John Romero and Brenda Brathwaite – two game industry legends will be at Cogswell College for a Q&A session thanks to our partner, Silicon Valley IGDA.
Don’t miss this chance to soak in the wisdom and experience these two professionals bring to the table as they field questions from the audience.
Date: Monday, October 17, 2011
Time: 6:00 to 10:00 PM
Place: Cogswell College Dragon’s Den
Cost: $5.00 for students and $20 for faculty & alumni
Refreshments will be served
John and Brenda are game pioneers and have played key roles in helping the industry evolve. Never content to rest on their laurels, they continue to push the game development envelope. Join us for an evening of inspiration.
John is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 97 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. His latest Facebook game, Ravenwood Fair, has gained roughly a million players a week since its release in late October 2010. He has consulted on four other Facebook titles for the Google-acquired company Slide. He is currently the CEO of social game company, Loot Drop.
Romero is a serial entrepreneur who has founded seven successful companies including companies in the traditional hardcore, MMO and mobile spaces. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. He is considered to be among the world’s top game designers, and his products have won every major award.
One of the earliest “indie” developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers. Romero’s current areas of interest are Facebook games and massively multi-player online (MMO) games as well as social media and its intersection with gaming.
Brenda Garno Brathwaite
Brenda is a game designer, artist, writer and game developer who entered the video game industry in 1981 at the age of 15. She worked with Sir-tech Software for 18 years on the Wizardry series and later the Jagged Alliance series among others before moving on to work with Atari on Dungeons & Dragons. During this time, Brenda had the opportunity to work alongside legends in the game industry and quite literally apprenticed in the ways of game design moving up through the ranks from lowly acolyte to lead game designer to creative director.
Since her days at Atari, Brenda has worked with a variety of companies, including Electronic Arts, Cyberlore, Firaxis and numerous companies in the social media space. She is presently co-founder, COO and a game designer at Loot Drop. Brenda develops her games both in analog and digital mediums, depending on the needs of the game. She has worked as a system designer, writer, level designer, world designer, lead designer and creative director throughout the years.
Brenda served on the board of the International Game Developers Association (IGDA) until July 2010, and is presently on the advisory board for the International Center for the History of Electronic Games at the Strong Museum of Play and the advisory board for Game Developer Magazine. She was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft’s 2010 Women in Games game design awards.
In 2009, Train won the coveted Vanguard Award at IndieCade for “pushing the boundaries of game design and showing us what games can do.” She was named one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.