Archive for the ‘Animation’ Category

Patrick Osborne to Deliver Cogswell Commencement Address

Monday, May 11th, 2015

Source: Animation Magazine

Sunnyvale, CA — Cogswell College, a 600-student educational institution offering a unique curriculum fusing Digital Art, Engineering and Entrepreneurship, will host Academy Award-winning animation director Patrick Osborne (“Feast”) during the school’s commencement ceremonies on May 16th. The event begins at 11 AM, and will be held at Club Auto Sport in San Jose, CA.

Based on the theme of “Learning to enjoy the blank page in front of you,” Osborne’s keynote will address Cogswell’s Class of 2015.

“It is such an honor and privilege to have Patrick Osborne, a brilliant and gifted animation industry director, agree to speak to our students on one of the most important days in their lives — college graduation,” said Dr. Deborah Snyder, Cogswell College’s President & Chief Academic Officer. “His exceptional talent serves as a role model for many of our students who aspire to walk in his footsteps. We are so grateful he is willing to share his experience and ideas with our students, as they embark upon the next phase of their careers.”

Osborne is the winner of a 2015 Academy Award for Best Animated Short Film for his original short film, Feast. Starting in 2008, he worked in-house with Walt Disney Animation Studios, where he animated on Bolt, Tangled and Wreck it Ralph, and acted as Head of Animation on the Oscar winning Paperman. In addition, Osborne was also the co-head of animation on the smash hit animated feature film, Big Hero 6.

Osborne began his professional career as an Animator at Sony Pictures Imageworks, where he animated on an assortment of films, including I Am Legend and Surf’s Up. He later worked at gaming company Electronic Arts, Inc., where he contributed to the Tiger Woods PGA Tour 2003 videogame title.

Born and raised in Cincinnati, Ohio, he is a 2003 graduate from the Ringling College of Art and Design with a BFA in Computer Animation. Osborne lives with his wife, Ali, in the Silver Lake area of Los Angeles.

Source Article: Animation Magazine

Juan Rubio

Recent News in Animation and More

Wednesday, May 6th, 2015

source: (cc) flickr user fleecircus

When reading about famous animators I’ve come to realize there is a very clear trend, there seems to be more coverage of male talent vs female. Is it that I’m not looking in the right places? Or perhaps there is actually more male than female artists in general, I’m not exactly sure to be quite honest. Luckily, Canadian artist Heather Kai Smith has taken it upon herself to create a website/database called Great Women Animators.

Great Women Animators says its a “collection, dissemination and categorization of identified women who have or currently work in the field of animation.” The website features biographies, filmographies, and images from female artists from the early 1910′s up until present day, illustrators, and contributors. Not limiting itself to western film, Great Women Animators also features artists from Japan, the former Soviet Union, and other international animation regions.

The project began as a month long series of film screenings hosted by Kai Smith in the summer of 2014. At the event, the attendees analyzed and explored “techniques and thematic influences of these women animators” and took part in “discussions regarding feminism in the field of animation, masculine and feminine aesthetics, and what it means to be a woman working with animation today.”

Great Women Animators is very much a living, breathing creation, which is to say its a work in progress that’s constantly evolving. The about page reads, “This is an ONGOING project and this list is by no means comprehensive. New animators are added all the time.”. The website also features a resource list, where visitors can look at and explore related websites, events and academic journals.

The site not only sheds light on women animators, but its also a reminder of all the work that goes on behind the scenes of our favorite cartoons and and movies. Please check out the website and show your support!

source: schmoesknow.com

In other news, Pixar’s new movie “Inside Out” has been confirmed to premier at the 2015 Cannes Film Festival! Director Pete Doctor, who was behind “Up” (the first animated feature ever to be the festival’s Opening Ceremony film), producer Jonas Rivera (Up), and co-director Ronnie Del Carmen (Up) will be in attendance at Cannes, along with members of the all-star English-language voice cast.

“We are overjoyed at being included in this year’s official selection at Cannes,” said Docter. “With Inside Out, we spent years imagining — and then building — never-before-seen settings and characters within the mind. It was an incredible, fun and exciting challenge and now we can’t wait to share it with the world.”

“Inside Out” follows the story of a young girl named Riley, who moves away from her life in the Midwest when her father starts a new job in San Francisco. Riley is guided by her emotions: Joy (Amy Poehler), Fear (Bill Hader), Anger (Lewis Black), Disgust (Mindy Kaling) and Sadness (Phyllis Smith). The emotions live in Headquarters, the central hub inside Riley’s mind, where they help get her through her struggles in adjusting to a new city and school.

Disney/Pixar is going to premier ‘Inside Out’ in 3D in theaters everywhere starting June 19, 2015. The 68th annual Cannes Film Festival will kick off on May 13th, and you can view a trailer for the film on YouTube.

Source: Cartoon Brew

Also premiering at Cannes is filmmaker Mark Osborne’s ‘Le Petit Prince’ (The Little Prince), known for being the director of Dreamwork’s ‘Kung Fu Panda’, Osborne’s take on the french children’s story is fresh and vibrant. It will be released October 7, 2015 in France by Paramount Pictures, a US date has not been announced but Paramount Vantage has US screening rights already. The film is a new interpretation of Antoine de Saint-Exupéry’s classic 1943 novel ‘The Little Prince’, presented through the eyes of a young girl who discovers the book thru en elderly reclusive neighbor.

The film features two distinct styles, a familiar and contemporary CG world while we follow the girl’s story, and a beautifully rendered paper world when following The Little Prince. In this vibrant world everything is made of different sorts of paper and animated with the meticulous process of stop motion. We see everything from scraps of torn construction paper, to elaborate sets carefully made out of tissue paper, the world of ‘The Little Prince’ offers a refreshing break from the otherwise standard style of most CG animated films today. The book is the most-translated-French story of all time, selling over 150 million copies worldwide. The new movie was developed primarily by Mikros Image in Montreal, Canada, where Osborne is currently residing.

Watch a trailer for the movie on YouTube.

Juan Rubio

Pixar Resume Presentation

Monday, May 4th, 2015

Source: Pixar Times

On April the 29th, I attended a presentation at Pixar by two leading HR recruiters in the industry who specified the do’s and don’ts of the application process. The presentation was highly informative and answered many burning questions that any applicants might have for companies looking to hire. I took notes on what the recruiters said they were looking for, and would like to share them with other Cogswell students.

Resumes
• Include all of work experience with dates, keep updated. Don’t worry so much about formatting.
• Put work experience before schooling.
• Make contact info easy to find.
• List software skills. (Maya, Zbrush, etc) Make sure of proficiency. Some people put level of experience next to the software.
• Clubs, interests, awards are good to list.
• Font doesn’t matter, readability does.
• Prior work experience that isn’t industry experience is acceptable.
• References aren’t necessary, they come later in the hiring process.
• If you took time off to travel, include in resume.
• High school details don’t really matter.
• Objectives, if included, should be focused. It’s ok not to have it.
• Personal logos don’t matter so much.
• If you have experience/education in one thing but really have interest in another, present that.
Cover Letter
• In production, the cover letter is everything. It’s all recruiters have to know your personality.
• Summarize who you are, what you do, and why you want to do the job. Don’t go on about your life story, but clearly explain why you would be the best candidate.
• It is very good to have a cover letter, and you should always have one available. Sometimes, hiring managers do skip reading the cover letter and go straight to the resume.
• Don’t be a fanboy.
• Don’t be arrogant. The cover letter is about your story and you—tell it like one.
• Humility and being humble will take you far.
Demo Reels
• Should be around 2 minutes. Quality is better than quantity. Most recent work in the front if possible, things that you’re really proud of.
• Do call-outs in your demo reel, clarifying what you did if you’re presenting group work. Be honest about what you’ve done, specify your job.
• Sound isn’t necessary, unless it’s lip-syncing.
• ONLY include best stuff. Don’t put in filler material.
• If submitting on a website, having demo reels separated into different subjects/different areas might be good.
• They can see all the positions you’ve applied to. Don’t go applying for every job available at the studio. Be certain about what you want.
• It’s ok if the demo reel is super short, only include best work.
• Social media can influence a decision.
Interview
• Be well-presented. Dress well, care about hygiene and personal appearance.
• Come prepared. Make sure links, material is all set and ready to go.
• Do research on the company. Know about the films and their work.
• Come early, rather than late.
• Show interest, speak about what you’re applying for. Know about your position.
• Ask genuine questions, ones you can’t find on the website.
• Be humble!!
• Make eye contact with everyone.
• Write a thank-you email to the recruiters. It’s okay to follow up.
• Check-in emails are good. If you got really close in the interview process, every 3-6 months you can stay in contact with recruiters.

Sierra Gaston

Recent News in Animation

Tuesday, April 21st, 2015

Image source: http://referentiel.nouvelobs.com/

The Academy-award nominated, BAFTA award winning, and French academy award (Cesar) winning filmmaker and director Sylvain Chomet (director of ‘The Illusionist’ and ‘The Triplets of Belleville’) has just directed a brand new animated music video for “Carmen“, a song off of Rwandan-Belgian rapper Stromae’s album ‘Racine Carrée’.

The video is very clearly done in Chomet’s style, a look achieved by scanning pencil drawings into the computer and then coloring them. With minimal cleanup if any, and watercolor style backgrounds, this creates a more raw look that is both appealing and refreshing to see. The song is loosely based on the 1800′s opera of the same name, and features an animated Stromae struggle with his addiction to Twitter. What begins as a small habit soon turns into a massive weight on his shoulders, an obsession that sinks its claws into every facet of his life, from friendship to love.

The video was released Tuesday, March 31st on Buzzfeed, and has gotten over 5 million views on Buzzfeed and 2 million views on Youtube. It was produced at Th1ng, Chomet was not only the director but served as lead animator as well alongside Neil Boyle. Background layout was done by Marcin Lichowski, while Kirk Hendry served as lead compositor and lighting designer for the short.

Fans of Chomet’s style might also want to check out his Simpson’s Couch gag, which can be viewed on Th1ngs channel on Vimeo.

Source: cartoonbrew.com

Industry veteran Will Finn (animator, voice actor, character designer, storyboard artist and director) with nearly 40 years of experience has offered his thoughts and advice to anyone who’s dream it is to work in animation. In his blog post, “Why You Shouldn’t Want A Job In Animation”, Finn spoke about and explained the difference between a ‘job’ and a ‘career’ in animation:

“To me a job is something you depend on from an employer. It’s theirs to give and theirs to take away… A career is something I have to be responsible for based on my reputation, my ability, and my preferences. I don’t expect much beyond what I invoiced for last week, and I keep tabs on whatever’s coming up—staying in touch with long-term contacts and making new ones almost constantly. I try to keep at least one ‘Plan B’ in mind at all times. And that’s fine. A career is like a life: mine to tend, mine to succeed or fail at, mine to take credit and blame for, mine to earn. I would not have it any other way.”

In the post, Finn also speaks about what it was like starting his career at Walt Disney Animation studios. Following his childhood dream only to have that dream ripped apart after “barely nine months” on the job”, while working on ‘The Fox and the Hound”, getting into behind the scenes politics, his run in’s with the higher ups, and producing work that was “substandard even for a newbie”.

This was his first crash and burn with Disney, Finn would later come back to Disney to supervise the characters of Cogsworth in ‘Beauty and the Beast’ and Iago in ‘Aladdin’, he also worked for Warner Bros., Dreamworks, the Don Bluth Studio, Reel FX, IMAGI, Renegade Animation, and others.

In his third leg at Disney in 1999, Finn would come to realize that his original childhood dream of working at Disney until retirement was clouded by the innocent lens of youth.

“Senior Disney artists who I remember envying on that day in 1979 when I got let go were being given their 20th and 25th anniversary pins alongside pink slips terminating their employment. Some of them had never worked outside the studio and the transition must have been difficult. But at that point I knew while I still admired their talent and artistry, I had stopped envying the idea of a long tenure at a single studio long ago. In 2004, I was on the pavement again, looking for work.”

If you would like to read the full post, please do so on Will’s Blog.

Juan Rubio

Recent News in Animation

Thursday, April 16th, 2015

Source: disney.wikia.com

Studio Ghibli’s latest film ‘When Marnie was There’ has just begun to premier in USA, and company GKid’s has just released a new trailer for the film. Earlier last month the film was given a limited release in theaters, with it slowly rolling out to select theaters in New York and L.A., and a wide release in summer. With Ghibli veteran Hayao Miyazaki’s retirement last year, many have questioned the fate of Studio Ghibli’s future, ‘When Marnie was There’ shows promise however showcasing the signature Ghibli style.

The film is based on British children’s book ‘When Marnie was There’ by Joan G. Robinson, and is said to be one of Hayao Miyazaki’s most loved children’s books. It follows the story of a lonely girl who moves to a seaside town and meets a strange new friend. The official synopsis reads:

“Sent from her foster home in the city one summer to a sleepy town by the sea in Hokkaido, Anna dreams her days away among the marshes. She believes she’s outside the invisible magic circle to which most people belong – and shuts herself off from everyone around her, wearing her “ordinary face.” Anna never expected to meet a friend like Marnie, who does not judge Anna for being just what she is. But no sooner has Anna learned the loveliness of friendship than she begins to wonder about her newfound friend…”

Watch the trailer on YouTube.

Source: ipadforum.net

In other news, The Incredibles 2 has been confirmed to be in development! Last year Bob Iger broke news that a sequel to ‘The Incredibles’ was being worked on, and recently news has surfaced that director Brad Bird has begun penning the story. In an interview with NPR, Bird said that the project is “percolating” and he’s just now working with story elements. This hint’s at Bird having creative control of the project, which is promising since Bird has been known to avoid sequels unless the right story was developed. Considering the original film and characters mean so much to Bird, we can rest assured that he will give the new story the respect and treatment it deserves.

Pixar Veteran John Lassetter had the following to say about Pixar and the concern over Pixar’s sequels, including ‘Toy Story 4′:

“We do not do any sequel because we want to print money,” Lasseter says. “We do it because each of these films was created by a group of filmmakers, and to my mind, they are the owners of that intellectual property.”

“So we look at it with the simple question: Is there another story we can tell in this world? And that desire has to come from the filmmaker group. Sometimes, the answer is an obvious yes. And sometimes it’s, ‘I love the characters and I love the world, but I don’t have an idea yet.’ And sometimes it’s just, ‘that movie is a great movie,’ and the filmmaker wants to move on and do something else. And that’s fine, too.”

Juan Rubio

Don Hertzfeldt on ‘World of Tomorrow’

Tuesday, April 14th, 2015

Image source: http://thefilmexperience.net/

Independent animator and filmmaker Don Hertzfeldt has just released his latest short, titled ‘World of Tomorrow’, on Vimeo on Demand after having screened it at film festivals like Sundance and SXSW. For those who don’t know Hertzfeldt, he is most well known for his short “Rejected Cartoon’s”, a surreal film in which various cartoon adverts for “The Family Learning Channel” are played back to back. The cartoons eventually begin to fall apart and lose sense and structure, a reflection of the fictional artist’s own descent into madness.

‘World of Tomorrow’ follows a young girl, played by Hertzfeldt’s own four-year-old niece Winona, on a journey through the memories of her future self. Don describes the character as “Mary Poppins but with part of her brain missing” in a recent Reddit AMA promoting the film. When asked about what is was like to work with his niece, Hertzfeldt said “I don’t know why I was ever under the impression I could direct a 4-year-old.”

“She wouldn’t even recite lines back to me. Everything she says in the film is just her being herself while we hung out and talked about the world…”. He later went on to say that he ended up using an iPad app to record her, and rewrote parts of the script to match her dialogue. Hertzfeldt mentioned working with these limitations was sort of fun, having to improvise the animation along with her dialogue.

On the subject of the creative process, Hertzfeldt described it as if “…you’re floating in an ocean, and you want to build a raft. So you just float there and you wait and wait. And eventually this little piece of something comes drifting by, maybe a memory, and you hang on to it, and then another little piece comes around, it is unrelated, maybe it’s a funny sentence you overheard somewhere…”. He says more and more pieces drift by and you collect them until you have enough to build a raft, and eventually you have to make a decision.

Which pieces are essential for the raft and which aren’t? Writing a story is very similar to his raft idea, you collect ideas and see what works well together and toss whatever doesn’t help the story, or raft, float. He also notes that he doesn’t spend a lot of time “swimming around, or (doing) calculation(s)…”, saying stressing over details or trying to figure things out is like poison for creativity, “The big ideas won’t happen right when you mentally stress on them… It is more a matter of being patient and being open to all the things that just drift in.”.

Don was asked about why he chose to release ‘World of Tomorrow’ on Vimeo on Demand, and he responded by saying “It’s a bit of a risk, I’ve traditionally funded everything else through theatrical tours and DVDs, and most people will tell you there’s no market for shorts online. But if we continue to believe that without ever trying to do anything to challenge it nothing will change, right?”. He praised Vimeo’s ability to allow him to update his videos throughout the 30-day rental period, saying he could improve picture quality by using better compression methods, or replace the footage altogether.

He’s come to like the 30-day rental concept, regarding it as a 30-day movie ticket, where you can watch the film as many times as you wish and get more out of it. With the knowledge that the film will disappear after a set time, and that we won’t actually own it, it turns into more of an experience and less of a fleeting though like many of today’s films. “What if after the end of the 30 days I deleted all of the master files and removed it from theaters and the film will forever only exist in our memories? Isn’t that kind of beautiful? Ok I won’t do that.”.

Someone asked why ‘he didn’t just post the video to YouTube for free and use their algorithm to generate revenue’ to which Hertzfeldt answered, “Vimeo gives the filmmakers a 90% share, which I think is unprecedented. They also seem to genuinely care about presentation. YouTube gets more traffic than anybody, but they are sort of eating themselves alive with advertising.”. Since Don is an independent, he has to sustain himself and as such has started to sell his shorts and films through platforms such as Vimeo.

“For the survival of young short-film makers and aspiring animators today, we really need to begin training people to pay for short films. Theatrical tours and DVD sales and the old models that I relied on are not going to be realistic much longer for them (or even for me).” He notes that the free YouTube model the public is growing fond of is hurting independent filmmakers, its teaching the newer generations of artists that their work has no value and that their “silly” personal projects should just be dumped online for free.

Unfortunately, the “free” model isn’t exactly viable for most people working on their own as Hertzfeldt does, “… if they’re lucky it will attract an advertising gig to pay the bills. And maybe make one more “personal project” that they can do on the side again. It’s not a good cycle.”. Don then began to speak about how he was on the Sundance Jury a few years ago, he watched amazing short films and independent productions that were met with great praise from the jury and festival attendees alike. Unfortunately, these same films would later fade into obscurity after their festival screenings, with little to no funds for a theatrical or physical release and with the creators reluctant to upload their films for fear of having them circulated for free, these films often disappear.

He says, “…many filmmakers aren’t even bothering with the internet… ‘Getting exposure’ doesn’t fund films. When you pay to see a movie you are casting a vote. You are saying, hey please go make more of this sort of thing.”. Everyone knows that Hollywood is a machine that makes money, and all it wants to do is make more money. People tend to bemoan and complain about the string of bad movies we’re forced to watch in between the few gems, and yet they line up to see them, casting their votes for more bad movies to be made. Nobody is forcing people to watch the “bad” movies, but they go and watch them anyway. However, when people pay to see independent movies they are saying, “hey i’d like you to actually have the chance to go make another one.”.

Hertzfeldt announced he was working on a new feature length film as well, ‘Antarctica’, saying the only thing holding it back at present was paperwork. He mentioned he will continue to make more shorts leading up to the new film. Finally, when asked on how he defines art Hertzfeldt said, “Anything artificial that is intended to produce an emotional reaction.”.

You can see some of Don’s shorts on his channel at YouTube, watch his short ‘World of Tomorrow’ on Vimeo on Demand, and check out his website. If you’d like to find out more, including Don’s favorite ice cream flavor and his opinion on David Lynch, you can read the full AMA here.

Pixar’s Renderman now available for free!

Wednesday, April 1st, 2015

Image from cganimationblog.com

For those not already aware of it, Pixar’s Renderman is now available for free for non-commercial use! What is Renderman, you ask? Renderman is a rendering plug-in that Pixar developed for use with 3D animation and modeling programs. It’s an alternative rendering method to the default options already available in programs such as Maya. As previously mentioned, use of the software is 100% free, with no limitations, feature cuts, or even watermarks to worry about. As long as whatever you produce with it is not for profit, anything is free game.

The latest version of the software, version 19, brings multiple improvements to the fray. One of which is a brand new rendering paradigm Pixar calls RIS. RIS is a highly optimized mode for rendering global illumination. It’s made specifically for ray tracing scenes with heavy geometry, hair, volumes, and radiance – with incredible efficiency in one pass. What does this all mean? Renderman can render your objects and scenes much quicker and more efficiently than many other options currently available today. In fact, it’s currently the most flexible and powerful option for VFX and cinematic imagery available to the public. More information and technical details can be found at the following link: http://rendermansite.pixar.com/view/latest-tech

I highly recommend that anyone interested in 3D animation, VFX, or 3D modeling check this out. It’s not often that the public gains free access to internally developed software from professional studios, much less a fully featured and limitless version of that same software. Pixar offers multiple tutorial videos to those new to Renderman, so users can get to know the workflow and learn to use it to its full potential. The plug-in is currently compatible with Autodesk Maya versions 2013.5, 2014, and 2015 as well as The Foundry’s Katana versions 1.5, 1.6, and 2.0. Support for Houdini and Cinema 4D is currently underway. Potentially compatible programs in the future include Modo, 3DS Max, Blender and more.

Download Renderman at the following link: http://renderman.pixar.com/view/non-commercial-renderman

Juan Rubio

The Leviathan

Tuesday, March 31st, 2015

Art by Jim Murray, creature design by Jordu Schell

The Leviathan is a short which has been making the rounds on the internet lately. Made as a proof-of-concept by Irish director Ruairí Robinson, the short features stunning visuals and fantastic animation. Robinson created the short as a pitch to major movie studios in hopes of having it become a feature length film. It was created with the aid of the Irish Film Board and Jim Uhls, who wrote the script to ‘Fight Club’.

The story is set in the 22nd century, where humans have colonized many worlds. Faster-than-light travel has been made available, however, the only viable fuel source for this kind of travel uses exotic material from the eggs of the largest species humankind has ever seen. Those who go out to hunt the animals are mostly voluntary labor.

I’d love to see the short turned into a full length movie; perhaps they could delve deeper into the back story. How was interstellar travel developed? How did they figure out space whale eggs were the perfect fuel source and is there really no alternative?

See the film at the following link: https://vimeo.com/122368314

Recent News in Animation

Wednesday, March 25th, 2015

Image from cartoonbrew.com

Tonko House, the studio founded by former Pixar art directors Robert Kondo and Daisuke “Dice” Tsutsumi, is making a feature film based on their short ‘The Dam Keeper‘.

The news came with the announcement that Tonko House is pairing up with First Second Books, an offshoot of McMillan, to expand the short into a series of graphic novels. The first book in ‘The Dam Keeper‘ series will be released in 2016, picking up after the events of the short, and set a few years after Pig’s original story. The book will address two unanswered questions from the short: What became of Pig’s parents? And how did his world come under the influence of a dark cloud? To date, no further details of the feature film have been divulged.

As a fan of the Academy Award nominated short, I await any new details or sneak peaks with bated breath, this is going to be great!

Image from Cartoon Saloon

In other news, Oscar nominated film ‘Song of the Sea‘ from Cartoon Saloon and ‘The Secret of Kells‘ director Tomm Moore, is now available on Blu-Ray and DVD! ‘Song of the Sea‘ takes the viewer into the wonderful world of Irish folklore. It features a fantastic art style incorporating techniques used in ‘The Secret of Kells‘ and mixes it with watercolors, creating a world bursting with color and personality.  It’s truly a treat for the eyes. Based on the Irish legend of the Selkies, the story tells of the last seal-child, Saoirse, and her brother Ben, who go on a journey to save the world of magic and discover details of their past along the way. Hounded by Macha, an owl witch, and a variety of ancient and mythical creatures, Saoirse and Ben are on a race against time to awaken Saoirse’s powers and prevent the world of spirits from disappearing for eternity.

Image from aceshowbiz.com

In what many would consider an upset, Genndy Tartakovsky has dropped Sony’s ‘Popeye‘. While finishing ‘Hotel Transylvania 2‘ Genndy noted that the studio was moving in a different direction and opted to drop out of the project. He was quoted as saying,“I was in love with what we were doing, but I think the studio is going through changes and I don’t know if they want to make the ‘Popeye‘ that I want to make.” He continued, saying, “Right now, I’m off that project and moving on to the other one we soft-announced, which is Can You Imagine?…It was hard to let Popeye go, but that’s the business.”

Genndy is going on to work on ‘Can You Imagine?‘, his own project at Sony. ‘Popeye‘ was announced to great reception last March. A proof of concept was released shortly after the film was announced, it was brimming with personality and showed great promise. Fans of Tartakovsy know he has an incredible track record: creator of ‘Dexter’s Labratory‘, ‘Samurai Jack‘, ‘Star Wars: Clone Wars’; co-creator of ‘Sym-Bionic Titan‘; and director of ‘Hotel Transylania‘ 1 and 2.

No news of the film’s future have been given, and no indication of whether or not Tartakovsky is out for good has been given either. I, for one, hope whoever they choose ends up honoring the original vision and style Mr. Tartakovsy had in mind.

Image from spinoff.comicbookresources.com

If the above image doesn’t already tip you off, Astro Boy is getting a brand new animated series! Paris-based animation studio Caribara Animation unveiled a teaser for the new series, titled ‘Astro Boy Reboot‘. 26 episodes of the hybrid 2D/CG cartoon are currently in production. The short was directed and designed by Florian Thouret, co-art director and assistant director of the French feature ‘The Suicide Shop‘ (‘le magason des suicides‘). Mickael Crouzat animated the piece. Crouzat, who was also a key animator on ‘Despicable Me‘ and ‘Ernest & Celestine‘ shared his pencil test on Vimeo as well.

Caribara is co-producing the series with Monaco-based Shibuya Productions and Japan’s Tezuka Productions. The series will be based on Osamu Tezuka’s creation, but will feature a brand new storyline as well as new characters. The announcement was made just a few days ago, and there is currently no word on a U.S. localization, or whether any U.S. broadcasters will air the show. Whatever the case, this is exciting news and I’m looking forward to seeing what this new series has to offer. I find the art style vibrant, colorful and incredibly appealing as well.

Watch the finished teaser trailer here: https://youtu.be/Z240pys_D4A

Watch Crouzat’s pencil test here: https://vimeo.com/122894003

Juan Rubio

Quick Chat: Cogswell’s Assistant Professor Jonali Bhattacharyya

Friday, March 20th, 2015

Randi Altman’s Post Perspective Interviews Cogswell’s Assistant Professor Jonali Bhattacharyya

As the saying goes, “Necessity is the mother of invention.” This is a lesson the students in Cogswell College’s Digital Art & Animation program learned recently. When borrowing animation rigs for classes outgrew its usefulness, students were tasked with creating 3D animatable rigs for 12 original digital characters. They called this Project Avatarah. Assistant Professor Jonali Bhattacharyya and her students have now made these rigs, available free to the public, through open source.

We reached out to Bhattacharyya to find out more about Cogswell, her classes, how she helps prepare her students for the real world and how Project Avatarah came about.

Can you tell us a bit about your job?
I teach character animation — from introductory to advanced level — quadruped animation, game animation and animation portfolio. If I had to describe teaching in one word, that word would be “rewarding.” It’s a really great feeling to see our students have successful careers. In training the next-geneation of animators I use my industry animation background and my experience as a zoologist to guide them in techniques, skills and preparing demo reels.

What do students learn within the program?
Digital Art and Animation at Cogswell College offers three major concentration areas: 3D Animation, Entertainment Design, and 3D Modeling. The coursework bridges traditional and digital arts classes and includes components of theory, production, and general education. Digital Arts and Animation project classes provide many opportunities for collaborations with other programs at Cogswell, including Digital Audio Technology and Digital Arts Engineering. The Portfolio classes provide a format for bringing together all of the elements of the concept-to-delivery pipeline as students collaborate on multidisciplinary teams to complete real-world projects.

What’s your background, and how do you use your past experience as a working animator in your teaching?
I have been teaching animation for over six years. Before that I worked as a zoologist, then an animator in games (Secret Level/Sega, Factor 5). I worked mostly on platform games, including such titles as Iron Man, Golden Axe and Marvel Ultimate Alliance II. After working on game animation, I felt inspired to help the next generation of animators and give back to the animation community. I felt I had a lot to offer, and I didn’t want to regret that later in life.

I started by teaching as an adjunct professor. Initially I wasn’t sure if I’d even like teaching, but like I said, it’s very rewarding, and once I got into teaching there was no turning back. My perspective in teaching is very practical, and up-to date with the industry. I give importance to traditional fine art skills as much as animating in Maya. For me, being an animator is all about dedication to the craft, and that comes with patience, perseverance and love for animation, and that is what I want to build in my students.

What inspired Project Avatarah?
Project Avatarah was born based on a need our students had. Until now, Cogswell College didn’t own any original 3D characters, and to teach our rigging and animation classes we had to borrow rigs from other outlets. With Project Avatarah we created a set of 12 rigs, covering all our animation and rigging classes. Our characters were designed, modeled, textured and rigged in-house.

Students from across disciplines were chosen to work on this project based on their expertise and they in turn got to use these characters for their graduation portfolio. Today, our classes benefit from having a variety of rigs that cover the needs of our class assignments and difficulty level. We created characters from quadrupeds to bipeds to primitives, all designed to fulfill the needs of our curriculum. The main goal of Project Avatarah is to have our students graduate with work that has its own identity.

And you are now making these available for the general public?
There are plenty free rigs out there, but not many meet the quality that we offer. Our rigs are free, built to professional quality, created under supervision of our faculty with industry background. We recently released one of our characters to the general public, Cogswell’ the Dragon. Cogswell is available to download from our website.

In the near future we plan to release more rigs to the public — this isn’t a project that only benefits Cogswell students, this is for all animators, students and professionals alike, who need good quality rigs for their portfolio.

See the full article at Post Perspective.
March 13, 2015