Archive for the ‘Alumni’ Category

Blue Sky presentation at San Jose State

Monday, March 2nd, 2015

Image from fashions.toprate10.com

The Shrunkenheadman Animation Club at San Jose State is a pretty remarkable group. Something not very many people from Cogswell may be aware of is that Jeff Jackson, storyboarding and drawing animation teacher, actually came from San Jose State and started the Shrunkenheadman club originally. Being a particularly large club comprised of both illustration and animation departments, there is a very strong sense of community and kinship. They have a track record of some pretty impressive speakers/presenters, and last Thursday was no exception. Blue Sky representatives came to SJSU to give a presentation about their studio, including Matt Munn, lead animator at Blue Sky.

He showed work from his early days as an animator (which visibly proved EVERYONE has a starting point) and also gave some advice. The one that stood out the most for me was “follow your heart.” As a previous nursing major, this was pretty important to me. I’d left everything to go to art school because I felt passionate about animation and creating things. Even now, with graduation looming up, I don’t regret my decision and I’m glad I made the dive into animation.

I feel that both Cogswell and the animation department of San Jose State could learn plenty from each other, and I hope to encourage networking and connections between the two. After all, if these are going to be our co-workers in the future, it’s best that we create professional relationships now rather than later.

Sierra Gaston

Cogswell College Students Develop and Create 3D Animatable Rigs for 12 Unique Digital Characters

Thursday, February 26th, 2015

This article was originally featured on the Creative Planet Network website, it was published on 2-23-2015, and is credited to Cogswell College.

Sunnyvale, CA, February 23, 2015 ­­

Cogswell College, a leading educational institution offering a unique curriculum fusing Digital Art, Engineering and Entrepreneurship, has announced that students within its Digital Art & Animation program have developed and created 3D animatable rigs depicting 12 original digital characters, through the program’s inhouse character project: “Avatarah.”

To download these 3D rigs, visit: http://www.cogswell.edu/modeling-rigs/project-avatarah-free rigs.php#sthash.VCo7Ksuu.dpbs

ALSO: For “Avatarah” support, requests and comments, please
Email: avatarah.cogswell@gmail.com

The first character from “Avatarah,” “Cogswell the Dragon,” has just been released via open source data to the general public. A few of the additional 11 original characters will be
exclusively for usage by Cogswell College students, but the school does plan to release a
number of additional character 3D rigs in the near future, in efforts to draw the general public back to the Cogswell College website for download. Students around the world regularly seek interesting rigs to download, so that they can use them within their own portfolios as they animate original content based on these rigs.

The new 3D animatable rigs from Cogswell College are of the highest quality, and are
expected to stand out in the middle of the vast world of “freebie” rigs available online. In
addition to the first character, “Cogswell the Dragon,” additional characters from Cogswell will include “Toothy” the Saber toothed tiger, “Snowy” the dog and “Thunder” the horse, “Chippy” the squirrel, “Chubby” the rabbit, “Flappy” the bird, and several others.

Jonali Bhattacharyya, Assistant Professor with Cogswell College’s Digital Art & Animation
program, and formerly with noted game companies Secret Level and Factor5, spearheads the Cogswell student­ developed 3D animatable rigs project in concert with game industry
professional Sergio Sykes. Sykes, currently with EMOTIV and formerly with Massive Black, is involved with the Cogswell program as an industry rigging artist and Adjunct Faculty Member. Regarding this program, Bhattacharyya said, “For the past year or so, there has been a constant demand for exciting new 3D animation rigs that can be accessed online. Our goal with project ‘Avatarah’ is to have Cogswell students create an identity of their own within the rapidly exploding world of animation. Our initial 12 characters have all been designed, modeled, textured and rigged by Cogswell College students. This is a huge platform by which our students can really start to get their names out there!”

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the
heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC
accredited, four ­year institution of higher education with a specialized curriculum that fuses
digital arts, audio technology, game design, engineering and entrepreneurship.

Numerous alumni of Cogswell College have secured prominent positions within the
entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award­winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well­ known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4″ and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone
on to win prestigious awards, including those presented by the California International
Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film
Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and
Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-­800­-264-­7955 or visit: http://www.cogswell.edu/

Congratulations to everyone who worked on the project, I look forward to seeing what Cogswell’s students can pull off with these original rigs. Well Done!

Juan Rubio

Tour at Zynga

Monday, February 23rd, 2015

Image source: www.adweek.com

There were dogs everywhere. Perhaps that shouldn’t have been a surprise to me after seeing the huge dog logo on the massive building, but it still caught me off guard in a pleasant way. Zynga also gave off this sense of happiness—just walking in, I could tell that the people employed by Zynga were pretty content with their environment. For those of you who don’t know, Zynga happens to be one of the largest and best-known mobile and social gaming companies in the bay area– you’ve probably also seen a few games of theirs on Facebook.

A group of four people and myself from Cogswell got the chance to visit Zynga from Women in Games International, a group formed for the purpose of providing women with support and opportunities in the game industry. While there, we got a tour of the studio, which included the exercise room, bar (yes, there’s a full bar) the candy room, and the Farmville rooms!

After the tour, we got to enjoy some h’ordeuvres and listen to a panel given by women leaders at Zynga. Some of them had been in the industry for quite some time, and a few originally hadn’t had any intention of going into games. Yet another one actually played WOW as a side hobby. (Yes!)

It was amazing to see Zynga up close. It was clear to see the passion that they had for their work. We also got to do a lot of great networking, and meet people working in the heart of the mobile game industry. It was an amazing opportunity!

Sierra Gaston

Jodediah Holmes and GXDev Award Winning Game Patchwork

Tuesday, February 10th, 2015


Q:Tell me about you. What’s your name? What school do you go to? What is your degree program? Frosh/Soph/Jr./Sr.? Are you a part of any clubs?

A:Hello! I am Jodediah Holems. You may recognize me from my personal brands: pajama pants and hubcap backpack. I am the Game Development Club president at Cogswell College, where I organize teams, give lectures, hold workshops, and kindle the growth of my fellow game friends. I am aspiring to become a professional weirdo, but at the moment I am only part-time. At Cogswell I’m under the Digital Media Management degree, and I’m a junior.

Q: What was the competition that you entered? How many participants were there (if you know)?

A: I recently participated in GXDev: Everyone Create’s Games, a 24 hour game jam put on by the GaymerX organizers. I’d say there were around 30 developers in attendance, figured from the ~10 games made by teams of less than 5 (there were two solo teams, I was one). The goal was to make a game in 24 hours from the theme “the stories that aren’t told.”

Q: What did you win???

A: I won in 2 categories: Strangest Game and Judge’s Pick. I got two lovely glass bricks, a DVD, and some other nifty digital gifts as a reward! I also got to feel very excited for a whole week. I still can’t handle it.

Q:Tell me about your game. What is it called? How does it play? What is the goal? How long did it take you to make? Did you create it by yourself or with friends?

A: My game is called PATCHWORK, and it’s a bit of a game soup. The official genre is “Tetris-Jenga-word-search-diary-entry-collect-a-thon”, and it is played with two people, two devices that can run an .html file, and ten painted pieces. One player builds a balancing building, searches for words, and enters found words into their device to read a selection of secret stories. The other player is in control of certain parts of the process, answering questions and assisting the player in such a way as to bend the outcome of the game to their will. Nobody knows how many secret stories there actually are, but it doesn’t matter. Some people choose to stop playing after the stories make them cry or laugh or feel.

Q: Where did you get the inspiration for the game? Is it based on anything?

A: My local art gallery was putting on a project where members of the community could buy oddly shaped wooden blocks, paint them, and bring them back to form one giant puzzle mural. I noticed that they were Tetris shapes and remembered that I was going to a game jam, so I asked if I could have a whole bunch. I walked out with ten. These pieces whispered “Hey, I really want to be in a game,” so I planned to fulfill their dreams. This merged with a couple of other ideas I had, those being:

  1. I really want to make a game that is played a little bit in a Gamemaker file, a little bit in a Twine file, a little bit in physical space, and maybe also over email or something.
  2. Oh yeah, this is a queer game jam! I should write the letters S, E, I, A, L, B, and N all over the backs of the tetris tiles. Someone may unwittingly spell LESBIANS. That would be humor.
    Those ideas all came together in a gallon pot for 45 minutes on medium-high heat, and emerged as PATCHWORK. They were all inspired by certain Big Ideas I’ve observed across games and games academia, but otherwise there were no direct inspirations.

Q: What programming did you do for the game? What languages did you use?

A: I do not know programming. I made the digital portion of this game in Twine, a program for making text-based choose your own adventure-type games. It is very easy to learn, I’d recommend you check out out! http://twinery.org

Q: What advice would you give to another student trying to enter a gaming, or game creation competition?

A: Do it. Participate in as many events as possible. Meet people. Run through every door.

Q: There’s something really intoxicating about games that have physical and virtual elements. Do you think there’s particular power in combining elements of both?

A: All digital games have physical elements, which is something I don’t think a lot of people think about. Your hands are always going to be interacting with a mouse, keyboard, controller, or other contraption. A really easy way to make a game that genuinely surprises people is to have that in mind, intentionally forming a physical something that isn’t a mouse, keyboard, or typical controller. It’s so easy to make something unlike anything your audience has ever seen, and that’s incredibly powerful!

Q: Here’s where I get super arty on you — do you think our lives are more physical or virtual? Or is the difference unimportant?

A: Ahhh, that’s a great question! When I hear “are our lives more physical or virtual,” I immediately connect physical to body and virtual to mind. There have definitely been times where I think “bodies are handcuffing my spirit to the earth. I’d be so much happier if I wasn’t weighed down with needing to sleep, eat, exercise, and perform for people. I just want to be a brain.” There are also times when I’m upset with my brain and feel the opposite feelings, but that happens less often.

The internet, as it exists on phones and computers and wires in our homes, very much fuels the idea of bodies as inconveniences. Chairs, mice, keyboards, controllers, and screens don’t respect our bodies. What is the point of the rest of me when I can lead a happy connected existence as a brain, a couple of fingers, and a pair of eyes? That’s why I think games with designed physical components are so powerful. Even if they still only require your brain, fingers, and eyes, doing it in a way that is new and interesting lets you know that someone out there respects your fingers. Someone out there understands the terrible sameness your fingers have to deal with every day. Someone out there wants you to experience your body in a world designed for your mind.

Q: What are your aspirations for the future?

A: I would very much like to ascend to the next mortal plane, but in the meantime I will make games and art and friends. Dismantle capitalism!

Watch a short clip of Patchwork on Vine at: Patchwork

Cogswell Alumni Mixer

Tuesday, February 10th, 2015

On Saturday, April 11th, something pretty exciting will be happening here at Cogswell.

In an effort to create stronger connections between alumni, students and the school, Cogswell will be hosting a mixer event honoring our past students and future graduates. So what can we expect to see at this event?

In addition to having the opportunity to connect with alumni working in the industry from all degree concentrations, students can attend a panel at which graduates will speak about their experiences since leaving the school. All attendees will also have the option to showcase their portfolios and demo reels during the event. (Since this is also this last semester we’ll be in the old building, we will have a pretty fun activity that might involving writing all over the walls—more details on that later!)

Students, be sure to polish those portfolios up pretty well—we will have alumni attending this event who might be interested in hiring!

Sierra Gaston

Cogswell Alumni Work at Impressive Companies

Monday, January 19th, 2015

Recently, I’ve been researching Cogswell graduates to add to a contact list for an alumni reunion. I was pleasantly surprised and amazed at some of the names that cropped up—not only were there an impressive number of graduates working in the industry, quite a few held job titles like Lead Animator, CEO, Art Director, and even more still owned their own companies. Previous to doing this research, I’d had no idea they existed; and I thought I’d share their job titles as a resource to other Cogswell students.

In the Los Angeles and Bay Area regions, we have a number of alumni working at Disney, DreamWorks, EA, Sony Animation, Cryptic, Activision and other large, well known studios.  They are storyboard artists, technical artists, designers, animators, layout artists, riggers and hold tons of other positions. I was blown away to learn that, among others, one of our alumni is a Lead Animator at EA games. In addition, we also have alumni with positions such as: Art Director at Sony Animation Entertainment; Lead Lighter/Compositor at DreamWorks, Lead/Senior designer at Crystal Dynamics; Vice President of Production at Toonbox Entertainment; President/CEO at Logigear; Broadcast Designer at NBC; Supervising Engineer at Warner Brothers; and the list goes on. Alumni from all degree programs are talented leaders.

We are a very small college, and yet it seems we have a very large amount of alumni in comparison holding impressive positions within the industry. Most students aren’t even aware of the credits that our graduates hold. Personally, I feel like Cogswell College is a bit of a hidden gem in the Silicon Valley—not everyone knows that we’re here, but those who do find Cogswell know that they have stumbled across something unique.

~ Sierra Gaston
Digital Art & Animation student at Cogswell College

Incoming Students! Orientation at Cogswell

Thursday, January 15th, 2015


Today marks the beginning of a new semester, and the matriculation of over 30 new students! With each new incoming group comes new potential—I look forward to seeing what talent they have to offer, and what they’ll accomplish in their time here.

I remember when I came in as a transfer student three years ago, and how thrilled I was about the future; I couldn’t wait to learn and improve. Every day I came to school full of excitement, and passionate about what I was being taught. Everything was so very new. I still feel as passionate now, in my last semester, but there’s something extra special about your first year because the possibilities are open and endless. You’re not sure quite where you’re going or how much you’ll achieve at the end, but inside you’re driven by the thrill of possibility to become whatever you want to be.

For the incoming students, I’d like to say welcome and don’t be afraid to dream big. If you work hard and keep your goal in mind, opportunities will find you. Also, don’t be content to just wait for things to fall in your lap—you have to chase after what you want to accomplish.

I’m really excited to see what this new group of students will do with what they’re learning at Cogswell! Welcome freshmen!

Sierra Gaston

Star Thief Studio Animation & Interactive Book Teaser

Wednesday, January 14th, 2015

Star Thief Studio is one of several on-campus Project-Based Learning studios at Cogswell College. These studios mirror professional production studios and allow students to collaborate with their peers – whether they be artists, animators, technical artists, engineers and sound designers – to create outstanding large scale projects.

= ABOUT STAR THIEF STUDIO =

Star Thief Studio is guided by faculty with industry experience and student work is regularly critiqued by industry professionals. We are focused on creating engaging story-driven content in the form of animated shorts and interactive stories. Currently Star Thief Studio is working on an unannounced project which will feature a stand-alone animated short and an interactive version of the story, bundled together as an app for the iPad.

Our development artists work in a dedicated studio space and use everything from pencil, paint and clay to Maya, Zbrush, Mudbox, Photoshop, Renderman and Fusion. Much of our digital painting and sculpting is done on Cintiqs. Our engineers use tools like X Code, Flash Professional, and Maya, writing code in Objective C, C++ Maya API, Action Script, Mel Script and Python.

Star Thief Studio offers students the opportunity to be an important part of a major project that will deliver a great experience, film credit and professional quality content for their demo reel. The large group, project-based environment of Star Thief Studio gives students the opportunity to develop and exercise the skills needed to work effectively with a team over an extended period of time. Skills like communicating professionally, being a team player, taking initiative and learning to lead, as well as managing time-sensitive tasks and completing work within deadlines. In the end, students will have work for their portfolios which has been refined to an extremely high standard and used in a major animated and interactive project.

See more at: http://www.cogswell.edu/student-work/studioe.php
Andhttps://www.youtube.com/watch?v=UTv8U7n_cIg&list=PL9DCF83E90D3F20A7&index=1
Video created by Cogswell alumni and Cogswell students:
Rachael Sass
Andrew Long
Jose Hernandez

Happy New Year!

Thursday, January 1st, 2015

Art by Cogswell Student Jose Hernandez

Happy New Year!!! Did everyone make new resolutions? Did anyone actually stick with last years?

We made it to another new year and I, for one, am more excited than I have been in ages. New beginnings! New opportunities! New friends and more! I’m a bit more than halfway done with my bachelor’s degree here at Cogswell, and I can’t wait to get started on the new semester. I hope everyone has been enjoying their break, because I know I have. See you again soon everybody.  Happy New Year and stick to those resolutions!

Juan Rubio
Digital Art & Animation Student

Merry Christmas!

Thursday, December 25th, 2014

Art by Cogswell student Jose Hernandez

Merry Christmas everyone! Hopefully you’re spending the holidays having a jolly old time with your friends and family. Remember, it’s not so much about the presents, but about the relationships and bonds you form and continue to keep throughout the year. Christmas is a time of year where we’re all reminded of those who love us, and those who are near and dear to us as well. So go have some eggnog, grab a mug of hot cocoa, roast some chestnuts, and spend some time with those who are important in your life. Have fun!

Juan Rubio