Posts Tagged ‘Cogswell College’

Pixar Animator Michal Makarewicz visits Cogswell

Wednesday, November 26th, 2014

Picture credit goes to "animationfestival.no" and was used for the "Fredrikstad Animation Festival" in Europe.

Michal Makarewicz visited Cogswell College on the evening of November 19th, 2014. Currently holding the title of Directing Animator at Pixar, Michal joined the company in 2003 and has worked on many of the company’s films to date. His body of work includes The Incredibles, Cars, Ratatouille, WALL-E, Up, Toy Story 3, Cars 2, and Brave, as well as numerous Pixar shorts. In 2008, he was awarded an Annie for “Outstanding Character Animation in a Feature Production” by the International Animated Film Society for his work on Ratatouille.  Michal is also the co-founder of the Animation Collaborative, a school of animation founded by professional animators. Teaching since 2005, Michal has also been a lecturer as well as teaching classes at the online school, Animation Mentor, as well as instructing classes at California College of the Arts and the Academy of Art University.

The evening of November 19th was a special occasion, not only were students shown the workflow and artwork of an industry professional, they were also treated to an animation demo! This is quite rare, as most guest speakers do just that – speak and answer questions. Michal helped foster a loose and friendly atmosphere, answering any questions posed to him during his demo, no matter what they were. The presentation Michal gave started off with a 10 minute reel of his work at Pixar. He seemed hesitant to play it, citing time constraints, but the crowd wasn’t going to have that. After the video, Michal dove right into a detailed breakdown of his workflow including tips from his mentors, examples of how to streamline your work, and even throwing in an impromptu lecture on the philosophy and principles of animation. After his presentation, we were given a meet and greet opportunity while Michal set up his animation demo.

Michal started his demo using Maya and a free rig available to to the public. He imported some audio from “Liar, Liar” and proceeded to show us each and every step of his process, flying from menu to menu and making rapid changes and edits. He explained exactly why he was doing what he was doing, and would ask the audience for feedback on his work while he did it. Asking the crowd for feedback and suggestions made the session more interactive and laid back, which seemed to be greatly appreciated by those in attendance; everyone had a great time. After a short 40 minutes, Michal had fully animated a character including facial expressions, body movement, even mouth movements synced with the dialogue. And the crowd had helped!

The evening closed with Michal explaining his role at the Animation Collaborative, and a thank you. This truly wasn’t a night to miss for any hopeful animators or those interested in the field of animation. Hopefully we will have more speakers that with interactive presentations and allow the crowd to get more involved. I’m ready for more speakers like him, are you?

Juan Rubio
Digital Art & Animation student at Cogswell College

Toy Story 4

Monday, November 24th, 2014


When the first Toy Story movie came out in 1995, it signaled the dawn of a new era. The fully animated film paved the way for other CG (computer generated) films, and is now the most common form of animation. Over the next 15 years the sequels Toy Story 2 and 3 were released, causing generations of audiences to feel like they had grown up with the characters. Toy Story 3 was declared to be the end of an extraordinary trilogy, and many felt it was the perfect ending. The toys had encountered the worst possible obstacles but overcame them all, even facing abandonment and annihilation in the process. We collectively said a tearful, but content,“goodbye” to the toys whom we had grown attached to. Then, earlier this month, Toy Story 4 was announced.

The internet exploded.

Mixed reviews of “Why on earth are they making ANOTHER Toy Story?” and “So excited they’re making another Toy Story!” popped up everywhere. John Lasseter made an announcement regarding his decision to direct another Toy Story movie – it seems that they were presented with a storyline they couldn’t pass up. Although personally I loved the ending to Toy Story 3 and thought it was the perfect way to wrap up an amazing storyline, it’s intriguing to consider the plotline possibilities for the upcoming Toy Story 4 that will be released in 2017. It was revealed that the new Pixar film will revolve around a love story, which no doubt put fans everywhere in frenzies of speculative delight. Will it be about Buzz and Jessie? Perhaps Bo Peep will find her way back to Woody?

Whatever the plot that will be revealed, it’s a good reassurance that Pixar has a trend of making powerful sequels that either live up to or surpass the original. There’s no doubt in my mind that Pixar will continue to carry on its legacy of excellent filmmaking.

Directing Animator at Pixar, Michal Makarewicz, made a visit to Cogswell on November 19th. Michal, whose work includes The Incredibles, Cars, Ratatouille, Wall-E, and Up, came last year and demoed an animation scene from the film Monsters Inc. Needless to say, everyone at Cogswell was very excited to see him. Who knows, maybe we’ll see some of his work on Toy Story 4 when 2017 rolls around!

Sierra Gaston
Digital Art & Animation Student

Cogswell Kicks Off 2nd Annual After School Program with San Jose’s Independence High School

Thursday, November 20th, 2014

COGSWELL COLLEGE KICKS OFF 2ND ANNUAL “AFTER SCHOOL PROGRAM” FOR FALL 2014 IN CONJUNCTION WITH SAN JOSE’S INDEPENDENCE HIGH SCHOOL

Sunnyvale, CA, November 10, 2014 – Cogswell College, a leading educational institution offering a unique, project-based curriculum fusing Digital Art, Engineering and Entrepreneurship, has just commenced its 2nd Annual “After School” program with 48 students currently enrolled.

Cogswell College designed this program in conjunction Mr. Jack Aiello a senior instructor with San Jose’s Independence High School. The After School program represents a shared endeavor between Cogswell College and Independence High School, and is made possible for the high school through a five year grant from Goodwill to Independence High and Cogswell’s support of providing free instructions and usage of their studios and equipment.

The Cogswell After School program will run for eight weeks, and offers courses in the areas of Digital Audio, Digital Animation and Game Design. This unique program engages students in a project-based learning environment led by Cogswell faculty, and features classes modeled on a redesigned Cogswell curriculum – one that is specifically suited to meet the needs of high school students.

Abraham Chacko, Cogswell’s VP of Admissions & Marketing, and facilitator for the After School program, said, “The teenagers who attend Independence High School are from the Silicon Valley, so when they realize that we are offering custom designed classes to them in digital animation, game design and digital audio, their ears really perk up! They know that future jobs within companies like Disney and Pixar might be within reach, if they have the knowledge and exposure to these digital art forms early in life.”

“We are delighted to be in the second year of this program. Last year, the response to this wonderful program was terrific. We had 50 students participate in 2013,” Grettel Castro-Stanley, Independent High School’s Principal said. “Those students reported back to us that they learned a lot, were inspired and encouraged, and had a great deal of fun in the process.”

Independence High School’s Jack Aiello is a “Project Lead The Way” – trained instructor who teaches Introduction to Engineering Design at Independence High. He is also a coordinator of that school’s pre-engineering program, Space Technology Engineering Academy Magnet (STEAM). He serves as the faculty facilitator for the Cogswell After School program in tandem with Chacko.

“Running an after school class with 20 students at Cogswell, working in a project-based environment, is far more advantageous than the more traditional teaching model that involves lectures or video presentations at the front of a classroom of 35 or more students,” says Aiello. “The hands-on computer and audio equipment, programming tools and industry-experienced instructors that Cogswell offers us are a tremendously valuable resource. The partnership with Cogswell allows our students an exciting peek into the ‘behind-the-scenes’ world of the digital creative arts, and gives them a leg up into the super competitive, post graduate world of securing creative jobs in the digital space.”

ABOUT INDEPENDENCE HIGH SCHOOL:

Located in San Jose, CA, Independence High School is one of the largest high schools in Northern California. With a student body of approximately 3200 for the 2014-2015 year, Independence is also part of the East Side Union High School District. The high school is one of about 400 State of California school participants in the California Partnership Academies (CPA) program. The program stresses rigorous academics and career technical education, with a career focus. Schools involved with the CPA program boast the highest graduation rates (95%) in the state, attributing this to their focus on pre-engineering and technical education programs and smaller learning communities.

For more information on Independence High School, please see: http://www.ihs.schoolloop.com/

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that fuses digital arts, audio technology, game design, engineering and entrepreneurship.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4” and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/

Contact for Cogswell College:
Rachael Sass
Creative Services Manager
Sunnyvale, CA
408/498-5150
rsass@cogswell.edu

Media Contact for Cogswell College:
Dan Harary
The Asbury PR Agency
Beverly Hills, CA
310/859-1831
dan@asburypr.com

Former Cogswell Alumni Finds Success in the Solar Energy Industry

Tuesday, November 18th, 2014

Former Cogswell Alumni Dean Sala, 52,  has found success in the alternative energy industry. He is both the Founder and CEO of Suntactics, a company that specializes in producing portable Solar Chargers and Solar Panels. Dean’s company and products have been featured and covered by Forbes.com, Mother Earth News, NBC, ABC, CBS, The Mercury News and The San Francisco Chronicle. The following is an interview as it appeared in a November issue of the magazine Kiplinger, Personal Finances, and is credited to Patricia Mertz Esswein.

You worked in high tech?

Yes, for 23 years, 15 of them as a software engineer for Hewlett-Packard. In 2008, HP shut down my whole division, and I was out of a job. I didn’t see myself going back to software, so I returned to school to finish a second degree, in electrical engineering.

Why Suntactics?

Solar power has interested me since I was a kid. When I returned so school, I teamed up with a partner to power a full size glider with solar energy. We worked on other projects, and in 2009 we formed a general partnership to focus on making a portable yet powerful solar panel to charge a phone. In 2010 my partner said, “I don’t think this is going to work,” and left amicably. Since then, I’ve developed three products that can charge devices with a USB connection. I have provisional patents on my designs, and I’ve sold almost 10,000 units, mostly via our website (www.suntactics.com) and Amazon.com. Our chargers range in price from $140 to $240. They’ll charge an iPhone in two hours or less in direct sunlight, as fast as a wall outlet. They’re popular with outdoors enthusiasts, among others.

You made the panels yourself at first?

The cheapest solar panel laminator I could find cost $50,000 and was full size. I needed a pint-size one. So I built my first one out of parts from a pizza oven that  bought at Goodwill. I cranked out 2,000 panels in my garage.

Did you get any outside help?

To perfect my process, I picked the brains of a scientist and a couple of engineering PhDs. But in my previous career, I never saw the sales and marketing end, and now I was trying to run a business. So I appealed to Score [www.score.org a nonprofit group that mentors small businesses]. When I told them I couldn’t keep with with orders, that’s all they needed to hear. I have two counselors- one is an expert in manufacturing and the other in marketing. They helped me find a small manufacturer to produce more units under contract.

How did you finance your start up?

I took out a home-equity line of credit on my house and borrowed about $42,000. More recently, I got a line of credit that’s backed by the Small Business Administration.

Do you make a living?

In 2013, we did more than $500,000 in sales, and I paid myself about $65,000. That’s a lot less than the $100,000 I made at the peak of my career as a software engineer, but because I’m a sole proprietor I can write off a lot of stuff on my tax return.

What’s ahead?

Our next product will charge laptops. I’m gradually bringing production into my own facility because contracting it out is expensive. We need to get into retail outlets. Our products are sold in Batteries Plus stores, but it’s a struggle to get into sporting-goods and big-box stores.

Is your work rewarding?

I’d rather do this than anything else. My customers are my bosses, and I like to make them happy. Plus, I bought a company car: a Chevy Camaro that replaces the ’68 model I sold to go to college and the ’98 pickup I had been driving. It’s my dream car.

Dean’s story is proof that it’s never too late to go back to school or follow and pursue your dreams. All it takes is a bit of patience, hard work, and determination. Congratulations Dean!

Cogswell Hosts Their Annual Holiday Wish Drive!

Monday, November 17th, 2014

Cogswell Holiday Wish Drive with Family Giving TreeCogswell College is proud announce their nearly-decade-long tradition of the annual Holiday Wish Drive in partnership with the Family Giving Tree, an organization dedicated to fulfilling the wishes of local children and their families during the holiday season. Since 1990, the Family Giving Tree has fulfilled more than one million holiday wishes for Bay Area children in need. The Family Giving Tree partners with Bay Area social service agencies to collect specific gift wishes from children with whom they work year-round. With the help of 1,000 donating groups like ours, the Family Giving Tree was able to fulfill the wishes of more than 68,000 children last year!

Thousands more of local children are hoping to experience the joy of receiving a gift this holiday season. You can spread holiday joy in a couple of ways:

  1. Choose a card and shop for the specific gift. Wish cards with the name, age, gender, and wish of a person in need are located in The Pulse office inside the Admissions office.
  2. Go online and sponsor a child’s wish by visiting vgt.FamilyGivingTree.org/cogswell
  3. Choose an envelope and mail in your donation. Donation envelopes are also located in The Pulse office.

Cogswell continues to increase it’s donations year after year and hopes to donate 100 gifts this holiday season.

Women in Animation at Pixar

Monday, November 17th, 2014

Women in Animation - Pixar

After an hour and a half stuck in traffic on the way to Emeryville, California, a few misguided GPS turns while I was trying to follow my friend’s car, and a couple of mental debates asking myself if this was really still worth all of the effort, we pulled into Pixar’s parking lot. We were fortunate enough to be invited to an event hosted by Women in Animation, a group focused on the success of women in the field of animation.  The group had arranged for Darla Anderson, a Producer at Pixar, to talk about her work and answer questions from the audience.

Women in Animation - Pixar's Darla AndersonDarla K. has been the producer for films including Toy Story 3, Monsters Inc., and A Bug’s Life. She was even the inspiration for the name behind “Darla the Fish-Killer” in Finding Nemo, a prank that had been played on her by a co-worker during production.

The first 45 minutes were spent socializing and mixing with other members of Women in Animation. We met plenty of students from San Jose State, and some from the Art Academy of San Francisco while munching on hors d’oeuvres and sipping cocktails (huzzah!). At 7:00 pm, we were ushered into the auditorium.

From the beginning of her talk, it was clear Darla was an exceptional human being. She told us about her past, and her journey from a homeless teenager to a Pixar producer. It was evident from her personality that she never took no for an answer when it was something she wanted badly enough. She’d chased her dreams across California to San Francisco where Pixar had just started up and was undertaking a full-length animated film – a crazy feat in most people’s opinion. It took two years for her to finally get into Pixar, but once there, she worked up the ranks to land her first producer’s job on A Bug’s Life. Her talk was filled with humor and she spoke in high regard of the people she’d worked with over the course of her career, including Steve Jobs.

It was an amazing experience to hear one of the voices behind the films we all love today, and see the path she took to get to where she is now. It was also wonderful talking to so many other people who had the same passion for animation, and we all left Pixar inspired.

~ Sierra Gaston
Digital Art & Animation student at Cogswell College

Michal Makarewicz, Directing Animator at Pixar Studios Coming to Cogswell

Monday, November 17th, 2014

Cogswell Career Development Center Presents: Michal Makarewicz
Wednesday, November 19th
6:00 PM
Dragon’s Den

Have you ever wanted to see an industry professional do an animation demo? Ever wonder how to develop your project? Cogswell College hosts Michal Makarewicz today to answer your questions and more.

Michal Makarewicz, Directing Animator at Pixar Studios and Instructor at Animation Collaborative, will provide an hour-long animation demo at Cogswell. Whether you are new to animation or more experienced, Michal offers tips and techniques for developing your animation project. The presentation is in partnership with Animation Collaborative – an organization that offers workshops throughout the year on various animation industry specialties.

The Book Of Life, New Knowledge

Thursday, November 13th, 2014

Recently I had the pleasure of watching The Book of Life with my family. I’ll be perfectly honest, I didn’t know about the movie until a few days before Halloween. An animator who wasn’t aware of such an original movie? My word! But I saw it, and I’m glad I did. The Book of Life is brought to us by Mexican Director Jorge R. Gutierrez, co-creator of the cartoon series “El Tigre: The Adventures of Manny Rivera”. After spending years trying to get somebody to believe in the project, Guillermo Del Toro signed on as producer.

Presented in a beautiful and original style, the main characters in The Book of Life are animated wooden sculptures bursting with life and emotion. There’s no shortage of appealing facial expressions and great character animation, each character moves and behaves in her or her own unique way. Color is a main focus of the art direction as well, each scene practically glows, with set pieces so intricate and detailed you swear you could reach out and touch them. The story is wholesome as well, having a little bit of everything. Family, friendship, love, growing up and more. I definitely recommend the movie if you haven’t already seen it.

Watching the movie reminded me of my current classes at Cogswell College and what is being taught in them. Most recently, I’ve been learning about the importance of lighting when it comes to character definition and scene composition. Both elements are used quite successfully in the movie. In the past, I had trouble establishing multiple layers of depth in a scene using contrast, or value; my art would look flat. What I’ve learned in my classes is that by using a simple gray scale, you can compose a scene or render a character in black and white and then make a value scale with colors, if you wish to color it all. I never knew! Perhaps someday when my skills are up to par, or better than industry standards, you will see my name in the long list of movie credits or posters around your hometown. Until then, I’m learning, getting better, hopeful and excited for what the future may bring.

Thanks for reading.

Juan Rubio, Digital Art & Animation Student

Day of the Devs

Monday, November 10th, 2014

Day of the Devs - Double Fine convention - in San Francisco, California

It was a video game enthusiast’s paradise. Screens and consoles decked every wall of (nearly) every room of the two story Old Mint building in San Francisco, all displaying demos of games to be released within the next year. There was a crowd gathered around each display, each person eager to get a chance at playing the game. I was attending with a few other friends from Cogswell, whose brains I could audibly hear exploding as they took in scenery and games around them.

The turnout of indie game developers was amazing. Day of the Devs was hosted by Double Fine, so they had a room full of their own soon-to-be-released games such as Costume Quest 2 and even a remastered version of Grim Fandango, but the rest of the building was filled with small studio games like Night In The Woods and Knight Squad (my personal favorites), Classroom Aquatic, Push Me Pull You, Spy Party, Ikarus, and Please Don’t, Spacedog. A few of the games were played with an Oculus Rift headset. There was even a swag shop full of t-shirts and books related to the games. Outside in the courtyard was a bar and a stage where live DJ’s played music, and games were actively played on a large screen by their developers.

It was enough to make any self-declared nerd hyperventilate. Being as there were a thousand in attendance, the excitement in the air was palpable. Within the first ten minutes, I was thrown a controller and fighting in an arena with five or six other well-seasoned game players. My first thought was along the line of panic, as I was sure I was going to get my butt kicked by people who definitely played more often than I did, but by the first game I was hooked and throwing other players to their deaths.

In the game Classroom Aquatic, one player wore Oculus Rift headgear and was plunged into an underwater school for dolphins. The character they played was a student diver who hadn’t studied for a test. As a result, the player is forced to cheat off of the neighboring students in the room. The trick was to avoid being caught by the teacher. The game effectively gave the player knots in their stomach, and was especially nerve-wracking when players were caught and scolded by the teacher.

Day of the Devs was amazing for one huge reason; EVERYONE there was in love with games, whether they were fans or developers. As a result, there was a feeling of common purpose and enthusiasm. We were all there for the same thing, and it was exciting to be in a place where people from inside the industry and out of it mixed together in a gaming paradise.

During the course of the evening, we got to talk to Double Fine creators, several other indie game makers, and even managed some networking with other people in the game industry! It was absolutely a beneficial experience, and it made the prospect of graduation and getting to work in the industry more tangible. I’m looking forward to next year with Day of the Devs!

SIGGRAPH Selects Cogswell College Dean Jerome Solomon as 2017 Conference Chair

Saturday, November 8th, 2014

Jerome Solomon selected=

ACM SIGGRAPH is pleased to announce the selection of Jerome Solomon, Dean of the College at Cogswell College, as the SIGGRAPH 2017 Conference Chair. Solomon has been previously involved within the ACM SIGGRAPH community and will undoubtedly bring his knowledge and experience to his new role. “His superb skills, grasp of the industry, and professionalism will tremendously benefit SIGGRAPH,” said Rebecca Strzelec, SIGGRAPH Conference Advisory Group Chair. “I am confident that Jerome will take SIGGRAPH 2017 to the next level.”

Jerome Solomon has 17 years of industry experience in Hollywood. He has worked at Industrial Light and Magic, DreamWorks Animation, Electronic Arts and Rhythm & Hues Studios. During his career, he received film credits on “Avatar,” “Madagascar,” “Shrek 2,” “Babe,” “Ace Ventura II,” and “Batman & Robin.” In addition, he has shipped 3 AAA game titles: “Star Wars: Force Unleashed,” “Tiger Woods 07″ and “The Godfather Game.”

Solomon holds a Bachelor of Science Degree in Computer Engineering from UCLA and a Masters of Science Degree from Georgia Institute of Technology in Computer Animation. SIGGRAPH 2017 takes place from July 30 to August 3, 2017, in Los Angeles, California. Solomon will follow SIGGRAPH 2015 Conference Chair Marc Barr from Middle Tennessee State University and SIGGRAPH 2016 Conference Chair Mona Kasra from University of Texas at Dallas.

For further information on this announcement, please contact media@siggraph.org.

Watch Solomon’s interview with Steve Waskul here:
Jerome Solomon interview with Steve Waskul

About SIGGRAPH 2015

The annual SIGGRAPH conference is a five-day interdisciplinary educational experience in the latest computer graphics and interactive techniques, including a three-day commercial exhibition that attracts hundreds of exhibitors from around the world. The conference also hosts the international SIGGRAPH Computer Animation Festival, showcasing works from the world’s most innovative and accomplished digital film and video creators. Juried and curated content includes outstanding achievements in time-based art, scientific visualization, visual effects, real-time graphics, and narrative shorts. SIGGRAPH 2015 will take place from August 9-15, 2015, in Los Angeles, California. Visit the SIGGRAPH 2015 website or follow SIGGRAPH on Facebook and Twitter for more detailed information.

- See more on the Siggraph website