Posts Tagged ‘Cogswell Alumni’

Back from the break, did you see any Cogswell alumni films?

Monday, November 29th, 2010

Welcome back from the short Thanksgiving break!  With a lack of warm bodies last week, the campus is a little bit chilly today, but will soon be warm and bustling as students come back for classes.  There are only three weeks left in this semester, so many students will be completely booked with final projects, exams, and making plans for the upcoming winter break from Cogswell classes.  Some will fly home, some will embark on epic road trips, and some will stay close and spend the holidays in the bay area.  Whichever happens, I know the break will be well-deserved and definitely needed!  You can tell by the picture that it’s definitely crunch time.

In the world of the alumni,  Cogswell had representation in the latest Dreamworks film, Megamind.  Alumni on board were: Carrie VanEtten (1998) Paint Fix Artist, Amy Jones (1999) Lead Lighting, Marc Miller (1999) Lead Lighter and Steven Sorensen (1998) Layout Artist.  The film debuted at the top spot, and is still enjoying a run in the top spots of weekend movie-goers and a favorite among current Cogswellians as well.  It is really motivational to see Cogswell graduates in the credits of feature films, and in places that we all wish to be.

-Rachel

Back from successful weekend of Cogswell events!

Monday, November 22nd, 2010

This past weekend, we had tons of buzz on the Cogswell campus, and the energy has overflowed into this Monday!  First, the Entrepreneur’s Workshop was a major success!  So many excited students with their parents came out despite the heavy downpour/monsoon that raged on outside.   I had the to opportunity to speak with a few of the high school students, and they were equally inquisitive as they were willing to share their own goals.  Much to my delight, and surprise, there were quite a few prospects who were interested in the Digital Audio Technology program, in addition to the Entrepreneurship and Innovation program, and they were coming from high schools that were already laying down foundations of audio work.  Very cool to hear that other levels of academia are moving toward the goal of infusing more technological programs into their curriculum.  The panelists were really insightful, and made themselves available to everyone for talking or even as a mentor.

After the day’s event passed, the night life sprang up in the Dragon’s Den at around 8:00pm.  The lighting system pulsed, the DJ beats were thumping (and you could feel it in your stomach), patrons danced, and the energy was through the roof.  I saw some of the most dynamic dancers on Saturday night, and those images are burned into my mind, but definitely in the best way possible.  There were sodas, water, and Redbull on sale to keep the dancers hydrated and hyped. Among the lineup stars, we had Cogswell’s very own DJ Zombie, aka Josh Hodges, getting the crowd pumped for the main act Vendor & Battery.  In addition to the happening environment at Cogswell in the Dragon’s Den, the Radio Club streamed the show for those who couldn’t brave the continuing monsoon outside.

Being one of the original creators of the Radio Club and wanting to get shows off of the ground, I have to say I was in awe of the success that these guys had.  The show was definitely proof that the Radio Club has “it.”  Whatever “it” is, they have it.  They upped the ante, and the next show is going to be more awesome that this one, and this past show was unbelievably good!  Check back for more pictures soon!

Entrepreneur’s Workshop… begins!

Monday, November 22nd, 2010

Trish Costello, director of the Entrepreneurship and Innovation program, just welcomed everyone to the  event.

She says that the new program has been well received and has a lot of potential for all involved.  The digital programs (Digital Art and Animation, Digital Arts Engineering, Digital Audio Technology, Computer Engineering, Software Engineering) at the school can be incorporated into the Entrepreneurship Program.

Now there are screen shots showcasing the last ESAL project with Boeing that highlights the fusion of all of the programs incorporated.  Technology is joined with artist vision to create something innovative, like the previous project worked on by students, a flight simulator for new aircraft.

The agenda for the day has been revealed!  First up? Market simulations hosted by Professor Bret Sweet. Then lunch, panelists, products, a QR Code scavenger hunt, and an admissions Q&A.

An entrepreneurship video is being played and the room looks rather inspired and eager.

Now Bret Sweet is heading up the market simulation.  Everyone gets a bag with a secret inside.  Five rounds of observation, voting, and gauging of importance is going to happen.  We even have some parents involved in this.  Running the simulation, he asks, “how satisfied are you with your item?”

More directions revealed:  “Put your item on the table, walk around the room to scope out what else there is, then compare your item with the others.”

Now he askes, “how do you feel about your item?” Everybody trades!  What will people be willing to give up, and for what?

Now the room is divided into hemispheres, and it’s time to trade their goods.  Will people be satisfied, less satisfied, or in love? A round of trading happens again.

Now the “market” has expanded to be the whole room!  Players can now trade “globally.”

Results:  Round one, people were less satisfied.  Why?  Audience member says, “They didn’t have a choice with their items.” As the rounds continue, satisfaction increases, parallel to the openness of the markets and how big the trade pool is.

“I can only sell it to you if there’s a limited amount,” Bret just said. “As things are harder to get, the more expensive they are.  That’s supply and demand…rounds one and two are economics, round five is macroeconomics.  You have something that other people across the world really value.”  Brett adds that entrepreneur’s try to find a value for something that people want.

Trish takes the stage once again.  After taking a field trip yesterday, she found Hackers Dojo, Y-combinator Incubator company: Anybots, and another incubating space, Plug-n-Play.

Who are a few of her favorite entrepreneurs? Richard Branson, Mother Teresa, Russell Simmons, Steve Jobs.  Trish notes: Richard Branson didn’t graduate high school and has a learning disability, and he’s incredibly successful!

Now a little information on our degree programs:  Bachelor’s in Entrepreneurship & Innovation with a specialty in Digital Media, join degree in Entrepreneurship and Digital Media or Engineering, any degree with an Entrepreneurship Minor,

“All of our professors have experience both in teaching and their profession,” Trish says.

Trish adds, “Hands-on experiences occur everyday… students experience a method and learn the theory…  Students create Cogswell Ventures, and Cogswell provides the safety net for risks for learning…  We can be the most influential Entrepreneurship school in the country!”

Now it’s time for lunch!  Looks like everyone’s mingling, high school students, Cogswell students, panelists, parents, and professors..

Continuing along, the panelists are taking their places onstage.

Panelist Dan Marques, 25 year old entrepreneur, just flew in from Boston to join us today.  He’s head of marketing for Gemvara, a company started when he was in college.

Describing his slides: Network For Teaching Entrepreneurship (NFTE) involvement inspired him.  He went to Babson College and started a few companies, one being a network of IM users who were paid to post ads in their away messages.  Company got purchased.  Paragon Lake, the predecessor of Gemvara, started to be a method of custom jewelry.  Later, he helped rebuild the Entrepreneurship program at Babson.  He also began a dollar store in his hometown.  Later he invested in another Entrepreneur involving the “handyman service.” He then became NFTE board member of Boston chapter.

“Don’t take shortcuts because you’ll get cut short,” says Dan. “Just because you’re young doesn’t mean you can’t.”

Trish is now introducing Lee Cohen.

Born of immigrant scientists, she found she was passionate about cooking after undergrad.  Worked for Naked Juice, marketing in various cities.  She then went to Harvard Business School and got her MBA.  This is where she really got passionate about startups.  She now works with Become.com.

“My life isn’t the traditional Harvard grad life… I took a completely different route,” she says. She then adds advice, “Figure out what your passions are and get into them.” She says to the students that when they’re young and in school, they should try a lot of paths and make mistakes, it will be beneficial.  She adds, “Be open to things you aren’t really interested in,” and “work for someone who is great, not good, GREAT.”

Ash Monif is up next.  A Cogswell alum, he started the Game Development Club that is still going strong after ten years.  He started a game-making business while he was still in student housing, selling stock because he couldn’t pay anyone. Second, he started another game, IDI, a flash game about good health.  He had received a grant for it.

During his time in the Game Development Club he produced various games, even a GDC winner. He has worked at EA and Atari.  He developed with guys from SubAtomic when creating a game for the Wii.  Also, acted as a consultant with them while working for Atari.  The game they developed, “Field Runners, “was in top 20 in the Apple App store for six months.  It also maintained the Top 10 in Japan, reached the top ten in PSP marketplace, and was recognized by TIME Magazine.  Now they have a hub in Boston, looking to establish one on the West Coast. His company has relationships with developers worldwide.  Ash says, “I hadn’t realized I was an entrepreneur until I kept creating.”  He found mentors in the industry.  Also adds, “Pursue your full passion.”

Back to Trish, “Find someone who is where you want to be in ten years.”

Fun fact: “40% of HS Students have the goal of starting their own company.”

The panel is now open for questions from the audience.

Q: “What was the most challenging thing?”

A: Dan: “Manage the highs and lows of being an entrepreneur.” Expect good times and bad and stick through it. Learn from it.

Lee: “Managing survival.”  She says use the people you have. “Adapt.” “Constantly be a cheerleader… even through the bad times, be the chearleader to push forward… be the optimistic one.”

Ash: “Team, Funding, Vision.  If you’re missing one, it will most likely flop.” Also, “having a very clear vision” is very important.

Q from audience member, John, for Ash: “Do you have your dream and your day job?”

A: Ash: “There isn’t one way to start a company correct/incorrect.”  He’s tried many ways, there is no one way to be successful, so you have to do what works for you.  “When you’re a team, you have to work out each individual’s ideas for the whole.”

Trish interjects and passes the mic to the other two.

Dan: “Activities require different amounts of your resources.”

Lee: “If I were you guys, I would have taken advantage of all of the ideas and student resources.  Bills to pay shouldn’t be a limiting factor.  We all have our day jobs.”

Q from same John:  “I want to get into games, like what you’re doing, how can I start?”

Ash:  “You already did.  You’re here.” Get connected.  Get a mentor.

Q: What’s the difference between a small business owner and an Entrepreneur?

Dan:  “Entrepreneurship is a way of thinking an acting.  You can do it either in a big corporation or a small business.”

Trish: “I would agree….  so much as changed over the years, that making your own career is becoming more popular…  we’re in an environment of change… we’re teaching students that they are constantly evaluating, they have the ability to create for thmselves instead of having someone else provide.”

Q:  “What’s the biggest obstacle, and how did you overcome it?

A: Lee: “Hiring people.  It’s an art, not a science.  People who are paper perfect aren’t necessarily perfect…  you have to be able to let go and let people take over responsibilities.”

Ash:  “Founder’s Syndrome.”  You tell people to “please continue to create this beautiful thing…  like an anxious parent, but you have to be able to share the vision and let other people run with it.”  He also adds, “For me, creative conflict.  Some companies like Microsoft want you to argue… the idea wins, not the ego, not the person, the idea wins.”

Dan: “Struggle with what to optimize for, get your priorities straight, define your goals.”

Q: “What do you look for when you’re hiring?”

Dan: “Data driven people.  People who can look at data, interpret it, and go.”

Lee:  “I look for enthusiasm and brains.”  She says that if she can teach you and you’re eager to learn, you have a better chance than someone who is “paper perfect.”  “Don’t be shocked if someone says, ‘I want you for this job, not this one.’”

Ash:  “I make sure these are people I can trust.  I get to know their personality.  Honesty is a much better option.  Problem solving is also a defining factor.”

Q:  “What’s the biggest factor to help you get to the place where you were doing something that seemed to work?”

Ash: “My failures. You have to gain a sense of market activity and learn so you don’t make the same number of mistakes over time.”

Q: “What prepared you the most? Courses or experence?”

Lee: “An institution like Cogswell gives you a lot of resources.  College teaches you how to think.”  She adds, “I had to stop being afraid of failure.

Dan: “The hands-on pieces were really critical to what I’ve done.  Being in company with other entrepreneur’s was a source of motivation.”

Ash:  “Confidence.  You will encounter those who say ‘you’re crazy,’ but have confidence in yourself.  Even if I fail, I want to do this.” Also adds, “It’s better to have tried and failed than to never have tried at all.”

Trish asks the panelists to give the audience a closing thought.

Dan:  “Start something today. Start working toward something.  Move from talking to taking action!”

Lee:  “Just do it.  Whatever you’re passionate about, you enjoy, just do it.  Meeting people is very important.  There are so many resources here in the bay area.”  She adds, “if anyone wants to reach out, they can contact me through my site:  leecohenonline.com”

Ash: “Follow your passions, keep pursuing them.  Whatever happens, keep on trying and learn from your mistakes.  If you don’t know how to do something, ask.  Utilize your resources:  family, friends, teachers.  Not only do they provide initial funding, but they also provide emotional support.”

Trish thanks them for coming, and invites the audience to talk to them after the workshop.  Now there’s a ten minute break.

Back in session… PX film, preceded by Michael Huber speaking about the Project X class.

After the viewing of the film, “The Offering,” Trish thanks everyone for coming and introduces the launch of the Entrepreneurship Competition! Groups of up to four students create a business plan and have the chance to win a scholarship.

Ending the workshop, she introduces another activity, a QR code scavenger hunt.  She also adds that there are admissions representatives on site to answer any questions they may have.  Attendees disperse, with much buzz still in the Dragon’s Den.

Great showing, and lots of participation.  Looking forward to the next event!

Are you going to the Entrepreneur’s Workshop?

Thursday, November 18th, 2010

It’s only two more days until the Entrepreneur’s Workshop.  Are you going?  If you have the entrepreneurial spirit, it’s not too late to RSVP.  Just fill out the form on the Entrepreneur’s Workshop page.  At the workshop, you’ll learn by doing. There are simulations lined up to give students experiences in marketing and exercises in product design.  Following the interactive activities is a panel with Cogswell Alum Ash Monif, COO and Executive Producer of Subatomic Studies, and serial entrepreneur Dan Marques, who has seen much success with his involvment in online marketing for Gemvara. The panelists are there to answer any questions you might have regarding your own ventures, so come out to the Entrepreneur’s Workshop and learn how to make your goals reality!  The event is free, and is also open to current Cogswell students, so this may be prime time for prospective students to ask questions of current students as well.

In other news, today is the Thanksgiving potluck!  This has been a highly anticipated event for everyone on campus.  What’s the excitement about food, you may ask?  Everyone from student, staff, and faculty can show off their culinary prowess.  Where else can you get a taste of the best macaroni and cheese in the world made by the Assistant Admissions Director?  Or the most phenomenal green bean casserole from your Professor?  It’s fascinating to see who is equally talented in the kitchen as they are in sculpture, programming, or music composition.

Cogswell College Alumni Resources!

Friday, April 9th, 2010

Hey Alumni!

gradsDid you know that we have two special web pages just for you?  Check out our alumni page on our Cogswell site: http://cogswell.edu/alumni.htm And see more by clicking on “Alumni and Partners” link in the navigation bar near the top of the page!

We also have an entire site dedicated to alumni!  Check us out at http://www.cogswellalumni.com

Want to get connected with Cogswell again?  Sign up for our newsletter and let us know what you’ve been up to.

Alumni’s Company Publishes His Global Game Jam Game

Friday, March 19th, 2010

sumo_title_clickDuring the Global Game Jam here at Cogswell, one team decided to create their game for the iPhone.  After 2 intense days of creating the game, the team published the game Sumo Stealth through team member and alumni Tobiah Mark’s company Yobonja.  We caught up with Tobiah to ask him about his experience both with the design and the publishing.

Your name, your position on the team and other members of the team?

Tobiah Marks – Design/Voice of Skunky

Other team members:

George Lam – Programming

Seth Robles -  Art

Madison Parker – Art

To read the team’s blog during the Global Game Jam, click here.

What is the name of the game and what is the game play like?

The name of the game is Sumo Stealth (available for free on the Apple App Store: http://itunes.apple.com/us/app/sumo-stealth/id353642050?mt=8). The game only has a simple one button control scheme, tap the screen to change disguise. The story is that a sumo wrestler is trapped in a shopping mall full of roaming gangs of Punks and Monks, and he must sneak past them by disguising himself as one or the other. The game speeds up and gets harder over time, and goes on until you’re caught in the wrong disguise. Your score is the number of seconds you lasted before being caught.

What was your inspiration for the game?

SumosarusGoing in we all wanted to make a simple game, focusing in on one or two gameplay elements and just trying to make that fun. The idea we came up with was a player trying to sneak past groups of Monks and Punks. We boiled the whole idea down to its simplest form where all you do is change your character’s disguise. After we told the idea to the rest of the Game Jam groups, somebody mentioned the Gamma4 competition going on at the same time looking for one-button game submissions. This had been going on for a while, but the deadline happened to be that same Sunday night Game Jam was done. So we ran with the idea and made it a one-button game so we could also submit to it.

In case you’re wondering “Why Punks and Monks? Why do they hate each other?” Well, at the Global Game Jam 2010 at Cogswell College, one of the requirements for the game is that the game must contain a Monk, a Punk, or a Skunk. So we decided to go with Monks vs. Punks. Why make it a sumo wrestler? Because it’s funny. We named him Skunky though, just so we can say we hit all three.

At what point did you decide to make an iPhone game?  When did you decide to submit it to the App store?

Within the first 15 minutes of starting work on the game, we decided to make it for the iPhone.  One of the first things we thought after setting up was “This game would make a cool iPhone app”. Well, George had a copy of Unity iPhone, and Yobonja (my company) has a developer account, so everything just worked out too nicely not to do it.

What was the most rewarding part of making the game?

The team. We had a great team, and we all had similar visions of what we wanted out of the game. It was great to just have everything click and fall into place without any last-minute drama or design arguments or struggle to complete the game on time.

What was the most challenging?

I’m not sure. I’m still impressed that Madison made a whole 3D mall full of assets in 2 days, or that George had the whole game working in prototype form late Friday night, etc. But I’d say probably turning Seth’s awesome drawings into a animated character, and trying to set to look correct in Unity since none of us were animators.

Tell us a little bit about your newest game, Snack Time for Caterpillar?

My company, Yobonja, just released Snack Time for Caterpillar. It’s an iPhone game where you move around a cute little caterpillar on a leaf trying to eat as much food as possible while trying to avoid dragonflies that come to bother you. You control the caterpillar by tilting your iPhone/iPod touch/iPad then once you’ve built up enough energy by eating you can engage monster mode and turn into a dragonfly eating machine!  The game has social features like global highscores, awards, and facebook/twitter integration powered by AGON Online.  It is available now for free on the iTunes app store.  http://apps.yobonja.com/snacktime

Caterpillar

Alumni iPhone Game Fieldrunners Featured in Game Developer Magazine

Friday, February 12th, 2010

Fieldrunners_white

Subatomic Studios Co-Founder, Sergei Gourski (2003) and fellow Cogswell Alumnus, Ash Monif (2002) have a lot to be excited about. Not only has their iPhone game Fieldrunners been nominated as one of the finalists in the Indie Game Challenge Gamer’s Choice Award, but it has also been featured in the latest (January 2010) issue of Game Developer Magazine. In an article entitled, Rethinking User Interface by Brian Robbins, Fieldrunners is praised for its ability to let players make their moves with great accuracy. It does this “through a combination of advanced touch detection logic and allowing users to zoom far into the gameboard as well.”

Congratulations to Subatomic Studios for the recent recognition Fieldrunners has received!

Profile of Executive VP Job at Global VR

Friday, January 29th, 2010

limaGreg Lima (class of 1999)
BA – Computer and Video Imaging

I am Executive Vice President of Gaming at Global VR’s east coast division where I invent and execute the creation of games of various casino game manufacturers. Not long ago, I patented a video poker game that was purchased by a major player in the casino industry.

One of the more rewarding parts of my job is the chance to be creative within such an exciting and fast-paced environment. I think the best lesson Cogswell taught me was to complete tasks with a production schedule in mind. It does not help in a commercial art setting to create innovative and imaginative pieces if they cannot be delivered. It is not profitable to create work without considering the time the project will take before you begin.

The interaction with faculty members at Cogswell was an important part of my experience. Thanks to the small class sizes, you get to know them pretty well. Some of them I still consider friends today.

I knew I wanted to be part of the video game industry since the time I received an Amiga computer in 1988. It was this computer that was responsible for a lot of the breakthrough CGI at the time. When I learned all that it could do, I was hooked on the Caligari-Ray and watching television commercials that used CGI.

Anyone entering this field needs to understand that formalized training is only 25 to 50% of the total package. One needs to be prepared to take what they learn day-to-day and apply the new skills every chance they get. This field demands total commitment.

-Bonnie Phelps, Dean of Institutional Advancement

Alumni Memories of Pearl Harbor Battle

Wednesday, December 9th, 2009

pearl-harbor-uss-shaw

Since the anniversary of the attack on Pearl Harbor was recently commemorated, we thought you might be interested in hearing about the experiences of a few of the Cogswellites who were present during the battle.

Reprinted from the January 16, 1942 “Cogswell Spirit Builder”

News from Pearl Harbor

The following letter, dated December 25, 1941, from Bill Kendall (class of 1941), came to the office recently. Because of its great interest, we are quoting almost all of it.

“Christmas and New Year’s greetings from the Cogswell Alumnae in Hawaii – Bill Bjorman (1941), Sam Bucchieri (1939), Hubert Cazin (left in 1939), Bill Kendall (1941), and Ed Sorensen (1940). We hope that we find you as well as we are in the holiday season and eagerly await the time we can offer our greetings in person. Wartime Hawaii finds us serving both the armed and civilian forces of our country. Bjorman, Cazin and I (Kendall), are bolstering Uncle Sam’s naval detachments as Radiomen Third Class – a petty officer rating, while Bucchieri and Sorensen carry on as draftsmen for the Army Engineers in Honolulu. Ed Sorensen is the lone Aloha Land Cogswellite to gain membership in the ranks of the married, although Sam Bucchieri had a close escape before he left the mainland. Speaking of escapes, few will rival the scrape with the grim reaper that Bill Bjorman had at Pearl Harbor on that horrible Sunday morning of December 7, 1941. Aboard a strange ship sinking with torpedo hits fore and aft, and through a hail of machine gun fire he, with many members of the ship’s company made their way to safety ashore only to have to battle fires for 30 hours without a let-up.
I have not seen Cazin, who was aboard a seagoing tug, but Bjorman tells me that he is safe. Hubert recently returned from Midway Island where he was engaged in secret radio work. Bjorman and I were scheduled to accompany him on that trip, but were transferred from that duty on the eve of the departure of the ship. Standing a watch on one of the Navy Circuits where the holocaust at Pearl Harbor was going on, I saw little of the fierce action of the Navy Yard since my duty was at the Naval Radio Station a few miles from the Harbor. I had a good idea of what was going on, however; for we handled the communications end of the battle and those messages were hot. I cannot say much of the attack for obvious reasons, but Bjorman’s story was more vivid than any I have seen in the newspapers. We lost many fine shipmates that never can be replaced – I would rather not dwell any longer on that subject.
Bjorman, Cazin and I went to Radio School when we arrived from the States, and completed the four months’ course in two months. Bill and Hubert were transferred to the 14th Naval District Communications Office upon graduation, and I was retained at the school to work in the capacity of assistant instructor. Our Cogswell training put us well ahead of the other students at the school, and when the four-months’ term ended at the Radio School, Cazin was sent to Midway – Bjorman and I missing that duty for which we were slated by last minute transfers to duty in the 14th Naval District Communications activities. I was sent to the Naval Radio Station at Wailupe, on the Island of Oahu, and Bill was held at the 14th Naval District Communications Office. Returning from Midway, Cazin was greeted with a further transfer to duty aboard a seagoing tug – his present duty. The radio station at Wailupe was been moved to new quarters a few miles more from Pearl Harbor than Wailupe.
We seldom see Sam or Ed since our liberties are so uncertain, although Bill and I did spend a weekend at Sam’s apartment on a rare two-day liberty. They are working on engineering drafting for army ordnance, and claim that Cogswell training makes their work easy and therefore pleasant. Our increased wartime duties make it almost impossible to see these fellows, but if we get a break we may get in touch with them again somehow.
My wish is that this letter finds the entire Cogswell faculty in fine spirits and good health.

Aloha Nui Oe,”
(Signed) Bill Kendall
Reprinted from the June 15, 1942 “Cogswell Spirit Builder”

Visitors to Campus

“John Danaher (class of 1940), a 1st Class Yeoman, has been on leave the last two weeks and found time to visit Cogswell. He has been in the Navy two and a half years, most of the time being stationed at Pearl Harbor.
At the time of the Japanese attack, his ship was in the harbor alongside the Arizona, which was sunk when a bomb burst in the ammunition room after falling down the smoke stack. John’s ship was the only one which managed to get out of the harbor during the attack. It was forced to beach on the point at the mouth of the harbor. This spot has been named after the ship because of the event.
John reported that even though the attack was a great surprise the men were calm and none went to pieces under the sudden nervous strain. However, they all hope they will never see such action again. The lights on the Pacific coast, fresh bread and vegetables, milk, and other foods we take for granted seemed very good to him.”

-Bonnie Phelps, Dean of Institutional Advancement

Alumni Spotlight – Greg Reisdorf, Designer at Visceral Games, EA

Monday, November 30th, 2009

greg-on-dantes-inferno

Company name, your job title, a brief description of your job responsibilities and how long you have worked there.

Hi I’m Greg Reisdorf. I’ve worked at EA for 4 and a half years and I design levels at Visceral Games. Currently I’m working on Dante’s Inferno.

Can you give an example of what you might do on a ‘typical’ day?

On a typical day I usually go through a process of coming up with an idea for an area in a level, implementing the idea, testing it to see if I like it and then making changes accordingly. Once I like the area I show it to my lead.

Can you give an example of something that surprised you about your job when you first started?

When I first started, I was surprised that there is no concrete way for making a game. The industry is still new, so the process for making each game is always different. There’s a lot of creative problem solving both on the design side and also how the design comes to fruition.

Describe your piece of the production cycle. How does what you do move the project forward?

(more…)