Posts Tagged ‘Alumni’

2009 Grad, Michael McConnell, Uses His Skills to Reach Billions

Tuesday, July 14th, 2009

McConnell

Michael McConnell graduated from Cogswell Polytechnical College on May 9, 2009 with an inter-disciplinary degree in Multimedia Engineering and Design. He received a Bachelor of Science and was one of the valedictorians at Commencement. He currently is doing an Internship at Tertia, a San Francisco based company that uses unique technology, in partnership with the US publishing industry, to deploy enhanced English media to the 2 Billion second-language speakers of English worldwide. (more…)

Steve Swink Authors Book on Game Feel

Monday, July 13th, 2009

swinkbookcover2

 

“Picture yourself playing Super Mario Brothers. Imagine the sensation of moving Mario around the level, the feel of jumping over pipes and platforms,” said Steve Swink, author. “In digital game design, ‘feel’ is the most overlooked facet of game design. It’s a powerful, gripping, tactile sensation that exists somewhere in the space between player and game.”

Cogswell Alumnus, Steve Swink (Class of 2005), authored the book Game Feel: A Game Designer’s Guide to Virtual Sensation. The publication was released in paperback in October 2008 by Focal Press/Morgan Kaufmann.

Steve Swink graduated from Cogswell in 2005 with a Bachelor degree in Computer and Video Imaging. He is a game designer and managing partner at Flashbang Studios, a creator of independent games in Tempe, Arizona.

Click here to read more about the book . . .

Click here to learn more about Cogswell’s Game Development degree program.

- Bonnie Phelps, Dean of Institutional Advancement

Audio Alumus Speaks about Audio Program

Tuesday, July 7th, 2009

Evan Peebles, Technical Support Specialist and 2007 Cogswell College graduate answered some questions regarding his experiences and reasons for entering the Audio Program at Cogswell College.  Here is what he had to say:

Why did you come to Cogswell?

As people look for colleges, there is often a list made somewhere in their mind of what they want.  When I was looking for a college to attend,  I was looking for several specific things.  First, I wanted to get a degree in audio science. While there are many schools that offer programs in this field, very few are WASC accredited bachelor degree programs.  In the audio field, few careers require bachelor’s degrees. Historically many of the careers in this field were entered through reputation, apprenticeships and connections.  But the audio field is currently in a bit of turmoil and is changing fast.  I love learning and wanted to reinforce my own experience, but it was also important to me to have a safety net.  A WASC accredited bachelor’s degree assures that I could proceed with further education such as a Masters or Ph.D., as well as opens up a wider variety of career paths in case the audio industry’s upheaval gets dramatically worse or I change my mind in the future.  In Cogswell, I found a college that offered the exact degree I was looking for.  Once I had heard of Cogswell, I only ever heard from people about how great it was!  The location was great, no need to move to LA, Florida, or New York.  The tuition was really affordable for a private college.  It has an incredible student-to-professor ratio.  As the college has great industry ties, many industry professionals working as professors, and a flexible program, I would have plenty of great opportunities for internships to further develop my skills, resume and connections.  And the people at Cogswell really cared. (more…)

Cogswell Alum Sean Velasco Interviewed in IGN

Wednesday, June 17th, 2009

SeanV

Cogswell College alumus, Sean Velasco stopped by the IGN studio for an interview prior to the E3Expo. Sean currently works for WayForward Technologies in Los Angeles along with fellow alumni Steven Foote and Austin Ivansmith.

In the interview Sean says, “I was playing A Boy and His Blob one day and thought, man, this is such a great premise and we could execute so excellently on it with all of WayForward’s proprietary animation, with all of our awesome 2D platformer experience.”   

Since the company already had a good relationship with Majesco who owned the rights to the game, the team threw together a pitch about their concept for A Boy and His Blob. Sean also discussed the game design decisions, including the use of 2D rather than 3D art.

Check out the full interview at www.ign.com.

-Jennifer Daily, Admissions Counselor