was looking through the education section of the forums on ConceptArt.org. I’d been looking for a digital art school for a couple of months but hadn’t seen Cogswell’s name come up before. I found the school website and when I saw that it was just a 15 minute drive south of me I went down the very next day to take a look. Once I had the tour and saw some of the work on the walls I knew it was where I wanted to be.

(more…)

Ambassador Blog by Julia Campbell, Digital Art & Animation

Monday, November 2nd, 2009

julia

Hi! I’m Julia Campbell and I’m a senior in the Digital Art and Animation program, with an Entertainment Design concentration. My favorite class this semester is honestly probably Creative Writing. I haven’t taken a humanities class since my undergraduate experience at Scripps College, and I’d forgotten how much fun they can be. Richard Schimf is also an excellent teacher and keeps the class interesting. My most challenging class this semester is Acting. I’ve always been terrified of physical performance in front of people, and taking the class is really forcing me to break out of that and get over my fears. It’s also interesting to see how a script can be performed in a variety of different ways for a variety of meanings, and I can see how it must help Animators to really understand those nuances.

What event am I most looking forward to this semester? Ooooh, well for a while it was definitely the jaunt out to see Where the Wild Things Are with the Associated Student Body. Now that that’s over, I’d probably have to say the next thing I’m looking forward to is the release of Disney’s The Princess and the Frog! I guess that will come out once school is finished, but I’ll probably still see it with classmates. I’m also excited about the Halloween party Cogswell will be hosting. Halloween is my favorite holiday, so I love all of the extra events and fun that come with it!