Archive for the ‘Academics’ Category

Interview with Cogswell Digital Audio student Randy Greer

Tuesday, December 16th, 2014

Randy Greer - Image from: randygreermusic.com

The Cogswell Pulse interviewed senior Digital Audio Technology student Randy Greer about the creation of his compilation album that was released last semester.  Randy began studying classical music in 2007, under DR. Scott K Bowen, Travis Silvers and Aaron Garner. He later shifted his focus from classical music to digital music while at Cogswell College. We asked about his experience in producing an album and the journey that he went through.

Q: What is the inspiration for your music?

A: The inspiration varies from song to song really. Because the songs have to cover a wide variety of styles, I have to draw inspiration from all over. I might listen to jazz and country back-to-back for a week straight in while I’m working on a rock song. I got one of my catchiest melodies “glock jams” from a mechanic who was whistling to my music as I wrote with my window open.

Q: What project did you create your music for? Why did you create your album?

A: I created an album for my Portfolio II class. It’s license free music to hand out to businesses to help get my name out there as a composer.

Q: How long did it take you to create? What software did you use?

A: It took me the whole semester to create the album. I wrote about 3 songs a week, but some of the songs had to be recorded. All songs had to be edited, mixed, and mastered.  The album art and website had to be created as well. I used Pro Tools 10 a lot. I also used a MIDI notation program called Guitar Pro, mastering was done with iZotope, and I used Propellerhead Reason 5 for a lot of my electronic sounds.

Q: What is your favorite part about the album?

A: My favorite part of the album was probably the country song. I had to learn to play the banjo just for that song and I fell in love with the instrument and its unique characteristics.

Q: What was the most challenging part about creating the album?

A: The most challenging part, believe it or not, was not the time constraints. It was not knowing how the music will be used. This meant I had to make music without direction even though it still had to fit parameters to stay as useful as possible.

Q: What did you learn while creating this?

A: I learned that although the people guiding you have knowledge, it is often faster and more consistent to execute your own decisions – with confidence and reason. I learned how to write a simple work-for-hire contract. I learned how to play the banjo, and I also learned how to prep meals for marathon work sessions. That might not be important to everyone but I don’t believe it’s necessary to kill your body to make good work while meeting tight deadlines.

Q: Did you create the album with the help of other people? If so, how did they contribute?

A: Having outside help was a must. I have original music falling out of my ears to the point where it’s a distraction on any given day. But finding ways to manage and present the music can be overwhelming with 45 songs at a time. I had to use other students in the audio department for mixing and mastering: Justin Floyd,  Joey White, Marc Rivas, and Andrew Wilkins were all a huge help. Often times, the school’s studios were overbooked, or equipment I reserved was rented out to someone else when I had booked a session with a professional musician.  Those other students pulled through to help me out in emergencies.

My whole class also helped with feedback on songs and how they might need reworking. It was a critical listening process. Also Katie Fortune was a huge help, she worked with me remotely to get the album art to present in a professional way.Q: What was your experience with working with other people on a project like this?  What did you learn?  What were the benefits and challenges?

A: Most of the people I worked with who were also Cogswell students were reliable and fast, however most of the people who were not from the school – like my session musicians – were flaky. They were willing to commit but reluctant to execute, without some coaxing and encouragement. The best thing I did was playing the instruments myself. I made recordings by myself. I mixed by myself. It’s not that I wouldn’t want to work with these people, but when I’m on a timeline and being graded and they are not, I can’t expect them to put the same amount of care and determination into a piece of work that I would.

Q: What would you do differently for your next album?

A: Hands down, I would write for a project that had a specific need. I like to make music that is uniform and collectively representational. Don’t get me wrong, I’ll write anything for the right price, but I only had a week to formulate this project.  At the time, I was also doing work with MediaWorks. That said, I’m currently working on an app that requires a diversity of music. Funny how that works I guess.Q: What career do you hope to get into?

A: As far as careers go, my first choice would be to create original music and sound effects for video games, followed by movies or television. I’d also be happy to be hired to write music for apps, commercials, online videos and startup promotions. Ideally I would like to work full-time for a company that has good benefits. I’m not sure how many 9-to-5′s are out there that fit that description, but I my goal is to one day start a family.  I want to be able to support them without compromise and I will need a job that can ensure that that happens.

Finals Week at Cogswell College

Wednesday, December 10th, 2014

Sketch by Daniela Panigada Cook found at: dpc-design.com/2012/05/04/sad-pencil-is-it-over-yet/

The last week of school is upon us and as such, many students find themselves with work piling on top of work and increasing levels of stress. With five classes this semester and a job to stay on top of, I have no shortage of tasks to complete and deadlines to meet. Luckily, I’ve already completed one class for the semester… no class next week for Drawing For Animation! For me, this means one last project in Perspective and Rendering (Daytime/Night time building), a last essay in Ethics class, a group performance in Acting for Animation, and one last project in Video Editing, the Experimental.

To say it was an easy semester would be a lie; this semester was, by far, the most challenging for me so far. With 2 project classes – both with heavy workloads – I had my work cut out for me. But I’ve managed to stay afloat! That’s not to say I didn’t enjoy this semester however. It’s been one of the most gratifying few months of my scholarly career yet.

Walking through the halls of the school I see evidence of finals taking their tolls on the students. People scrambling to finish last projects, a spike in coffee intake, and more than a handful of people napping all around the campus. I’ve already pulled one or two all-nighters, but I’m sure I’m not the only one. Finals week is almost here, and while I had a great semester overall, I can’t wait for Winter Break!

Juan Rubio
DAA 3D Animation Student

Silicon Valley’s Cogswell College Now Offers Uniquely Immersive Masters Degree in “Entrepreneurship & Innovation”

Friday, December 5th, 2014

Entrepreneurship Masters at Cogswell College

Noted Entrepreneur Shawn Sadowski is Named Cogswell College’s “Entrepreneur in Residence”
Sunnyvale, CA -Cogswell College, a leading educational institution based in the heart of Silicon Valley offering a unique, project-based curriculum fusing Digital Art, Engineering and Entrepreneurship, has revitalized the school’s Masters Degree program in Entrepreneurship & Innovation. Concurrently, noted entrepreneur Shawn Sadowski has been named Cogswell’s “Entrepreneur in Residence,” after Sadowski worked closely with the Cogswell faculty on the Masters program, set to be launched online in January 2015.  The announcements were made today by Dr. Deborah Snyder, President and Chief Academic Officer of the school. Please see:  http://youtu.be/Z0qTNwxaAfo Cogswell is one of only a handful of colleges and universities in the U.S. offering an advanced degree in Entrepreneurship and Innovation. With the addition of Sadowski to the school’s faculty roster, Cogswell becomes uniquely positioned to provide an immersive learning experience, by capitalizing on his years of start-up experience and insight from having interviewed hundreds of entrepreneurs across the United States.

Please see video here: http://youtu.be/Z0qTNwxaAfo

Enrollment in Cogswell’s Masters Degree program in Entrepreneurship & Innovation will be limited to a cohort of 25 students for the Spring 2015 semester, beginning January 20. Interested prospective students should call (855) 361-5930 or visit http://www.cogswell.edu/entrepreneurship/masters.html to apply, while space is still available.

Sadowski made national headlines during the summer of 2014, when he and two colleagues rode bicycles from the west coast of Oregon to the east coast of Virginia to meet with and document the stories of 100 entrepreneurs in 100 different U.S. cities. Much like Sadowski’s cross-country tour, Cogswell’s MA program provides opportunities for students to cultivate and vet their own business ideas by engaging and interacting with real world entrepreneurs. Cogswell students will have the ability to build their own networks of industry professionals, and learn from established business builders who have already paved their way to entrepreneurial success.

The Cogswell MA program has been developed to help students apply entrepreneurial principles and innovative decision-making both in and outside of existing organizations. Many people dream of “firing” their boss and owning their own thriving business. Others want to be more innovative and empowered in their current line of work – or learn skills that will add value to their current employer. This program allows for that flexibility in expanding each student’s careers goals. A Cogswell MA Degree in Entrepreneurship & Innovation, less costly than one might think, is designed to help students develop the qualities and skill sets of successful entrepreneurs, and to directly apply those qualities and skills to achieving their career aspirations.

Said Dr. Snyder, “The Cogswell Master’s Degree program in Entrepreneurship & Innovation is a truly unique and highly interactive one. The program offers students the opportunity to learn and practice concepts necessary to helping them accomplish their career dreams. It provides additional tools to the graduate’s professional tool kit. Our curriculum is designed to motivate students to go out into the ‘field,’ meet and interview entrepreneurs from a variety of fields, and discover how entrepreneurs ‘do what they do’ to make companies successful. In addition to approaching local entrepreneurs, developing relationships, and learning by their example, students will also get a better understanding of how they, themselves, fit into their entrepreneurial ecosystems. Ours is a soup-to-nuts program, one that is certain to help our students plot the course to their own career destinies.”

About SHAWN SADOWSKI<

Shawn Sadowski is the co-founder and CEO of My New Enterprise. He has extensive experience as a successful entrepreneur and business consultant, and during the Summer of 2014, embarked on the adventure of a lifetime, as he and two colleagues traveled by bike from the west coast of Oregon to the east coast of Virginia to interview successful entrepreneurs across the country. The trio passed through 100 cities, interviewing 100 entrepreneurs to film and document their stories.

In addition to My New Enterprise, Sadowski has built two companies and sold them to top leaders in the Transportation and Logistics Industry. He has directed business plan competitions and advised countless entrepreneurs on launching and growing successful ventures. He has held faculty positions at Utah State University in the areas of New Venture Development and New Venture Management. In addition, Sadowski has consulted with numerous small businesses to create strategic execution plans for business expansion and growth.

Sadowski has helped create performance-training systems for corporations, small businesses, and direct sales companies. He is deeply passionate about entrepreneurship and helping others build and grow thriving companies. Sadowski received a BS Degree in Accounting and an MBA from Westminster College.

About COGSWELL COLLEGE

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that fuses digital arts, audio technology, game design, engineering and entrepreneurship.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4″ and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/ <

Contact:

Cogswell College
Rachael Sass
Creative Services Manager
Sunnyvale, CA
408/498-5150
Contact Rachael via email

Contact:
Media Contact for Cogswell College:<
Dan Harary
The Asbury PR Agency
Beverly Hills, CA
310/859-1831
Contact Dan via email

Kegan Chau, Cogswell Audio Student, Attends AES

Wednesday, December 3rd, 2014

Cogswell’s own Kegan Chau attended the AES (Audio Engineering Society) convention this year, gaining valuable knowledge and insights about his future career. Being both a student at Cogswell and a member of the student AES chapter at Cogswell, Kegan expresses how well prepared he felt while taking on this year’s AES. Kegan is a Digital Audio Technology student at Cogswell and has been a part of several large projects at the College. Currently, he’s working with on-campus animation studio, Star Thief Studio, as both composer and sound designer.

Watch the interview on YouTube here: Kegan Chau, Digital Audio Student, Attends AES

Cogswell Kicks Off 2nd Annual After School Program with San Jose’s Independence High School

Thursday, November 20th, 2014

COGSWELL COLLEGE KICKS OFF 2ND ANNUAL “AFTER SCHOOL PROGRAM” FOR FALL 2014 IN CONJUNCTION WITH SAN JOSE’S INDEPENDENCE HIGH SCHOOL

Sunnyvale, CA, November 10, 2014 – Cogswell College, a leading educational institution offering a unique, project-based curriculum fusing Digital Art, Engineering and Entrepreneurship, has just commenced its 2nd Annual “After School” program with 48 students currently enrolled.

Cogswell College designed this program in conjunction Mr. Jack Aiello a senior instructor with San Jose’s Independence High School. The After School program represents a shared endeavor between Cogswell College and Independence High School, and is made possible for the high school through a five year grant from Goodwill to Independence High and Cogswell’s support of providing free instructions and usage of their studios and equipment.

The Cogswell After School program will run for eight weeks, and offers courses in the areas of Digital Audio, Digital Animation and Game Design. This unique program engages students in a project-based learning environment led by Cogswell faculty, and features classes modeled on a redesigned Cogswell curriculum – one that is specifically suited to meet the needs of high school students.

Abraham Chacko, Cogswell’s VP of Admissions & Marketing, and facilitator for the After School program, said, “The teenagers who attend Independence High School are from the Silicon Valley, so when they realize that we are offering custom designed classes to them in digital animation, game design and digital audio, their ears really perk up! They know that future jobs within companies like Disney and Pixar might be within reach, if they have the knowledge and exposure to these digital art forms early in life.”

“We are delighted to be in the second year of this program. Last year, the response to this wonderful program was terrific. We had 50 students participate in 2013,” Grettel Castro-Stanley, Independent High School’s Principal said. “Those students reported back to us that they learned a lot, were inspired and encouraged, and had a great deal of fun in the process.”

Independence High School’s Jack Aiello is a “Project Lead The Way” – trained instructor who teaches Introduction to Engineering Design at Independence High. He is also a coordinator of that school’s pre-engineering program, Space Technology Engineering Academy Magnet (STEAM). He serves as the faculty facilitator for the Cogswell After School program in tandem with Chacko.

“Running an after school class with 20 students at Cogswell, working in a project-based environment, is far more advantageous than the more traditional teaching model that involves lectures or video presentations at the front of a classroom of 35 or more students,” says Aiello. “The hands-on computer and audio equipment, programming tools and industry-experienced instructors that Cogswell offers us are a tremendously valuable resource. The partnership with Cogswell allows our students an exciting peek into the ‘behind-the-scenes’ world of the digital creative arts, and gives them a leg up into the super competitive, post graduate world of securing creative jobs in the digital space.”

ABOUT INDEPENDENCE HIGH SCHOOL:

Located in San Jose, CA, Independence High School is one of the largest high schools in Northern California. With a student body of approximately 3200 for the 2014-2015 year, Independence is also part of the East Side Union High School District. The high school is one of about 400 State of California school participants in the California Partnership Academies (CPA) program. The program stresses rigorous academics and career technical education, with a career focus. Schools involved with the CPA program boast the highest graduation rates (95%) in the state, attributing this to their focus on pre-engineering and technical education programs and smaller learning communities.

For more information on Independence High School, please see: http://www.ihs.schoolloop.com/

ABOUT COGSWELL COLLEGE:

Designed as a “fiercely collaborative, living laboratory,” Cogswell College is located in the heart of the legendary Silicon Valley in Sunnyvale, California. The school is a WASC accredited, four-year institution of higher education with a specialized curriculum that fuses digital arts, audio technology, game design, engineering and entrepreneurship.

Numerous alumni of Cogswell College have secured prominent positions within the entertainment, videogame, technology, computer, animation, and motion graphics industries throughout California and beyond. Several of these alumni have established careers with such high profile companies as Activision, DreamWorks Animation, Disney, Electronic Arts, Pixar, and Microsoft Game Studio. Many other alumni have launched their own creative ventures.

Recent Cogswell alumni were members of the Academy Award-winning production teams which worked on the blockbuster films “Frozen” and “Life of Pi.” Some of the other well-known consumer projects to which Cogswell alumni have contributed include the feature films “The Boxtrolls” and “The Avengers,” and the popular videogames “Call of Duty: Advanced Warfare,” “Halo 4” and “Battlefield Hardline.”

Additionally, animated short films conceived and produced by Cogswell students have gone on to win prestigious awards, including those presented by the California International Animation Festival, the Colorado Film Festival, the Oregon Film Festival, the Miami Film Festival, the Philadelphia Film & Animation Festival, the San Jose Short Film Festival, and Canada’s International Film Festival.

Cogswell College is located at 1175 Bordeaux Drive, Sunnyvale, California, 94089. For more information, please call 1-800-264-7955 or visit: http://www.cogswell.edu/

Contact for Cogswell College:
Rachael Sass
Creative Services Manager
Sunnyvale, CA
408/498-5150
rsass@cogswell.edu

Media Contact for Cogswell College:
Dan Harary
The Asbury PR Agency
Beverly Hills, CA
310/859-1831
dan@asburypr.com

Animation Show of Shows – The Student Perspective

Monday, October 6th, 2014

On Thursday evening, the 25th of September 2014, Cogswell College was given the privilege of once again being host to the Animation Show of Shows. A collection of the most intriguing (and at times perplexing) animated shorts of the year from all over the world, the 16th Annual Show of Shows demonstrated a diverse number of contributors, ranging from studios like Disney and Pixar to small indie production teams.
Prior to the show, the two shorts that were easily the most anticipated by students were titled LAVA and Feast, from the studios of Pixar and Disney respectively. Feast followed the technique of an earlier short by Disney called Paperman, using 3D animation with the appearance of a 2D medium. With Feast, more concentration was placed on the language of shape and color in contrast to each other.

Feast by Disney

The story follows a stray puppy that is saved from the streets and given a home. The puppy is very lucky indeed, because his new owner is the kind of person who enjoys cooking for their pet on a daily basis. Consequently,

the pup is showered with bacon, eggs, spaghetti and meatballs. (At this point, I was feeling rather envious and really wishing I was the dog instead of a college student who doesn’t have time to cook.) Suddenly things change for the dog when his owner finds himself a girlfriend! *Gasp* Much to the dog’s horror (and to mine, being raised in an especially carnivorous family where meat takes up the top three food groups), his meaty, greasy diet is replaced by sprigs of parsley and brussel sprouts due to the girlfriend’s health-conscious influence. I won’t detail out what happens next, as the ending should be saved, but the resolution was pretty satisfying and it was easily one of my favorite shorts in the whole collection.

Other shorts in the program were more figurative instead of having an obvious plot (at the end of one, a friend turned around to me and whispered “What the hell did we just watch?”) and some in particular were on the depressing side and made the audience question life in general. One distinctive short was titled We Can’t Live Without Cosmos, which was simultaneously humorous and heartbreaking as it followed the story of two astronauts who were as close as brothers.

The biggest impact of all was made by the short titled Hipopotamy which the show’s curator, Ron Diamond, saved for last because – in his words – we wouldn’t be able to concentrate on any other shorts after we’d seen it.
Hipopotamy, by Piotr Durnala, framed humans in a light as if we behaved like hippos—the reverse of the concept of anthropomorphism. What we didn’t expect was that every character in the short was pretty darn naked in the most blatant sense. It was also disturbing as we found out that the humans behaved with extremely animistic instincts—children were not spared from violence, and women were subjugated to open force. It was a raw outlook on perhaps how similar humans’ behavior really is comparable to that of animals like the hippopotamus, and could be interpreted as a statement about things that desperately need to be changed about society.

After going to the Show of Shows last year, I was hooked and eager to see the presentations again this year. I definitely was not disappointed—I walked away inspired and feeling just a little bit different. It’s a refreshing perspective to see things from someone else’s eyes, and Ron Diamond’s collection achieved that for me once again.

by Sierra Gaston, Digital Art & Animation Student

Photos:
Feast by Disney
Ron Diamond (left), curator of Animation Show of Shows with Cogswell College Dean (right), Jerome Solomon

Cogswell Game Studio & Barron Park Elementary School

Thursday, April 3rd, 2014

Cogswell Game Studio & Barron Park Elementary School

Barron Park ElementaryCogswell Game Studio, a project-based learning course, visited Barron Park Elementary on Thursday, March 6, 2014 for the first “play test” of their game Tangram Jam.

A “play test” is a quality insurance process in game development where an alpha or beta version of a game is tested in a controlled environment. The team took both a PC pre-alpha build and mobile versions of the user interface for 3rd grade students to experience.  While the game is fun, it is also a ‘serious game’; it teaches math concepts to students.

Arlinda Smith (teacher) and Magdelna Frittoria (Principal) welcomed the Cogswell students form the game development team into a 3rd grade class at Barron Park Elementary.  The elementary school students were enthusiastic to give feedback on the game and what they found to be fun elements.  Cogswell game design art and engineering students took metrics on game play performance and observed what the children were enjoying and learning during game play.

During this play test session, the team also found several things to improve the play of the game for the students.

Cogswell Game Studio is part of the curriculum and process in the Game Design & Development program.

It was a wonderful experience and we learned a lot. We were able to observe how the kids responded to the music, models and interface. We found out why they liked or didn’t like certain aspects of the game as well as what they would do differently with the game. My focus was seeing if the kids understood the interface. I was surprised at how easily the kids navigated through the interface as if they’ve done it a thousand times before. [We] tried to make the UI as clear and understandable as possible and we definitely nailed it with this one. I’m looking forward to the next school visit because we’ve prepared an even better game to present.

~ Shawn Sercombe, Cogswell student

ElementaryElementary 2

An Inside Look at Creating Digital Art

Friday, March 7th, 2014

Listen in as Cogswell Digital Art & Animation student, Jennifer Hicks, talks about her creative process and what her art means to her.

(If your machine does not support flash, please view the video here.)

From Rocket Scientist to Animator

Wednesday, February 26th, 2014

So how do you go from being an engineering student to an animator? According to Cogswell student, Robert Mariazeta, you identify and then follow your dream. Since coming to Cogswell, Robert started the Animation Club, is working in Studio E and was one of the 5 Cogswell students selected by Disney to attend their 2013 Inspire Day.

In this short video, Robert talks about the journey that brought him to Cogswell to major in animation, his love of the field and why he thinks it’s important to be a ‘T’ shaped worker.

Visit Cogswell’s website to learn more about our Digital Art & Animation degree program.

Get Your BEAT On in the Electronic Music Competition

Wednesday, February 19th, 2014

Cogswell Digital Audio Technology student, Daniel McFarren, has put together a unique final portfolio project – a competition designed to spotlight the very best electronic musicians in the Bay Area. The final field will consist of five artists who will complete challenges to inspire creativity and innovation.

From on-the-spot creation of interesting loops to full-on song production, to live performance in front of a club audience, artists will have the chance to prove themselves as worthy beatmakers. A panel of leading industry judges will put the artists to the test, critique their work and scrutinize their style. The ultimate champion will have the chance to headline at a Bay Area club event.

When asked, why this particular project instead of something else, McFarren replied,

“There is this vast population of talented musician/DJs, just waiting for their chance to get up on stage and show everyone in that club the cool stuff they figured out through many sleepless nights in front of a laptop, hunched over a MIDI controller. The creativity of these artists came from the disparity between their musical inspiration and the lack of of technological resources available to them. It is, in fact, the non-optimal conditions of music composition that drive the creativity that fuels the evolution of Electronic Music. This, I believe, is why we are seeing such a flourish of unique EM music from ‘bedroom producers,’ who scrimp and save the meager income from their day job to get he very basic tools needed to make the music that drives them. With the help of my good friend and Co-Creator for the show, John Buell, we have made an attempt at translating this evolutionary drive into the form of a competition, where those artists who have that creative spark get the chance to be noticed, and possibly jump up on stage next to that headliner that helped inspire them in the first place.”

Submissions must be in by March 3 and interviews will be held during the week of March 9 at Motiv Nightclub in Santa Cruz to select the five competitors.

For additional information and submission details, visit BEAT.