Archive for the ‘Alumni’ Category

Student Project Makes A Difference

Monday, March 1st, 2010

DeanSala

Cogswell College prides itself in providing students with the practical real-world learning opportunities and skills they need to be successful in industry. An innovative spirit is critical in the digital media and engineering industries and Cogswell focuses on preparing students to problem-solve and think as an entrepreneur. Cogswell graduates are unique in their ability to address the needs of society and employers by using a blend of science, technology and art.

Dean Sala graduated from Cogswell in 1994 with a Bachelor of Science in Computer Engineering. He returned to Cogswell and completed his second degree in Electrical Engineering Technology in 2009. He represents what Cogswell’s programs are designed to do – enable students to turn their dreams into productive careers.

Following, he describes his senior project:

1. Briefly describe your project.

My project is a portable solar powered generator that tucks away into in a small brief case. When you open it up, there is a large solar panel inside that can be unfolded to an 80 watt sized solar array. The device includes an AC inverter, 12volt DC power, LED indicators and power switches.

2. What was the inspiration behind developing this particular project?

Well, I have always had a passion for solar energy. I am very fascinated how light can be converted to electricity.  But my inspiration comes from long camping trips that my family and I go on every year with friends and where there is no grid power. I have a camper with 12volt batteries and it’s a challenge keeping them charged when out in the wilderness. You can start the vehicle’s engine to charge the batteries thus producing noise and eating precious fuel. I solved the problem when I installed a solar system I developed. I guess you could call it a mini, off-grid system. I thought why not build a small portable version of this system.

3. What challenges did you encounter in bringing it to a marketable stage?

We are still being challenged with the marketing stage. It is very difficult to know if your product will sell. You get caught up trying to decide whether to purchase more materials, put them together and take a chance that you can sell the product. How many should we make? How do we find customers? How useful is our product really? These are hard questions. I am an engineer not a marketing professional. But I am steadily becoming better at it. Luckily my business partner is better at this then I.

4. I understand that the project started as your Cogswell Senior Capstone project. Did you originally plan to sell a product based on the technology?

Yes, I actually had the product idea before I came back to Cogswell. I guess you can say this was an incentive to finish my second degree. The fact that I had already figured out a lot of the technical details before starting Senior Project I made the process easier but not simple by any means.

5. Tell us a little about the company you and your partner have formed and your plans for the future.

We are now about one year into this. Our company is in the business of providing portable solar power solutions and perhaps solar panels themselves. We can make our own custom high quality solar panels. I think these solar panels are our greatest asset.  They are different because they do not use glass. Instead, the panels use a special Teflon front sheet that is better than glass.

For now, we have taken a step back and decided to make a small product to get us off the ground quickly. We are currently producing a small, 5 watt, folding solar USB charger. With special circuitry, we have been able to charge many USB type devices like phones, GPSs, etc, including the iPhone and iPod!

Our big goal is to make small to medium-sized portable solar power generators that could be used for a variety of applications. One of which is disaster preparedness.

6. How do you feel running your own company?

I have been a software engineer for many years working for a big corporation. There have been good and bad times working in the industry. Although, our company has not made any money yet, I am very motivated. Failure is not in my vocabulary. Over the years many colleagues of mine have always discussed new ideas and products that could potentially form a new company. I am finally doing just that and loving it!

Please visit Suntactics for more info on the company’s future products.

-Bonnie Phelps, Dean of Institutional Advancement

Game Development Program Featured in Biz Journal

Wednesday, February 24th, 2010
Photo by Vicki Thompson

Photo by Vicki Thompson

Cogswell College proves once again that it is on the cutting edge of educating students for careers in the Game Development field. When the Silicon Valley/San Jose Business Journal needed information about how the video game industry is changing and the adjustments educators should make to prepare students for successful careers, Cogswell faculty, Albert Chen, had the answers.

Social networking, mobile devices and the internet have tremendously expanded the opportunities within the video game market. At Cogswell, students experience project-based classes that operate like an indie game studio in order to prepare them for the work environment they are likely to encounter.

Click here to read the article.

Alumni iPhone Game Fieldrunners Featured in Game Developer Magazine

Friday, February 12th, 2010

Fieldrunners_white

Subatomic Studios Co-Founder, Sergei Gourski (2003) and fellow Cogswell Alumnus, Ash Monif (2002) have a lot to be excited about. Not only has their iPhone game Fieldrunners been nominated as one of the finalists in the Indie Game Challenge Gamer’s Choice Award, but it has also been featured in the latest (January 2010) issue of Game Developer Magazine. In an article entitled, Rethinking User Interface by Brian Robbins, Fieldrunners is praised for its ability to let players make their moves with great accuracy. It does this “through a combination of advanced touch detection logic and allowing users to zoom far into the gameboard as well.”

Congratulations to Subatomic Studios for the recent recognition Fieldrunners has received!

Subatomic Studios ‘Fieldrunners’ Nominated as an IGC Finalist – Vote for it!

Friday, February 5th, 2010

fieldrunners

Subatomic Studios Co-Founder, Sergei Gourski (2003), and fellow Cogswell Alumnus, Ash Monif (2002), are pleased to announce that Fieldrunners has been nominated as one of the finalists in the Indie Game Challenge Gamer’s Choice Award. The award is sponsored by the Academy of Interactive Arts & Sciences, Gamestop and The Guildhall at Southern Methodist University.

Voting takes place until midnight Central Time on February 18. The winning Gamer’s Choice Award team will be presented with $10,000 at the D.I.C.E (Design, Innovate, Communicate, Entertain) Summit on February 19 hosted at the Red Rock Resort & Casino in Las Vegas.

Voters for the Gamer’s Choice Award could be winners too and will be entered into the Gamer’s Choice Sweepstakes, which offers a grand prize of a trip for two to Los Angeles to tour G4 studios, passes to attend a taping of the popular “X-Play” program, and a meet-and-greet with “X-Play” host Adam Sessler. The sweepstakes winner will be selected March 12.

Support Subatomic Studios and vote for Fieldrunners in the Gamer’s Choice Award!

-Bonnie Phelps, Dean of Institutional Advancement

Profile of Executive VP Job at Global VR

Friday, January 29th, 2010

limaGreg Lima (class of 1999)
BA – Computer and Video Imaging

I am Executive Vice President of Gaming at Global VR’s east coast division where I invent and execute the creation of games of various casino game manufacturers. Not long ago, I patented a video poker game that was purchased by a major player in the casino industry.

One of the more rewarding parts of my job is the chance to be creative within such an exciting and fast-paced environment. I think the best lesson Cogswell taught me was to complete tasks with a production schedule in mind. It does not help in a commercial art setting to create innovative and imaginative pieces if they cannot be delivered. It is not profitable to create work without considering the time the project will take before you begin.

The interaction with faculty members at Cogswell was an important part of my experience. Thanks to the small class sizes, you get to know them pretty well. Some of them I still consider friends today.

I knew I wanted to be part of the video game industry since the time I received an Amiga computer in 1988. It was this computer that was responsible for a lot of the breakthrough CGI at the time. When I learned all that it could do, I was hooked on the Caligari-Ray and watching television commercials that used CGI.

Anyone entering this field needs to understand that formalized training is only 25 to 50% of the total package. One needs to be prepared to take what they learn day-to-day and apply the new skills every chance they get. This field demands total commitment.

-Bonnie Phelps, Dean of Institutional Advancement

Cogswell College Christmas Past

Monday, December 21st, 2009

From the Cogswell Spirit Builder, December 19, 1935

santa

Merry Christmas
Our Skating Party

“Was it a success? And how! What? Why the skating party, of course.

Cogswell’s first skating party was held on Thursday night, December 12, at the Iceland Skating Rink. Those who attended had a great time, the event being marred by only one incident, and that was when the announcement was made that the Cogswell “High School” (note Cogswell became a Junior College in 1932) would take the floor.

The event following this announcement was a peanut race, which provided many laughs. Teams were chosen, and each team was given a stick and a peanut. The idea was for every member of each team to skate across the floor, balancing the peanut on the end of the stick. The winning team (and lots of others) received candy bars for their efforts.

Harry Loretz, chairman of the affair, and his committee are to be congratulated on the success of the party. The committee consisted of Meredith Amass, Irene Petrie, Mary Robert, Bill Winter, Helen Ondry, Ray Barker, and Laurette Vautier.

Everyone had a great time, and the cry seems to be, “WHEN DO WE GO AGAIN?”

From the Cogswell Spirit Builder, December 18, 1940

christmas2A Message from Mr. Dodd (Cogswell’s President)

“The Christmas season is upon us, and all around we shall be hearing the trite expression “Merry Christmas.” If we would stop for the moment and try to visualize world conditions as they appear today, I am afraid we could not truthfully feel that it is a time for merriment.

The world is in a mess – probably the worst it has ever known. Although we, as a nation, are beyond the pale of armed conflict, most of us have ties of some sort that must make us mindful, at least, of the famine, the privation, and the suffering which most of the world must endure.

But we are not without hope. Yes – we can do better than hope, (for hope implies the possibility of failure) – we can live in the knowledge that out of it all will be a rebirth of “Peace on Earth – Good Will to Men.”

We await Merry Christmas.”
-Robert W. Dodd (more…)

Alumni Memories of Pearl Harbor Battle

Wednesday, December 9th, 2009

pearl-harbor-uss-shaw

Since the anniversary of the attack on Pearl Harbor was recently commemorated, we thought you might be interested in hearing about the experiences of a few of the Cogswellites who were present during the battle.

Reprinted from the January 16, 1942 “Cogswell Spirit Builder”

News from Pearl Harbor

The following letter, dated December 25, 1941, from Bill Kendall (class of 1941), came to the office recently. Because of its great interest, we are quoting almost all of it.

“Christmas and New Year’s greetings from the Cogswell Alumnae in Hawaii – Bill Bjorman (1941), Sam Bucchieri (1939), Hubert Cazin (left in 1939), Bill Kendall (1941), and Ed Sorensen (1940). We hope that we find you as well as we are in the holiday season and eagerly await the time we can offer our greetings in person. Wartime Hawaii finds us serving both the armed and civilian forces of our country. Bjorman, Cazin and I (Kendall), are bolstering Uncle Sam’s naval detachments as Radiomen Third Class – a petty officer rating, while Bucchieri and Sorensen carry on as draftsmen for the Army Engineers in Honolulu. Ed Sorensen is the lone Aloha Land Cogswellite to gain membership in the ranks of the married, although Sam Bucchieri had a close escape before he left the mainland. Speaking of escapes, few will rival the scrape with the grim reaper that Bill Bjorman had at Pearl Harbor on that horrible Sunday morning of December 7, 1941. Aboard a strange ship sinking with torpedo hits fore and aft, and through a hail of machine gun fire he, with many members of the ship’s company made their way to safety ashore only to have to battle fires for 30 hours without a let-up.
I have not seen Cazin, who was aboard a seagoing tug, but Bjorman tells me that he is safe. Hubert recently returned from Midway Island where he was engaged in secret radio work. Bjorman and I were scheduled to accompany him on that trip, but were transferred from that duty on the eve of the departure of the ship. Standing a watch on one of the Navy Circuits where the holocaust at Pearl Harbor was going on, I saw little of the fierce action of the Navy Yard since my duty was at the Naval Radio Station a few miles from the Harbor. I had a good idea of what was going on, however; for we handled the communications end of the battle and those messages were hot. I cannot say much of the attack for obvious reasons, but Bjorman’s story was more vivid than any I have seen in the newspapers. We lost many fine shipmates that never can be replaced – I would rather not dwell any longer on that subject.
Bjorman, Cazin and I went to Radio School when we arrived from the States, and completed the four months’ course in two months. Bill and Hubert were transferred to the 14th Naval District Communications Office upon graduation, and I was retained at the school to work in the capacity of assistant instructor. Our Cogswell training put us well ahead of the other students at the school, and when the four-months’ term ended at the Radio School, Cazin was sent to Midway – Bjorman and I missing that duty for which we were slated by last minute transfers to duty in the 14th Naval District Communications activities. I was sent to the Naval Radio Station at Wailupe, on the Island of Oahu, and Bill was held at the 14th Naval District Communications Office. Returning from Midway, Cazin was greeted with a further transfer to duty aboard a seagoing tug – his present duty. The radio station at Wailupe was been moved to new quarters a few miles more from Pearl Harbor than Wailupe.
We seldom see Sam or Ed since our liberties are so uncertain, although Bill and I did spend a weekend at Sam’s apartment on a rare two-day liberty. They are working on engineering drafting for army ordnance, and claim that Cogswell training makes their work easy and therefore pleasant. Our increased wartime duties make it almost impossible to see these fellows, but if we get a break we may get in touch with them again somehow.
My wish is that this letter finds the entire Cogswell faculty in fine spirits and good health.

Aloha Nui Oe,”
(Signed) Bill Kendall
Reprinted from the June 15, 1942 “Cogswell Spirit Builder”

Visitors to Campus

“John Danaher (class of 1940), a 1st Class Yeoman, has been on leave the last two weeks and found time to visit Cogswell. He has been in the Navy two and a half years, most of the time being stationed at Pearl Harbor.
At the time of the Japanese attack, his ship was in the harbor alongside the Arizona, which was sunk when a bomb burst in the ammunition room after falling down the smoke stack. John’s ship was the only one which managed to get out of the harbor during the attack. It was forced to beach on the point at the mouth of the harbor. This spot has been named after the ship because of the event.
John reported that even though the attack was a great surprise the men were calm and none went to pieces under the sudden nervous strain. However, they all hope they will never see such action again. The lights on the Pacific coast, fresh bread and vegetables, milk, and other foods we take for granted seemed very good to him.”

-Bonnie Phelps, Dean of Institutional Advancement

Alumni Spotlight – Greg Reisdorf, Designer at Visceral Games, EA

Monday, November 30th, 2009

greg-on-dantes-inferno

Company name, your job title, a brief description of your job responsibilities and how long you have worked there.

Hi I’m Greg Reisdorf. I’ve worked at EA for 4 and a half years and I design levels at Visceral Games. Currently I’m working on Dante’s Inferno.

Can you give an example of what you might do on a ‘typical’ day?

On a typical day I usually go through a process of coming up with an idea for an area in a level, implementing the idea, testing it to see if I like it and then making changes accordingly. Once I like the area I show it to my lead.

Can you give an example of something that surprised you about your job when you first started?

When I first started, I was surprised that there is no concrete way for making a game. The industry is still new, so the process for making each game is always different. There’s a lot of creative problem solving both on the design side and also how the design comes to fruition.

Describe your piece of the production cycle. How does what you do move the project forward?

(more…)

Hung Q Nguyen Spoke at Software Testing Conference in Spain

Wednesday, November 18th, 2009

hung_nguyen_company_imageCogswell Polytechnical College graduate, Hung Q. Nguyen, President & CEO of LogiGear Corporation headquartered in Foster City, addressed software testing professionals during the QA & TEST 2009 8th International Conference held October 21-23, 2009 at the Conference Centre and Concert Hall in Bilbao, Spain.

Nguyen’s speech titled, Automation Coverage Is Less Than 50 Percent? Don’t Do It!, explored common excuses for the inability to achieve high-volume test automation output and pinpoint test automation barriers, particularly in testing embedded systems. He described proven automation strategies, tactics and technical solutions that get exceptional return-on-expenses while providing total transparency into the efficiency and value of test automation programs.

Mr. Nguyen is responsible for the company’s strategic direction and innovative approach to software testing, test automation, testing technology and education programs. He is author/coauthor of Testing Computer Software (Wiley, 2nd ed.), Testing Applications on the Web (Wiley, 1st and 2nd ed.) and Global Software Test Automation. Prior to LogiGear, he held leadership roles in software development and quality along with product and business management at Silicon Valley companies including Electronic Arts, Palm Computing, Spinnaker and PowerUp.

Nguyen received a BS in Quality Assurance from Cogswell Polytechnical College, completed a Stanford Graduate School of Business Executive Program, is a member of the American Society for Quality Certified Quality Engineer and a Co-Founder of the Association for Software Testing, a nonprofit professional organization dedicated to advancing the understanding and practice of software testing.

LogiGear Corporation provides global solutions for software testing and offers public and corporate software testing training programs worldwide through LogiGear University. LogiGear is a leader in the integration of test automation, offshore resources and US project management for fast, cost-effective results. Since 1994, LogiGear has worked with hundreds of companies from the Fortune 500 to early-stage startups, creating unique solutions to exactly meet their needs. With facilities in the US and Asia, LogiGear helps companies double their test coverage and improve software quality, while reducing testing time and cutting costs.

-Bonnie Phelps, Dean of Institutional Advancement

Senior Producer at Nickelodeon Kids and Family Games Speaks at Cogswell

Tuesday, October 27th, 2009

kevin richardson

Cogswell graduate, Kevin Richardson, will share his wealth of knowledge and experience in the casual game industry during a presentation on campus. His topic will be, “Creativity and Unlocking Your Own Unique Talents.”

Date: November 3, 2009
Time: 6:00 to 8:00 p.m.
Where: Dragon’s Den at Cogswell
1175 Bordeaux Dr
Sunnyvale, CA 94089
MAP
Pizza will be served
RSVP

Kevin graduated in 2003 with Bachelor of Arts in Computer and Video Imaging – the precursor to Cogswell’s Digital Art and Animation program. He currently works for Nickelodeon Kids and Family Games group in San Francisco as their Senior Producer of games. Kevin also just launched his own casual independent game series for download under the Gamespin banner, Ghost Town Mysteries. He has produced over 30 “E” rated games, including the Family Feud and Risk games and several Hasbro titles including Boggle and Trivial Pursuit while at iWin.com. Prior to iWin.com, he worked at The Learning Company/Mattel Interactive where he was Executive Producer on numerous Reader Rabbit and ClueFinders adventures and at EA/Pogo where he worked on Tumblebees ToGo. He began his career as an animator and special effects artist working for ILM and Hanna Barbera-Wang Films.

Learn more about what it’s like to be a Senior Producer at Nickelodeon.

-Bonnie Phelps, Dean of Institutional Advancement