The Lessons Learned After Spending 13 Years Making One Game

What happens when you spend literally half your life working on one game? This burden was carried by one developer as he spent 13 years trying to develop “the game he had always wanted to make.”

Adam Butcher started working on his game Tobias and the Dark Sceptres when he was 14 years old. He was using Multimedia Fusion when he started, game creation software for those without coding experiences that became popular in the early 2000s.

Now that Tobias and the Dark Sceptres is complete, Butcher looks back on his years of toil in this charmingly animated YouTube video. He calls his labor “The Game That Time Forgot” because of how much gaming standards, especially the concept of indie games, had changed since he started as a teenager. He said he hoped the video is a cautionary tale to developers who let a project consume too much.

Butcher is free of his albatross now, and the game can be downloaded at no charge on its website.

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