Posts Tagged ‘cogswell’

Murs was here…

Friday, February 3rd, 2012

Murs: Underground Rapper
Hey everyone, the Entrepreneurship program is here to report on a great experience that happened recently. On, January 19th we had the honor of accompanying Cogswell’s Entrepreneur professor Bret Sweet as he took L.A. local rapper Nick Carter A.K.A. MURS throughout the halls of our college to meet our students and professors. MURS has been in the rapping/hip-hop business  ever since he was 14 and since then has been a part of more than 20 albums, created many singles and EP’s, and even has his music played in various video games that have been released in the last 5 years. He started out as an independent artist going to rap battles routinely, which gained him the title of “The guy you don’t beat…you hope he doesn’t beat you.” He even has run the annual Paid Dues Festival for independent hip hop and rap artists since 2006. He has dabbled in other musical media such as a punk band out of Jacksonville, Florida named Whole Wheat Bread.

While here, MURS was looking for well versed animators for a future project and when Bret informed him about our school being one of the top digital arts schools in the country, he couldn’t resist. As we walked around the campus, Bret explained that this school had all the things that he and MURS wished for in their youth such as a safe environment to learn about the digital entertainment medium and where  students don’t have to hide who they are. MURS lit up with joy with every corner that we passed where artwork from students, both past and present, decorated the walls. He even said at one point that he was a bit of a nerd himself, being into many different comic book series, cartoons, movies and dabbling in the digital medium for his own projects.

MURS was lucky enough to catch Project X Director Michael Huber and discuss their professions and share some stories about their struggles in their media. MURS had watched Project X’s first film, The Offering, and fell in love with what our students could do and had nothing but praise for Michael. MURS also got to meet with our comic book expert, Dave Perry. They became friends quickly just throwing out topics on comic books, having a great back and forth, MURS letting Dave know about his own comic book that he wanted to make into an animated film. Both Michael and Dave were very impressed with the ideas that MURS had expressed, which prompted everyone to exchange contact information for future projects.

It turns out that even our students were huge fans of MURS and anticipated his arrival. Needless to say, our students are unique so the talks that went down with MURS definitely made him laugh. It was definitely not as crazy as some of his performances where he has fans cheering for him and his lyrics, but the excitement was still present. MURS really loved that he was well known around the school but was still humble whenever Bret tried to speak of his great work within the music industry.  It did surprise a few fans around campus that he was a very relaxed and approachable person since he puts so much passion into his music. One of our most excited students was Dashiell who had been told MURS was going to be visiting days before and was eager to meet him. When MURS came around, Dashiell was almost speechless but still shook his hand and started talking about the different things he’s done while here at Cogswell. It was quite the experience for the both of them since MURS had expressed much love for what we do here at the college and hearing a student speak so passionately about it made him smile.

MURS really seemed to enjoy his time here at Cogswell as much as we were to have him be here. Bret and MURS even found time to catch up being friends from the past and all. We enjoyed MURS’s company and hope he comes back soon to visit and possibly join us in future projects. We wish Nick a safe trip back to L.A. and success in his future endeavors!

Murs Urban Dictionary Definition: http://www.urbandictionary.com/define.php?term=Murs

Murs Music Video HUSTLE: http://www.youtube.com/watch?v=_kQzUCkY9l4

Murs PUNCH OUT Music Video: http://gamevideos.1up.com/video/id/14345

Alumni Interview: Adrian Majkrzak

Friday, February 3rd, 2012

Adrian Majkrzak: Bungie Concept Artist

For those of you who don’t know who Bungie is, let me give you a brief overview. Bungie is responsible for one of the biggest game franchises ever, Halo. Their history goes back much further than that though, they were also shipped a game called Oni and several other Mac gaming titles including Marathon and Myth. Adrian Majkrzak, one of our alumni, got a job there recently and agreed to an interview with us. So here goes…

Zombie: Hey Adrian, thanks for talking to us. Could you give me a quick summary of where you work and what your job is?

Adrian: I’m a Concept Artist at Bungie. My job is to provide visual designs for anything that’s asked of me, including characters, environments, vehicles, weapons and props.

Zombie: So what does a typical day look like for you?

Adrian: Being a night owl, my day usually starts with a big cup of coffee. After that I’ll look over my tasks for the day and talk to anyone involved in them (my lead, the art director, the game designer in charge of the aspect of the game I’m working on, and any 3d artists who are going to have to model my designs). Once I have a clear idea of where I’m heading, the majority of my day is spent in front of the computer, painting away in Photoshop. As a design progresses, I’ll usually ask my teammates for a critqiue, which is almost always invaluable and I end up with a stronger design for it. At the end of the day I fire off my work to everyone involved for a round of feedback. If everyone is happy with the design, then I submit it and move onto my next task. Rinse and repeat each morning.

Zombie: What is something that surprised you when you first started your job?

Adrian: Maybe not surprising, but the sheer talent of the people I’m surrounded with can be pretty intimidating. I like the challenge though and love being able to contribute in whatever way I can.

Zombie: Can you tell us about any of the projects you have worked on in the past?

Adrian: Prior to joining Bungie, I worked at CCP Games for about 3.5 years. There I worked on concepts for EVE Online, the EVE-related shooter DUST 514 and the World of Darkness MMO.

Zombie: What is one of the most rewarding parts of your job?

Adrian: Being able to work in a creative field and getting paid for doing what I love. Cliche, but true.

Zombie: Do you have any advice for students wanting to get into your field of work?

Adrian: Be prepared to put in a ton of work outside of class and your assignments, to supplement everything you’re learning. Unless you’re a prodigy, it’s going to require a lot of self-discipline, study and hours upon hours of practice to break into the field. Spend time on online art forums, not just lurking but actively participating and asking people for feedback. Contact professionals and ask them for a critique of your work (be courteous and most people will be receptive). Learn to not be precious with your artwork because ultimately it’s the client you’re designing for, not yourself?

Zombie: Are there any qualities that someone needs to be successful in your field?

Adrian: Passion for drawing and painting is number one. Make sure you love it, because there are million other things you could be doing if not! Learning self-discipline is another big one, both for preparing your portfolio to break in and once you’re working, because you’re going to be expected to deliver and there isn’t going to be someone constantly over your shoulder to make sure you’re getting your work done.

Zombie: Is there anything special that Cogswell did to help your prepare for your job?

Adrian: For my normal day-to-day, I have to thank Reid Winfrey and Thomas Applegate for giving me an excellent foundation in drawing, painting and sculpture to build upon. They helped me recognize that 2d art was my real passion and encouraged me to pursue it. My education in 3d software wasn’t wasted either, as I still use 3ds Max frequently to create quick block-ins for me to paint over. Having that knowledge has helped make my process much more efficient.

Thanks Adrian for you time and all the cool info you provided. And for everyone else, be sure to check back in for more alumni interviews. Take care everyone!

-Zombie

Dare of the Week: 004

Wednesday, February 1st, 2012

Zombie's Dare

Hey guys and gals! I do believe it is time for the dare of the week. I am going to make this one a little more easy for people who don’t necessarily know how to draw. This time around you will need a bit more Photoshop chops. Once again, if you guys participate, I will too!

Dare of the Week: 004
Take a picture of yourself or a friend and Photoshop superpowers on them!!!

oh and please, when you are done, post them on the facebook for people to stare in awe at, here: http://www.facebook.com/cogswellcollege

-Zombie

People Making Money

Monday, January 30th, 2012

Successful Entrepreneurs

Every once in a while a really interesting story crosses your path about people who end up successful, doing what they love and making it on their own. A friend here in the office sent me article about quite a few people who made it on their own!!! You guys gotta read these stories about being what I like to call “mega entrepreneurs”. The thing I love about the majority stories the most is that they aren’t really about money, they are about people following their dreams.

http://finance.yahoo.com/news/people-who-quit-their-jobs-and-made-millions.html

-Zombie

The Evolution of the Unreal Engine

Thursday, January 26th, 2012

Unreal Engine

I have been playing games for a long time now and I can still remember when I first went to a friends house for a LAN party. I walked into the room and everyone was jumping around in this cool high-tech-ish world, shooting each other and using really crazy weapons. I leaned over to my friend and asked what everyone was playing and he told me it was something called “Unreal Tournament“. To me at the time, the graphics were pretty amazing but it was the game play and physics that really caught my eye. After that day I was totally sold on the Unreal Engine and the way that Epic Games would push each version so much further.

The reason I am writing about Unreal Engine is I was browsing Reddit for some relevent articles and saw this image.

The Evolution of Unreal Engine: http://i.imgur.com/XS6BH.jpg

I just love the visual jumps in ability to use higher resolution maps and overall quality of game models, animation, physics and all the cool stuff that comes along with the release of a new version of a developers kit. And then! I remembered the trailer that I saw at GDC 2011.

Epic’s Unreal Engine 3 Tech Demo:
http://www.youtube.com/watch?v=KzjsTt_DzCw&feature=related

When I watch demo’s like that and read articles about the future of gaming, technology, creative innovation and just the freedom to breath life something sooooo amazing just gets me so stoked! I can’t wait to see what the game designers here at Cogswell will do with this technology when it lands in their laps.

-Zombie

Epic Tutorial: 001

Thursday, January 26th, 2012

The Creation of "A Life of Aquatic Sounds"

I found a really cool and fun Photoshop Tutorial! If any of you guys end up trying it out or doing something like it, post your results on the Cogswell Facebook!

A Life of Aquatic Sounds Tutorial:
http://wegraphics.net/blog/tutorials/photoshop/the-creation-of-a-life-of-aquatic-sounds/

Cogswell Facebook: http://www.facebook.com/cogswellcollege

-Zombie

Dare of the Week: 003

Wednesday, January 25th, 2012

Design a Hipster.

Time again my artistic friends! I have been thinking about this one all week and think I have finally come up with something cool. I want to first thank all of you who have participated so far, your drawings have been cool and rad and awesome all rolled into one. We need more people to show off their talents though, so tell your friends to post as well, they don’t even have to be Cogswell students! Tell you what, I’ll even participate in this one! Ok, so here it comes…. are you ready?

Dare of the Week: 003
Draw/Paint/Model/Sculpt a funny or cool Hipster! Haha! Do eet!!!

and remember, when you are done, post them on the facebook, here: http://www.facebook.com/cogswellcollege

-Zombie

Alumni Interview: Stephanie Lostimolo

Friday, January 20th, 2012

Stephanie Lostimolo

I’m pretty excited about this one everyone! I got super lucky and was able to get in contact with an alum that I have been trying to find forever. Stephanie Lostimolo is one of the biggest reasons I came to know about Cogswell, I have been a fan of her art since High School. So…. enough gushing, let’s get down to this interview.

Zombie: Thanks for taking time out of your day to talk to us. I am not going to waste any time here, would you mind giving us an overview of where you work and what your job is?

Stephanie:  I currently work for Michael Curry Design in Portland, Oregon and Faerieworlds LLC and Imaginosis in Eugene, Oregon.

For Curry, I serve as a concept designer for theater, music festivals, theme parks, and other venues. I also work as a graphic designer for Faerieworlds LLC (producers of art/fantasy/music festivals on the east and west coast), creating the look and feel for all of their websites, posters, advertisements, brochures, program books, and other collateral. For Imaginosis, I design countless books, posters, calendars, t-shirts, hats, magazine articles, advertisements, and other items for clients such as Brian Froud & Siegfried & Roy.

I also make and sell paintings, prints, jewelry, and mixed media art in my “spare time.”

Zombie: So what is a typical work day look like for you?

Stephanie: It varies. On days when I work in Curry’s office, it’s like a normal work day for anyone. I wake up at 6am, drive an hour to work in traffic, work an 8-hour day doing all sorts of design work, and then I drive an hour home. Then I work on my freelance gigs in the evenings. I work on Faerieworlds and Imaginosis stuff at home.

Zombie: Was there anything that surprised you about your job when you first started?

Stephanie: Deadlines. Must. Be. Met.

I always knew this but it didn’t hit home until I got a real job. All personal work goes out the window when someone is paying you to be their design hero!

Zombie: Would you mind listing some of the projects that you have worked on in the past?

Stephanie:

FILMS

  • Star Wars Episode III Revenge of the Sith
  • John Carter (march 2012)
  • Outlander (2008 sci fi film, vikings)

THEATRICAL / TV

  • Michael Jackson the Immortal World Tour by Cirque du Soleil
  • the upcoming Madonna appearance at the 2012 Super Bowl

BOOKS

  • Brian Froud’s World of Faerie
  • The Art of Kinuko Craft
  • Siegfried & Roy: Unique in all the World ($700 limited edition collectable box set)

Zombie: What would you say you find most rewarding about your job?

Stephanie: The ridiculously long list of things I’ve been a part of. I like to point at something in a theater or a store and say “I WORKED ON THAT!” It’s a very satisfying feeling and it definitely makes writing the checks for my student loan payments easier every month.

Zombie: Do you have any advice for students who are maybe preparing for a job like yours?

Stephanie: I hope you like working! Laziness is a disease that is sweeping the nation; luckily for hard workers, it’s easy to stand out in this sea of lazy folk. My significant other happens to be my art director and owner of Faerieworlds and Imaginosis, otherwise I don’t think I’d have time for a personal relationship. Sleep is optional, and options only open up after the work is done.

Zombie: Are there any other qualities a person could have that would help them along?

Stephanie: You must also know how to take care of yourself. Remember to stand up for yourself when asking for money and never tolerate being treated badly. Seek jobs where you feel appreciated, but know that you will never be worshipped again the way you may have been in school or at home. That is a very hard thing to learn.

Zombie: Is there anything you would like to leave the students of Cogswell with?

Stephanie: Cogswell helped me prepare for my career by introducing me to other like-minded people who inspired me to keep moving forward. The contacts I made at Cogswell lead directly to my first job, and all of my jobs to this day.

When I started at Cogswell I thought I wanted to be a 3D animator. I soon realized 3D was not for me, and that I was more of a 2D person. It was an easy transition and I’m glad the school supported my choice to abruptly change gears.

Zombie: Thanks for all of your time and insight Stephanie. We all are looking forward to what you will be working on next.

And for any of you who would like to check out Stephanie’s work I have provided a link below. Be sure to check back in for more Alumni interviews!

Stephanie Lostimolo’s website: http://www.nethersphere.com/

The Offering – Online at last!

Thursday, January 19th, 2012

Cogswell Animated Short Online

Hello and good day to you all!

I have some really awesome news for you. The first Project X film, The Offering, has made its way through the film festivals and is now finally back home. Since this fabulous animated short is all done with its circuit, Cogswell has decided to place it online for all to see! It gained much acclaim and won many awards during its run. So, I hope you will all stand with me and congratulate The Offering on its success and head on over to watch it, I am just about to for the fifth time today!

The Offering: Click here to watch

-Zombie

Dare of the Week: 002

Wednesday, January 18th, 2012

draw a video game character dressed as another video game character

It is that time of the week people! This weeks dare???

Draw me your favorite video game character dressed as a completely other video game character! HAHA!

And then post them here!!! http://www.facebook.com/cogswellcollege