Archive for the ‘Entrepreneurship’ Category

Run Your Alarm Clock on Water and Other Unusual Gadgets

Wednesday, December 18th, 2013

Tired of running things on batteries? Ever thought about substituting water? How about fire to charge that cell phone? These are just a few of the unique ways that inventors have uncovered for powering our many gadgets.

This article in Mashable offers some interesting alternative energy options.

Do you have a favorite?

5 Things Super Successful People do Before 8:00AM

Friday, December 6th, 2013

While 8:00AM may sound incredibly early for all our night-owl students, many people do meet the day before the sun is up. The list in a recent Forbes article includes: Margaret Thatcher who was up every day at 5 a.m.; Frank Lloyd Wright at 4 am and Robert Iger, the CEO of Disney wakes at 4:30am just to name a few.

We know you’re thinking – YIKES – not in this lifetime. But according to Inc. Magazine, morning people have been found to be more proactive and more productive. So what is it these morning people do to jump start their day?

  • Exercise
  • Map out their day
  • Eat a healthy breakfast
  • Engage in visualization
  • Make their day top heavy

If you want to learn more, check out the article in Forbes.

If you start your day early, what helps you be most productive?

What Does the Game Design Manager Say?

Tuesday, December 3rd, 2013

Screen shot from the video.

At Cogswell College we focus on learning by doing. While we don’t ignore the theory and principles behind a process, we don’t feel the learning is complete until you’ve actually undertaken a project and put the new skills to use.

The Fall Semester ‘Project Management’ class had to break up into teams and then develop promotional materials that would introduce people to one of Cogswell’s majors. The goal of the mid-term project’s assignment was for the collateral developed to interest people in becoming students at Cogswell. In order to successfully complete the project, students had to organize, assign tasks, set up a timetable, deliver the project and then evaluate their results.

“I wanted the finished piece to show the pride they take in their education, why they are excited about what they are doing and what they are about as students,” said Albert Chen, faculty for the class. “The assignment definitely reinforced the skills they learned during the class.”

This short video highlighting Cogswell’s Digital Media Management degree program and its Game Design & Business Modeling major was completed in two weeks by a team of six students. The students who worked on the project are: Vincent Velo, Andrew Traxler, Eric Tran, Frank Maddox, Oleksandra Keehl and Halsey Herms.

Supercell Embraces Failure

Friday, November 22nd, 2013

It’s time to uncork the champagne – not because the company has released another wildly successful mobile game – but because one of their mobile apps failed. The company is responsible for “Clash of the Clans” and “Hay Day” but has also had games that haven’t been as successful.

“We don’t pretend failing is fun — people dedicate their lives to gaming production and sometimes the products get killed — but we get so much from that failure. We analyze and talk about what went well and what didn’t. We pop a bottle of champagne to celebrate what we learned,” said Supercell CEO Ilkka Paananen in this article in Mashable.

In addition to the company’s quirky attitude about failure, it also fosters numerous ways to encourage creativity and innovation within its employee ranks.

What lessons would you like to implement in your business?

Peter Diamandis, Founder of X Prize to Jump-Start Innovation

Friday, November 8th, 2013

According to Peter Diamandis, X Prize Founder and Cogswell College Board of Director member, in this interview in Popular Mechanics, a true breakthrough requires taking extraordinary risk. The question is: Where in our society do we try crazy ideas? Large corporations and government research projects used to the source of innovation but over the last few decades they have lost the will to take these risks. This is where X Prize steps in and encourages intelligent risk-taking.

He says, “If you can’t measure something, you can’t improve it. And I believe that this next decade will have fundamental breakthroughs in the ubiquity and capability of sensors.” He sees breakthroughs in human health as well as improving the quality of our oceans and atmosphere and incredible potential in solar power.

Diamandis believes that technological advances have the ability to improve the standard of living for everyone on the planet.

What do you think have been the most impactful technologies of the past two decades?

The Holy Trinity of Start-up Success: Purpose, Culture, Reward

Friday, November 1st, 2013

A quick search of books found on Amazon dealing with the subject of Organizational Behavior produced an astounding 19,200 results. Entrepreneur, Trevor Blake, in this article in FastCompany has boiled down much of what he thinks you need to know to build a successful company and condensed them into three basic concepts.

Step 1 – Figure out what your business contribution to the world is going to be

Step 2 – Make your work environment a place you want to be

Sept 3 – Don’t forget the little guy when your company begins reaping the rewards of success

What do you want the organizational culture of your company to be?

David Kim of Animoca Discusses Challenges of Getting Your App Discovered

Monday, October 28th, 2013

In this short video clip from Devsbuildit, David Kim of Animoca discusses his company and how developers can stand out from the rest of the crowd.  Some of his tips include:

  • Even though we operate in a global marketplace, your global needs a local focus.
  • The best indicator of success is to know your audience.
  • The industry has seen an attitude switch from just ‘getting eyeballs on your game’ to ‘how do I make money.’
  • He has seen a tendency for companies to rely on their brands’ popularity rather than the quality of the product being developed.

What do you think is the most important thing you can do to make sure your intended audience finds your game?

50 Powerful Statistics About Tech Mega Trends Your Business Should Know

Friday, October 25th, 2013

There are five mega trends impacting the IT departments of every company: Mobile, Social, Cloud, Apps and Big Data. In this slideshare presentation, Vala Afshar reveals ten startling stats for each mega trend.

Here are a few tidbits gleaned from the presentation:

  • People who use phones and tablets to access the Internet will outnumber those who use a PC by 2015.
  • 60% of all mobile users expect a website to load in less than 3 seconds.
  • Within the next two years, over half of the capital allocated to IT budgets will be spent on the cloud.

What insights surprised you?

Premier Entrepreneurship Forum on November 2 in Santa Clara

Thursday, October 24th, 2013

The third annual Silicon Valley Technology Innovation and Entrepreneurship Forum (SVIEF) packs its schedule with speeches, panel discussions, and networking opportunities. This year, the keynote address and leadership dialogue will be given by two uniquely qualified individuals: Al Gore and Steve Wozniak. The former, who served as the 45th Vice President of the United States, helped usher the internet into existence. The latter not only co-founded Apple Computers, but is now the chief scientist of the data company Fusion-io.

This Groupon deal might make this unique experience even more enticing. For $99 you get one general pass to the 2013 SVIEF (up to a $327.97 value) and a multitude of networking opportunities.

Cogswell Hosts SVForum SIG – Sixense Demos MakeVR, 3D Modeling/Printing Solution

Monday, October 21st, 2013

When SVForum 3D Printing SIG – which fosters innovation, entrepreneurship and leadership within the San Francisco/Silicon Valley ecosystem – needed a space to host it’s upcoming October 28 event, Cogswell was a perfect fit. The event features Sixense Entertainment and a demo of the company’s MakeVR solution for 3D modeling and printing. We’re pretty sure that all of our 3D modeling and engineering students will enjoy the presentation so make sure you reserve a space.

MakeVR uses Sixense’s STEM System™ for motion tracking and control to give consumers a natural, intuitive, and fun way to model and print in 3D. The STEM System provides precision tracking of a user’s every move. Coupled with the easy-to-use yet powerful MakeVR application, users can have fun creating and printing 3D models quickly and easily.

DATE: October 28, 2013

TIME: 6:30 to 9:00PM

PLACE: Cogswell College, 1175 Bordeaux Dr, Sunnyvale, CA 94089

Refreshments served

Radically fun, easy-to-use, and powerful, the MakeVR solution from Sixense is an entirely new take on modeling objects for 3D print and other uses. MakeVR’s two-handed interface paradigm is specifically designed for Sixense’s one-to-one motion tracking and control technology as embodied in the company’s STEM System™ wireless motion control platform, for which there was a massively successful Kickstarter campaign (almost $605K!). The solution allows people to create simple to very complex objects with natural hand motions.

To attend, register here and use coupon code ‘3DPrinting100’ for free admittance.

Check out the great 3-minute MakeVR overview video

“MakeVR marries the familiarity of joystick control with a pro-caliber CAD engine. The upshot is that regular-old, non-designer civilians can create relatively complex models.”TechHive.com