Archive for the ‘Alumni’ Category

Cogswell Alumni Work at Impressive Companies

Monday, January 19th, 2015

Recently, I’ve been researching Cogswell graduates to add to a contact list for an alumni reunion. I was pleasantly surprised and amazed at some of the names that cropped up—not only were there an impressive number of graduates working in the industry, quite a few held job titles like Lead Animator, CEO, Art Director, and even more still owned their own companies. Previous to doing this research, I’d had no idea they existed; and I thought I’d share their job titles as a resource to other Cogswell students.

In the Los Angeles and Bay Area regions, we have a number of alumni working at Disney, DreamWorks, EA, Sony Animation, Cryptic, Activision and other large, well known studios.  They are storyboard artists, technical artists, designers, animators, layout artists, riggers and hold tons of other positions. I was blown away to learn that, among others, one of our alumni is a Lead Animator at EA games. In addition, we also have alumni with positions such as: Art Director at Sony Animation Entertainment; Lead Lighter/Compositor at DreamWorks, Lead/Senior designer at Crystal Dynamics; Vice President of Production at Toonbox Entertainment; President/CEO at Logigear; Broadcast Designer at NBC; Supervising Engineer at Warner Brothers; and the list goes on. Alumni from all degree programs are talented leaders.

We are a very small college, and yet it seems we have a very large amount of alumni in comparison holding impressive positions within the industry. Most students aren’t even aware of the credits that our graduates hold. Personally, I feel like Cogswell College is a bit of a hidden gem in the Silicon Valley—not everyone knows that we’re here, but those who do find Cogswell know that they have stumbled across something unique.

~ Sierra Gaston
Digital Art & Animation student at Cogswell College

Incoming Students! Orientation at Cogswell

Thursday, January 15th, 2015


Today marks the beginning of a new semester, and the matriculation of over 30 new students! With each new incoming group comes new potential—I look forward to seeing what talent they have to offer, and what they’ll accomplish in their time here.

I remember when I came in as a transfer student three years ago, and how thrilled I was about the future; I couldn’t wait to learn and improve. Every day I came to school full of excitement, and passionate about what I was being taught. Everything was so very new. I still feel as passionate now, in my last semester, but there’s something extra special about your first year because the possibilities are open and endless. You’re not sure quite where you’re going or how much you’ll achieve at the end, but inside you’re driven by the thrill of possibility to become whatever you want to be.

For the incoming students, I’d like to say welcome and don’t be afraid to dream big. If you work hard and keep your goal in mind, opportunities will find you. Also, don’t be content to just wait for things to fall in your lap—you have to chase after what you want to accomplish.

I’m really excited to see what this new group of students will do with what they’re learning at Cogswell! Welcome freshmen!

Sierra Gaston

Star Thief Studio Animation & Interactive Book Teaser

Wednesday, January 14th, 2015

Star Thief Studio is one of several on-campus Project-Based Learning studios at Cogswell College. These studios mirror professional production studios and allow students to collaborate with their peers – whether they be artists, animators, technical artists, engineers and sound designers – to create outstanding large scale projects.

= ABOUT STAR THIEF STUDIO =

Star Thief Studio is guided by faculty with industry experience and student work is regularly critiqued by industry professionals. We are focused on creating engaging story-driven content in the form of animated shorts and interactive stories. Currently Star Thief Studio is working on an unannounced project which will feature a stand-alone animated short and an interactive version of the story, bundled together as an app for the iPad.

Our development artists work in a dedicated studio space and use everything from pencil, paint and clay to Maya, Zbrush, Mudbox, Photoshop, Renderman and Fusion. Much of our digital painting and sculpting is done on Cintiqs. Our engineers use tools like X Code, Flash Professional, and Maya, writing code in Objective C, C++ Maya API, Action Script, Mel Script and Python.

Star Thief Studio offers students the opportunity to be an important part of a major project that will deliver a great experience, film credit and professional quality content for their demo reel. The large group, project-based environment of Star Thief Studio gives students the opportunity to develop and exercise the skills needed to work effectively with a team over an extended period of time. Skills like communicating professionally, being a team player, taking initiative and learning to lead, as well as managing time-sensitive tasks and completing work within deadlines. In the end, students will have work for their portfolios which has been refined to an extremely high standard and used in a major animated and interactive project.

See more at: http://www.cogswell.edu/student-work/studioe.php
Andhttps://www.youtube.com/watch?v=UTv8U7n_cIg&list=PL9DCF83E90D3F20A7&index=1
Video created by Cogswell alumni and Cogswell students:
Rachael Sass
Andrew Long
Jose Hernandez

Happy New Year!

Thursday, January 1st, 2015

Art by Cogswell Student Jose Hernandez

Happy New Year!!! Did everyone make new resolutions? Did anyone actually stick with last years?

We made it to another new year and I, for one, am more excited than I have been in ages. New beginnings! New opportunities! New friends and more! I’m a bit more than halfway done with my bachelor’s degree here at Cogswell, and I can’t wait to get started on the new semester. I hope everyone has been enjoying their break, because I know I have. See you again soon everybody.  Happy New Year and stick to those resolutions!

Juan Rubio
Digital Art & Animation Student

Merry Christmas!

Thursday, December 25th, 2014

Art by Cogswell student Jose Hernandez

Merry Christmas everyone! Hopefully you’re spending the holidays having a jolly old time with your friends and family. Remember, it’s not so much about the presents, but about the relationships and bonds you form and continue to keep throughout the year. Christmas is a time of year where we’re all reminded of those who love us, and those who are near and dear to us as well. So go have some eggnog, grab a mug of hot cocoa, roast some chestnuts, and spend some time with those who are important in your life. Have fun!

Juan Rubio

Global Game Jam at Cogswell College!

Monday, December 22nd, 2014

Poster Image created by Jose Hernandez

Global Game Jam is a worldwide event in which over 20k “jammers” meet together in various locations around the globe to make games, and once again, we are hosting it at Cogswell! It is an intense 48 hour event in which programmers, artists, designers and audio folks are challenged to come together to build games from scratch. Best of all, every game produced is absolutely free to download once it’s finished. Admission is $40 for the general public, $20 for Cogswell Alumni, and $10 for any Cogswell or college student with a valid college email address. Price includes a pizza dinner Friday night and snacks throughout the weekend.  Don’t miss the chance to be part of something huge as space is limited to 50 participants this year. Register soon!  http://www.cogswell.edu/ggj2015

Happy Holidays

Wednesday, December 17th, 2014

Jack Kirby Happy Holidays fan art, found on kirbymusem.org

Merry Christmas, Joyous Kwanzaa, Happy Hanukkah, and Happy Festivus for the rest of us! Finals Week is here, and the holidays are happening right now. While all of us are hard at work, studying, taking tests, giving presentations and more, we’re all looking forward to the end of it all. It’s just three more days now until we can say goodbye to the all nighters, the unhealthy amounts of coffee and the energy drinks. All of the stress and hard work that everyone has been putting forth will all be worth the effort once the semester ends on December 20th. I know I’m looking forward to home cooked meals, cozy weekends and hot cocoa, but I won’t ever forget what truly matters around this time of year.

It isn’t about the presents or the free stuff, it’s about the family and friends you spend your days with. The priceless memories that are formed each and every day, particularly around this time of year. It’s a time to look back and reflect upon the year: did I accomplish everything I set out to do? Or did I have a great year anyway? Whatever the case, take the time to seek out your friends, family and loved ones, and remind them why they matter in your life. Don’t forget to have fun and be safe my friends!

Happy Holidays Everyone!

Juan Rubio

Interview with Cogswell Digital Audio student Randy Greer

Tuesday, December 16th, 2014

Randy Greer - Image from: randygreermusic.com

The Cogswell Pulse interviewed senior Digital Audio Technology student Randy Greer about the creation of his compilation album that was released last semester.  Randy began studying classical music in 2007, under DR. Scott K Bowen, Travis Silvers and Aaron Garner. He later shifted his focus from classical music to digital music while at Cogswell College. We asked about his experience in producing an album and the journey that he went through.

Q: What is the inspiration for your music?

A: The inspiration varies from song to song really. Because the songs have to cover a wide variety of styles, I have to draw inspiration from all over. I might listen to jazz and country back-to-back for a week straight in while I’m working on a rock song. I got one of my catchiest melodies “glock jams” from a mechanic who was whistling to my music as I wrote with my window open.

Q: What project did you create your music for? Why did you create your album?

A: I created an album for my Portfolio II class. It’s license free music to hand out to businesses to help get my name out there as a composer.

Q: How long did it take you to create? What software did you use?

A: It took me the whole semester to create the album. I wrote about 3 songs a week, but some of the songs had to be recorded. All songs had to be edited, mixed, and mastered.  The album art and website had to be created as well. I used Pro Tools 10 a lot. I also used a MIDI notation program called Guitar Pro, mastering was done with iZotope, and I used Propellerhead Reason 5 for a lot of my electronic sounds.

Q: What is your favorite part about the album?

A: My favorite part of the album was probably the country song. I had to learn to play the banjo just for that song and I fell in love with the instrument and its unique characteristics.

Q: What was the most challenging part about creating the album?

A: The most challenging part, believe it or not, was not the time constraints. It was not knowing how the music will be used. This meant I had to make music without direction even though it still had to fit parameters to stay as useful as possible.

Q: What did you learn while creating this?

A: I learned that although the people guiding you have knowledge, it is often faster and more consistent to execute your own decisions – with confidence and reason. I learned how to write a simple work-for-hire contract. I learned how to play the banjo, and I also learned how to prep meals for marathon work sessions. That might not be important to everyone but I don’t believe it’s necessary to kill your body to make good work while meeting tight deadlines.

Q: Did you create the album with the help of other people? If so, how did they contribute?

A: Having outside help was a must. I have original music falling out of my ears to the point where it’s a distraction on any given day. But finding ways to manage and present the music can be overwhelming with 45 songs at a time. I had to use other students in the audio department for mixing and mastering: Justin Floyd,  Joey White, Marc Rivas, and Andrew Wilkins were all a huge help. Often times, the school’s studios were overbooked, or equipment I reserved was rented out to someone else when I had booked a session with a professional musician.  Those other students pulled through to help me out in emergencies.

My whole class also helped with feedback on songs and how they might need reworking. It was a critical listening process. Also Katie Fortune was a huge help, she worked with me remotely to get the album art to present in a professional way.Q: What was your experience with working with other people on a project like this?  What did you learn?  What were the benefits and challenges?

A: Most of the people I worked with who were also Cogswell students were reliable and fast, however most of the people who were not from the school – like my session musicians – were flaky. They were willing to commit but reluctant to execute, without some coaxing and encouragement. The best thing I did was playing the instruments myself. I made recordings by myself. I mixed by myself. It’s not that I wouldn’t want to work with these people, but when I’m on a timeline and being graded and they are not, I can’t expect them to put the same amount of care and determination into a piece of work that I would.

Q: What would you do differently for your next album?

A: Hands down, I would write for a project that had a specific need. I like to make music that is uniform and collectively representational. Don’t get me wrong, I’ll write anything for the right price, but I only had a week to formulate this project.  At the time, I was also doing work with MediaWorks. That said, I’m currently working on an app that requires a diversity of music. Funny how that works I guess.Q: What career do you hope to get into?

A: As far as careers go, my first choice would be to create original music and sound effects for video games, followed by movies or television. I’d also be happy to be hired to write music for apps, commercials, online videos and startup promotions. Ideally I would like to work full-time for a company that has good benefits. I’m not sure how many 9-to-5′s are out there that fit that description, but I my goal is to one day start a family.  I want to be able to support them without compromise and I will need a job that can ensure that that happens.

Finals Week at Cogswell College

Wednesday, December 10th, 2014

Sketch by Daniela Panigada Cook found at: dpc-design.com/2012/05/04/sad-pencil-is-it-over-yet/

The last week of school is upon us and as such, many students find themselves with work piling on top of work and increasing levels of stress. With five classes this semester and a job to stay on top of, I have no shortage of tasks to complete and deadlines to meet. Luckily, I’ve already completed one class for the semester… no class next week for Drawing For Animation! For me, this means one last project in Perspective and Rendering (Daytime/Night time building), a last essay in Ethics class, a group performance in Acting for Animation, and one last project in Video Editing, the Experimental.

To say it was an easy semester would be a lie; this semester was, by far, the most challenging for me so far. With 2 project classes – both with heavy workloads – I had my work cut out for me. But I’ve managed to stay afloat! That’s not to say I didn’t enjoy this semester however. It’s been one of the most gratifying few months of my scholarly career yet.

Walking through the halls of the school I see evidence of finals taking their tolls on the students. People scrambling to finish last projects, a spike in coffee intake, and more than a handful of people napping all around the campus. I’ve already pulled one or two all-nighters, but I’m sure I’m not the only one. Finals week is almost here, and while I had a great semester overall, I can’t wait for Winter Break!

Juan Rubio
DAA 3D Animation Student

Former Cogswell Alumni Finds Success in the Solar Energy Industry

Tuesday, November 18th, 2014

Former Cogswell Alumni Dean Sala, 52,  has found success in the alternative energy industry. He is both the Founder and CEO of Suntactics, a company that specializes in producing portable Solar Chargers and Solar Panels. Dean’s company and products have been featured and covered by Forbes.com, Mother Earth News, NBC, ABC, CBS, The Mercury News and The San Francisco Chronicle. The following is an interview as it appeared in a November issue of the magazine Kiplinger, Personal Finances, and is credited to Patricia Mertz Esswein.

You worked in high tech?

Yes, for 23 years, 15 of them as a software engineer for Hewlett-Packard. In 2008, HP shut down my whole division, and I was out of a job. I didn’t see myself going back to software, so I returned to school to finish a second degree, in electrical engineering.

Why Suntactics?

Solar power has interested me since I was a kid. When I returned so school, I teamed up with a partner to power a full size glider with solar energy. We worked on other projects, and in 2009 we formed a general partnership to focus on making a portable yet powerful solar panel to charge a phone. In 2010 my partner said, “I don’t think this is going to work,” and left amicably. Since then, I’ve developed three products that can charge devices with a USB connection. I have provisional patents on my designs, and I’ve sold almost 10,000 units, mostly via our website (www.suntactics.com) and Amazon.com. Our chargers range in price from $140 to $240. They’ll charge an iPhone in two hours or less in direct sunlight, as fast as a wall outlet. They’re popular with outdoors enthusiasts, among others.

You made the panels yourself at first?

The cheapest solar panel laminator I could find cost $50,000 and was full size. I needed a pint-size one. So I built my first one out of parts from a pizza oven that  bought at Goodwill. I cranked out 2,000 panels in my garage.

Did you get any outside help?

To perfect my process, I picked the brains of a scientist and a couple of engineering PhDs. But in my previous career, I never saw the sales and marketing end, and now I was trying to run a business. So I appealed to Score [www.score.org a nonprofit group that mentors small businesses]. When I told them I couldn’t keep with with orders, that’s all they needed to hear. I have two counselors- one is an expert in manufacturing and the other in marketing. They helped me find a small manufacturer to produce more units under contract.

How did you finance your start up?

I took out a home-equity line of credit on my house and borrowed about $42,000. More recently, I got a line of credit that’s backed by the Small Business Administration.

Do you make a living?

In 2013, we did more than $500,000 in sales, and I paid myself about $65,000. That’s a lot less than the $100,000 I made at the peak of my career as a software engineer, but because I’m a sole proprietor I can write off a lot of stuff on my tax return.

What’s ahead?

Our next product will charge laptops. I’m gradually bringing production into my own facility because contracting it out is expensive. We need to get into retail outlets. Our products are sold in Batteries Plus stores, but it’s a struggle to get into sporting-goods and big-box stores.

Is your work rewarding?

I’d rather do this than anything else. My customers are my bosses, and I like to make them happy. Plus, I bought a company car: a Chevy Camaro that replaces the ’68 model I sold to go to college and the ’98 pickup I had been driving. It’s my dream car.

Dean’s story is proof that it’s never too late to go back to school or follow and pursue your dreams. All it takes is a bit of patience, hard work, and determination. Congratulations Dean!