Posts Tagged ‘3D modeling degree’

What is 3D Modeling and What Does a 3D Modeler Do?

Wednesday, July 10th, 2013

Student artwork by Joe Giambrone

We think of these individuals as the work-horses of the industry. Every building, environment and character has first been touched by a 3D Modeler. Basically they create three-dimensional computer models and provide the ability to view the object or character from all angles.

While the general public tends to think of these jobs being mostly in the entertainment or creative industries – these skill sets are in demand in many fields including military, architecture, medical research and even chemical research scientist.

To learn more about the tools a 3D Modeler uses, check out the article in Wise Geek or to learn how to become a 3D Modeler, read through the learning opportunities on the Cogswell College website.

A Little Razzle Dazzle for Independence High School

Monday, November 26th, 2012

Cogswell College at Independence High SchoolOn Friday, November 16, 2012, a small contingent from Cogswell College visited the campus of Independence High School in San Jose to offer interactive presentations that highlighted our Audio Production and 3D Modeling majors.

Tony Dias, a faculty member in our Digital Audio Technology degree program and Matt Bard, a student in our Digital Art and Animation degree program, lead the demonstrations. Paula Cruz, Community Outreach Specialist for Cogswell, facilitated the event.

Throughout the day the group provided 7 demonstrations for more than 1,000 students. The audio side of the presentation featured the magic of sound synthesis and the flexibility it gives sound designers. Tony provided samples of digitally created sound and then let the students experiment. Matt demonstrated the power of Zbrush and Maya, software programs widely used in the digital arts industry to bring characters and environments to life through color and texture and to animate characters.

Tony, as an alumnus of Independence High, also offered advice to the students including:

  • Attend college or other professional training
  • Learn how to learn and develop good problem-solving skills
  • Be persistent and learn from failure
  • Network with both your peers and other groups
  • Plan your career and follow your passion

Thanks Tony and Matt for spreading the word about Cogswell’s amazing learning environment!

Cogswell Faculty Spotlight – Michael Huber, Digital Art & Animation

Monday, November 16th, 2009

HuberProfile

Michael Huber

Assistant Professor Michael Z. Huber is a computer graphics animator and effects supervisor, based in the San Francisco Bay Area. Born in the Arizona desert and raised in the Silicon Valley, he is the product of an engineer father and an artist/actress mother. It seems only fitting that his line of work involves the marriage of art and technology on a daily basis.
Michael’s interest in animation began while attending film school in San Francisco, where he studied stop motion animation, cinematography and film production. He eventually transferred to San Jose State University, where a new program called CADRE (Computers in Animation, Design, Research and Engineering) was introduced, which was one of the first places to study computer animation. He furthered his own education by investing in animation software, called HASH, and continued to teach himself enough computer animation to start a freelance animation company, called Gravity 3D.

Having been in the visual effects industry since 1994, Michael’s freelance projects for commercials and videos eventually led to major motion picture and video game projects. He has worked on over fifteen feature length films and has been fortunate enough to work for directors such as Wolfgang Peterson, Luc Besson, Ridley Scott, Roland Emmerich, Michael Bay, and Steven Spielberg.

What classes do you currently teach?

Currently I am teaching advanced classes in computer character animation {part of the Digital Art & Animation program). Also I head up the Project X production group. In Project X we create short films for film competitions.

Do you have a favorite class to teach? If so, why?

I enjoy teaching period. When I see someone grow or that light bulb turn on over someone’s head that is very gratifying. But if I had to pick one I would say the Project X, as it’s really the most creative environment for the students to grow in.

Have you worked for non-academic companies in the past? Which ones? How did that experience make you a better teacher?

Yes, I have been all over the map as far as entertainment is concerned. I have worked for video game, visual effects, and broadcast companies alike. To name a few I worked at Electronic Arts as a Lead Artist, Disney Feature Animation as an animator and Art Director, and Digital Domain as a Technical Director. And that is just a few of them. And yes the more experience you have outside of academia the more of a holistic approach you will be able to bring the to the teaching table, it’s pretty simple.

What made you decide that you wanted to teach?

Not what you would expect. I had a death in the family and it made me realize that I wasn’t doing what I really wanted to do. Furthermore the industry is so fast paced that I had to slow down or I would be in for some serious health problems for myself. Teaching seemed like a way to slow down. Ironically it’s just as difficult. I think any job can have its challenges if you care about it.

What projects have you worked on in the past? What was your role in the project?

Well going backwards I have worked on Tiger Woods PGA tour 2005, 2006, and the 2007 versions, also The Godfather video game as Lead Lighter. For films I played a large role on the Roland Emerichs version of Godzilla as Senior Animator. Also the last two Matrix Films, Black Hawk Down, Armageddon, Poseidon, Titanic, Blade two and three, Minority Report, and there are several others. It’s funny but the work has been so fast paced and hectic that I can’t remember half of the films I have worked on sometimes.

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