Once again, the Global Game Jam event is coming back to Cogswell Polytechnical College. Previous years have been major successes, with both professionals and students collaborating on fully functional games. Last year’s game jam yielded 13 games, which was the most of any other jam site in the US!
For those who are unfamiliar with the concept, the Global Game Jam event takes place every year in one weekend all across the globe. This means that thousands of people are working on games continuously for one weekend, allowing the participants to be a part of a worldwide gaming phenomenon! Participants form teams and each team creates a game over the 48 hour period. This means everything from concept to programming to audio recording for aural cues happens before the end of the event, resulting in a finished product that is playable and possibly available for sale soon after. Many Cogswell students from all majors and backgrounds get involved in this huge game creation frenzy. No matter what one’s part, each person has something they can take credit for and put in his or her portfolio. From an audio perspective, it provides a great opportunity to work on becoming efficient, because one needs to be when there are multiple teams who desire to have sound effects in their games and a short range of time to get it done! Space is limited, so if you want to make sure you get into the Global Game Jam, register early!
Speaking of AUDIO and JAMS, if you come by the campus on Mondays between 11:00am and 3:00pm you may hear some beautiful music filtering through the hallways near the studios! The Audio Producers and Engineers Club (APEC) is holding a weekly jam session where fellow students can bring their instrument of choice and create music in an improv setting. APEC has been very involved in creating opportunities for Digital Audio Technology students, as well as all other majors, to enrich their aural worlds. The club has been active in lobbying for equipment requested by students, extended acoustics knowledge in hands-on projects, and holding workshops to further investigate recording techniques.