Archive for the ‘Career’ Category

Digital Media Management Students attend the “Next Steps Forum”

Thursday, December 18th, 2014
Cogswell Student DeShawn Davis and Rev. Jesse Jackson

DMM student DeShawn Davis (right) meets Rev. Jesse Jackson (left).

Cogswell College Digital Media Management (DMM) program faculty and students attended the “Next Steps for Technology Forum” which was sponsored by Intel and Rainbow PUSH. Engaging in dialogue about increasing diversity in the employment and supplier pipelines over 300 people including VC’s, entrepreneurs, technology companies and community based organizations. Participants were treated to talks from Rev. Jesse Jackson and upper management from tech companies.

CTN Animation eXpo 2014

Monday, December 8th, 2014

Creative Talent Network Animation Expo

If I were to describe an experience as life-changing, this would be one those experiences. Talent from all over the world was concentrated into a single, weekend-long conference at the Marriott Hotel in Burbank, California. Thousands of artists and animation enthusiasts gathered to participate in workshops, visit artist booths, have their portfolio reviews by industry professionals and make connections. Animation legends like Glen Keane and Eric Goldberg were there. More than once, I walked by a short, older man in a Hawaiian shirt and realized I’d just passed by one of the greatest names in animation. While I never got the chance to talk with Eric Goldberg, it was thrilling just having seen him in real life.

Sierra Gaston with Dice Tsutsumi

Sierra Gaston with Dice Tsutsumi

I participated in seven workshops, many of them concentrating on character design. A particularly useful one by Ty Carter, a visual development artist at Blue Sky Studios, focused on how to get a dream job right after college. Ty Carter made it very clear that a lot of hard work was required—and that if any of the workshop attendees were as good as the artists currently exhibiting at CTN, we would definitely get into the industry.

I had around four portfolio reviews; two by Nickelodeon from their Artist Program and Interactive Content Development departments, one by a professional (and very exhausted) character designer, and the last by an extremely talented character and design artist who actually volunteered to look at my portfolio and gave me feedback. Portfolio review is so extremely important—while getting invaluable critiques on how to make your art work better, you are also making connections and getting a really good look at what the industry standard is. There’s a certain degree of fear in what others will say about your work, but I was mostly eager to see in which areas I was succeeding and which ones I needed to work harder at. The reviews were very positive, and I left with a clear vision of what I needed to work on before application dates rolled around.  I also gained a possible lead working with Nickelodeon.

Sierra Gaston with Tom Moore

Sierra Gaston with Tom Moore

In addition to workshops, book signings, and meeting artists, I got to see a screening of Song of the Sea, the newest animated feature by Cartoon Saloon in Ireland. A story about selkies, humans that are part seal in nature and can transform when they put on their coats, Song of the Sea is breathtaking in its 2D traditional intricacy. It’s wonderful seeing a traditional animation studio from Ireland making waves in such a 3D animation-focused industry.

CTN is an absolute must for any serious student in any area of animation. The connections are invaluable, and it is a privilege to be in the same room as some of the artists that attended this year. It’s a dose of reality to be around industry professionals of that caliber—while in school you’re in a completely different environment, but once you’re actually talking and interacting with people you’ve only heard about your entire life, it makes it that much more real. A weekend in Burbank among people in love with what they do is the perfect tool for inspiration and personal growth.

Sierra Gaston, Digital Art & Animation Student, Cogswell College

Cogswell student group ready to go to CTN Animation Expo 2014

Cogswell student group ready to go to CTN Animation Expo 2014

About CTN

The CTN animation eXpo
Nov 21-23, 2014
Burbank Convention Center
800 604 2238 | 818 827-7138
www.ctnanimationexpo.com

The only event of its kind presents a unique opportunity that brings together the top professionals from both the traditional and digital worlds of animation. Hosted by the Creative Talent Network, this six year event has captured both the industry and local community’s attention as a resource for education, employment, inspiration, business opportunities and most of all FUN!

While the Expo has a very broad appeal, it is focused specifically on “THE TALENT” from the animation and surrounding communities. In an intimate setting at the Burbank Marriott Hotel and Convention Center thousands of attendees meet the faces behind the fantasy from yesterday, today and tomorrow over the course of 3 days. The event presenters include contributors from some of the highest grossing animated films of all time and are targeted to empower professionals, educate students and entertain the general public.

Of particular interest to attendees are the Live Demonstrations, Networking Receptions, Master Workshops, Panel Discussions, Business Symposiums, Recruiting and the Professional Exhibits offered throughout the Expo as well as the signature One-On-One Personal Consultations with creative professionals from top studios and educational institutions both local and international all happening during the first city wide proclamation of “Animation Week” just for this event.

With a demographic that includes both students and professionals it is our pleasure to work closely with each of our sponsors to ensure that every agreement is tailored to address your specific marketing objectives. Together we can make this event a memorable and successful one that will bring the community together as well as raise awareness for the animation medium each and every year.

“…AMAZING … ONE OF A KIND … BETTER THAN EVER … SO NEEDED IN OUR INDUSTRY…”

- See more at: http://www.ctnanimationexpo.com/axAboutUs.php#sthash.4zihYqnp.dpuf

Kegan Chau, Cogswell Audio Student, Attends AES

Wednesday, December 3rd, 2014

Cogswell’s own Kegan Chau attended the AES (Audio Engineering Society) convention this year, gaining valuable knowledge and insights about his future career. Being both a student at Cogswell and a member of the student AES chapter at Cogswell, Kegan expresses how well prepared he felt while taking on this year’s AES. Kegan is a Digital Audio Technology student at Cogswell and has been a part of several large projects at the College. Currently, he’s working with on-campus animation studio, Star Thief Studio, as both composer and sound designer.

Watch the interview on YouTube here: Kegan Chau, Digital Audio Student, Attends AES

Marc Farly, Senior Sound Designer at Sony Playstation

Monday, December 1st, 2014

Cogswell AES Student Chapter Presents: Marc Farly
Monday, December 1th
12:30 PM – 1:30 PM
Dragon’s Den

Are you interested in sound design? What about sound design Sony Playstation? Senior Sound Designer Marc Farly is coming to Cogswell College to share his experiences and background, then open the floor to give  students a chance to have their real world questions answered.  Don’t miss it!

Former Cogswell Alumni Finds Success in the Solar Energy Industry

Tuesday, November 18th, 2014

Former Cogswell Alumni Dean Sala, 52,  has found success in the alternative energy industry. He is both the Founder and CEO of Suntactics, a company that specializes in producing portable Solar Chargers and Solar Panels. Dean’s company and products have been featured and covered by Forbes.com, Mother Earth News, NBC, ABC, CBS, The Mercury News and The San Francisco Chronicle. The following is an interview as it appeared in a November issue of the magazine Kiplinger, Personal Finances, and is credited to Patricia Mertz Esswein.

You worked in high tech?

Yes, for 23 years, 15 of them as a software engineer for Hewlett-Packard. In 2008, HP shut down my whole division, and I was out of a job. I didn’t see myself going back to software, so I returned to school to finish a second degree, in electrical engineering.

Why Suntactics?

Solar power has interested me since I was a kid. When I returned so school, I teamed up with a partner to power a full size glider with solar energy. We worked on other projects, and in 2009 we formed a general partnership to focus on making a portable yet powerful solar panel to charge a phone. In 2010 my partner said, “I don’t think this is going to work,” and left amicably. Since then, I’ve developed three products that can charge devices with a USB connection. I have provisional patents on my designs, and I’ve sold almost 10,000 units, mostly via our website (www.suntactics.com) and Amazon.com. Our chargers range in price from $140 to $240. They’ll charge an iPhone in two hours or less in direct sunlight, as fast as a wall outlet. They’re popular with outdoors enthusiasts, among others.

You made the panels yourself at first?

The cheapest solar panel laminator I could find cost $50,000 and was full size. I needed a pint-size one. So I built my first one out of parts from a pizza oven that  bought at Goodwill. I cranked out 2,000 panels in my garage.

Did you get any outside help?

To perfect my process, I picked the brains of a scientist and a couple of engineering PhDs. But in my previous career, I never saw the sales and marketing end, and now I was trying to run a business. So I appealed to Score [www.score.org a nonprofit group that mentors small businesses]. When I told them I couldn’t keep with with orders, that’s all they needed to hear. I have two counselors- one is an expert in manufacturing and the other in marketing. They helped me find a small manufacturer to produce more units under contract.

How did you finance your start up?

I took out a home-equity line of credit on my house and borrowed about $42,000. More recently, I got a line of credit that’s backed by the Small Business Administration.

Do you make a living?

In 2013, we did more than $500,000 in sales, and I paid myself about $65,000. That’s a lot less than the $100,000 I made at the peak of my career as a software engineer, but because I’m a sole proprietor I can write off a lot of stuff on my tax return.

What’s ahead?

Our next product will charge laptops. I’m gradually bringing production into my own facility because contracting it out is expensive. We need to get into retail outlets. Our products are sold in Batteries Plus stores, but it’s a struggle to get into sporting-goods and big-box stores.

Is your work rewarding?

I’d rather do this than anything else. My customers are my bosses, and I like to make them happy. Plus, I bought a company car: a Chevy Camaro that replaces the ’68 model I sold to go to college and the ’98 pickup I had been driving. It’s my dream car.

Dean’s story is proof that it’s never too late to go back to school or follow and pursue your dreams. All it takes is a bit of patience, hard work, and determination. Congratulations Dean!

Women in Animation at Pixar

Monday, November 17th, 2014

Women in Animation - Pixar

After an hour and a half stuck in traffic on the way to Emeryville, California, a few misguided GPS turns while I was trying to follow my friend’s car, and a couple of mental debates asking myself if this was really still worth all of the effort, we pulled into Pixar’s parking lot. We were fortunate enough to be invited to an event hosted by Women in Animation, a group focused on the success of women in the field of animation.  The group had arranged for Darla Anderson, a Producer at Pixar, to talk about her work and answer questions from the audience.

Women in Animation - Pixar's Darla AndersonDarla K. has been the producer for films including Toy Story 3, Monsters Inc., and A Bug’s Life. She was even the inspiration for the name behind “Darla the Fish-Killer” in Finding Nemo, a prank that had been played on her by a co-worker during production.

The first 45 minutes were spent socializing and mixing with other members of Women in Animation. We met plenty of students from San Jose State, and some from the Art Academy of San Francisco while munching on hors d’oeuvres and sipping cocktails (huzzah!). At 7:00 pm, we were ushered into the auditorium.

From the beginning of her talk, it was clear Darla was an exceptional human being. She told us about her past, and her journey from a homeless teenager to a Pixar producer. It was evident from her personality that she never took no for an answer when it was something she wanted badly enough. She’d chased her dreams across California to San Francisco where Pixar had just started up and was undertaking a full-length animated film – a crazy feat in most people’s opinion. It took two years for her to finally get into Pixar, but once there, she worked up the ranks to land her first producer’s job on A Bug’s Life. Her talk was filled with humor and she spoke in high regard of the people she’d worked with over the course of her career, including Steve Jobs.

It was an amazing experience to hear one of the voices behind the films we all love today, and see the path she took to get to where she is now. It was also wonderful talking to so many other people who had the same passion for animation, and we all left Pixar inspired.

~ Sierra Gaston
Digital Art & Animation student at Cogswell College

Michal Makarewicz, Directing Animator at Pixar Studios Coming to Cogswell

Monday, November 17th, 2014

Cogswell Career Development Center Presents: Michal Makarewicz
Wednesday, November 19th
6:00 PM
Dragon’s Den

Have you ever wanted to see an industry professional do an animation demo? Ever wonder how to develop your project? Cogswell College hosts Michal Makarewicz today to answer your questions and more.

Michal Makarewicz, Directing Animator at Pixar Studios and Instructor at Animation Collaborative, will provide an hour-long animation demo at Cogswell. Whether you are new to animation or more experienced, Michal offers tips and techniques for developing your animation project. The presentation is in partnership with Animation Collaborative – an organization that offers workshops throughout the year on various animation industry specialties.

IGDA (International Game Developers Association) Meeting

Wednesday, November 12th, 2014

Cogswell Presents: IGDA (International Game Developers Association) Meeting
Wednesday, November 12th
7:00 PM – 9:00 PM
Dragon’s Den

The Silicon Valley chapter of the IGDA (International Game Developers Association) will be meeting on-campus at Cogswell on 11/12 in the Dragon’s Den at 7 pm. PlayPhone will demo integration of the Android SDK into a game and discuss why PlayPhone’s carrier gaming network is the essential addition to traditional publishing channels to maximize discovery, engagement and revenue.

More on PlayPhone:

PlayPhone is the world’s premier mobile social gaming network. Our social gaming platform enables mobile carriers to easily offer their customers a leading edge, personalized gaming experience with the most advanced social gaming features available today. PlayPhone reaches more than a billion mobile subscribers worldwide via game stores live on Verizon, Sprint, SingTel, Telkomsel, Vivo, Claro, TIM, Virgin Mobile, Mobily and Boost Mobile ­ with more carriers coming soon. In addition, PlayPhone lets game developers launch games globally and access carrier billing for all game stores plus a complete toolbox of social and monetization features using a single integration SDK. PlayPhone’s Android, Unity and HTML5 SDK is less than 100KB and takes about an hour to integrate into games.

Additional sponsors: Five Leaf Clover, Mary-Margaret Network.
http://www.playphone.com/

Day of the Devs

Monday, November 10th, 2014

Day of the Devs - Double Fine convention - in San Francisco, California

It was a video game enthusiast’s paradise. Screens and consoles decked every wall of (nearly) every room of the two story Old Mint building in San Francisco, all displaying demos of games to be released within the next year. There was a crowd gathered around each display, each person eager to get a chance at playing the game. I was attending with a few other friends from Cogswell, whose brains I could audibly hear exploding as they took in scenery and games around them.

The turnout of indie game developers was amazing. Day of the Devs was hosted by Double Fine, so they had a room full of their own soon-to-be-released games such as Costume Quest 2 and even a remastered version of Grim Fandango, but the rest of the building was filled with small studio games like Night In The Woods and Knight Squad (my personal favorites), Classroom Aquatic, Push Me Pull You, Spy Party, Ikarus, and Please Don’t, Spacedog. A few of the games were played with an Oculus Rift headset. There was even a swag shop full of t-shirts and books related to the games. Outside in the courtyard was a bar and a stage where live DJ’s played music, and games were actively played on a large screen by their developers.

It was enough to make any self-declared nerd hyperventilate. Being as there were a thousand in attendance, the excitement in the air was palpable. Within the first ten minutes, I was thrown a controller and fighting in an arena with five or six other well-seasoned game players. My first thought was along the line of panic, as I was sure I was going to get my butt kicked by people who definitely played more often than I did, but by the first game I was hooked and throwing other players to their deaths.

In the game Classroom Aquatic, one player wore Oculus Rift headgear and was plunged into an underwater school for dolphins. The character they played was a student diver who hadn’t studied for a test. As a result, the player is forced to cheat off of the neighboring students in the room. The trick was to avoid being caught by the teacher. The game effectively gave the player knots in their stomach, and was especially nerve-wracking when players were caught and scolded by the teacher.

Day of the Devs was amazing for one huge reason; EVERYONE there was in love with games, whether they were fans or developers. As a result, there was a feeling of common purpose and enthusiasm. We were all there for the same thing, and it was exciting to be in a place where people from inside the industry and out of it mixed together in a gaming paradise.

During the course of the evening, we got to talk to Double Fine creators, several other indie game makers, and even managed some networking with other people in the game industry! It was absolutely a beneficial experience, and it made the prospect of graduation and getting to work in the industry more tangible. I’m looking forward to next year with Day of the Devs!

Cogswell Presents: Nye Warburton

Thursday, November 6th, 2014
Cogswell College Presents: Nye Warburton
Cogswell Presents: Nye Warburton
Tuesday, November 11th
12:45 – 1:30
Dragon’s Den

Students!
Do you find yourself starting projects that never get finished, or find yourself swimming in awesome ideas and never do anything with them? Come see Nye on Tuesday to learn how to…

Finish it! How to take your creative ideas and finish the project.
Tips from the industry. How to go from idea to final film, or final game, or whatever you are building. A little bit of project management, a little bit of creative advice and a little bit about the business and how to get your work out there.

About Nye:
Nye Warburton is an animator, cartoonist, game designer and artist. His graduate thesis film, Magnetism, landed him in the Los Angeles animation industry in 2004. He spent a decade at studios like Electronic Arts, Sony Imageworks, Fox, Blur, Proof, Digital Domain and  The Third Floor. He has worked on 30+ high budget films including Monster House, Thor, Battleship, Men in Black III and Oblivion. He has had development deals with Fox Animation and Comedy Central, as well working on several independently funded animation and game projects.

Nye currently works as a creative director for start ups, out of his office space in downtown Los Angeles. Visit him online at http://nyewarburton.com