Archive for the ‘Inspiration’ Category

Happy Holidays

Wednesday, December 17th, 2014

Jack Kirby Happy Holidays fan art, found on kirbymusem.org

Merry Christmas, Joyous Kwanzaa, Happy Hanukkah, and Happy Festivus for the rest of us! Finals Week is here, and the holidays are happening right now. While all of us are hard at work, studying, taking tests, giving presentations and more, we’re all looking forward to the end of it all. It’s just three more days now until we can say goodbye to the all nighters, the unhealthy amounts of coffee and the energy drinks. All of the stress and hard work that everyone has been putting forth will all be worth the effort once the semester ends on December 20th. I know I’m looking forward to home cooked meals, cozy weekends and hot cocoa, but I won’t ever forget what truly matters around this time of year.

It isn’t about the presents or the free stuff, it’s about the family and friends you spend your days with. The priceless memories that are formed each and every day, particularly around this time of year. It’s a time to look back and reflect upon the year: did I accomplish everything I set out to do? Or did I have a great year anyway? Whatever the case, take the time to seek out your friends, family and loved ones, and remind them why they matter in your life. Don’t forget to have fun and be safe my friends!

Happy Holidays Everyone!

Juan Rubio

Pixar Animator Michal Makarewicz visits Cogswell

Wednesday, November 26th, 2014

Picture credit goes to "animationfestival.no" and was used for the "Fredrikstad Animation Festival" in Europe.

Michal Makarewicz visited Cogswell College on the evening of November 19th, 2014. Currently holding the title of Directing Animator at Pixar, Michal joined the company in 2003 and has worked on many of the company’s films to date. His body of work includes The Incredibles, Cars, Ratatouille, WALL-E, Up, Toy Story 3, Cars 2, and Brave, as well as numerous Pixar shorts. In 2008, he was awarded an Annie for “Outstanding Character Animation in a Feature Production” by the International Animated Film Society for his work on Ratatouille.  Michal is also the co-founder of the Animation Collaborative, a school of animation founded by professional animators. Teaching since 2005, Michal has also been a lecturer as well as teaching classes at the online school, Animation Mentor, as well as instructing classes at California College of the Arts and the Academy of Art University.

The evening of November 19th was a special occasion, not only were students shown the workflow and artwork of an industry professional, they were also treated to an animation demo! This is quite rare, as most guest speakers do just that – speak and answer questions. Michal helped foster a loose and friendly atmosphere, answering any questions posed to him during his demo, no matter what they were. The presentation Michal gave started off with a 10 minute reel of his work at Pixar. He seemed hesitant to play it, citing time constraints, but the crowd wasn’t going to have that. After the video, Michal dove right into a detailed breakdown of his workflow including tips from his mentors, examples of how to streamline your work, and even throwing in an impromptu lecture on the philosophy and principles of animation. After his presentation, we were given a meet and greet opportunity while Michal set up his animation demo.

Michal started his demo using Maya and a free rig available to to the public. He imported some audio from “Liar, Liar” and proceeded to show us each and every step of his process, flying from menu to menu and making rapid changes and edits. He explained exactly why he was doing what he was doing, and would ask the audience for feedback on his work while he did it. Asking the crowd for feedback and suggestions made the session more interactive and laid back, which seemed to be greatly appreciated by those in attendance; everyone had a great time. After a short 40 minutes, Michal had fully animated a character including facial expressions, body movement, even mouth movements synced with the dialogue. And the crowd had helped!

The evening closed with Michal explaining his role at the Animation Collaborative, and a thank you. This truly wasn’t a night to miss for any hopeful animators or those interested in the field of animation. Hopefully we will have more speakers that with interactive presentations and allow the crowd to get more involved. I’m ready for more speakers like him, are you?

Juan Rubio
Digital Art & Animation student at Cogswell College

Toy Story 4

Monday, November 24th, 2014


When the first Toy Story movie came out in 1995, it signaled the dawn of a new era. The fully animated film paved the way for other CG (computer generated) films, and is now the most common form of animation. Over the next 15 years the sequels Toy Story 2 and 3 were released, causing generations of audiences to feel like they had grown up with the characters. Toy Story 3 was declared to be the end of an extraordinary trilogy, and many felt it was the perfect ending. The toys had encountered the worst possible obstacles but overcame them all, even facing abandonment and annihilation in the process. We collectively said a tearful, but content,“goodbye” to the toys whom we had grown attached to. Then, earlier this month, Toy Story 4 was announced.

The internet exploded.

Mixed reviews of “Why on earth are they making ANOTHER Toy Story?” and “So excited they’re making another Toy Story!” popped up everywhere. John Lasseter made an announcement regarding his decision to direct another Toy Story movie – it seems that they were presented with a storyline they couldn’t pass up. Although personally I loved the ending to Toy Story 3 and thought it was the perfect way to wrap up an amazing storyline, it’s intriguing to consider the plotline possibilities for the upcoming Toy Story 4 that will be released in 2017. It was revealed that the new Pixar film will revolve around a love story, which no doubt put fans everywhere in frenzies of speculative delight. Will it be about Buzz and Jessie? Perhaps Bo Peep will find her way back to Woody?

Whatever the plot that will be revealed, it’s a good reassurance that Pixar has a trend of making powerful sequels that either live up to or surpass the original. There’s no doubt in my mind that Pixar will continue to carry on its legacy of excellent filmmaking.

Directing Animator at Pixar, Michal Makarewicz, made a visit to Cogswell on November 19th. Michal, whose work includes The Incredibles, Cars, Ratatouille, Wall-E, and Up, came last year and demoed an animation scene from the film Monsters Inc. Needless to say, everyone at Cogswell was very excited to see him. Who knows, maybe we’ll see some of his work on Toy Story 4 when 2017 rolls around!

Sierra Gaston
Digital Art & Animation Student

Michal Makarewicz, Directing Animator at Pixar Studios Coming to Cogswell

Monday, November 17th, 2014

Cogswell Career Development Center Presents: Michal Makarewicz
Wednesday, November 19th
6:00 PM
Dragon’s Den

Have you ever wanted to see an industry professional do an animation demo? Ever wonder how to develop your project? Cogswell College hosts Michal Makarewicz today to answer your questions and more.

Michal Makarewicz, Directing Animator at Pixar Studios and Instructor at Animation Collaborative, will provide an hour-long animation demo at Cogswell. Whether you are new to animation or more experienced, Michal offers tips and techniques for developing your animation project. The presentation is in partnership with Animation Collaborative – an organization that offers workshops throughout the year on various animation industry specialties.

OM3D – 3D Manipulation of 2D Photos

Friday, November 14th, 2014

When it comes to editing photographs, Photoshop reigns supreme. But what if there was a better approach to editing a photograph? What if you could take an element within a picture and have full manipulation control over everything about it? Better yet, what if you could do it for free? Researchers over at Carnegie Mellon and the University of California found a way to do just that – through the announcement of a new, free, suite of 3D manipulation software. Their software, titled OM3D, allows a user to take an object within a 2D photograph and turn it into a 3D model. That model can then be manipulated and moved around the photo however the user desires. It also allows the users to adjust the lighting and texture of an object in order to blend in with its surroundings. The software achieves this by utilizing vast libraries of stock photographs and 3D models, and compares them to the two dimensional object the user wishes to shape. It then merges the attributes from the library of stock photos with that of the 2D object to create a 3D model that is viewable from every angle. Once the model is created, the photograph can be freely edited.


Demonstration: http://www.youtube.com/watch?v=ipTyCJi0t1Y
Download: http://www.cs.cmu.edu/~om3d/code/OM3D_1_0_0_source.zip

Cogswell Student’s Artwork Featured On Kotaku!

Wednesday, July 16th, 2014
Matt Bard

Dungeonesque Walls

One of our students, Matt “Bardler” Bard, had his polycount rock formation featured on Kotaku as, “A rather magnificent-looking, somewhat dungeonesque wall from Bardler”

Clicker here for the article!

Awesome job, Matt!

Fonts to Amaze and Inspire

Tuesday, March 4th, 2014

If the creative design side of your brain needs a bit of stimulation, here is a bevy of typographic designs to inspire and amaze. Designers from around the world post their work on Behance and this image article in Creative Blog offers up 25 of what they consider the best.

In addition to the truly awe-inspiring creations, the piece tells you a little about each artist and links you to their websites so you can check out more of their work.

For instance, the design above was created by “Alex Trochut, a typographer and graphic designer based in Barcelona. He has worked as a freelancer since 2007 and gained clients such as Pepsi, Wallpaper* and Audi. His experimental style has earned him critical acclaim from across the board and with a philosophy of ‘more is more,’ his array of work is a perfect example of embracing the endless spectrum of font formats.”

Do you have a favorite?

Can the Hacker Philosophy Change the World?

Tuesday, February 18th, 2014

Last week Cogswell College was lucky enough to have renowned futurist, inventor and hacker spend the day on campus meeting with students and faculty and visiting each of our project-based learning studio classes – Project X, MediaWorks, Studio E and Game Studio.

Pablos also delivered a noontime talk exploring the reasons why hacking is important and how that eventually led to working as an inventor at the Intellectual Ventures Lab outside Seattle. His philosophy is simple, hacking things and breaking them is we learn things and then how we can change things. He offered a number of examples of things people had hacked but he finished by saying, “I’m telling you about these guys because they think differently, they are the people who don’t read the directions and that’s the key to new ideas and new ways to use things.”

He sees the hacker philosophy as the key to solving the world’s problems which is how he became involved with the Intellectual Ventures Lab. The focus of the lab is on the beginning stages of invention, validating the concept and refining the technology to demonstrate its potential for commercial or humanitarian use. He talked about some of the projects the lab is working on ranging from shooting mosquitoes down with lasers in the effort to fight malaria to a system to reuse, and thus reduce, nuclear waste to produce energy.

For a more comprehensive description of the these and other projects his team is working on, check out the Ted Talk he gave in 2012.

The Secrets to Hacking Your Life

Monday, February 17th, 2014

Nick Floyd, a Developer at New Relic in Portland, recently decided his life need a little ‘hacking’ so in true nerd fashion set up a series of experiments to test his life improvement theories and then reported his findings in the company blog.

He decided to focus on three areas: his health, his environment and his mind. He said, “My findings surprised me a bit because I saw myself as a different kind of nerd – the nocturnal, antisocial, Red Bull-chugging, Pringles-eating developer. Stereotypes aside, I think of these areas as the ‘Nerd’s hierarchy of needs.’ When any of them are misaligned, then you’ll find mediocrity not far behind.”

His first experiment centered on exploring his health. According to Floyd, “Years ago, I was able to throw code 100 hours per week, get a little sleep, drink a Mountain Dew, rinse and repeat.” He wondered if this was really the best approach so:

Week 1: Come into work a little later, go home / have family time; then, after everyone was sleeping, write code from 10:00pm – 2:00am

Week 2: Come into work around 6:00 – 7:00am and leave at 4:00pm; go home with a closed laptop and go to sleep at a consistent time

Much to his surprise, week two was the solid winner.

Check out the blog post to discover what he learned about hacking his environment and his mind.

What areas of your life do you want to consider hacking?

Stuck in a Rut? Some Ideas to Reinvigorate Your Creativity

Thursday, February 13th, 2014

As a student, the pressure of constantly producing content for class assignments can sometimes make you feel like your creativity has hit a brick wall.

This blog in ArtProMotivate offers some tips to help you get back on track. Ideas range from things as simple as taking a walk to gaining a new perspective by talking to children or senior citizens. The goal is to get out of your own head and look at the world around you with a fresh set of eyes.

What other things do you do to unleash your creativity?