Archive for June, 2010

Learn About Automatic Transfer Option for DeAnza College Students

Wednesday, June 30th, 2010

_MG_6959Cogswell College has collaborated with DeAnza College to create a program that enables students to automatically transfer to Cogswell if they complete certain requirements. Courses are available for transfer in each of Cogswell’s degree programs – Animation, Game Design, 3D Modeling, Audio Production, Audio Engineering, Soundworks, Computer Engineering, Software Engineering and Digital Arts Engineering.

To learn more about the Transfer Admission Agreement, click here.

-Bonnie Phelps, Dean of Institutional Advancement

Fun in the Sun for New Students at Cogswell College

Monday, June 28th, 2010

P5018036Cogswell College looks forward to welcoming students who start class this August with a day of fun and the chance to meet their fellow students.

Event Details: Saturday, July 17 beginning at 11:00amdunk_tank

Join us for “Summer Fest 2010” as we transform the back parking lot with water slides and a dunk tank – and maybe a few surprises including a screening of “The Offering,” an award-winning film produced by the College as part of the Project X class.

A BBQ kicks off the evening festivities which culminate in “Game Night.” During the day students will have the chance to talk to our team of experts in Admissions and Financial Aid. Faculty will also be available to review portfolios and talk about your class schedules.

If you are beginning your studies at Cogswell in August – or plan to become part of the Cogswell community sometime in the future – then don’t miss this great event!

RSVP to Admissions or call (408) 541-0100 ext 155.water_slide

-Bonnie Phelps, Dean of Institutional Advancement

Exchange Students From Spanish University Attend Cogswell College

Friday, June 25th, 2010

SpanishStudents2010For the third year in a row Cogswell Polytechnic College will play host to six students from Spain’s Universidad Francisco de Vitoria. The group – 4 men and 2 women – will be in residence from June 24 to August 13.

They will take accelerated classes in animation, game design, 3D Modeling and Texture Painting. In addition, the group will tour some of the Bay Area’s world-famous animation and game studios.

The students’ line-up of classes includes:

Intro to Level Design Workshop: A six week intensive workshop that introduces students to the basics of 3D level design by using Unreal Tournament 3′s level editor to build a playable multiplayer game level.

Texture Painting and Look Development: Introduces students to 2D digital painting, look development and texture painting for 3D modeling.

Digital Production Studios: Focuses on digital preproduction, production, post production and distribution via lectures and local studio tours. Large and small production facilities and their methodologies will be analyzed. Interactive media, games, visual effects and digital animation will be covered, compared and contrasted. World class quality will be qualified and quantified.

Introduction to 3D Animation: Introduces students to the user animation interface, the basics of motion and basic kinematic set-up. Students will learn how to create and manage files in a production pipeline environment. This is an early intermediate level class.

3D Modeling and Rendering: Covers extensive techniques for 3D Modeling and rendering. Faculty will discuss a wide range of topics including branch modeling, component modeling, organic modeling for animation and mechanical modeling – all with an emphasis on efficiency and form.  The class will also tackle the basics of UVs, texture painting, sculpting and rendering. This is an early intermediate level class.

The classes are open to Cogswell students and provides a great opportunity for all participants to learn from each other and gain a better understanding of the global nature of the industry.

Click here to learn more about Cogswell’s Digital Art and Animation degree program.

The Universidad Francisco de Vitoria, a relatively new institution, is focused on preparing students for careers in professional fields such as communications, nursing, and television and radio production. One of its fastest growing programs is digital animation, due to numerous opportunities in Spain and Europe for individuals properly prepared for digital media industries.

-Bonnie Phelps, Dean of Institutional Advancement

Engineering Simulation and Animation Laboratory at Cogswell

Wednesday, June 23rd, 2010

ESALimageCogswell, through its Engineering Simulation and Animation Laboratory (ESAL) under the direction of Dr. Hadi Aggoune, is involved in two types of projects with the Boeing Company. One is to develop animation scenarios that visualize the employment of new technologies in several areas of aircraft operations and the other is to develop virtual environments using game engines for real time simulation of unmanned vehicles.

Check out the new videos in the project section.

In 2004 the College created the ESAL to work on projects for Boeing and has plans to provide similar services for other companies in the future. Students submit a formal application and go through an interview process in order to be hired on at ESAL and to work on the projects. The goal is to provide real-world experience by requiring that the product be delivered on-time, within budget and to the customer’s satisfaction.

Participants in the program use skills and concepts acquired in the classroom while engaging in problem solving to tackle issues that arise during the project. Students who are selected, work under the supervision of faculty and attend regularly scheduled meetings with Boeing Project Managers. Team members are expected to discuss issues and find solutions to problems encountered during the task, meet the deadlines and project specifications set by Boeing and provide routine status reports on their work.  

To date projects have focused on demonstrating applications of Boeing’s swarm technology. ESAL’s team from its Kirkland Washington and Sunnyvale California facilities have generated scenarios that include swarms examining transmission lines and dams, inspecting the interior and exterior of aircraft and in utilizing fire fighting applications.

Work done through ESAL is held to the same high standards that other contractors for Boeing must meet. Cogswell is pleased to have been recognized by Boeing as one of its 2008 Silver Performance Excellence Award recipients.

-Bonnie Phelps, Dean of Institutional Advancement

Cogswell will be at Siggraph 2010!

Friday, June 18th, 2010

Siggraph2010Look for Cogswell at the Siggraph convention in Los Angeles, July 27 – 29, 2010!  We will be in booth #1110.  Come see our booth and hear about Project X’s The Offering!

The Offering Awarded the Prestigious Indie

Wednesday, June 16th, 2010

IndieFestCogswell Polytechnical College is pleased to announce that The Offering, the first animated, short film produced under the umbrella of the Project X class, has been awarded an Indie with an Award of Merit in the Animation category from The Indie Fest.

The Indie Fest recognizes film professionals who demonstrate exceptional achievement in craft and creativity, and those who produce standout entertainment or contribute to profound social change. Entries are judged by highly qualified professionals in the film industry. The Indie is also about helping independent filmmakers secure distribution, the Holy Grail of filmmaking. Indie awards go to those filmmakers who produce fresh, standout entertainment, animation and compelling documentaries. The Indie is a showcase for cinematic gems and unique voices.

The Indie is a virtual festival. It does not have physical screenings. Rather, winners are promoted via targeted press releases to media outlets and The Indie’s email database of more than 25,000 filmmakers and industry insiders.

In winning an Indie, The Offering joins the ranks of other high-profile winners of this internationally respected award. Thomas Baker, Ph.D., who chairs The Indie Fest, had this to say about the latest winners, “The Indie is not an easy award to win. Entries are received from around the world. The Indie helps set the standard for craft and creativity. The judges were pleased with the exceptionally high quality of entries. The goal of The Indie is to help winners achieve the recognition they deserve.”

-Bonnie Phelps, Dean of Institutional Advancement

Figure Drawing Salon Summer Sessions

Monday, June 14th, 2010

DrawingSalonDrawing Salon, Cogswell’s short pose figure drawing session, will be held on the following Wednesday nights:  June 16, July 7 and July 21.  Each session is held at Cogswell Polytechnical College in the Figure Drawing room (room 151) from 7:00 to 10:00 pm.  The cost is only $5 per person per session.  The majority of the sessions are 2 – 5 minutes long, easels and drawing horses are available and dry media is preferred.  Come join the fun!

Learn to Develop Video Games in a Professional Studio Setting

Friday, June 11th, 2010
Albert Chen with his Game Class

Albert Chen with his Game Class

Love video games? Want to make them? Then why not learn what it might be like to work in a start-up? Cogswell’s Game Studio brings together students from all majors – game design, concept art, 3D modeling, animation, sound design and programming – to develop a video game. During the class students experience first-hand the trials, tribulations and excitement of video game development from the ground up as they participate in hands-on team projects that have hard, aggressive deadlines.

“The focus is on learning how to work as an effective and efficient development team to produce fun, playable games on schedule while fitting in with students’ regular course load,” said Albert Chen, Director of the Game Development program at Cogswell College. “The goal of the class is to prepare students for the rigors of development and give them at least one “shipped” title for their resume.”

Game Studio provides a unique opportunity for students to apply what they have learned, deal with personnel conflicts, troubleshoot production problems and identify any gaps in their skill set that need to be addressed before graduation. The unofficial motto for the studio is: “Work harder, Work smarter, Work together.”

Students learn a variety of open-source tools that replicate those found in industry. MediaWiki is used for planning, project management and documentation. Source control management (SCM) software such as Subversion and Mercurial is used to maintain version control of all game assets. This eliminates accidental data loss or overwrites and provides an easy to maintain asset organization and management system. Mantis is used for bug tracking and exposing students to a formal QA process.

Students create, own and develop their intellectual property (IP) and are responsible for 100% of the work. They take on real-world game development roles and have the opportunity to “test-drive” them during production with the guidance of a video game industry veteran serving as their instructor/Executive Producer. The class also gives students the opportunity to become familiar with the latest industry production practices such as SCRUM. Quality, accountability, attention to detail, polish and “fun factor” are heavily emphasized throughout the course.

Technology
The class currently uses Unity3D as its game engine and primary game creation tool. Javascript is the main scripting language used by the team. Target SKU’s include PC/Mac, web browsers and iPhone.

Digital content creation (DCC) tools used on the project include but are not limited to: Maya, Modo, Photoshop and Illustrator.

Mixamo has partnered with the Game Studio and given students free access to their animation and motion capture technology.

The class is also working with Neurosky to explore the potential of their brain/computer-interface technology.

Deliverables
The final deliverable for the spring 2010 term is a “vertical slice” (a fully realized, playable cross-section of all the major game features that will be in the final game project). The final deliverable for the fall 2011 term will be a fully playable polished game product.

-Bonnie Phelps, Dean of Institutional Advancement

The Offering Selected For Screening at the NYC International Film Festival

Wednesday, June 9th, 2010

GOLD_LAUREL_2Cogswell Polytechnical College is pleased to announce that The Offering, the first animated, short film produced under the umbrella of the Project X class, has been selected for screening at the 1st Annual New York City International Film Festival (NYCIFF). The festival takes place from August 12 to 19, 2010.

The NYCIFF was created to promote the new generation of talented filmmakers from around the world. The Offering will be showcased at the Premier event and will precede Lovely, Still a film starring Martin Landau and Ellen Burstyn. After the theater screening, the film will be shown to the public in Times Square.

Project X is a one-of-a-kind, project-based class – unparalleled in its scope and study as it incorporates every component of animation film production for the big and small screen. This class, under the direction of Animation faculty member and long-time professional animator Michael Huber, is only available at Cogswell. Students worked tirelessly for three semesters to produce this studio-quality short film. They were supported by a massive collaborative effort from faculty, staff, visiting artists, industry professionals and alumni.

-Bonnie Phelps, Dean of Institutional Advancement

The Offering Selected For the NYC Downtown Short Film Festival Audience Choice Screening

Monday, June 7th, 2010

NYCFilmFestLogoCogswell Polytechnical College is pleased to announce that The Offering, the first animated, short film produced under the umbrella of the Project X class, has been selected  for one of the 7th Annual New York City Downtown Short Film Festival Audience Choice Screenings. The Offering will appear in the June 25th block of films at the Duo Theater beginning at 8:00pm. Tickets and additional details are available at SmartTix.

During the Audience Choice screenings viewers watch 4 to 5 films and then vote on their favorite. The top vote getters are invited to participate in the 2011 NYC Downtown Short Film Festival (NYCDSFF) next April.

The NYCDSFF began 6 years ago with 12 submissions. Last year, 1,000′s of films were submitted — so many that the Festival Committee began holding monthly Audience Choice Screenings. Every year is a sell-out, so the 2011 festival is being expanded to night. Showcasing some of the best short films being produced in America and internationally, the festival’s line-up includes provocative dramas, clever comedies, edgy animation and intriguing documentaries.

-Bonnie Phelps, Dean of Institutional Advancement