Archive for the ‘Events’ Category

2014 NCIIA Papers Feature Cogswell Authorship

Friday, March 14th, 2014

The National Collegiate Inventors and Innovators Alliance (NCIIA) supports technology innovation and entrepreneurship in higher education, and has a membership of nearly 200 colleges and universities from across the country. This 17-year-old national nonprofit organization engages with over 5,000 student & faculty entrepreneurs each year, by helping them to commercialize their concepts.

The NCIIA is holding their 18th annual conference from March 21-22, 2014, right in Cogswell’s backyard in San Jose, California. It is an intensive two-day conference for practitioners of technology entrepreneurship in high education. Conference sessions explore policy, programs, funding and insights into what is happening in higher education today; and how that will impact tomorrow.

Cogswell Polytechnical College is proud to share the 2014 peer-reviewed papers written by our very own Christopher-John Cornell & John Duhring! Topics include Project-based Learning Kickstart Tips, The Metamophosis of Business Plan Competitions, and Crowdfunding: More Than Money Jumpstarting University Entrepreneurship. Follow the links for the full publications.

Visit our website for more information about Cogswell’s Master’s Degree Program in Entrepreneurship & Innovation, the Immersion Program for visiting students and entrepreneurs, or the Kauffman Fasttrac Program.

Inventor and Hacker Collide in the Person of Pablos Holman

Monday, March 3rd, 2014

Pablos Holman at Cogswell College

On February 13, 2014, renowned futurist, inventor and hacker, Pablos Holman spoke to students, faculty and staff at a noontime gathering. If you missed his insightful and thought-provoking presentation, this video of his talk is your chance to see what you missed or to relive the moment.

Pablos has informed and entertained audiences at world-renowned technology summits including United Nations, the World Economic Forum at Davos, The CIA, TEDx and DEFCON on invention, innovation, cyber security and the future of technology.

Do you have a favorite moment in the video?

Can the Hacker Philosophy Change the World?

Tuesday, February 18th, 2014

Last week Cogswell College was lucky enough to have renowned futurist, inventor and hacker spend the day on campus meeting with students and faculty and visiting each of our project-based learning studio classes – Project X, MediaWorks, Studio E and Game Studio.

Pablos also delivered a noontime talk exploring the reasons why hacking is important and how that eventually led to working as an inventor at the Intellectual Ventures Lab outside Seattle. His philosophy is simple, hacking things and breaking them is we learn things and then how we can change things. He offered a number of examples of things people had hacked but he finished by saying, “I’m telling you about these guys because they think differently, they are the people who don’t read the directions and that’s the key to new ideas and new ways to use things.”

He sees the hacker philosophy as the key to solving the world’s problems which is how he became involved with the Intellectual Ventures Lab. The focus of the lab is on the beginning stages of invention, validating the concept and refining the technology to demonstrate its potential for commercial or humanitarian use. He talked about some of the projects the lab is working on ranging from shooting mosquitoes down with lasers in the effort to fight malaria to a system to reuse, and thus reduce, nuclear waste to produce energy.

For a more comprehensive description of the these and other projects his team is working on, check out the Ted Talk he gave in 2012.

Absorb Inspiration from Bay Area Museum Exhibits

Tuesday, November 19th, 2013

With both a Thanksgiving and a Holiday break coming up, here are some outstanding art exhibits in the Bay area to help you recharge your creative juices after the grind of getting through finals.

De Young, San Francisco, website

  • Art of Bulgari: La Dolce Vita & Beyond, until 02/17/14
  • David Hockney: A Bigger Exhibition, until 01/20/14

Legion of Honor, San Francisco, website

  • David Waterston: A Compedium of Creatures, until 12/29/13
  • Matisse from SFMOMA, until 09/07/14
  • Anders Zorn: Sweden’s Master Painter, until 02/02/14

Asian Art Museum, San Francisco, website

  • In the Grand Style: Celebrations in Korean Art During the Joseon Dynasty, until 01/12/14
  • The Carved Brush: Calligraphy, Painting & Seal Carving by QIBAISHI, until 07/13/14

Walt Disney Family Museum, San Francisco, website

  • Water to Paper, Paint to Sky: The Art of Tyrus, until 02/03/14
  • Bruno Bozzetto: Animation Maestro, until 03/17/14

Cartoon Art Museum, San Francisco, website

  • Sam & Max – Swift & Mirthful Justice: The Art of Steve Purcell, until 04/20/14
  • Grains of Sand: 25 Years of the Sandman, until 03/16/14

Tech Museum of Innovation, San Jose, website

  • Star Wars, until 02/23/14

San Jose Museum of Art, San Jose, website

  • Hidden Heroes: The Genius of Everyday Things, until 02/02/14

Which exhibits would you like to visit?

Famed Game Designer, Brenda Romero, Visited Cogswell College

Friday, November 15th, 2013

Yesterday award-winning game designer, artist, writer & creative director, Brenda Romero,  gave her IndieTalk, “Jiro Dreams of Game Design.” The talked was inspired by the movie, “Jiro Dreams of Shushi.”

If you ever wondered what a 3 star Michelin Chef can teach you about game design, well Brenda Romero has an answer. Even if you never wondered – Brenda’s talk was well worth listening to.

Brenda had been making games for Facebook where the mentality was to create minimum viable products. This approach meant that you expected to fix bugs and then add features as you discovered what players really wanted. You did not expect to ship, or strive for, a great game. In the real-world producers don’t say, “let’s make this game great so take all the time you want.” In the real-world the goal is to deliver games on time and on budget.

One of her personal projects was “Trains” – where every single decision mattered as she labored to make a game that was as good as she could make it. She had the luxury of time and never put in something to just to make the game work. She could wait until the right decision appeared.

She wondered what made some things great and others not. Then she came across asparagus – one perfectly prepared, perfectly decorated and perfectly presented plate of asparagus. She realized that a fully designed experience is the foundation of greatness.

Following are some of the things she learned from studying this 3 star group of chefs:

  • Great ideas – you can never rest on your laurels.
  • Great Ingredients – start with the best you can get. You will spend more time managing failures than successes.
  • Think in terms of shipping constantly – great chefs ‘ship’ 10,000 items during their lifetime while a game designer may only ship 100. Polish and perfect every step of the way.
  • Consistency – a chef must deliver every night.

Brenda will be presenting her talk at the upcoming GDC next spring.

Brenda Romero to Speak at Cogswell

Wednesday, November 6th, 2013

Cogswell College is pleased to welcome award-winning game designer, artist, writer and creative director, Brenda Romero, to campus on Thursday, November 14. During this student only event she will be giving her IndieCade talk entitled:  “Jiro Dreams of Game Design” from 12:30 to 1:30 in the Dragon’s Den.

During her presentation, Brenda will talk about the traits that three-star chefs share and the lessons game designers can learn from them. From early on in the careers, three-star Michelin chefs – a rarified 106 in the world at present – have a nearly tyrannical hold on their kitchens. They insist on perfection in every ingredient, in temperature, in presentation and in accompaniment. From the first to the last impression, every part of a perfect culinary experience is an obsession so many chase and so few achieve. Interestingly enough, it is something they do because they are driven to, not for money or fame, but because of the pursuit of perfection itself. It is a passion many of us share and struggle to achieve in a world where shipping a game often means compromising on our ideal vision.

About Brenda Romero

Brenda entered the video game industry in 1981 at the age of 15. She is the longest continuously serving woman in the video game industry. Brenda worked with a variety of digital game companies as a game designer or creative director, including Atari, Sir-tech Software, Electronic Arts and numerous companies in the social and mobile space. She is presently the Program Director for the UC Santa Cruz Master’s in Games + Playable Media and the Co-founder, Chief Operating Officer of Loot Drop, a social and mobile game company. Brenda serves on the advisory board of the International Center for the History of Electronic Games at the Strong Museum of Play and also works with John Romero and The Romero Archives to record game designers discussing their game design process for historical archiving.

She is the recipient of the 2013 Women in Games Lifetime Achievement Award awarded by Microsoft and previously was a nominee in Microsoft’s 2010 Women in Games game design award. Romero was also named one of Forbes “12 Women in Gaming to Watch” in 2013 and Woman of the Year by Charisma+2 Magazine in 2010, one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and one of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.

Michael Mattesi Offering FORCE Drawing Workshop

Wednesday, October 30th, 2013

Cogswell College will host artist, author and animation industry resource in one of his FORCE Drawing Workshops. The event is only open to Cogswell students and limited to 50 participants. Sign up in The Pulse now because spaces are filling up fast.

Date:  Saturday, November 9

Time:  2:00 – 6:00PM

Place: Dragon’s Den

The workshop centers on Mattesi’s new approach to drawing based on the FORCES found in the figure and how they coincide with gravity. Any artist could use this concept of drawing but the animation industry has most used the technique due to its many parallel concepts in animating.

Mattesi has contributed his skills as a professional production artist on many award-winning projects. A brief client list includes Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, The School of Visual Arts, Peking University, Art Center, Nickelodeon and LeapFrog.

Premier Entrepreneurship Forum on November 2 in Santa Clara

Thursday, October 24th, 2013

The third annual Silicon Valley Technology Innovation and Entrepreneurship Forum (SVIEF) packs its schedule with speeches, panel discussions, and networking opportunities. This year, the keynote address and leadership dialogue will be given by two uniquely qualified individuals: Al Gore and Steve Wozniak. The former, who served as the 45th Vice President of the United States, helped usher the internet into existence. The latter not only co-founded Apple Computers, but is now the chief scientist of the data company Fusion-io.

This Groupon deal might make this unique experience even more enticing. For $99 you get one general pass to the 2013 SVIEF (up to a $327.97 value) and a multitude of networking opportunities.

Cogswell Hosts SVForum SIG – Sixense Demos MakeVR, 3D Modeling/Printing Solution

Monday, October 21st, 2013

When SVForum 3D Printing SIG – which fosters innovation, entrepreneurship and leadership within the San Francisco/Silicon Valley ecosystem – needed a space to host it’s upcoming October 28 event, Cogswell was a perfect fit. The event features Sixense Entertainment and a demo of the company’s MakeVR solution for 3D modeling and printing. We’re pretty sure that all of our 3D modeling and engineering students will enjoy the presentation so make sure you reserve a space.

MakeVR uses Sixense’s STEM System™ for motion tracking and control to give consumers a natural, intuitive, and fun way to model and print in 3D. The STEM System provides precision tracking of a user’s every move. Coupled with the easy-to-use yet powerful MakeVR application, users can have fun creating and printing 3D models quickly and easily.

DATE: October 28, 2013

TIME: 6:30 to 9:00PM

PLACE: Cogswell College, 1175 Bordeaux Dr, Sunnyvale, CA 94089

Refreshments served

Radically fun, easy-to-use, and powerful, the MakeVR solution from Sixense is an entirely new take on modeling objects for 3D print and other uses. MakeVR’s two-handed interface paradigm is specifically designed for Sixense’s one-to-one motion tracking and control technology as embodied in the company’s STEM System™ wireless motion control platform, for which there was a massively successful Kickstarter campaign (almost $605K!). The solution allows people to create simple to very complex objects with natural hand motions.

To attend, register here and use coupon code ‘3DPrinting100’ for free admittance.

Check out the great 3-minute MakeVR overview video

“MakeVR marries the familiarity of joystick control with a pro-caliber CAD engine. The upshot is that regular-old, non-designer civilians can create relatively complex models.”TechHive.com

Double Fine Productions Hosting Fan Day

Thursday, October 17th, 2013

Double Fine Productions has announced that it is hosting a special “Day of the Devs” event on November 2. The event is open to the public and in addition to meeting the great Double Fine crew – which includes several Cogswell graduates – guests will mingle with other indie developers and have the chance to test the company’s new Kickstarter-funded game, “Broken Age.”

Learn more about the event at GamePolitics.com or RSVP at the Day of the Devs website.

Day of the Devs will take place at Public Works at 161 Erie St. in San Francisco from 4-8 p.m. on November 2. The event is free to attend, though no one under 21 will be allowed in, likely due to alcohol being on-site.