Archive for the ‘News’ Category

Recent News in Animation

Wednesday, March 25th, 2015

Image from cartoonbrew.com

Tonko House, the studio founded by former Pixar art directors Robert Kondo and Daisuke “Dice” Tsutsumi, is making a feature film based on their short ‘The Dam Keeper’

The news came with the announcement that Tonko House is pairing up with First Second Books, an offshoot of McMillan, to expand the short into a series of graphic novels. The first book in ‘The Dam Keeper’ series will be released in 2016, picking up after the events of the short set a few years after Pig’s original story. The book will address two unanswered questions from the short: What became of Pig’s parents, and how did his world come under the influence of a dark cloud? To date no details of the feature film have been divulged.

As a fan of the Academy award nominated short, I await any new details or sneak peaks with bated breath, this is going to be great!

Image from Cartoon Saloon

In other news, Oscar nominated film ‘Song of the Sea’ from Cartoon Saloon and ‘The Secret of Kells’ director Tomm Moore, is now available on Blu-Ray and DVD! ‘Song of the Sea’ takes the viewer into the wonderful world of Irish folklore. It features a fantastic art style incorporating techniques used in ‘The Secret of Kells’ and mixes it with watercolors, creating a world bursting with color and personality, it’s truly a treat for the eyes.

The story is based on the Irish legend of the Selkies. ‘Song of the Sea’ is the story of the last seal-child, Saoirse, and her brother Ben, who go on a journey to save the world of magic, discovering details of their past along the way. Hounded by Macha, an owl witch, and a variety of ancient and mythical creatures, Saoirse and Ben are on a race against time to awaken Saoirse’s powers and prevent the world of spirits from disappearing for eternity.

Image from aceshowbiz.com

In what many would consider an upset, Genndy Tartakovsky has dropped Sony’s ‘Popeye’. While finishing ‘Hotel Transylvania 2′ Genndy noted that the studio was moving in a different direction and opted to drop out of the project. He was quoted as saying,“I was in love with what we were doing, but I think the studio is going through changes and I don’t know if they want to make the ‘Popeye’ that I want to make.” He continued, saying, “Right now, I’m off that project and moving on to the other one we soft-announced, which is Can You Imagine?…It was hard to let Popeye go, but that’s the business.”

Genndy is going on to work on ‘Can You Imagine?’, his own project at Sony. ‘Popeye’ was announced to great reception last March. A proof of concept was released shortly after the film was announced, it was brimming with personality and showed great promise. Fans of Tartakovsy know he has a great track record, being the creator of ‘Dexter’s Labratory’, ‘Samurai Jack’, ‘Star Wars: Clone Wars’,and co creator of ‘Sym-Bionic Titan’ and director of ‘Hotel Transylania’ 1 and 2.

No news of the film’s future have been given, and no indication of whether or no Tartakovsky is out for good has been given either. I for one hope whoever they choose ends up honoring the original vision and style Mr. Tartakovsy had in mind.

Image from spinoff.comicbookresources.com

If the above image doesn’t already tip you off, Astro Boy is getting a brand new animated series! Paris-based animation studio Caribara Animation unveiled a teaser for the new series, titled ‘Astro Boy Reboot’. 26 episodes of the hybrid 2D/CG cartoon are currently in production. The short was directed and designed by Florian Thouret, co-art director and assistant director of the French feature ‘The Suicide Shop’ (‘le magason des suicides’). Mickael Crouzat animated the piece. Crouzat, who was also a key animator on ‘Despicable Me’ and ‘Ernest & Celestine’ shared his pencil test on Vimeo as well.

Caribara is co-producing the series with Monaco-based Shibuya Productions and Japan’s Tezuka Productions. The series will be based on Osamu Tezuka’s creation, but will feature a brand new storyline as well as new characters. The announcement was made just a few days ago, and there is currently no word on a U.S. localization, or whether any U.S. broadcasters will air the show. Whatever the case, this is exciting news and I’m looking forward to seeing what this new series has to offer. I find the art style vibrant, colorful and incredibly appealing as well.

Watch the finished teaser trailer here: https://youtu.be/Z240pys_D4A

Watch Crouzat’s pencil test here: https://vimeo.com/122894003

Juan Rubio

Cogswell College to Host Wajid Raza, Technical Director at Industrial Light and Magic

Tuesday, March 24th, 2015

Sunnyvale, CA, March 16, 2015 — Cogswell College, a leading educational institution offering a unique curriculum of Digital Art & Animation, Digital Audio Technology, Game Design & Development, Digital Media Management, Engineering, and Entrepreneurship & Innovation, will host Industrial Light & Magic (ILM) Technical Director Wajid Raza for a Special Guest Lecture. Karen Keister, Cogswell’s Program Director and Assistant Professor in the school’s Digital Arts & Animation Dept., made the announcement. Keister’s department regularly features one guest speaker each semester who has prominently established him/herself within the entertainment and digital arts industry.

The lecture, entitled “The VFX Pipeline,” will take place on Wednesday, March 25, from 7:30-9:30pm in the Dragon’s Den Theatre on the Cogswell College campus. Raza will discuss how the work of each artist on a large project fits into a chain of complex tasks that, when brought together, will create the ultimate visual effects. He will also cover how a visual effects studio is structured and what contributions are made by each of the studio’s different departments.

ABOUT WAJID RAZA:

Wajid Raza is currently working as ILM’s Lighting Technical Director on the upcoming Marvel Entertainment motion picture “Avengers: Age of Ultron” (2015.) He first joined the renowned and multi-award winning visual effects company Industrial Light & Magic in 2009 as part of its technology group. Since then, he has worked as an Assistant Technical Director, Production Engineer and Technical Director on many of ILM’s tent-pole projects. Raza was an integral part of the team behind the Academy Award winning film “Rango” (2011) and the Academy Award nominated film “Star Trek Into Darkness” (2013.)

For the film “Rango,” Raza wrote software for the Layout Team and served as a Final Layout artist to bring the director’s vision from concept art to digital 3D scenes. He helped troubleshoot issues in a newly developed monolithic-process for working in multiple shots at the same time. One of the tools he wrote for Layout enabled them to create specialized cameras for the locked-off static shots in the movie. This technique enabled the addition of a “micro-float” treatment to the CG cameras, so their movements mimicked real-life camera movements.

Similarly, for the movie “Star Trek Into Darkness,” Raza led efforts in developing new software and production workflows tailored for the film. He helped set up a distributed fracture system pipeline that was employed in key scenes.

Raza is a graduate of Savannah College of Arts and Design (SCAD) where he received his MFA. Earlier, he completed his BS Degree in Computer Science from Government College University in Lahore, Pakistan, the city in which he was born. Currently, he is a resident of San Francisco.

WAJID RAZA’S CREDITS WITH ILM:

2015 “AVENGERS: AGE OF ULTRON” (currently in production) – Lighting Technical Director
2014 “TEENAGE MUTANT NINJA TURTLES” – Production Engineer (Technology)
2013 “NOW YOU SEE ME” – Production Support (Technology)
2013 “STAR TREK INTO DARKNESS” – Digital Artist (Technology)
2012 “BATTLESHIP” – Assistant Technical Director
2011 “PIRATES OF CARIBBEAN: ON STRANGER TIDES” – ATD
2011 “RANGO” – Layout Artist

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that offers programs in Digital Art and Animation, Digital Audio Technology, Game Design & Development, Digital Media Management, Engineering, and Entrepreneurship & Innovation.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4” and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/

Contact:
Cogswell College
Rachael Sass
Creative Services Manager
Sunnyvale, CA
408/498-5150
rsass@cogswell.edu

Contact:
Media Contact for Cogswell College:
Dan Harary
The Asbury PR Agency
Beverly Hills, CA
310/859-1831
dan@asburypr.com

Quick Chat: Cogswell’s Assistant Professor Jonali Bhattacharyya

Friday, March 20th, 2015

Randi Altman’s Post Perspective Interviews Cogswell’s Assistant Professor Jonali Bhattacharyya

As the saying goes, “Necessity is the mother of invention.” This is a lesson the students in Cogswell College’s Digital Art & Animation program learned recently. When borrowing animation rigs for classes outgrew its usefulness, students were tasked with creating 3D animatable rigs for 12 original digital characters. They called this Project Avatarah. Assistant Professor Jonali Bhattacharyya and her students have now made these rigs, available free to the public, through open source.

We reached out to Bhattacharyya to find out more about Cogswell, her classes, how she helps prepare her students for the real world and how Project Avatarah came about.

Can you tell us a bit about your job?
I teach character animation — from introductory to advanced level — quadruped animation, game animation and animation portfolio. If I had to describe teaching in one word, that word would be “rewarding.” It’s a really great feeling to see our students have successful careers. In training the next-geneation of animators I use my industry animation background and my experience as a zoologist to guide them in techniques, skills and preparing demo reels.

What do students learn within the program?
Digital Art and Animation at Cogswell College offers three major concentration areas: 3D Animation, Entertainment Design, and 3D Modeling. The coursework bridges traditional and digital arts classes and includes components of theory, production, and general education. Digital Arts and Animation project classes provide many opportunities for collaborations with other programs at Cogswell, including Digital Audio Technology and Digital Arts Engineering. The Portfolio classes provide a format for bringing together all of the elements of the concept-to-delivery pipeline as students collaborate on multidisciplinary teams to complete real-world projects.

What’s your background, and how do you use your past experience as a working animator in your teaching?
I have been teaching animation for over six years. Before that I worked as a zoologist, then an animator in games (Secret Level/Sega, Factor 5). I worked mostly on platform games, including such titles as Iron Man, Golden Axe and Marvel Ultimate Alliance II. After working on game animation, I felt inspired to help the next generation of animators and give back to the animation community. I felt I had a lot to offer, and I didn’t want to regret that later in life.

I started by teaching as an adjunct professor. Initially I wasn’t sure if I’d even like teaching, but like I said, it’s very rewarding, and once I got into teaching there was no turning back. My perspective in teaching is very practical, and up-to date with the industry. I give importance to traditional fine art skills as much as animating in Maya. For me, being an animator is all about dedication to the craft, and that comes with patience, perseverance and love for animation, and that is what I want to build in my students.

What inspired Project Avatarah?
Project Avatarah was born based on a need our students had. Until now, Cogswell College didn’t own any original 3D characters, and to teach our rigging and animation classes we had to borrow rigs from other outlets. With Project Avatarah we created a set of 12 rigs, covering all our animation and rigging classes. Our characters were designed, modeled, textured and rigged in-house.

Students from across disciplines were chosen to work on this project based on their expertise and they in turn got to use these characters for their graduation portfolio. Today, our classes benefit from having a variety of rigs that cover the needs of our class assignments and difficulty level. We created characters from quadrupeds to bipeds to primitives, all designed to fulfill the needs of our curriculum. The main goal of Project Avatarah is to have our students graduate with work that has its own identity.

And you are now making these available for the general public?
There are plenty free rigs out there, but not many meet the quality that we offer. Our rigs are free, built to professional quality, created under supervision of our faculty with industry background. We recently released one of our characters to the general public, Cogswell’ the Dragon. Cogswell is available to download from our website.

In the near future we plan to release more rigs to the public — this isn’t a project that only benefits Cogswell students, this is for all animators, students and professionals alike, who need good quality rigs for their portfolio.

See the full article at Post Perspective.
March 13, 2015

Cogswell College welcomes Wajid Raza, a Lighting Technical Director at ILM

Wednesday, March 18th, 2015

COGSWELL COLLEGE TO HOST WAJID RAZA, A LIGHTING

TECHNICAL DIRECTOR AT INDUSTRIAL LIGHT & MAGIC,

FOR SPECIAL GUEST LECTURE MARCH 25TH

Sunnyvale, CA, March 16, 2015 — Cogswell College, a leading educational institution offering a unique curriculum of Digital Art & Animation, Digital Audio Technology, Game Design & Development, Digital Media Management, Engineering, and Entrepreneurship & Innovation, will host Industrial Light & Magic (ILM) Technical Director Wajid Raza for a Special Guest Lecture. Karen Keister, Cogswell’s Program Director and Assistant Professor in the school’s Digital Arts & Animation Dept., made the announcement. Keister’s department regularly features one guest speaker each semester who has prominently established him/herself within the entertainment and digital arts industry.

The lecture, entitled “The VFX Pipeline,” will take place on Wednesday, March 25, from 7:30-9:30pm in the Dragon’s Den Theatre on the Cogswell College campus. Raza will discuss how the work of each artist on a large project fits into a chain of complex tasks that, when brought together, will create the ultimate visual effects. He will also cover how a visual effects studio is structured and what contributions are made by each of the studio’s different departments.

ABOUT WAJID RAZA:

Wajid Raza is currently working as ILM’s Lighting Technical Director on the upcoming Marvel Entertainment motion picture “Avengers: Age of Ultron” (2015.) He first joined the renowned and multi-award winning visual effects company Industrial Light & Magic in 2009 as part of its technology group. Since then, he has worked as an Assistant Technical Director, Production Engineer and Technical Director on many of ILM’s tent-pole projects. Raza was an integral part of the team behind the Academy Award winning film “Rango” (2011) and the Academy Award nominated film “Star Trek Into Darkness” (2013.)

For the film “Rango,” Raza wrote software for the Layout Team and served as a Final Layout artist to bring the director’s vision from concept art to digital 3D scenes. He helped troubleshoot issues in a newly developed monolithic-process for working in multiple shots at the same time. One of the tools he wrote for Layout enabled them to create specialized cameras for the locked-off static shots in the movie. This technique enabled the addition of a “micro-float” treatment to the CG cameras, so their movements mimicked real-life camera movements.

Similarly, for the movie “Star Trek Into Darkness,” Raza led efforts in developing new software and production workflows tailored for the film. He helped set up a distributed fracture system pipeline that was employed in key scenes.

Raza is a graduate of Savannah College of Arts and Design (SCAD) where he received his MFA. Earlier, he completed his BS Degree in Computer Science from Government College University in Lahore, Pakistan, the city in which he was born. Currently, he is a resident of San Francisco.

WAJID RAZA’S CREDITS WITH ILM:

2015 “AVENGERS: AGE OF ULTRON” (currently in production) – Lighting Technical Director
2014 “TEENAGE MUTANT NINJA TURTLES” – Production Engineer (Technology)
2013 “NOW YOU SEE ME” – Production Support (Technology)
2013 “STAR TREK INTO DARKNESS” – Digital Artist (Technology)
2012 “BATTLESHIP” – Assistant Technical Director
2011 “PIRATES OF CARIBBEAN: ON STRANGER TIDES” – ATD
2011 “RANGO” – Layout Artist

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that offers programs in Digital Art and Animation, Digital Audio Technology, Game Design & Development, Digital Media Management, Engineering, and Entrepreneurship & Innovation.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4” and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/

# # #

Contact for Cogswell College:
Rachael Sass
Creative Services Manager
Sunnyvale, CA
408/498-5150
rsass@cogswell.edu

Media Contact for Cogswell College:
Dan Harary
The Asbury PR Agency
Beverly Hills, CA
310/859-1831
dan@asburypr.com

Women, Kidneys, and Leprechauns

Tuesday, March 10th, 2015

Greetings everyone!

For those not aware of it, Sunday was International Women’s Day, celebrating the achievements of women throughout history. The day also serves to support and encourage women’s equality, and raise awareness of the various issues women face around the world; whether they’re economic, human rights related, or political. The Socialist Party of America designated February 28, 1909 as National Women’s Day. It was celebrated on this day until 1913 when it was moved to March 8th internationally.

One day I’m sure not many people are aware of is World Kidney Day, observed on the second Thursday of March every year. The day seeks to raise awareness of the importance of kidneys to our overall health, and to inform the world about ways to prevent kidney disease. This years theme is Kidney Health for All, appropriate given how important these organs are to our health. Kidneys remove toxic substances and excess water from our bloodstream, which in turn effects blood pressure and chemical balance of the body.

Last but not least is St. Patrick’s day on the 17th! Everyone knows the day means wearing green to avoid being pinched, green beer, parades, Shamrock Shakes, and good times with friends and family, but where did the day come from? St. Patrick is the patron saint of Ireland, a priest and former slave who helped to convert the Irish to Christianity. He would use the three leafed shamrock to explain the Trinity to non-Christians, which is where the shamrock motif comes from on St. Patrick’s day. The day serves to honor and remember St. Patrick, as well as a day to celebrate Irish culture and heritage in general. Since its origins, Lenten restrictions on eating certain food’s and drinking alcohol were lifted, which is where the practice of social drinking came from.

Please don’t forget to give thanks and appreciate the women in your life and all that they do, wear plenty of green on St. Patrick’s day and celebrate responsibly! Your liver and kidneys will thank you.  Have fun everybody!

Juan Rubio

Project Anywhere

Friday, March 6th, 2015

Image from designboom.com

A student at ETH Zurich, Constantinos Miltiadis, has been working on a kit which challenges the limits of human physical presence within a space. Code-named Project Anywhere, it works by combining augmented reality and virtual reality to achieve communication and interaction through virtual space.

The project is controlled by a smart phone app that functions like a decentralized network. It communicates through the use of a cloud-based software and offers real-time regulation. Accompanying the app are 3D printed gloves with a special rubber-like filament cleverly titled, “Inteligloves.” They allow the user to interact fluidly within the virtual environment of the app. The gloves are also able to track palm orientation, in addition to finger movement, via six bend sensor sockets. What makes these gloves truly awesome is that you can print the main components of them with a 3D printer. Aside from a 3D printer, in order to assemble the gloves, you will also need an Arduino Mini Pro, Xbee radio module, inertia measuring unit, six bend sensor sockets, and a LiPo battery.

Even though the project is in it’s early stages, it shows much promise and importance to many fields including gaming, business and medicine.

See the project in action at the following link: https://vimeo.com/113398928

Blue Sky presentation at San Jose State

Monday, March 2nd, 2015

Image from fashions.toprate10.com

The Shrunkenheadman Animation Club at San Jose State is a pretty remarkable group. Many people at Cogswell might not be aware that Jeff Jackson, Cogswell’s storyboarding and drawing animation teacher, actually came from San Jose State and started the Shrunkenheadman club. Being a particularly large club, comprised of both illustration and animation departments, there is a very strong sense of community and kinship. They have a track record of hosting some impressive speakers/presenters, and last Thursday was no exception. Blue Sky representatives came to SJSU to give a presentation about their studio, including Matt Munn, Lead Animator.

Munn showed work from his early days as an animator (which visibly proved EVERYONE has a starting point) and gave some helpful advice. What stood out the most for me was the advice to “follow your heart.” As a previous nursing major, this really resonated with me. I’d left everything to go to art school because, in my heart, I felt passionate about animation and creating things. As graduation approaches and I reflect back, I don’t regret my decision; I’m glad I made the dive into animation.

I feel that both Cogswell and the animation department of San Jose State could learn from each other, and I hope to encourage networking and connections between the two. After all, we have the potential to be future co-workers so why not create professional relationships now!

Sierra Gaston

Cogswell College Students Develop and Create 3D Animatable Rigs for 12 Unique Digital Characters

Thursday, February 26th, 2015

This article was originally featured on the Creative Planet Network website, it was published on 2-23-2015, and is credited to Cogswell College.

Sunnyvale, CA, February 23, 2015 ­­

Cogswell College, a leading educational institution offering a unique curriculum fusing Digital Art, Engineering and Entrepreneurship, has announced that students within its Digital Art & Animation program have developed and created 3D animatable rigs depicting 12 original digital characters, through the program’s in-house character project: “Avatarah.”

To download these 3D rigs, visit: http://www.cogswell.edu/modeling-rigs/project-avatarah-free rigs.php

ALSO: For “Avatarah” support, requests and comments, please
Email: avatarah.cogswell@gmail.com

The first character from “Avatarah,” “Cogswell the Dragon,” has just been released via open source data to the general public. A few of the additional 11 original characters will be
exclusively for usage by Cogswell College students, but the school does plan to release a
number of additional character 3D rigs in the near future, in efforts to draw the general public back to the Cogswell College website for download. Students around the world regularly seek interesting rigs to download, so that they can use them within their own portfolios as they animate original content based on these rigs.

The new 3D animatable rigs from Cogswell College are of the highest quality, and are
expected to stand out in the middle of the vast world of “freebie” rigs available online. In
addition to the first character, “Cogswell the Dragon,” additional characters from Cogswell will include “Toothy” the Saber toothed tiger, “Snowy” the dog and “Thunder” the horse, “Chippy” the squirrel, “Chubby” the rabbit, “Flappy” the bird, and several others.

Jonali Bhattacharyya, Assistant Professor with Cogswell College’s Digital Art & Animation
program, and formerly with noted game companies Secret Level and Factor5, spearheads the Cogswell student­ developed 3D animatable rigs project in concert with game industry
professional Sergio Sykes. Sykes, currently with EMOTIV and formerly with Massive Black, is involved with the Cogswell program as an industry rigging artist and Adjunct Faculty Member. Regarding this program, Bhattacharyya said, “For the past year or so, there has been a constant demand for exciting new 3D animation rigs that can be accessed online. Our goal with project ‘Avatarah’ is to have Cogswell students create an identity of their own within the rapidly exploding world of animation. Our initial 12 characters have all been designed, modeled, textured and rigged by Cogswell College students. This is a huge platform by which our students can really start to get their names out there!”

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four ­year institution of higher education with a specialized curriculum that fuses digital arts, audio technology, game design, engineering and entrepreneurship.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, video game, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-­winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well­ known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular video games “Call of Duty: Advanced Warfare,” “Halo 4″ and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone
on to win prestigious awards, including those presented by the California International
Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film
Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and
Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-­800­-264-­7955 or visit: http://www.cogswell.edu/

Congratulations to everyone who worked on the project, I look forward to seeing what Cogswell’s students can pull off with these original rigs. Well Done!

Juan Rubio

The Year of the Sheep

Thursday, February 19th, 2015

Happy New Year!!!

Today mark’s the first day of the Chinese New Year! 2015 is the year of the Sheep, Goat, or Ram depending on which region you’re from. And with today being the first day, the festivities begin!

Many celebrate the New Year with 15 days of festivities, even here in the United States, with each day having a different significance and traditions. Under traditional practices, on the first day, the deities of the earth and the heavens are welcomed. It’s also the day where one honors their elder’s and families, with many choosing to visit grandparents and family on this day. It’s traditional to light fireworks and firecrackers today as well, and some families invite a Lion Dance troupe as a symbolic ritual to ward off evil spirits.

The second day is when married daughters visit their birth parents, relatives, and close friends. Traditionally, married daughters wouldn’t have many opportunities to visit so the second day held special significance for them. Every day has its own customs and practices, with certain foods being eaten only on certain days, and special celebrations occurring only at that specific point of the year.

On the 15th day the Lantern Festival is held. The traditional food eaten this day is a sweet, sticky rice ball brewed in a soup, and lanterns are lit outside to guide wayward spirits home. Families walk the street carrying paper lanterns as well. In China, Malaysia and Singapore, the 15th its also a sort of Valentines Day, where single people seek out partners. Normally, single women would write their number or contact information on a mandarin orange (the most abundant fruit in China during the new year) and toss it into a river or lake where single men would pick them up and eat them. A sweet orange would mean a good fate, the relationship would be good and work well. A sour or bitter taste would mean a bad fate, no good.

Another practice most people know about are the red envelopes. Typically, red envelopes filled with money are given to children during the new year for good fortune. Its also typical to give gifts to friends, often assortments of candies and other such items.

In the United States, the San Francisco Chinese New Year Festival and Parade is the oldest celebration of its kind outside of Asia. During the 1850′s gold rush era, Chinese immigrants were eager to share their culture and traditions with those unfamiliar or hostile towards it. In San Francisco, where one of the largest Chinese communities in the US existed and still exists, people showcase their culture using a tradition already loved by the American public: a parade. Today, the parade is attended by over 500,000 people annually, and its televised to over 3 million homes as well. If you have a chance, I recommend it checking it out. I have wonderful memories of great friends and food shared in past years.

Happy Chinese New Year everybody! And to anybody who happens to be a goat, sheep, or ram on the Chinese zodiac, go celebrate! It’s your year, have fun with it.

P.S. If anyone happens to go to San Francisco, please me bring back some Dim Sum. I love that stuff.

Juan Rubio

Monolith, the future of 3D

Friday, February 13th, 2015

Image sourced from: http://www.3ders.org/images2014/new-voxel-modelling-software-monolith-6.jpg


In an industry where the standard is influenced by the goliath Autodesk, Two Developers hope to impress with their creation. Panagiotis Michalatos and Andrew Payne have coded a modeling engine that offers “A new paradigm where objects are defined as a dense representation of material properties throughout a 3D volume.” They call their creation, Monolith. Most 3D applications are ineffective when handling different spatial variations in material properties. This is because they are mostly built to deal with a surface modeling template which represents a solid object that is enclosed by a set of edges.

However, this software was created with the new type of 3D printers in mind, which are capable of multiple print heads that can deposit different types of resin within a single build. What makes Monolith truly remarkable is the way it handles voxel channels (3D Pixels). Through this program, voxel channels act as controls for lines, points, curves or even filters like gaussian blur. Overall, this will allow for an easier and more intuitive time creating 3D models as well as 3D Printing. This is definitely a program to keep an eye on in the upcoming months!

Check out videos of the software in action at: http://vimeo.com/113743660

Peter Gazallo