Global Game Jam is a worldwide event in which over 20k “jammers” meet together in various locations around the globe to make games, and once again, we are hosting it at Cogswell! It is an intense 48 hour event in which programmers, artists, designers and audio folks are challenged to come together to build games from scratch. Best of all, every game produced is absolutely free to download once it’s finished. Admission is $40 for the general public, $20 for Cogswell Alumni, and $10 for any Cogswell or college student with a valid college email address. Price includes a pizza dinner Friday night and snacks throughout the weekend. Don’t miss the chance to be part of something huge as space is limited to 50 participants this year. Register soon! http://www.cogswell.edu/ggj2015
We’re excited to announce the teaser for the project that Star Thief Studio – one of our newer studio classes – coming in Spring 2015!
Star Thief Studio is one of several on-campus Project-Based Learning studios at Cogswell College. These studios mirror professional production studios and allow students to collaborate with their peers – whether they be artists, animators, technical artists, engineers and sound designers – to create outstanding large scale projects.
= ABOUT STAR THIEF STUDIO =
Star Thief Studio is guided by faculty with industry experience and student work is regularly critiqued by industry professionals. We are focused on creating engaging story-driven content in the form of animated shorts and interactive stories. Currently Star Thief Studio is working on an unannounced project which will feature a stand-alone animated short and an interactive version of the story, bundled together as an app for the iPad.
Our development artists work in a dedicated studio space and use everything from pencil, paint and clay to Maya, Zbrush, Mudbox, Photoshop, Renderman and Fusion. Much of our digital painting and sculpting is done on Cintiqs. Our engineers use tools like X Code, Flash Professional, and Maya, writing code in Objective C, C++ Maya API, Action Script, Mel Script and Python.
Star Thief Studio offers students the opportunity to be an important part of a major project that will deliver a great experience, film credit and professional quality content for their demo reel. The large group, project-based environment of Star Thief Studio gives students the opportunity to develop and exercise the skills needed to work effectively with a team over an extended period of time. Skills like communicating professionally, being a team player, taking initiative and learning to lead, as well as managing time-sensitive tasks and completing work within deadlines. In the end, students will have work for their portfolios which has been refined to an extremely high standard and used in a major animated and interactive project.
See more at: http://www.cogswell.edu/student-work/studioe.php
Cogswell College Digital Media Management (DMM) program faculty and students attended the “Next Steps for Technology Forum” which was sponsored by Intel and Rainbow PUSH. Engaging in dialogue about increasing diversity in the employment and supplier pipelines over 300 people including VC’s, entrepreneurs, technology companies and community based organizations. Participants were treated to talks from Rev. Jesse Jackson and upper management from tech companies.
Merry Christmas, Joyous Kwanzaa, Happy Hanukkah, and Happy Festivus for the rest of us! Finals Week is here, and the holidays are happening right now. While all of us are hard at work, studying, taking tests, giving presentations and more, we’re all looking forward to the end of it all. It’s just three more days now until we can say goodbye to the all nighters, the unhealthy amounts of coffee and the energy drinks. All of the stress and hard work that everyone has been putting forth will all be worth the effort once the semester ends on December 20th. I know I’m looking forward to home cooked meals, cozy weekends and hot cocoa, but I won’t ever forget what truly matters around this time of year.
It isn’t about the presents or the free stuff, it’s about the family and friends you spend your days with. The priceless memories that are formed each and every day, particularly around this time of year. It’s a time to look back and reflect upon the year: did I accomplish everything I set out to do? Or did I have a great year anyway? Whatever the case, take the time to seek out your friends, family and loved ones, and remind them why they matter in your life. Don’t forget to have fun and be safe my friends!
Happy Holidays Everyone!
The Cogswell Pulse interviewed senior Digital Audio Technology student Randy Greer about the creation of his compilation album that was released last semester. Randy began studying classical music in 2007, under DR. Scott K Bowen, Travis Silvers and Aaron Garner. He later shifted his focus from classical music to digital music while at Cogswell College. We asked about his experience in producing an album and the journey that he went through.
Q: What is the inspiration for your music?
A: The inspiration varies from song to song really. Because the songs have to cover a wide variety of styles, I have to draw inspiration from all over. I might listen to jazz and country back-to-back for a week straight in while I’m working on a rock song. I got one of my catchiest melodies “glock jams” from a mechanic who was whistling to my music as I wrote with my window open.
Q: What project did you create your music for? Why did you create your album?
A: I created an album for my Portfolio II class. It’s license free music to hand out to businesses to help get my name out there as a composer.
Q: How long did it take you to create? What software did you use?
A: It took me the whole semester to create the album. I wrote about 3 songs a week, but some of the songs had to be recorded. All songs had to be edited, mixed, and mastered. The album art and website had to be created as well. I used Pro Tools 10 a lot. I also used a MIDI notation program called Guitar Pro, mastering was done with iZotope, and I used Propellerhead Reason 5 for a lot of my electronic sounds.
Q: What is your favorite part about the album?
A: My favorite part of the album was probably the country song. I had to learn to play the banjo just for that song and I fell in love with the instrument and its unique characteristics.
Q: What was the most challenging part about creating the album?
A: The most challenging part, believe it or not, was not the time constraints. It was not knowing how the music will be used. This meant I had to make music without direction even though it still had to fit parameters to stay as useful as possible.
Q: What did you learn while creating this?
A: I learned that although the people guiding you have knowledge, it is often faster and more consistent to execute your own decisions – with confidence and reason. I learned how to write a simple work-for-hire contract. I learned how to play the banjo, and I also learned how to prep meals for marathon work sessions. That might not be important to everyone but I don’t believe it’s necessary to kill your body to make good work while meeting tight deadlines.
Q: Did you create the album with the help of other people? If so, how did they contribute?
A: Having outside help was a must. I have original music falling out of my ears to the point where it’s a distraction on any given day. But finding ways to manage and present the music can be overwhelming with 45 songs at a time. I had to use other students in the audio department for mixing and mastering: Justin Floyd, Joey White, Marc Rivas, and Andrew Wilkins were all a huge help. Often times, the school’s studios were overbooked, or equipment I reserved was rented out to someone else when I had booked a session with a professional musician. Those other students pulled through to help me out in emergencies.
A: Most of the people I worked with who were also Cogswell students were reliable and fast, however most of the people who were not from the school – like my session musicians – were flaky. They were willing to commit but reluctant to execute, without some coaxing and encouragement. The best thing I did was playing the instruments myself. I made recordings by myself. I mixed by myself. It’s not that I wouldn’t want to work with these people, but when I’m on a timeline and being graded and they are not, I can’t expect them to put the same amount of care and determination into a piece of work that I would.
Q: What would you do differently for your next album?
A: As far as careers go, my first choice would be to create original music and sound effects for video games, followed by movies or television. I’d also be happy to be hired to write music for apps, commercials, online videos and startup promotions. Ideally I would like to work full-time for a company that has good benefits. I’m not sure how many 9-to-5′s are out there that fit that description, but I my goal is to one day start a family. I want to be able to support them without compromise and I will need a job that can ensure that that happens.
Hold your breath and hold the press—new details are swimming the internet right now about Finding Dory, the long-awaited sequel to Finding Nemo from Pixar Animation Studios. Guess what—much of the film is going to be set in California! At the Marine Biology Institute of California, to be precise. (Sounds a lot like Santa Cruz to me.) As stated by comicbookmovie.com, “the story of the movie will follow Dory, Merlin and Nemo as they set off on a journey to find about Dory’s past and parents.” In addition, we also learn that Dory had, in fact, been born at the Institute and was released into the ocean when she was young. We’re going to see the return of many of our favorite characters, but there’s also going to be plenty of new ones—including Dory’s parents! (Do they also suffer from short term memory loss? Are they natural blues as well?)
Apparently there’s been software developed specifically for handling crowd simulations for this movie (the many schools of fish) which isn’t surprising at all. Studios are constantly upgrading to newer and better ways of showing us complex animation and rendering – the likes of which we’ve never before. With their newest release Big Hero 6, Disney has set a new bar in terms of the level of sophistication in rendering.
Speaking of fabulous rendering—be sure to keep an eye on Project X here at Cogswell. I was able to get a glimpse of a few of their first renders of the new and upcoming animation short and I was blown away. I feel that this new one is going to be an amazing addition to what Cogswell has accomplished so far.
The last week of school is upon us and as such, many students find themselves with work piling on top of work and increasing levels of stress. With five classes this semester and a job to stay on top of, I have no shortage of tasks to complete and deadlines to meet. Luckily, I’ve already completed one class for the semester… no class next week for Drawing For Animation! For me, this means one last project in Perspective and Rendering (Daytime/Night time building), a last essay in Ethics class, a group performance in Acting for Animation, and one last project in Video Editing, the Experimental.
To say it was an easy semester would be a lie; this semester was, by far, the most challenging for me so far. With 2 project classes – both with heavy workloads – I had my work cut out for me. But I’ve managed to stay afloat! That’s not to say I didn’t enjoy this semester however. It’s been one of the most gratifying few months of my scholarly career yet.
Walking through the halls of the school I see evidence of finals taking their tolls on the students. People scrambling to finish last projects, a spike in coffee intake, and more than a handful of people napping all around the campus. I’ve already pulled one or two all-nighters, but I’m sure I’m not the only one. Finals week is almost here, and while I had a great semester overall, I can’t wait for Winter Break!
DAA 3D Animation Student
Creative Talent Network Animation Expo
If I were to describe an experience as life-changing, this would be one those experiences. Talent from all over the world was concentrated into a single, weekend-long conference at the Marriott Hotel in Burbank, California. Thousands of artists and animation enthusiasts gathered to participate in workshops, visit artist booths, have their portfolio reviews by industry professionals and make connections. Animation legends like Glen Keane and Eric Goldberg were there. More than once, I walked by a short, older man in a Hawaiian shirt and realized I’d just passed by one of the greatest names in animation. While I never got the chance to talk with Eric Goldberg, it was thrilling just having seen him in real life.
I participated in seven workshops, many of them concentrating on character design. A particularly useful one by Ty Carter, a visual development artist at Blue Sky Studios, focused on how to get a dream job right after college. Ty Carter made it very clear that a lot of hard work was required—and that if any of the workshop attendees were as good as the artists currently exhibiting at CTN, we would definitely get into the industry.
I had around four portfolio reviews; two by Nickelodeon from their Artist Program and Interactive Content Development departments, one by a professional (and very exhausted) character designer, and the last by an extremely talented character and design artist who actually volunteered to look at my portfolio and gave me feedback. Portfolio review is so extremely important—while getting invaluable critiques on how to make your art work better, you are also making connections and getting a really good look at what the industry standard is. There’s a certain degree of fear in what others will say about your work, but I was mostly eager to see in which areas I was succeeding and which ones I needed to work harder at. The reviews were very positive, and I left with a clear vision of what I needed to work on before application dates rolled around. I also gained a possible lead working with Nickelodeon.
In addition to workshops, book signings, and meeting artists, I got to see a screening of Song of the Sea, the newest animated feature by Cartoon Saloon in Ireland. A story about selkies, humans that are part seal in nature and can transform when they put on their coats, Song of the Sea is breathtaking in its 2D traditional intricacy. It’s wonderful seeing a traditional animation studio from Ireland making waves in such a 3D animation-focused industry.
CTN is an absolute must for any serious student in any area of animation. The connections are invaluable, and it is a privilege to be in the same room as some of the artists that attended this year. It’s a dose of reality to be around industry professionals of that caliber—while in school you’re in a completely different environment, but once you’re actually talking and interacting with people you’ve only heard about your entire life, it makes it that much more real. A weekend in Burbank among people in love with what they do is the perfect tool for inspiration and personal growth.
Sierra Gaston, Digital Art & Animation Student, Cogswell College
The CTN animation eXpo
Nov 21-23, 2014
Burbank Convention Center
800 604 2238 | 818 827-7138
The only event of its kind presents a unique opportunity that brings together the top professionals from both the traditional and digital worlds of animation. Hosted by the Creative Talent Network, this six year event has captured both the industry and local community’s attention as a resource for education, employment, inspiration, business opportunities and most of all FUN!
While the Expo has a very broad appeal, it is focused specifically on “THE TALENT” from the animation and surrounding communities. In an intimate setting at the Burbank Marriott Hotel and Convention Center thousands of attendees meet the faces behind the fantasy from yesterday, today and tomorrow over the course of 3 days. The event presenters include contributors from some of the highest grossing animated films of all time and are targeted to empower professionals, educate students and entertain the general public.
Of particular interest to attendees are the Live Demonstrations, Networking Receptions, Master Workshops, Panel Discussions, Business Symposiums, Recruiting and the Professional Exhibits offered throughout the Expo as well as the signature One-On-One Personal Consultations with creative professionals from top studios and educational institutions both local and international all happening during the first city wide proclamation of “Animation Week” just for this event.
With a demographic that includes both students and professionals it is our pleasure to work closely with each of our sponsors to ensure that every agreement is tailored to address your specific marketing objectives. Together we can make this event a memorable and successful one that will bring the community together as well as raise awareness for the animation medium each and every year.
“…AMAZING … ONE OF A KIND … BETTER THAN EVER … SO NEEDED IN OUR INDUSTRY…”
- See more at: http://www.ctnanimationexpo.com/axAboutUs.php#sthash.4zihYqnp.dpuf
Silicon Valley’s Cogswell College Now Offers Uniquely Immersive Masters Degree in “Entrepreneurship & Innovation”December 5th, 2014
Noted Entrepreneur Shawn Sadowski is Named Cogswell College’s “Entrepreneur in Residence”
Sunnyvale, CA -Cogswell College, a leading educational institution based in the heart of Silicon Valley offering a unique, project-based curriculum fusing Digital Art, Engineering and Entrepreneurship, has revitalized the school’s Masters Degree program in Entrepreneurship & Innovation. Concurrently, noted entrepreneur Shawn Sadowski has been named Cogswell’s “Entrepreneur in Residence,” after Sadowski worked closely with the Cogswell faculty on the Masters program, set to be launched online in January 2015. The announcements were made today by Dr. Deborah Snyder, President and Chief Academic Officer of the school. Please see: http://youtu.be/Z0qTNwxaAfo Cogswell is one of only a handful of colleges and universities in the U.S. offering an advanced degree in Entrepreneurship and Innovation. With the addition of Sadowski to the school’s faculty roster, Cogswell becomes uniquely positioned to provide an immersive learning experience, by capitalizing on his years of start-up experience and insight from having interviewed hundreds of entrepreneurs across the United States.
Please see video here: http://youtu.be/Z0qTNwxaAfo
Enrollment in Cogswell’s Masters Degree program in Entrepreneurship & Innovation will be limited to a cohort of 25 students for the Spring 2015 semester, beginning January 20. Interested prospective students should call (855) 361-5930 or visit http://www.cogswell.edu/entrepreneurship/masters.html to apply, while space is still available.
Sadowski made national headlines during the summer of 2014, when he and two colleagues rode bicycles from the west coast of Oregon to the east coast of Virginia to meet with and document the stories of 100 entrepreneurs in 100 different U.S. cities. Much like Sadowski’s cross-country tour, Cogswell’s MA program provides opportunities for students to cultivate and vet their own business ideas by engaging and interacting with real world entrepreneurs. Cogswell students will have the ability to build their own networks of industry professionals, and learn from established business builders who have already paved their way to entrepreneurial success.
The Cogswell MA program has been developed to help students apply entrepreneurial principles and innovative decision-making both in and outside of existing organizations. Many people dream of “firing” their boss and owning their own thriving business. Others want to be more innovative and empowered in their current line of work – or learn skills that will add value to their current employer. This program allows for that flexibility in expanding each student’s careers goals. A Cogswell MA Degree in Entrepreneurship & Innovation, less costly than one might think, is designed to help students develop the qualities and skill sets of successful entrepreneurs, and to directly apply those qualities and skills to achieving their career aspirations.
Said Dr. Snyder, “The Cogswell Master’s Degree program in Entrepreneurship & Innovation is a truly unique and highly interactive one. The program offers students the opportunity to learn and practice concepts necessary to helping them accomplish their career dreams. It provides additional tools to the graduate’s professional tool kit. Our curriculum is designed to motivate students to go out into the ‘field,’ meet and interview entrepreneurs from a variety of fields, and discover how entrepreneurs ‘do what they do’ to make companies successful. In addition to approaching local entrepreneurs, developing relationships, and learning by their example, students will also get a better understanding of how they, themselves, fit into their entrepreneurial ecosystems. Ours is a soup-to-nuts program, one that is certain to help our students plot the course to their own career destinies.”
About SHAWN SADOWSKI<
Shawn Sadowski is the co-founder and CEO of My New Enterprise. He has extensive experience as a successful entrepreneur and business consultant, and during the Summer of 2014, embarked on the adventure of a lifetime, as he and two colleagues traveled by bike from the west coast of Oregon to the east coast of Virginia to interview successful entrepreneurs across the country. The trio passed through 100 cities, interviewing 100 entrepreneurs to film and document their stories.
In addition to My New Enterprise, Sadowski has built two companies and sold them to top leaders in the Transportation and Logistics Industry. He has directed business plan competitions and advised countless entrepreneurs on launching and growing successful ventures. He has held faculty positions at Utah State University in the areas of New Venture Development and New Venture Management. In addition, Sadowski has consulted with numerous small businesses to create strategic execution plans for business expansion and growth.
Sadowski has helped create performance-training systems for corporations, small businesses, and direct sales companies. He is deeply passionate about entrepreneurship and helping others build and grow thriving companies. Sadowski received a BS Degree in Accounting and an MBA from Westminster College.
About COGSWELL COLLEGE
Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that fuses digital arts, audio technology, game design, engineering and entrepreneurship.
Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.
Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4″ and “Battlefield Hardline.”
Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.
Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/ <
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Cogswell’s own Kegan Chau attended the AES (Audio Engineering Society) convention this year, gaining valuable knowledge and insights about his future career. Being both a student at Cogswell and a member of the student AES chapter at Cogswell, Kegan expresses how well prepared he felt while taking on this year’s AES. Kegan is a Digital Audio Technology student at Cogswell and has been a part of several large projects at the College. Currently, he’s working with on-campus animation studio, Star Thief Studio, as both composer and sound designer.
Watch the interview on YouTube here: Kegan Chau, Digital Audio Student, Attends AES