I went to my first Game Developer’s Conference (GDC) this year, thanks to Cogswell’s ASB. From March 4th-6th, I was on a mission to do as much networking and have as many portfolio reviews as possible. However, there was no way I could be prepared for the level of insanity that this conference offered. I’ve been to animation conferences and other game events before, but this conference was the Godzilla of the gamer spirit. Imagine mega-nerds gathering from every different corner of the world and combining forces for a non-stop celebration of the video game industry —that would be close to capturing the essence of GDC.
When arriving on Wednesday, my first objective was to hit the Career Center. This area houses quite a few game company booths who have job opportunities. Fortunately, a few companies were interested in my portfolio, and I was able to get portfolio reviews with Gree and Glu Mobile. The High Five Casino games representative wasn’t able to do portfolio reviews, but she invited me to come back to speak to their art director.
Afterward the Career Center, I hit the main expo floor with some friends. Some of the biggest companies were there—Microsoft, Xbox, Steam, Windows, Google, and Unity to name a few. Many of them were showing off the newest tech that would be coming out in the next year or so. One display had a man hooked into a virtual reality setup in which he was physically running, turning, and shooting his gun. There were plenty of mo-cap setups as well, where one man was jumping around and playing basketball, with a monitor displaying a 3D character replicating his exact movements. I was particularly excited about a booth from TalentScotland—multiple game companies based in Scotland were being represented and actively looking for overseas workers. Working in Scotland has been an interest of mine, so I was pretty excited to find this booth.
After the conference hall shut down for the day, the real fun began. Companies rented out full bars and clubs just for GDC attendees. On Wednesday, I went to the Polycount Mixer and then to the Epic Games after-party. The events are intended for networking as well as having fun, and I made more contacts there. I also met an awesome group of people from the East coast and another from Denmark and Spain.
One thing I discovered at GDC was how big the gaming industry was in Norway. There was a whole section dedicated to Norwegian indie game developers, and apparently investors throw hundreds of thousands of dollars to those who are willing to make games. In that moment, I considered the possibility of moving to Norway to work as a 2D artist. Then I remembered I was a California girl and would likely freeze to death in Norway!
I was able to get some very beneficial contacts from GDC, one being with the Director of Engineering from Gree Mobile, based in San Francisco. I will be visiting the studio next week and having dinner with some of their employees, which is a fantastic opportunity. I wouldn’t have had the chance to talk directly to artists in the game industry had it not been for GDC. I would absolutely recommend the conference to anyone who’s looking to get into games. Besides being exposed to some of the best work out there, you are immersed in what the game industry truly feels like. I’m excited at the chance to have some of these people as future coworkers—the workweek would certainly not be a boring one.