Posts Tagged ‘3D Modeling’

Cogswell’s Project-Based Learning Receives Praise from Visiting Students

Tuesday, April 15th, 2014

On Thursday, April 10th; 20 students from Management Center Innsbruck (MCI), an Entrepreneurial School in Austria, came to visit Cogswell.  Most of the visiting students are studying Art & Entrepreneurship, and were fascinated with Cogswell’s Project-Based Learning classes and studios.

The MCI students were amazed with the work they were able to see, and that it was all “made from scratch”.  From character sketches & 3D models made from clay, to digitally rendered creations brought to life; the MCI students were completely in awe. They also got the opportunity to learn about the process that a piece of art will go through to become part of an animated film or game. Cogswell’s own Digital Audio Technology students then add music to the digital projects to create a completed work of art done entirely by students.

Cogswell’s Project-Based Learning classes are the foundation of the education provided here; they help to create strong, T-shaped individuals that are prepared for careers in a variety of industries.

Cogswell Hosts SVForum SIG – Sixense Demos MakeVR, 3D Modeling/Printing Solution

Monday, October 21st, 2013

When SVForum 3D Printing SIG – which fosters innovation, entrepreneurship and leadership within the San Francisco/Silicon Valley ecosystem – needed a space to host it’s upcoming October 28 event, Cogswell was a perfect fit. The event features Sixense Entertainment and a demo of the company’s MakeVR solution for 3D modeling and printing. We’re pretty sure that all of our 3D modeling and engineering students will enjoy the presentation so make sure you reserve a space.

MakeVR uses Sixense’s STEM System™ for motion tracking and control to give consumers a natural, intuitive, and fun way to model and print in 3D. The STEM System provides precision tracking of a user’s every move. Coupled with the easy-to-use yet powerful MakeVR application, users can have fun creating and printing 3D models quickly and easily.

DATE: October 28, 2013

TIME: 6:30 to 9:00PM

PLACE: Cogswell College, 1175 Bordeaux Dr, Sunnyvale, CA 94089

Refreshments served

Radically fun, easy-to-use, and powerful, the MakeVR solution from Sixense is an entirely new take on modeling objects for 3D print and other uses. MakeVR’s two-handed interface paradigm is specifically designed for Sixense’s one-to-one motion tracking and control technology as embodied in the company’s STEM System™ wireless motion control platform, for which there was a massively successful Kickstarter campaign (almost $605K!). The solution allows people to create simple to very complex objects with natural hand motions.

To attend, register here and use coupon code ‘3DPrinting100’ for free admittance.

Check out the great 3-minute MakeVR overview video

“MakeVR marries the familiarity of joystick control with a pro-caliber CAD engine. The upshot is that regular-old, non-designer civilians can create relatively complex models.”TechHive.com

A Little Razzle Dazzle for Independence High School

Monday, November 26th, 2012

Cogswell College at Independence High SchoolOn Friday, November 16, 2012, a small contingent from Cogswell College visited the campus of Independence High School in San Jose to offer interactive presentations that highlighted our Audio Production and 3D Modeling majors.

Tony Dias, a faculty member in our Digital Audio Technology degree program and Matt Bard, a student in our Digital Art and Animation degree program, lead the demonstrations. Paula Cruz, Community Outreach Specialist for Cogswell, facilitated the event.

Throughout the day the group provided 7 demonstrations for more than 1,000 students. The audio side of the presentation featured the magic of sound synthesis and the flexibility it gives sound designers. Tony provided samples of digitally created sound and then let the students experiment. Matt demonstrated the power of Zbrush and Maya, software programs widely used in the digital arts industry to bring characters and environments to life through color and texture and to animate characters.

Tony, as an alumnus of Independence High, also offered advice to the students including:

  • Attend college or other professional training
  • Learn how to learn and develop good problem-solving skills
  • Be persistent and learn from failure
  • Network with both your peers and other groups
  • Plan your career and follow your passion

Thanks Tony and Matt for spreading the word about Cogswell’s amazing learning environment!

Longtime Cogswell Contributer Max Sims Moves On

Wednesday, July 8th, 2009

Max Sims, who joined Cogswell as an adjunct 3D Modeling instructor in 2000 and served most recently as Director of Corporate Relations, has moved on to attend graduate school and pursue design projects and speaking engagements. Max taught several classes and arranged many industry events over the years, most recently a campus visit from Rhythm and Hues Studios.

Max’s tall tales and terrible puns will also be missed.

-Michael Martin, Dean of the College

Industry Pro and Alum Devorah Petty Returns to Teach

Monday, July 6th, 2009

Petty_02

Cogswell is lucky to have many devoted alumni who come back occasionally to teach classes where they bring the latest best practices and share their particular artistry. Peter Mo and Mason Sheffield are just two recent alumni instructors.

This summer, Devorah Petty is teaching our Digital Arts and Animation Texturing class. Devorah is a freelance texture painter and look developer with nearly a decade of experience working for major visual effects, animation, and gaming clients.

After finishing a series of modeling and animation classes at Cogswell in the late 90s, Devorah began her career on the first Matrix film, joining the staff at Manex as a texture painter and working her way to lead texture painter, where she worked on the Matrix Sequels as well as Crouching Tiger Hidden Dragon, Mission Impossible II, Bless the Child and Minority Report. (more…)