Thanks to my attendance at the Game Developer’s Conference in San Francisco last month, I was able to meet the Director of Engineering from Gree mobile. After he helped me with a portfolio review, I asked if it was possible to tour the studio to see how their pipeline worked. During spring break, I was given a personal tour of the facility where their 300+ person team works. I got to see how Gree International functions as a whole and how the artists collaborate with each other.
After signing a nondisclosure form and mentally getting over the fact that their employees get a never-ending supply of snacks, beverages and coffee as well as free meals, I was able to meet with Gree’s Production Artist. She walked me through their pipeline, explained how art reviews were performed, and went over how long it generally takes to create a game. I also learned about their outsourcing and how many artists were actually in the studio.
Near the end of the tour, I was able to get a look at one of the Art Lead’s workspace where he had several characters and environments drafts that the other artists had submitted to him. His job was to maintain consistency in the established art style, so he would do paint-over corrections and send it back to the artists to make the changes.
At the end of the tour, I got a free burrito (yay!) and left more enlightened about the studio and really impressed with the level of work that came out of Gree. I hope to be back one day soon!