Posts Tagged ‘Animation pipeline’

Pixar Tips for Speeding Up Your Animation Pipeline

Tuesday, April 16th, 2013

If you live and die by the GPUs (that’s Graphic Processing Units for the uninitiated), you know the time these chips save you every time you redraw a 3D scene.

In this tutorial from the session he led at the 2013 GTC, Laurence Emms from Pixar, gives a brief overview of the history of GPUs, a discussion and demo of how GPUs are used at Pixar and the future of GPU development in the industry.

What solutions have you used to make your  workflow faster?