In 1994 a game that has been since known as a ground breaker for Japanese RPGs began development. It was originally intended to be developed and released for the Super Nintendo, and was moved to to N64. The only problem was even the largest N64 cartridge lacked the capacity required for the game, the first in this game series to use fully rendered 3D characters on a pre-rendered background.
Final Fantasy 7 was released on the Sony Playstation in 1997 to critical and commercial success, through the years and various re-releases and versions, its sold over 10 million copies worldwide. At the 2005 E3 conference a PS3 Technical Demo of FFVII was shown off leading many to believe a remake was on the way. After a decade of speculation and rumors, a Final Fantasy 7 remake was officially announced at this years E3 in the form of a trailer.
With visuals that are at times brilliant and vibrant, and then shadowy and brooding, Square Enix manage to transport us to right back into that world we first explored some 18 years ago. A haunting score reminiscent of the horror classics of yesterday plays over a narration delivered by voice actor David Lodge, all the while we are treated to sights both old and new. Director Tetsuya Nomura reassures us that this game isn’t just the original with a face lift, but rather something like visiting an old friend who has new clothes. Not everything is exactly the same, nor will it be, but classic and pivotal story elements won’t be altered in any way. Speaking with Famitsu, Mr. Nomura had the following to say about the trailer and game:
“We’re using part of that video in the game. We’re going to raise the quality even more.”, he said on using footage from the trailer in-game. On platform choice he said, “You’ll be able to play it first on PlayStation 4, that’s for certain. We’re not thinking beyond that yet, so after that is undecided. Since we’re bringing out PlayStation 4 title after PlayStation 4 title, it’d be great if we can give the hardware and industry a boost.”.
On whether or not the game was just a remaster or a remake Nomura said, “Final Fantasy VII is special, and we can’t ‘exceed’ the game by simply making the graphics nicer. That’s not a thing to be excited about…. Precisely because it’s a full remake, I want to challenge what’s fun and what’s possible now.”. When asked about the possibility of new characters, Nomura said, “There won’t be new characters. As for the visual taste, we’re doing them to match today’s visuals and appear closer to reality.”. Lastly, when asked about the game and battle system he said, “I can’t share details, but we’re changing it to a more realistic system.”.
“In terms of taking a such an iconic game and giving it a fresh feel, we can’t go into too much detail but we’re not intending for this to become a one-to-one remake, or just the original Final Fantasy VII with better graphics,” Nomura says.
“We don’t want to interfere with what makes the original title so iconic,” Nomura explains. “There are certain plot points we don’t want to interfere with or disturb, nor will we want to change elements that fans have very big attachments to.”
“My goal with the remake is to make it apply to the current era, the current generation of players that are going to be coming into contact with or playing FFVII for the first time through this remake,” Nomura continues. “I want to make it so it’s relevant to the modern era, as well as having an element of surprise.”
“It has to be something that riles up this sense of wonder and amazement. I don’t want to change it so much that it’s unrecognisable, but make sure that it’s something fresh and new [yet still] recognisable as FFVII. That’s what I’ll be keeping in mind as I work on this.”
“We’re taking something that’s text based with no voice over. If we add voice over to it, that will trigger some adjustments that need to be made to accomodate for that. Then, because we’re making it in full HD, we’ll need to think about all the resources that are needed to populate the screen. We’d need to go in and see what needs adjusting in that aspect. It’s like a chain of events; ‘OK, we’re going to revamp this part, what do we need?’, and see if there are any changes that creates. As I say, we can’t go into the specifics at this point but we’ll need to revisit elements within the game to see what is appropriate.”
“This term, ‘J-RPG’, I don’t approve of it,” he says. “I don’t get why it’s being referred to as such — it almost feels like people are kind of making fun of RPGs that are coming out of Japan. I think ‘well, how are they different to RPGs coming from other countries, what’s the difference?’ It feels very uncomfortable when people bring up the term JRPG.”
No official release date has been confirmed or announced, all we currently know is the game is slated to come out on the PS4 first. If there’s any concern over the changes being made to the game, bear in mind original writer Kazushige Nojima is on the project to contribute any new story content, and the original game’s director Yoshinori Kitase is a producer.
Watch the announcement trailer here.
Written by Juan Rubio, with some edited excerpts credited in the article.
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