Archive for the ‘Animation’ Category

5 Obscure Marvel Characters

Monday, September 30th, 2013

Gamora – Drax the Destroyer – Rocket Raccoon – may not we well known Marvel Comic book characters from the Guardians of the Galaxy series but might make a blockbuster movie under the guidance of Director, James Gunn.

Check out this slideshare presentation to see what he has in mind.

Which one is your favorite?

Pixar’s 22 Rules of Storytelling

Tuesday, September 24th, 2013

Here are a few to pique your interest:

#5 – Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you are losing valuable stuff but it sets you free.

#12 – Discount the 1st, 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#21 – You gotta indentify with your situation/characters, can’t just write ‘cool.’ What would make YOU act that way.

Check out the rest of the rules in Imgur.

What would you add to the list?

Creating Interactive Books: An Interview with Author, Roxie Munro

Tuesday, September 17th, 2013

Since one of Cogswell College’s newest project-based class involves creating interactive books, we thought it would be fun to hear from someone in the industry. In this interview in Digital Book World, Beth Bacon talks to children’s author and illustrator, Roxie Munro.

During the interview, Roxie shares her thoughts and lessons learned when converting from traditional children’s book author to interactive children’s stories. Roxie talks about making the transition from children’s books to apps, the most difficult thing about this new form of storytelling, the future of children’s books and what advice she has for other creative people in this industry.

Can’t wait to see what our Interactive Studio class creates!

Special Effects Are More Then Blowing Things Up

Monday, September 16th, 2013

Much of the time special effects teams spend working on a film is on the task of creating the environment the viewer expects to see – but that environment either wasn’t available where the filming took place or for some other reason was just not practical to capture with a camera. Enter the deft hand of the special effects artists.

This fascinating article by Ian Failes in fxguide.com offers a tantalizing peek behind the scenes of several films from 2011. The first behind the scenes look is from the film, “Tinker Tailor Soldier Spy.” Fredrik Nord, Visual Effects Supervisor at The Chimney Pot in Stockholm, and his team created the MI:6 ‘Circus’ archive set in Softimage, complete with textured bookshelves, stairs, beams and pipes. Check out the videos and before and after photos of some of the scenes the artists created.

The article also covers the work of special effects in: “The Twilight Saga: Breaking Dawn Part 1,” “Machine Gun Preacher,” “Jack and Jill,” “Young Adult,” and “Dolphin Tale.”

Animation for Game Class Video

Wednesday, September 11th, 2013

The Animation for Game class worked hard all summer – producing 30+ assignments over the course of the summer.

Near the end of the summer, they held an Open House to show off their work. Faculty member, Jonali Bhattacharyya who teaches the class, said she was really pleased with the quantity and quality of work the students produced. “I wanted them to learn how to work under the pressure of a real work situation,” said Jonali.

Here are a few video clips taken during the Open House as faculty, staff and students tested out the video games. Clip one. Clip two. Clip three.

Cloud Computing is Changing the Face of the Animation Industry

Tuesday, September 10th, 2013

A decade ago if you couldn’t get your hands on a huge server farm, your animation output was limited. Studios invested a lot of money acquiring the resources they needed to create their films.

Now the advent of cloud computing has opened the door to small and mid-sized companies in their pursuit to produce high-quality animation products. Cloud Service providers deliver the computing resources in a more cost-effective way, that make it possible for smaller firms to compete in the marketplace.

In this article by Xath Cruz in Cloud Times, he examines the animation industry’s challenges along with the power that cloud computing puts in the hands of even amateur animators.

Have you used cloud computing for one of your projects?

Animation Show of Shows Comes to Cogswell

Wednesday, September 4th, 2013

Cogswell College will have the distinct privilege of hosting “The Animation Show of Shows” right here on campus on September 24, 2013. This exclusive evening of short animated films brings together a collection of the best the film festival world has to offer. Many of these films have only been available on a limited basis – making this rare opportunity even more special.

DATE:  Tuesday, September 24, 2013

TIME:  7:00 to 9:00PM

PLACE:  Dragon’s Den

SEATING IS LIMITED

RSVP:  Sign up in the Pulse Office and pick up your ticket

Since 1998, The Animation Show of Shows has selected the best in animated short films from the world’s most renowned animation festivals and presented them at the major animation studios to inspire their animators and directors. The screenings at major studios such as DreamWorks, Pixar, Disney and many others throughout North America have served to inspire and enrich the many professionals who have been lucky enough to see them.

The techniques range from hand-drawn, paint on glass and stop-motion, to the latest computer-generated imagery, with its ability to conjure entire worlds with astonishing verisimilitude. Together these films capture, in the words of Andrew Stanton, director of Finding Nemo, “all the wit, cleverness, integrity, warmth and humor that humanity is capable of,” and have a universal appeal that makes them ideal for sharing with family and friends.

Join us in the Dragon’s Den on Tuesday, September 24, to enjoy the art, talent and creativity of some of the best animators in the world.

Envisioning Disney Characters in Real Life

Tuesday, August 27th, 2013

If Ariel from the “Little Mermaid” was a real person, what would she look like? Or Jasmine from “Aladdin?”

Here’s is one artist’s concept of what the model of the animation might have looked like.

Do you think the artist, Jirka Väätäinen, whose images are posted on Behance, has captured the essence of the characters?

What is an Animation Technical Director?

Tuesday, August 20th, 2013

People with these job skills can fall into several different categories – Lighting TD, Character TD or Shader TD – but all require artistic sensibilities, technical savvy, a good eye and good problem-solving skills. Other TD’s focus more heavily on the programming side of the industry but still need a basic understanding of the art process.

Quite a few of Cogswell’s Digital Arts Engineering graduates have gone on to work as the more ‘technical,’ Technical Directors while some graduates from our Digital Art & Animation program have followed the lighter and character TD career path.

This concise article in 3D Renderer offers a good overview of the job.

Ideas that Form the Core of Arts Education

Tuesday, August 13th, 2013

Cogswell students learning the fundamental techniques needed to create realistic characters for games and animations.

In a recent article for the Digital Art Guild, Edward P. Clapp, discusses the 1960’s era guiding principles of the art world and whether or not these ideas are still relevant today. At the end of the article he suggests that the future of the arts lies in what’s possible, not in what has been the status quo.

Mr. Clapp in his recently published anthology, “20 Under 40: Reinventing the Arts and Arts Education in the 21st Century,” challenges the core assumptions of the field by publishing twenty essays about the future of the arts and arts education from the perspective of young arts professionals under the age of forty. His goal: to find the most radical ideas about the future of the arts from the perspectives of the most innovative emerging arts professionals.

Do you agree with his assumptions?