What The Legend of Zelda Teaches About Level Design

Legend of Zelda imageGamasutra just posted an article by Mike Stout, a veteran video game industry designer. He’s worked on a slew of AAA titles, including the PS3 launch title Resistance: Fall of Man and all of the PlayStation 2 Ratchet and Clank titles. He currently works in the Central Design department at Activision Blizzard, providing design expertise and assistance to their first-party development studios.

Here’s what he had to say about what the Legend of Zelda taught him about video game level design.

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