Archive for the ‘Digital Art’ Category

3D modeling on IOS

Friday, January 16th, 2015

Image from: www.morphiapp.com

A company by the name of Inventery, Inc has put out a free 3D modeling and printing app called Morphi for IOS. The app gives us the ability to manipulate 3D models with a finger on an ipad and ipad mini in hopes of mainstreaming modeling in three dimensions. The latest version supports features that include: 3D model uploading to Thingiverse, grid customization for 3D printers, the ability to turn your 2d drawings into 3d models easily, an integrated copy and paste filter so you can easily manage your clipboard, an enhanced ruler and many under the hood improvements.

See the app in action after the break:

https://www.youtube.com/watch?v=1X1UJAHQl-Y

Peter Gazallo

Star Thief Studio Animation & Interactive Book Teaser

Wednesday, January 14th, 2015

Star Thief Studio is one of several on-campus Project-Based Learning studios at Cogswell College. These studios mirror professional production studios and allow students to collaborate with their peers – whether they be artists, animators, technical artists, engineers and sound designers – to create outstanding large scale projects.

= ABOUT STAR THIEF STUDIO =

Star Thief Studio is guided by faculty with industry experience and student work is regularly critiqued by industry professionals. We are focused on creating engaging story-driven content in the form of animated shorts and interactive stories. Currently Star Thief Studio is working on an unannounced project which will feature a stand-alone animated short and an interactive version of the story, bundled together as an app for the iPad.

Our development artists work in a dedicated studio space and use everything from pencil, paint and clay to Maya, Zbrush, Mudbox, Photoshop, Renderman and Fusion. Much of our digital painting and sculpting is done on Cintiqs. Our engineers use tools like X Code, Flash Professional, and Maya, writing code in Objective C, C++ Maya API, Action Script, Mel Script and Python.

Star Thief Studio offers students the opportunity to be an important part of a major project that will deliver a great experience, film credit and professional quality content for their demo reel. The large group, project-based environment of Star Thief Studio gives students the opportunity to develop and exercise the skills needed to work effectively with a team over an extended period of time. Skills like communicating professionally, being a team player, taking initiative and learning to lead, as well as managing time-sensitive tasks and completing work within deadlines. In the end, students will have work for their portfolios which has been refined to an extremely high standard and used in a major animated and interactive project.

See more at: http://www.cogswell.edu/student-work/studioe.php
Andhttps://www.youtube.com/watch?v=UTv8U7n_cIg&list=PL9DCF83E90D3F20A7&index=1
Video created by Cogswell alumni and Cogswell students:
Rachael Sass
Andrew Long
Jose Hernandez

Virtual Reality Sculpting

Tuesday, December 30th, 2014

Screenshot taken from: https://www.youtube.com/watch?v=jnqFdSa5p7w

Have you ever thought about sculpting using Virtual Reality technology? A new app called VRClay shows us how to do just that by allowing us to create 3D sculptures in VR. Using the Oculus Rift headset and a motion controller such as the Razer Hydra, we will be able to sculpt 3D figures using motions such as push, pull, drag and buildup. While the traditional method of using computer screens would still be ideal, a VR workspace would give us the ability to walk around and inspect the physical manifestation of our work. There is still no release date for the Oculus Rift, so it looks like we will have to wait a while before we can try this app.

Peter Gazallo

Visiting Pixar Studios in Emeryville California

Tuesday, December 23rd, 2014

Inside the Pixar Animation StudioA couple of weeks ago, I had the amazing opportunity to visit Pixar with the manager of post-production, Robert Tachoires. Besides just being a nice and all-around awesome person, Robert took the time out of his busy schedule to show me around Pixar for nearly two hours. I’ll be honest—it was slightly surreal. I casually passed by people like the director of Brave, Mark Andrews, Pete Docter, and other famous names.

He gave me the general tour of what you’d expect at Pixar—the cafeteria, Oscar awards case, cereal bar, post room, studio store—but he also got clearance to show me the animation and tech departments!

Pixar has two main buildings where the artists are located. There’s the Steve Jobs building, which has animators on one side and the tech/post production side on the other, and the Brooklyn building which houses the pre-production artists. Naturally, I didn’t get to see much of pre-production since that’s all top secret. Going through the animation department however blew my mind—there is literally a mini-village inside of Pixar!

Each animator is given the chance to decorate their own space however they want—and some have literally imported Tuff sheds to live in while they do their work. One was decorated to look exactly like a miniature everyday-house you’d see on a street, white picket fence included. Another looked just like a Tiki hut, and a particular ‘street’ in the animation department resembled Chinatown. One room seemed to overflow with Ninja Turtles toys and posters.

I got a close-up look at their Oscar trophy case—which actually included drawings by children! That earned a couple of bonus points in my book. Also, they had a huge Render Farm—processing machines lined every wall of a see-through room – which had a water-circulating system designed specifically for keeping everything cool.

The saddest part was definitely leaving Pixar. It was thrilling being around so many people who made the Pixar name legendary. It’s pretty obvious why everyone wants to work there! (Not just because of the Pixar store, though that was amazing. I loaded up on some major Pixar swag).

Sierra Gaston
Digital Art & Animation student

Star Thief Studio Teaser – Animated Film and Interactive Book

Friday, December 19th, 2014

We’re excited to announce the teaser for the project that Star Thief Studio – one of our newer studio classes – coming in Spring 2015!

Star Thief Studios - Animated Film and Interactive Book

Star Thief Studio is one of several on-campus Project-Based Learning studios at Cogswell College. These studios mirror professional production studios and allow students to collaborate with their peers – whether they be artists, animators, technical artists, engineers and sound designers – to create outstanding large scale projects.

= ABOUT STAR THIEF STUDIO =
Star Thief Studio is guided by faculty with industry experience and student work is regularly critiqued by industry professionals. We are focused on creating engaging story-driven content in the form of animated shorts and interactive stories. Currently Star Thief Studio is working on an unannounced project which will feature a stand-alone animated short and an interactive version of the story, bundled together as an app for the iPad.

Our development artists work in a dedicated studio space and use everything from pencil, paint and clay to Maya, Zbrush, Mudbox, Photoshop, Renderman and Fusion. Much of our digital painting and sculpting is done on Cintiqs. Our engineers use tools like X Code, Flash Professional, and Maya, writing code in Objective C, C++ Maya API, Action Script, Mel Script and Python.

Star Thief Studio offers students the opportunity to be an important part of a major project that will deliver a great experience, film credit and professional quality content for their demo reel. The large group, project-based environment of Star Thief Studio gives students the opportunity to develop and exercise the skills needed to work effectively with a team over an extended period of time. Skills like communicating professionally, being a team player, taking initiative and learning to lead, as well as managing time-sensitive tasks and completing work within deadlines. In the end, students will have work for their portfolios which has been refined to an extremely high standard and used in a major animated and interactive project.

See more at: http://www.cogswell.edu/student-work/studioe.php

http://www.cogswell.edu/student-work/star-thief-studio.php

Finding Dory

Monday, December 15th, 2014

Hold your breath and hold the press—new details are swimming the internet right now about Finding Dory, the long-awaited sequel to Finding Nemo from Pixar Animation Studios. Guess what—much of the film is going to be set in California! At the Marine Biology Institute of California, to be precise. (Sounds a lot like Santa Cruz to me.) As stated by comicbookmovie.com, “the story of the movie will follow Dory, Merlin and Nemo as they set off on a journey to find about Dory’s past and parents.” In addition, we also learn that Dory had, in fact, been born at the Institute and was released into the ocean when she was young. We’re going to see the return of many of our favorite characters, but there’s also going to be plenty of new ones—including Dory’s parents! (Do they also suffer from short term memory loss? Are they natural blues as well?)

Apparently there’s been software developed specifically for handling crowd simulations for this movie (the many schools of fish) which isn’t surprising at all. Studios are constantly upgrading to newer and better ways of showing us complex animation and rendering – the likes of which we’ve never before. With their newest release Big Hero 6, Disney has set a new bar in terms of the level of sophistication in rendering.

Speaking of fabulous rendering—be sure to keep an eye on Project X here at Cogswell. I was able to get a glimpse of a few of their first renders of the new and upcoming animation short and I was blown away. I feel that this new one is going to be an amazing addition to what Cogswell has accomplished so far.

Happy Holidays!
Sierra

Pixar Animator Michal Makarewicz visits Cogswell

Wednesday, November 26th, 2014

Picture credit goes to "animationfestival.no" and was used for the "Fredrikstad Animation Festival" in Europe.

Michal Makarewicz visited Cogswell College on the evening of November 19th, 2014. Currently holding the title of Directing Animator at Pixar, Michal joined the company in 2003 and has worked on many of the company’s films to date. His body of work includes The Incredibles, Cars, Ratatouille, WALL-E, Up, Toy Story 3, Cars 2, and Brave, as well as numerous Pixar shorts. In 2008, he was awarded an Annie for “Outstanding Character Animation in a Feature Production” by the International Animated Film Society for his work on Ratatouille.  Michal is also the co-founder of the Animation Collaborative, a school of animation founded by professional animators. Teaching since 2005, Michal has also been a lecturer as well as teaching classes at the online school, Animation Mentor, as well as instructing classes at California College of the Arts and the Academy of Art University.

The evening of November 19th was a special occasion, not only were students shown the workflow and artwork of an industry professional, they were also treated to an animation demo! This is quite rare, as most guest speakers do just that – speak and answer questions. Michal helped foster a loose and friendly atmosphere, answering any questions posed to him during his demo, no matter what they were. The presentation Michal gave started off with a 10 minute reel of his work at Pixar. He seemed hesitant to play it, citing time constraints, but the crowd wasn’t going to have that. After the video, Michal dove right into a detailed breakdown of his workflow including tips from his mentors, examples of how to streamline your work, and even throwing in an impromptu lecture on the philosophy and principles of animation. After his presentation, we were given a meet and greet opportunity while Michal set up his animation demo.

Michal started his demo using Maya and a free rig available to to the public. He imported some audio from “Liar, Liar” and proceeded to show us each and every step of his process, flying from menu to menu and making rapid changes and edits. He explained exactly why he was doing what he was doing, and would ask the audience for feedback on his work while he did it. Asking the crowd for feedback and suggestions made the session more interactive and laid back, which seemed to be greatly appreciated by those in attendance; everyone had a great time. After a short 40 minutes, Michal had fully animated a character including facial expressions, body movement, even mouth movements synced with the dialogue. And the crowd had helped!

The evening closed with Michal explaining his role at the Animation Collaborative, and a thank you. This truly wasn’t a night to miss for any hopeful animators or those interested in the field of animation. Hopefully we will have more speakers that with interactive presentations and allow the crowd to get more involved. I’m ready for more speakers like him, are you?

Juan Rubio
Digital Art & Animation student at Cogswell College

Maya Updates – A Student Perspective on New Tools

Friday, November 21st, 2014

Recently, while taking a break from working on a model, I decided to look through Maya 2015’s new features to see if there was anything awesome and worth trying. I found that there were some pretty cool changes that made Maya much more intriguing than before. First, Autodesk has enhanced the user interface to make it much more intuitive. They have added support for multi-touch viewport navigation on Wacom and Apple track pads. The Walk Tool was added which allows you to control Maya’s perspective camera. This tool allows video game controls so the user can easily move and scale objects on two axes at once. In addition, they have added new deformer options, (to alter and animate object shapes), as well as geodesic voxel binding for use with rigging along with several other improvements. The most noteworthy of all changes is the way Mental Ray benefits from interactive production rendering. Through the use of progressive mode, the process of lighting and shading shots has greatly sped up. Mental Ray now displays preview ray-traced reflections, which gives an overall better visual when designing materials. Thanks Autodesk, for continued awesome updates to one of the best 3D modeling suites!

Peter Gazallo
Digital Art & Animation Student
Cogswell College

Cogswell Kicks Off 2nd Annual After School Program with San Jose’s Independence High School

Thursday, November 20th, 2014

COGSWELL COLLEGE KICKS OFF 2ND ANNUAL “AFTER SCHOOL PROGRAM” FOR FALL 2014 IN CONJUNCTION WITH SAN JOSE’S INDEPENDENCE HIGH SCHOOL

Sunnyvale, CA, November 10, 2014 – Cogswell College, a leading educational institution offering a unique, project-based curriculum fusing Digital Art, Engineering and Entrepreneurship, has just commenced its 2nd Annual “After School” program with 48 students currently enrolled.

Cogswell College designed this program in conjunction Mr. Jack Aiello a senior instructor with San Jose’s Independence High School. The After School program represents a shared endeavor between Cogswell College and Independence High School, and is made possible for the high school through a five year grant from Goodwill to Independence High and Cogswell’s support of providing free instructions and usage of their studios and equipment.

The Cogswell After School program will run for eight weeks, and offers courses in the areas of Digital Audio, Digital Animation and Game Design. This unique program engages students in a project-based learning environment led by Cogswell faculty, and features classes modeled on a redesigned Cogswell curriculum – one that is specifically suited to meet the needs of high school students.

Abraham Chacko, Cogswell’s VP of Admissions & Marketing, and facilitator for the After School program, said, “The teenagers who attend Independence High School are from the Silicon Valley, so when they realize that we are offering custom designed classes to them in digital animation, game design and digital audio, their ears really perk up! They know that future jobs within companies like Disney and Pixar might be within reach, if they have the knowledge and exposure to these digital art forms early in life.”

“We are delighted to be in the second year of this program. Last year, the response to this wonderful program was terrific. We had 50 students participate in 2013,” Grettel Castro-Stanley, Independent High School’s Principal said. “Those students reported back to us that they learned a lot, were inspired and encouraged, and had a great deal of fun in the process.”

Independence High School’s Jack Aiello is a “Project Lead The Way” – trained instructor who teaches Introduction to Engineering Design at Independence High. He is also a coordinator of that school’s pre-engineering program, Space Technology Engineering Academy Magnet (STEAM). He serves as the faculty facilitator for the Cogswell After School program in tandem with Chacko.

“Running an after school class with 20 students at Cogswell, working in a project-based environment, is far more advantageous than the more traditional teaching model that involves lectures or video presentations at the front of a classroom of 35 or more students,” says Aiello. “The hands-on computer and audio equipment, programming tools and industry-experienced instructors that Cogswell offers us are a tremendously valuable resource. The partnership with Cogswell allows our students an exciting peek into the ‘behind-the-scenes’ world of the digital creative arts, and gives them a leg up into the super competitive, post graduate world of securing creative jobs in the digital space.”

ABOUT INDEPENDENCE HIGH SCHOOL:

Located in San Jose, CA, Independence High School is one of the largest high schools in Northern California. With a student body of approximately 3200 for the 2014-2015 year, Independence is also part of the East Side Union High School District. The high school is one of about 400 State of California school participants in the California Partnership Academies (CPA) program. The program stresses rigorous academics and career technical education, with a career focus. Schools involved with the CPA program boast the highest graduation rates (95%) in the state, attributing this to their focus on pre-engineering and technical education programs and smaller learning communities.

For more information on Independence High School, please see: http://www.ihs.schoolloop.com/

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that fuses digital arts, audio technology, game design, engineering and entrepreneurship.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4” and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/

Contact for Cogswell College:
Rachael Sass
Creative Services Manager
Sunnyvale, CA
408/498-5150
rsass@cogswell.edu

Media Contact for Cogswell College:
Dan Harary
The Asbury PR Agency
Beverly Hills, CA
310/859-1831
dan@asburypr.com

Women in Animation at Pixar

Monday, November 17th, 2014

Women in Animation - Pixar

After an hour and a half stuck in traffic on the way to Emeryville, California, a few misguided GPS turns while I was trying to follow my friend’s car, and a couple of mental debates asking myself if this was really still worth all of the effort, we pulled into Pixar’s parking lot. We were fortunate enough to be invited to an event hosted by Women in Animation, a group focused on the success of women in the field of animation.  The group had arranged for Darla Anderson, a Producer at Pixar, to talk about her work and answer questions from the audience.

Women in Animation - Pixar's Darla AndersonDarla K. has been the producer for films including Toy Story 3, Monsters Inc., and A Bug’s Life. She was even the inspiration for the name behind “Darla the Fish-Killer” in Finding Nemo, a prank that had been played on her by a co-worker during production.

The first 45 minutes were spent socializing and mixing with other members of Women in Animation. We met plenty of students from San Jose State, and some from the Art Academy of San Francisco while munching on hors d’oeuvres and sipping cocktails (huzzah!). At 7:00 pm, we were ushered into the auditorium.

From the beginning of her talk, it was clear Darla was an exceptional human being. She told us about her past, and her journey from a homeless teenager to a Pixar producer. It was evident from her personality that she never took no for an answer when it was something she wanted badly enough. She’d chased her dreams across California to San Francisco where Pixar had just started up and was undertaking a full-length animated film – a crazy feat in most people’s opinion. It took two years for her to finally get into Pixar, but once there, she worked up the ranks to land her first producer’s job on A Bug’s Life. Her talk was filled with humor and she spoke in high regard of the people she’d worked with over the course of her career, including Steve Jobs.

It was an amazing experience to hear one of the voices behind the films we all love today, and see the path she took to get to where she is now. It was also wonderful talking to so many other people who had the same passion for animation, and we all left Pixar inspired.

~ Sierra Gaston
Digital Art & Animation student at Cogswell College