Posts Tagged ‘Cogswell College’

Cogswell Student to Present Mobile App Game at SIGGRAPH

Monday, August 4th, 2014

SUNNYVALE, CA – A student from Cogswell College’s Game Studio will present a newly produced, school-developed mobile app game during the 2014 SIGGRAPH Conference’s “Appy Hour” showcase in Vancouver.

Cara Ricci, one of Cogswell’s Game Design Art students participating in the project-based learning Game Studio, will be presenting the new game, titled Tangram Jam, at SIGGRAPH. The game was developed and produced as part of a Cogswell Game Design & Development course. SIGGRAPH’s “Appy Hour” is designed to showcase the next generation of mobile applications and their creators. Demos by developers of interactive, animated, location-based, visualization and game apps will be presented.

Tangram Jam is an iOS and Android mobile educational puzzle game created by students attending Cogswell’s Game Studio. The game is aimed at third- and fourth-grade students, and has been designed to teach them concepts of adding fractions. The game leverages visual, auditory and kinesthetic learning style techniques in a fun and stimulating environment. 3D characters and procedurally generated music are also featured in the game.

Jerome Solomon, Cogswell’s Dean of the College and Director of Game Design & Development program, says,

“Cara Ricci’s contribution to the exciting new kids game Tangram Jam has been invaluable. She completely redesigned our user interface and contributed much of the game’s UX (user experience). She also worked as a character animator on our team. The look and feel, UX, and animations featured in this new game are critical to making its game play experience fun and engaging for third- and fourth-grade students.”

Adds Cara Ricci, “Almost everything on this project was new and different for me, since I had never previously worked on a video game project with a team comprised of more than five people. There was a lot of teaching and learning from each other, since we had to pass off work and take on unfamiliar tasks. It was exciting for me to have learned such a huge amount of information in a very small period of time. Our original idea was to develop a game that would teach fractions to children in a fun and visually pleasing manner. I believe that the kids who ultimately play Tangram Jam will learn math through shape and color association, as well as how fractions are basically pieces of a whole. Hopefully, it will also teach them how to make decisions quickly, and how to organize and categorize within a restricted time limit.”

As seen on Computer Graphics World: http://cgw.com/Press-Center/Siggraph/2014/Cogswell-Student-Presents-Mobile-App-Game-at-SIG.aspx

Other sources:

Computer Graphics World
Animation World Network
Gamasutra
Shoot Publicity Wire
Games Press

Cogswell Student’s Artwork Featured On Kotaku!

Wednesday, July 16th, 2014
Matt Bard

Dungeonesque Walls

One of our students, Matt “Bardler” Bard, had his polycount rock formation featured on Kotaku as, “A rather magnificent-looking, somewhat dungeonesque wall from Bardler”

Clicker here for the article!

Awesome job, Matt!

Cogswell College Launches ‘Immersion Experience’ Program

Wednesday, July 9th, 2014

SUNNYVALE, CA — Cogswell College (www.cogswell.edu), an institution that offers a unique curriculum fusing digital arts, engineering, and entrepreneurship, has launched a brand new program, “The Silicon Valley Immersion Experience” (www.entrepreneurship.cogswell.edu/immersion). Now available to entrepreneurs and students on a global scale, Cogswell’s Silicon Valley Immersion Experience program just hosted its first group of participants — a team of entrepreneurs from Turkey. The announcement was made by Dr. Deborah Snyder, president and chief academic officer, Cogswell College.

Spearheaded by John Duhring, Cogswell College’s education technology specialist, five entrepreneurs from the Turkey-based Sabanci University’s “SUCool” Pre-Incubator Program, very recently visited the Cogswell College campus. The group also attended a series of meetings, workshops, showcases, meetups and presentations, including trips to Stanford University, IDEO, and the Institute for the Future; such top Silicon Valley-based companies as Google, Skype, Flipboard, and Eventbrite; financiers and incubators including StartX, the Founder Institute, Hackers/Founders, and Hanhai Investments, and start-ups including Good Eggs, gThrive, NVT, Diya TV, and others.

Read more on Computer Graphics World.

Crowdfunding in Game Development

Thursday, May 1st, 2014

Video games are often developed under larger publishing companies, or produced by developers themselves as independent titles. However, the new trend of crowdfunding puts gaming in the hands of the consumer rather than designer. Gamers can choose to fund the games they find interesting and are genuinely excited to play.

The crowdfunding model received significant attention in the video game world with the success of “Double Fine Adventure”, a point-and-click adventure game that earned more than $3 million via Kickstarter in excess of the initial $400,000 funding request.

Crowdfunding allows independent developers the means to create a desired product and also creates a consumer-fueled marketing strategy. Social Media is key with crowdfunding. Titles that don’t generate enough buzz won’t reach their initial funding requests. A little less than half of video game crowd-funded titles successfully obtain their target funds.

Knowledge about these strategies are key to game designers. Cogswell College offers programs Game Design & Development that gives aspiring designers the art and engineering skills necessary to produce quality content that consumers demand. Cogswell also offers their Masters in Entrepreneurship and Innovation, a comprehensive program for students to learn the entrepreneurial skills needed to create, establish and grow their own ventures. These skills key to a successful game designer.

Cogswell’s Project-Based Learning Receives Praise from Visiting Students

Tuesday, April 15th, 2014

On Thursday, April 10th; 20 students from Management Center Innsbruck (MCI), an Entrepreneurial School in Austria, came to visit Cogswell.  Most of the visiting students are studying Art & Entrepreneurship, and were fascinated with Cogswell’s Project-Based Learning classes and studios.

The MCI students were amazed with the work they were able to see, and that it was all “made from scratch”.  From character sketches & 3D models made from clay, to digitally rendered creations brought to life; the MCI students were completely in awe. They also got the opportunity to learn about the process that a piece of art will go through to become part of an animated film or game. Cogswell’s own Digital Audio Technology students then add music to the digital projects to create a completed work of art done entirely by students.

Cogswell’s Project-Based Learning classes are the foundation of the education provided here; they help to create strong, T-shaped individuals that are prepared for careers in a variety of industries.

Worlds Apart Set to Screen at the Miami Short Film Festival

Thursday, October 27th, 2011

Miami Short Film Festival

Cogswell College is pleased to announce that Worlds Apart, an animated, short film produced under the umbrella of the Project X class, is an Official Selection of the 10th Annual Miami Short Film Festival. The festival takes place from November 14 to 20, 2011.

The Miami Short Film Festival (MsFF) is celebrating 10 continuous years of bringing excellent cinema to South Florida. MsFF is ready to have the 2011 festival become one of the biggest events of the year! In keeping true to its mission and philosophy that today’s short films lead to tomorrow’s world-renowned filmmakers, the 2010 MsFF lived up to its promise to continue to support local and international filmmakers.

This year the festival received over 800 submissions from all over the world including Japan, Australia, Iran, Sweden, South Korea, Mexico, Germany and Venezuela to name a few. Just under 70 films were selected for screening.

Project X is a one-of-a-kind, project-based class at Cogswell College that is run like a professional animation production studio using teams of skilled artists and sound designers. Students worked tirelessly for three semesters to produce a studio-quality short film. During production they are supported by a massive collaborative effort from faculty, staff, visiting artists, industry professionals and alumni.

“The hours are grueling, aesthetics standards are very demanding and we treat the artists like professionals and not students,” said Michael Huber, Director of the Project X course. “This total immersion creates an environment conducive to quality, camaraderie and the highest production value. We believe it’s the best way to learn.”

LINKS:
Miami Short Film Festival http://www.miamishortfilmfestival.com/

Cogswell College Partners with NeuroSky

Wednesday, August 18th, 2010

NeuroSkyHeadsetPhoto

Digital Arts Engineering student, Christian Lucas, spent the summer working in the Engineering, Simulation and Animation Lab (ESAL) at Cogswell and successfully connected the NeuroSky headset to the Torque 3D game engine. Christian is set to complete his studies and earn his Bachelor of Science degree this summer.

Lucas happened to join a group of students who were touring Cogswell College as Albert Chen, Director of Cogswell’s Game Program and Associate Director of ESAL, demonstrated the headset to them. This was a few days before he began working on the project and when he saw how intrigued the students were as they experimented with the headset he was even more excited to be involved in the work for NeuroSky.

“Alternative video game controls really grab people’s attention especially if it stems from a novel concept,” said Lucas. “The headset creates an interesting new experience and adds a surreal new complexity to software interactivity. The way it works by taking how you are thinking as input. It has the side effect of inducing you to learn to control your own thought patterns, namely how to focus and relax. Simply put, the wearer of the device learns to start using their mind as a virtual replacement to manually pressing buttons. Controls become as passive as thinking.”

Chen was originally approached by NeuroSky in the company’s university relations outreach. He told them about the work ESAL is doing and thought the brain control interface (BCI) technology would be an exciting avenue for our continuing research into serious application development using game engines.

“Cogswell College, and particularly the ESAL program, were a perfect fit for exploring the boundaries of new technology applications,” said Tansy Brook Head of Communications for NeuroSky. “Their focus on both the artistic and technical aspects of game development gave them a unique perspective. We look forward to seeing the direction that Albert Chen and his students take in the evolution of game development.”

NeuroSky is a worldwide leader in mass-market biosensor technology. Their ThinkGear technology allows the recording and processing of brainwaves that can power user-interface operations in games and medical devices. Industry partner Mattel used NeuroSky’s technology to create Mindflex and Uncle Milton’s Force Trainer. NeuroSky is based in San Jose.

Torque is the most licensed engine middleware in the games industry. The Torque community is now home to 150,000+ game developers and artists with additional licensees of more than 200 universities and schools for computer science and game design curricula.

For more information about ESAL, check out the new promotional video. 

-Bonnie Phelps, Dean of Institutional Advancement