In this talk from GDC 2013, Colin Northway and Thomas Shahan share how they developed the art for Incredipede. Colin handled the game design side of the game while Thomas focused on the art. The duo walks you through the process they went through to develop the image for their game.
The concept started with a simple drawing, then gravitated toward a 17th century-influenced, mythic artwork style and finally found the look they felt best represented the gameplay. At Cogswell College we have classes devoted to developing the artistic concept that best suits your project.
Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a dire quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey – anything you can imagine.
Have you ever struggled coming up with the right concept art for a project?